Lex Posted July 23, 2009 Report Share Posted July 23, 2009 Dont look back http://distractionware.com/blog/?p=712 Vrh. Quote Link to comment Share on other sites More sharing options...
reiser Posted August 31, 2009 Report Share Posted August 31, 2009 Nije losa ona Dyson igrica ;) Quote Link to comment Share on other sites More sharing options...
kruko Posted November 25, 2009 Author Report Share Posted November 25, 2009 Ah, zapostavio sam topic, avaj! Machinarium je zapravo trebao ovde, ali nema veze. Ono sto je bitno je da uskoro pocinje IGF 2010., a to znaci puno novih indie igara ^_^ za pocetak bih izdvojio ovog cara, pobednika IGF China 2009, cista kreativnost i adikcija. CAPTAIN FOREVER A evo i malog rivjua... We proselytize about this game often; a few words about its design. In Captain Forever, the player constructs a ship. That ship is then tested against algorithmically generated ships that drift slowly through the game’s infinite playfield. Scavenging the parts of destroyed ships, your ship grows and evolves. There are ten levels of girder, thruster, and guns – on a scale from green to white. The game always sends some ships of a much higher level into the fray, providing that oh-crap-time-to-run kind of feeling. Green is prey, white is terror. As in Spore, skillful play enables you to later be that massive ship, fearlessly preying on smaller and weaker ships. The feeling of mastery over previously mighty enemies rarely so delightful. As a soundbite, Captain Forever is what I wanted Spore to be. Not the intricate simulation, but what most excited me about Spore: meaningful construction. The placement of parts on your ship has a deep, satisfying impact on how effective that ship will be in the ecosystem of the game. It also has an immediate, visceral impact on the feel of control. A well-constructed ship both feels good to control and is effective in the game. It’s a perfect marriage of construction and utility, a perfect balance between skill and construction. There are so many strategies and so many ways to build an effective ship. Depending on your construction, you may adopt a new style of play. Or you may see a particular ship you want to attack, and quickly rebuild to a more optimized battle configuration. It’s so fluid; building happens in the middle of battle. The marriage of construction and play is seamless and simultaneous. The game’s ecosystem is perfect in conveying meaning to your construction. The game is an epic moment generator. As you fly around, there is running internal monologue: can I defeat that ship? Will it be worth the damage I’ll sustain? How does that ship stack up against my current construction? Can I destroy that ship without damaging the parts I want? What will my ship be if I get those pieces? Sometimes an attack on a massive ship many levels higher than you will result in the destruction of most of your ship. But sometimes you’re able to worm your way into the innards of that ship, a parasite, and chip away at its core until it succumbs. A fight might take five minutes to complete. And then a mad scramble to rebuild before the next massive enemy frigate rolls through. First girders, then steering jets, then a gun of some kind. You must always be ready to zip away, and that means having a balanced controllable ship at all times. It’s also possible to ‘kite’ two large ships together. Higher level ships ignore the puny unless provoked. Provoking two ships and running them into each other to wear them down a bit is obscenely satisfying. It’s just so good. Nuts and Bolts There are hundreds of small, brilliant decisions that make all this work. Many of them are tuning: Box2d is used masterfully here, and each level of girder, and gun, and thruster is immaculately tuned to its own level and to the other levels. A purple thruster on a ship made of orange pieces means crazy speed. Orange thrusters on a ship made of purple girders leaves your ship pathetic, unmaneuverable. Guns are relatively light, but they need girder space. Construction is simple and intuitive. As you click and drag a piece around, it tries to orient to the nearest attachable surface. It does this just slowly enough to allow you to fiddle pieces to just the position you want. I still occasionally pull off a piece unintentionally, but I always feel as though it’s my fault; I was hurrying too much and slipped up. This is perhaps the most difficult interface problem in this design, and it’s been solved masterfully. You don’t think about it, you just put the pieces where you want them. No small design feat. Another brilliant design cluster is in the notion of ship “hearts”, and the tree branch model of damage and destruction Farbs employs. To win another ship’s pieces, you must destroy its heart. But its heart is often its center, the main note to which all other pieces are attached. Ipso facto, it’s difficult to shoot, especially without destroying other parts. But the whole reason you attack a ship is to get its parts. This tension, between desire and danger, is exquisite. Likewise, when a piece is destroyed, all pieces attached to that piece are also destroyed. This forces even greater caution and though in one’s angle of approach on a potentially lucritive enemy target. You can’t try to blow off just a wing and then salvage the bits that break loose: you have to go whole hog, all or nothing. You have to destroy the ship to save the wing, with all its juicy gun and thruster goodness. This is just plain old fashioned awesome game design. Pure, elegant, excellent. This game tickles my brain in all the right ways. It is, as so many other great games have been, a recombination of familiar elements. In the relationships between these elements, Farbs has found something new, beautiful, and elegant. A well deserved win for Farbs and his amazing game. Cheers. mozda ne izgleda spektakularno na slikama, ali je jako lepo u pokretu :) http://www.captainforever.com/captainforever.php enjoy! Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". 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salejemaster Posted November 25, 2009 Report Share Posted November 25, 2009 igrao sam dosta igra je spektakularna :D a ima i onaj nastavak koji ima jos raznih novih oruzija i modula al se placa :) Quote Link to comment Share on other sites More sharing options...
