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markotod91

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moj pug chisti 10 hardmodova i ostala 2 bossa normal! inace koristim loot council :D

a pug na ravencrestu 11/12 i lk 25 hc na 50% :(

Pa u tom pug-u (sad je raid leader napravio kao fora guildu za catu) 11/12 HC se cisti u jednom danu za manje od 4 sata, a drugi dan se wipuje na LK-u. Mada smo izgubili 3 paladina (2xholy i 1 ret sa shadowmournom). 1 disco, 1 rogue,1 lock, a oni koje nadjemo da ih zamene se menjaju iz raida u raid posto su vecina debili. Do 50% smo stigli iz treceg dana wipovanja, a posle toga jedva udjemo u winter fazu...to ti je kad izgubis dobre ljude, tako da sumnjam da cemo ga ikad ubiti na heroicu.

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Koristi li neko od vas "ag_Unitframes" ?

Imam problem od skoro sa tim addonom, da nece da mi pokazuje Raid grupe, vec samo moj party dok sam u raidu, probao sam sve opcije u njemu ali ne jebu me ni 2%, jedino ako iskljucim party iz addona, onda mi pokazuje Raid grupu, ali kasnije nemam party grupu kada sam van raida.. I tako.. nekada je to radilo normalno :D

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Kakvi retardi (kole ) i ghaytardi (opet kole ) sve apliciraju ovih dana....prosto bi im lupao shamare da mi u CVu za posao tako napisu a ja poslodavac ><

"A te io canto una canzone perche non ho altro..."

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CC profesije

---------------------------------

General

* Perks will continue to exist across all professions, and will upgraded appropriately.

Blacksmithing, Leatherworking, and Tailoring

* Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so you're not just, for example, creating 10 pairs of boots that are all exactly the same.

* Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.

* We didn't feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions we've found systems that work better to this end, such as simply making recipes available that you can earn over time.

* To follow up the previous change, all items that required a specialization are now useable by anyone.

* Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes -- each with their own material components and a long cooldown.

* All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.

Alchemy

* New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.

* New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.

* New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.

* All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.

* New Alchemist Stone.

Enchanting

* In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.

* An enchanter vanity pet is being added.

New Cataclysm weapon enchantment preview:

* Avalanche -- Chance to deal Nature damage on melee hit/spell hit.

* Elemental Slayer -- As expected, this enchantment helps players deal devastating damage to elemental creatures.

* Hurricane -- A stacking haste proc.

* Heartsong -- Mana regeneration through increased Spirit when chain-casting spells.

* Many more maximum-level enchantments are still in progress.

Engineering

* Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.

* In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.

Inscription

* With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.

* Minor glyphs are woefully uneven from one class to the next right now, so they're a focus for us to clean them up and try to ensure that everyone has minor glyphs they're excited about.

* New Darkmoon Cards will be added, with hopes they'll all be as awesome as the Greatness card.

* We'll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we'll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.

* New and more desirable off-hand and relic recipes will be added.

Jewelcrafting

* Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.

* New Jewelcrafting dailies will be introduced.

* Many cuts are being added to support the new Mastery stat.

* Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.

* Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).

Herbalism, Skinning, and Mining

* All Cataclysm herbs have the chance of containing Volatile Life.

* There won't be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.

Herb Example:

* "Heartblossom -- Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first."

* Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.

* Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.

* Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.

* Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.

* Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.

* Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.

* We like the gathering perks as they are; not a game-changing bonus but something themed and fun. But as all tradeskills are in the design stages these are still being discussed to a degree.

Cooking

* Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.

* We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.

First Aid

* Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.

* Three new bandages! That's right: THREE!

Bandage preview:

* "Dense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.

Fishing

* Lots of new fish and other fun items to catch! Fish are still used to make premium food.

* New fishing dailies.

Edited by nolajfer
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tako sam i ja nesto misilo da ce preterati sa health poolom. U vanili je top gearovao recimo warr tank imao max 7k ub, u tbc 18-19k, wotlk 52-53k. Cenim da ce u Cata da ide preko 150k.

Edited by moyo

"U dresu Redzi Millera idem do svog dilera, vutre puna kesa al' ost'o sam bez dresa"

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I naravno, po meni, uspeli da preteraju >

Goblin Racials in WoW Cataclysm:

* Goblin Racial – Best Deals Anywhere – You always receive the best discount regardless of faction. This means that you will be saving alot of money if you happen to purchase alot of stuff from vendors -> think of stuff like quest items, profession items, items when you’re leveling in WoW Cataclysm (this is huge), and maybe even regeants (would perhaps be too much).

* Goblin Racial – Pack Hobgoblin – This racial in Cataclysm will call your personal servant allowing you bank access for a duration of 1 minute. 30 mins cooldown. This is a borderline IMBA racial in WoW Cataclysm. How many times have you had no space in your bags and been forced to throw some valuable stuff away or even some bandaids or something.

* Goblin Racial – Better Living Through Chemistry – Goblin Alchemists will have their skills increased by 15. My first thought is that this would allow Goblin twinks in WoW to perhaps have an unfair advantage at the 19 an 29 brackets due to the usefulness of engineering at those levels.

* Goblin Racial – Rocket Barrage – This Goblin racial ability launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown. It is primarily a source of another burst damage potential that is off the global cooldown, and that is a pretty overpowered racial trait if you ask me.

* Goblin Racial – Rocket Jump – This goblin racial trait will activate your rocket belt to jump forward. Anyone remember that Warrior ability in the last expansion called Heroic Leap. Rocket Jump for Goblins sounds like Blizzard took that failed ability and strapped it on Goblins. Goblin mages who frost nova, blink and rocket jump are gona be annoying that’s for sure. 2 min cooldown only too!

* Goblin Racial – Time is Money – 1% increased attack and casting speed. To top off the list, why not just hand Golins a 1 increase attack speed….Blizzard wants us all to resubscribe to Wow and play Cataclysm as a Goblin, so a little dps boost won’t hurt would it.

Worgen Racials in WoW Cataclysm:

* Worgen Racial Trait: Viciousness

o +1% damage is given to Worgen’s and I can already see dps meter freaks lining up to pick up this extra advantage.

* Worgen Racial: Dark Flight

o +Worgen get 70% run speed for 10 seconds. Yes, that is pretty much a free Worgen sprint! 3 minute cooldown

* Worgen Racial passive ability: Abberation

o Warlock and Deathknights are surely going to whine about this: Length of Curses and Diseases reduced by 15%.

* Worgen Profession ability: Flayer

o Skinning skill increased by 15 and allows you to skin faster. Skinning knife not required for skinning.

* Two Forms

o Switch to your currently inactive form. 1.5 sec cooldown.

o This is a cosmetic switch that transforms you from Worgen to Human, or Human to Worgen in Cataclysm.

o In combat you will always remain a Worgen, but when you’re out of combat you can play some mind tricks on people.

These are definitely some powerful and very cool racial abilities and racial traits and lets hope that the other races in WoW Cataclysm also get new racials that match the ones given to Goblins and Worgen.

----------------------

Kao Deni DeVito :D

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