G!!! Posted October 7, 2010 Report Share Posted October 7, 2010 da nema uopste osecaja da si nesto veliko propustio kad zavrsis... a to je bio bas bonus za prethodne delove (iako iracionalan :)) Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 8, 2010 Report Share Posted October 8, 2010 btw opet igram malo, i primetim da mi se prihod odjednom smanjio, a nisam izgubio nista od lux.resursa i nista od trgovine nije bilo poremeceno. i onda pogledam povecalo se odrzavanje jedinica, a ni jednu jedinicu nisam napravio.... posle par turnova se opet povecalo odrzavanje jedinica za 2-3 zlatnika po turnu iako nista nisam dirao po tom pitanju... wtf? jel moze negde da se vidi koliko koja jedinica kosta za odrzavanje, ponaosob :) Quote Link to comment Share on other sites More sharing options...
cali Posted October 8, 2010 Report Share Posted October 8, 2010 Koliko sam video, nemaš ponaosob, već podeliš ukupan broj keša sa brojem jedinica. Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 9, 2010 Report Share Posted October 9, 2010 ok al zasto mi je jedno 30 godina varirao trosak jedinica +-10, za pocetak to je bitno :) Quote Link to comment Share on other sites More sharing options...
exile Posted October 9, 2010 Report Share Posted October 9, 2010 Ja prestadoh da igram ovo vec vise od nedelju dana :\ Jednostavno kad sam presao jednu partiju koja je trajala boga oca, odigrah jos jednu sa drugom civilizacijom i onda me naglo smorilo, nije vise to to. Nekako sam se debelo smorio i za to sto kad pobedis u igri nista se ne desi, nikakva kul animacija, nista. Samo kao "gg" i nazad na menu screen. Vracam se na starcraft 2 :D Quote Link to comment Share on other sites More sharing options...
Sarma Posted October 9, 2010 Report Share Posted October 9, 2010 ok al zasto mi je jedno 30 godina varirao trosak jedinica +-10, za pocetak to je bitno :) IMHO (to jest malo je moje misljenje malo sam procitao) - Sto duze odmice partija to je odrzavanje vojske vece + ono sto zasigurno znam je da jedinice kostaju vise sto se nalaze dalje od tvojih granica. btw - ako ocete da pravite pare u gradu, nemojte da "proizvodite" wealth nego pravite scoute i disband u gradu :) Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 10, 2010 Report Share Posted October 10, 2010 @pare u gradu? WAT? :D p.s. nisam znao da jedinice vise kostaju sto su dalje od granica :) to je kul, hvala Quote Link to comment Share on other sites More sharing options...
cali Posted October 10, 2010 Report Share Posted October 10, 2010 Možda supply ima veze sa količinom proizvodnih poena potrebnih za pravljenje jedinice? Quote Link to comment Share on other sites More sharing options...
Kotru Posted October 10, 2010 Report Share Posted October 10, 2010 g, pare u gradu su kad 10% productiona pretvaras u wealth Quote Link to comment Share on other sites More sharing options...
Pekarman Posted October 10, 2010 Report Share Posted October 10, 2010 Meni jedino pada jos na pamet da mozda generali tj. neke od specijalnih jedinica ne obaraju trosak istih. Quote Ljudi se dele na optimiste i one koji znaju bolje. Link to comment Share on other sites More sharing options...
G!!! Posted October 11, 2010 Report Share Posted October 11, 2010 g, pare u gradu su kad 10% productiona pretvaras u wealth znam to, iz sarminog posta ona fora za disband skauta u gradu... nisam stigao da probam :) logicno bi bilo da savremenije jedinice kostaju vise za odrzavanje... al ne znam gde to da se proveri Quote Link to comment Share on other sites More sharing options...
Que-Win Posted October 11, 2010 Report Share Posted October 11, 2010 Takođe dobra fora, produkcija "izduvanog" wondera ide u gold. Može lepa svota da se uzme kasnije, kada su wonderi preko 300 čekića. Ublažava waste shield-ova koji je deprimirao u trojci. Quote Link to comment Share on other sites More sharing options...
abohac Posted October 13, 2010 Report Share Posted October 13, 2010 Da li može da se preskoči intro i kako da uključim da mi se vide heksići tokom igranja? Quote Link to comment Share on other sites More sharing options...
Kotru Posted October 13, 2010 Report Share Posted October 13, 2010 klikci desni ili levi klik, onda ce da se prekine kad se ucita a heksici imas pored mape sa leve strane ona 2 kruzna sranjca, klikni na jedno od njih i naci ces Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 13, 2010 Report Share Posted October 13, 2010 igra mnogo zivlje ide na win7, tako i intro koji ne moze dobrim delom da se prekine jer se tada ucitava igra, u win7 se prekida posle par sekundi dok je na xp-u mense cini i po 20ak Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted October 13, 2010 Report Share Posted October 13, 2010 Zato što Windows 7 ima bolji memory management ^_______^ Quote Link to comment Share on other sites More sharing options...