kruko Posted December 3, 2009 Author Report Share Posted December 3, 2009 kad ce seronja da napravi vise da moze bilo sta od tih forever igara u multiju :) Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
G!!! Posted December 4, 2009 Report Share Posted December 4, 2009 kakav vrh od igre!! Quote Link to comment Share on other sites More sharing options...
salejemaster Posted December 20, 2009 Report Share Posted December 20, 2009 evo jedne jako dobre liste top 10 indie igara probao sam skoro sve na listi i sve su jako dobre! http://sugarfreegamer.com/?p=96 Quote Link to comment Share on other sites More sharing options...
cali Posted December 21, 2009 Report Share Posted December 21, 2009 Plain Sight FFA ludnica - Roboti sa machevima skakuchu po svemiru i ubijaju se, skupljeni fragovi se ne upisuju dok se ne samoexplodirash. Super fizika, odlichna grafika, mali problemi sa kamerom, brz gejmplej. Otvorena beta - Plain Sight - Beta download Plain Sight Plain Sight se vratio, zatvorena beta u toku. Ograničen broj ključeva na http://gamma.plainsightgame.com Quote Link to comment Share on other sites More sharing options...
shw. Posted December 22, 2009 Report Share Posted December 22, 2009 jedno dugme carevanja Quote Lyesmith kept his orange-blond hair pretty much shaved. You could see the lines of his skull. "Tell you what, though. This country started going to bell when they stopped hanging folks. No gallows dirt. No gallows deals." Link to comment Share on other sites More sharing options...
Katsu Posted December 23, 2009 Report Share Posted December 23, 2009 (edited) PAJO !!!! Probao ovaj Spectromancer sa ovog top 10 sajta sto je Sale postavio.Jednostavnija verzija MTG. Nego,dajte neku proverenu brzu malu VS igru...ocu da gazim drugara malo. Edited December 23, 2009 by Katsu Quote Is there a flower shop in the tahraji desert? Link to comment Share on other sites More sharing options...
salejemaster Posted December 23, 2009 Report Share Posted December 23, 2009 (edited) PAJO !!!! Probao ovaj Spectromancer sa ovog top 10 sajta sto je Sale postavio.Jednostavnija verzija MTG. Nego,dajte neku proverenu brzu malu VS igru...ocu da gazim drugara malo. http://www.warsow.net/ http://www.teeworlds.com/ neke od prvih stvari koji su mi pale na pamet ako bude josh dodacu :P Edited December 23, 2009 by salejemaster Quote Link to comment Share on other sites More sharing options...
Katsu Posted December 23, 2009 Report Share Posted December 23, 2009 Hvala. Ti baci link ako se setis josh neceg,ne mora da bude pucacina moze i neka "bejeweled" varijanta,neke logicke. Quote Is there a flower shop in the tahraji desert? Link to comment Share on other sites More sharing options...
chegster Posted January 26, 2010 Report Share Posted January 26, 2010 ok ovaj canabalt je sick, supeo sam 2250 metara :) Quote www.500px.com/chegster26 Link to comment Share on other sites More sharing options...
