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Heroes Of Might And Magic VI


shoosh

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Malo smo probali drugar i ja prvu misiju u tutorijalu i mogu da kazem da izgleda kao neshto shto bih igrao. Eto toliko od prvog utiska [:)].

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Ima 2 misije, koliko informacija moze da se dobije od toga [:)]. Neshto kao HoMM V ukrshten sa King's Bounty. Ima potencijala definitivno ali ce dosta toga zavisi od sledece faze razvoja. Prica iz kampanje je meh, ali bolja je nego proshla.

Definitivno zabavnije od HoMM V, sa boljom kamerom i intuitivnijim interfejsom.

Edited by Sting

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Ova Skidrow verzija, to je kompletna igra, a ne beta?

ajde neki homm zealot da uporedi sa 3kom i 5com da znam na cemu je !

Bliži je petici. Ima neke nove koncepte - nove trupe nisu raspoređene po gradovima, već ih možeš sve regrutovati sa jednog mesta. Skilovi su mnogo dobro urađeni, skill tree je jasan i pregledan, i više nema izbora između dva random skila, već sam stavljaš gde hoćeš. Ubačena je i reputacija, na osnovu koje se određuje tok sporednih misija, i preko kojih dobijaš još abilitija.

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Might and Magic Heroes VI Update v1.1 :tf:

Hello Heroes !

The day has finally come: Heroes VI is now available !

As promised, a first patch is already available to update your game to 1.1 version.

On top of various bug fixes and balancing, this “Day-1 Patch” also adds 5 new Multiplayer maps!

Your game should update automatically when you launch the game while connected to Internet.

More details on the content of this 1.1 patch :

• Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:

o Batu's Totem

o Assassin's Blade

o Will of Urgash

• Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:

o Brimstone’s Gold o Feuding Duchies

o Fortress of Honour

o Silence of the Ancestors

• Optimized memory usage

• Several AI tweaks:

o Build order improvements

o AI resource management improvements

o AI does not convert captured towns if it can not be protected

o AI does not build buildings in captured towns if it can not be protected

o Improved decision making between building and unit purchase

o Fixed marketplace usage (uses it when it is worth to use )

o Tuning on skill path choices for primary and secondary heroes

o Improved cooperation among primary and secondary heroes

o AI Captures mines faster

o Increased efficiency for AI town defense

o Advanced and basic town portal usage improvements

• Balance and General Changes:

o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)

o Defend action gives +10 Might and Magic defense instead of +15

o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7

o Heal and Regeneration requires 20 mana to cast (instead of 15)

o Arcane Exalation III gives +3 Magic Power (instead of +2)

o Arcane Ward III gives +3 Magic Defense (instead of +2)

o Assailant III gives +3 Might Attack (instead of +2)

o Charismatic Leader III gives +3 Leadership (instead of +2)

o Defender III gives +3 Might Defense (instead of +2)

o Destiny's Chosen III gives +3 Destiny (instead of +2)

o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)

o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )

o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)

o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)

o Idol of storms damage increased by 25%

o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)

Enjoy Might & Magic Heroes VI!

Dal je moguce da firme vishe ne mogu da izbace igru bez one day patch-a...treba ih jebati ! Mada nista vishe nije cudno.

Is there a flower shop in the tahraji desert?

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530 MB looooool

Group bash!

NOTES:

Skidrow included tons of useless files in their crack to emulate ubisoft launcher. They didn't investigate the protection to see, that it's completly unnecessary, as the game may be launched in offline mode. Their crack caused problems for many people as it wouldn't work when ubisoft launcher got updated. We release single-file crack, that works without any problems.

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Ovaj njihov Conflux sistem mi nije bas jasan...koliko vidim jedan deo je klasican community,achievement,ko ima vecu pishu sistem,a ima i ovaj Dynasty deo u kome se spominju oruzja,traitovi,leveli itd. Pretpostavljam da se to koristi u kampanji i multiju...samo mi nije jasno kako radi.Ako ja prvo treba da nabudzim lvl junaku u kampanji,skirmishu da bi imao slicna oruzja,traitove ko drugi ljudi u multi,to je onda djubre.

http://might-and-magic.ubi.com/heroes-6/en-GB/conflux/home/index.aspx

Edited by Katsu

Is there a flower shop in the tahraji desert?

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Ovaj njihov Conflux sistem mi nije bas jasan...koliko vidim jedan deo je klasican community,achievement,ko ima vecu pishu sistem,a ima i ovaj Dynasty deo u kome se spominju oruzja,traitovi,leveli itd. Pretpostavljam da se to koristi u kampanji i multiju...samo mi nije jasno kako radi.Ako ja prvo treba da nabudzim lvl junaku u kampanji,skirmishu da bi imao slicna oruzja,traitove ko drugi ljudi u multi,to je onda djubre.

http://might-and-magic.ubi.com/heroes-6/en-GB/conflux/home/index.aspx

Dynasty traitovi u kampanji ti daju bonuse u startu - na početku u rangu 5 ore i wooda, kasnije kapiram da su bonusi veći.

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