Kotru Posted October 13, 2010 Report Share Posted October 13, 2010 meni se u sedmici pojavi kursor na ekranu i prekine se kad matori kaze sinu da sedne. krs mi je komp jbg. cekam po 10 sec izmedju turnova :S Quote Link to comment Share on other sites More sharing options...
cali Posted October 14, 2010 Report Share Posted October 14, 2010 Da li može da se preskoči intro i kako da uključim da mi se vide heksići tokom igranja? Moraš u konfig fajlu My Documents\My Games\Sid Meier's Civilization 5[ Demo]\UserSettings.ini SkipIntroVideo = 1 Quote Link to comment Share on other sites More sharing options...
abohac Posted October 14, 2010 Report Share Posted October 14, 2010 Moraš u konfig fajlu My Documents\My Games\Sid Meier's Civilization 5[ Demo]\UserSettings.ini SkipIntroVideo = 1 Amen, hvala mnogo. Quote Link to comment Share on other sites More sharing options...
iguana Posted October 14, 2010 Report Share Posted October 14, 2010 Rusi su mi najbolja nacija u ovoj CIV5...ako hocesh scientific victory. Sa japancima se mnogo vishe muchim Quote It's nice to be good, but it's nothing compared to being bad Link to comment Share on other sites More sharing options...
uveta Posted October 15, 2010 Report Share Posted October 15, 2010 Jel probao neko sa nemcima da igra? Bizmark + onaj treci policy sto daje bonuse na armiju i u borbi protiv varvara = vojske kolko oces Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 15, 2010 Report Share Posted October 15, 2010 patch koji ce uskoro UIFix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.Selecting a great general will no longer cause yield icons to appear.Added option to disable auto-unit cycling.Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.Misc additional fixes to mouse controls, and other interface issues.Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.Auto-populate save menu with save file nameAllow selection of other cities by hex from within the city screenAdded detailed trade route info to Economic Overview screenAdded new tab to the Economic Overview Screen: "Resources & Happiness." (new 10/14)Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.) (new 10/14)The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. (new 10/14)MODDINGCategory list now displays correctly“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions. (new 10/14) GAMEPLAYWorkers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.Economy – Increased city wealth setting to 25%Economy – Multiple fixes to the way trade-routes are tabulated and recognized.Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.City States - Fixed a bug where you could not gift aircraft to city states.Military - Medic promotion now only provides healing bonus for adjacent units.Military – Fix for Minuteman movement.Military – Correct promotions for “archer-like” units (horse archers, chariots).Military - Embarked units will no longer slow enemy land unitsMilitary - Improved unit cycling logic. Camera will jump around much less.Balance - Engineers +1 hammerAIMilitary – Better handling of unit need (navy vs land, etc.) .Military - AI will tend to build ships to deal with blockaded cities more oftenMilitary – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forcesDiplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.Diplomacy – Fix for never ending deals (peace, research agreements, etc).City – City specialization and city focus improvements.City - Cities that are Avoiding Growth will not grow while that option is selectedWorkers – Priority of trading posts reduced, and rebalanced priorities on other improvementsWorkers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.City - Make sure Puppets don't construct buildings that require Resources. (new 10/14)City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14) MULTIPLAYERExploit – Fix for gifting unit exploitChat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.Deals – Additional deal validation put in place to verify deals before they are committedMISCResearch treaties that end because you declare war will no longer grant the free techSave/Load – Fix for corrupted saves being experienced by some players in late-game.Map - Huge map crash-during-load fix that were reported on some specific systems.Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)Strategic View – Crash fix for units rendering in background.Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.Eyefinity – Better handling of leader scenes when using Eyefinity displays.Tutorials – Many tutorial tweaks and adjustments.Multiple crash fixes.Taller than wide map crash fix. (new 10/14) eta, najranije se moze ocekivati tokom sledece nedelje u sledecem planiraju hotseat i jos dosta toga... za jedno 6 meseci bice ovo sasvim drugacija, bolja igra :) Quote Link to comment Share on other sites More sharing options...
pantasd Posted October 15, 2010 Report Share Posted October 15, 2010 meni je bila i prva verzija dobra ali sa patchevima i nastavcima bice super ima ogromnog potencijala Quote prodaja game carda , golda na bilo kom server vise informacija na pm Link to comment Share on other sites More sharing options...
Pekarman Posted October 15, 2010 Report Share Posted October 15, 2010 I zamislite, izbace jos jedan veliki koji zamenjuje splash screen kad pobedis sa cinematikom. :)) Quote Ljudi se dele na optimiste i one koji znaju bolje. Link to comment Share on other sites More sharing options...
G!!! Posted October 15, 2010 Report Share Posted October 15, 2010 inace po onom sto sam gledao na zvanicnom forumu, ona lista gore je otprilike 1/3 svih prijavljenih bagova :| Quote Link to comment Share on other sites More sharing options...
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