~JungleBoY~ Posted May 8, 2010 Report Share Posted May 8, 2010 (edited) Fractal - divna mala puzzle-mozgalica, od likova koji su napravili auditorium. ima demo u flashu na sajtu: http://www.playfractal.com/ Edited May 8, 2010 by ℑںℵℊℓℯ Quote :-) Link to comment Share on other sites More sharing options...
salejemaster Posted May 8, 2010 Report Share Posted May 8, 2010 malo mi je konfuzna igra al bar je inovativno kolko tolko :) Quote Link to comment Share on other sites More sharing options...
Pipboy Posted May 16, 2010 Report Share Posted May 16, 2010 (edited) Ne znam dal je bilo, ali obavezno overiti ovo, naročito ako ste hard core strateg-statističar :) Gratioutus Space Battles http://www.positech.co.uk/gratuitousspacebattles/index.html http://www.youtube.com/watch?v=U1QYMFGEv5M Bitke izgledaju predivno i štrcaju old skul retro šmek na sve strane, ko je voleo Star Control obavezno bi trebao da proba, iako je izostao arkadnim momenat odatle. Edited May 16, 2010 by Pipboy Quote "You're the first of the official death squads to whom we've been formally introduced... How do you do?" "By my deeds I honour him, V8." Link to comment Share on other sites More sharing options...
kruko Posted May 16, 2010 Author Report Share Posted May 16, 2010 zaboravih da je okacim, sjajna je, samo steta sto nema direktne kontrole brodova :/ www.arcuz.net igra se iz browsera, ali je predobra!!! Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
salejemaster Posted May 17, 2010 Report Share Posted May 17, 2010 (edited) zaboravih da je okacim, sjajna je, samo steta sto nema direktne kontrole brodova :/ www.arcuz.net igra se iz browsera, ali je predobra!!! ovo je predobro :o \m/ Edited May 17, 2010 by salejemaster Quote Link to comment Share on other sites More sharing options...
kruko Posted June 9, 2010 Author Report Share Posted June 9, 2010 zombie driver :D :) Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
kruko Posted June 22, 2010 Author Report Share Posted June 22, 2010 e ladno sam zaboravio da vam okacim! izasao spirit engine 2 jos davno...igrao sam ga malo i zapeo, tezak je do jaja ako ne razvijate likove u pravom smeru. ne morate skidati narodne verzije, igra je postala freeware u februaru :) http://www.thespiritengine.com/tse2-download.php kao i u prvom delu, ocekuju vas lepa grafika, mila muzika, i zanimljiva prica i dijalozi ^_^ Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
KadeshiAmbassador Posted June 25, 2010 Report Share Posted June 25, 2010 Nisam hteo da kacim slike u post, ostavio sam kao linkove. Probajte 3D pong i Kittys Quest obavezno : ) FreeOrion: http://www.freeorion.org/index.php/Main_Page sshot1 sshot2 sshot3 TripleA ( ima i dosta modova ) http://triplea.sourceforge.net/mywiki/TripleA sshot1 3D pong (flash igra) http://www.newsandentertainment.com/zfcurveball.html Mr.Kittys Quest ^_^ fantasticna samo da je duzha : ( http://www.pixelprospector.com/2010/05/mr-kittys-quest/ sshot 1 sshot 2 sshot 3 Na linku od zadnje igre ima josh gomila igara pa probajte.. Quote -It is said that the first time Takamatsu saw Judo he was horrified. This was because they bend their backs during their techniques. Link to comment Share on other sites More sharing options...
nikita_ Posted July 3, 2010 Report Share Posted July 3, 2010 kul krati platformer :) http://distractionware.com/games/flash/dontlookback/ Quote sine nikita, postao si nik kejv Vagine 90 posto zena sveta su ti otvorene Link to comment Share on other sites More sharing options...
pUNyZ Posted July 5, 2010 Report Share Posted July 5, 2010 zasto niko nije iskomentarisao The Misadventures of P. B. Winterbottom h Quote edesi.org :) Link to comment Share on other sites More sharing options...
salejemaster Posted August 1, 2010 Report Share Posted August 1, 2010 Frogatto & Friends simpatichan i zanimljiv mali platformer...onako za razbibrigu, zaniljiva chinjenica je da je ceo tim koji je pravi igru radio na razvoju battle of wesnoth tako da je i ova igra potpuno open source, evo linka ka shotovima My link Quote Link to comment Share on other sites More sharing options...
kruko Posted August 1, 2010 Author Report Share Posted August 1, 2010 jbt, pa ovo je nesto najbolje ikad :) superfrog meets chuckie egg! Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
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