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Posts
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Everything posted by ZeRoQL
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Sandra i Jovana :) Grupnjak Ja i Sandra
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Ovaj decko ce biti zanimljiv
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ubaci snagu! mrzi ga da se reguje i dodaj mi L u nick-u :D
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@Lucky naravno da hocemo! @Corey osp? jaooo opet moram da sredjujem cfg, sto nepredjemo na cpma TURNIR TURNIR!! YEYYY!
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niko+lucky+4oveRale = Good unoffical tournament
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a4tech hs800 su ti malo high lvl sluske, jes da nisu skupe ali rade dobar posao! reci kolko para zelish da potrosish za sluske, pa cemo ti naci nesto
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A4Tech HS-800 http://www.itsvet.com/proizvod/a4-tech-hs-...adphones/40/424 Mislim da su oko 800din, inache super su za te pare.Ja ih koristim za quake / ventrilo / teamspeka kako god neces se pokajati ako uzmesh.
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E ovako u 9:15 PM turnir se zvanichno zavrshio! :) ovako stoje stvari Winners: 1st place - zeroql 2nd place - snaga 3rd place - f1gee 4th place - s7ry Rezultati i sav ostali info na sajtu cup-a http://www.team-qcg.com/sbbcup4 demoi uskoro na sbbftp-u a finale imate na cup stranici Zelim zahvaliti mom m8-u sch4 na 95% organizovanom turniru, sad moram da ga castim Niku na SBB serverima i GTV-u! i svima koji su ucestvovali, luv ya all!
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http://www.youtube.com/watch?v=6HIKdDdGOgk Grupa A snaga scud rmb silu Grupa B Makie Seifer evilli Veske Grupa C zeroql pa1N player16 4oveRale Grupa D f1gee marcone k1llek aleksa http://www.team-qcg.com/sbbcup4
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First things first, let's talk about the netsettings Thx to ninemil for the following info: So, for servers under 100ms: cl_timenudge 0 (thx to mass for the tip) cg_lagHax -1 cg_nudge 0 cg_xerpclients 0 For servers over 100ms: cl_timenudge 0 (thx to mass for the tip) cg_lagHax -1 cg_nudge -(your stable ping to the server - 100ms) cg_xerpclients 0 (suttery but more accurate) or -1 (smooth, but with greater errors) That's not all though: 1. Remove snaps from your config 2A. Start cpma by a shortcut on your desktop/Quick start bar/whatever, if you don't, it'll use the OSP netsettings, and that's something we don't like (and you won't either). To do this (assuming you're using windooz): - go to your Quake 3 dir - right click on Quake3.exe - Send to >> Desktop (create shortcut) - Go back to your desktop, look for the newly created shortcut - Right click on it - Properties: In the target field add: +set fs_game cpma +nologo (and whatever you want to add after that) 2B. If you don't like to do all this, just add the netsettings to the autoexec.cfg in your q3cpma folder. that should fix netsettings 3. For more explanation about the netsettings read ninemil's article on ESR and/or read the changelog & documentation provided with CPMA. Smoke on the water! CPM uses different smoke vars than OSP a simple list: seta cg_smoke_SG "0" seta cg_smokeRadius_RL "0" seta cg_smokeRadius_GL "0" seta cg_smokeGrowth_RL "0" seta cg_smokeGrowth_GL "0" Set this to whatever you like, ofcourse 0 means no smoke. Shaft settings Ok I don't know of any way to make your shaft look fat again, you could use a very high picmip or maybe try this nifty thing (thx to bud) bind X "weapon 6; cg_drawgun 1; cg_gunoffset -5,2,-3" Making it thin again isn't too hard though. use cg_altlightning 1 & cg_nomip x+1 (where x is your normal nomip, see into the cg_nomip explanation, +1 makes LG 'not mipped') chg: cg_nomip for weapon effects/marks matches OSP 1 - Lightning 2 - Plasma 4 - Rocket explosions 8 - Grenade explosions 16 - Bullets (machinegun and shotgun) 32 - Railgun 64 - BFG nomip blood (128), nomip smoke (256) OR use cg_altlightning 2, that's a thin modelled shaft aswell Skin settings I think you OSP people use the /pm skins too, though colors might vary a bit cg_enemycolors "2222" = green just use it as you would when using '^' ( use cg_forcecolors "1" to force the colors if it's not already set to that) Powerup img's You know, those nifty little things telling you how much time you have left with your PU ch_powerups "x y layout size" <layout> is: 0 - attach to the weaponlist (weaponlist 1 and 2 only, adjust by x&y) 1 - draw like VQ3: bottom right, up, ignore x&y, exclude flags Quad and suit glow (no you can't make the flags glow anymore (I think)) r_vertexlight 2 Hud settings: First notes: I've taken all the variables that were in arQ's sample config, and used them to take some screenshots, hoping those will explain the settings. Some random stuff on the hud first, drawing the weapon you've selected & drawing the last picked up item: ch_drawweaponselect "1" ch_drawpickup "x y" ch_crosshaircolor "7" -> You now need to add the number of the color, not the color itself (white, green, ...) ch_drawspeed "x y layout alpha" -> this isn't a 0|1 variable anymore, use x & y coordinates, set layout to 1 (for it to work), and use a decimal alpha value to make it semi-transparent Aight, down to the real hud stuff, I had to break down the HUD settings into 2 parts, one part is with ch_graphs "1" and the other is with ch_graphs "0" ch_graphs "0" + ch_statusbarstyle "0" ch_graphs "0" + ch_statusbarstyle "1" ch_graphs "0" + ch_statusbarstyle "2" ch_graphs "0" + ch_statusbarstyle "3" ch_graphs "0" + ch_statusbarstyle "4" ch_graphs "0" + ch_statusbarstyle "5" ch_graphs "1" + ch_statusbarstyle "0" ch_graphs "1" + ch_statusbarstyle "1" ch_graphs "1" + ch_statusbarstyle "2" ch_graphs "1" + ch_statusbarstyle "3" ch_graphs "1" + ch_statusbarstyle "4" ch_graphs "1" + ch_statusbarstyle "5" All these screenshots were taken with my HUD settings (including ch_weaponlist "1 65 3 2"). ch_weaponList "x y layout flags" <layout> is: 1 - draw vertically, left-justified at x 2 - draw vertically, right-justified at x 3 - draw horizontally at y, x is ignored [flags] is a bitmask: 1 - include weapons that you don't have primarily for TDM games so you can see ammo counts 2 - draw a background for the current weapon 4 - flash "new" weapons when picked up 8 - draw lines to separate sections of the vertical weaponlist I'll prolly redo them later on, or cut the img's a bit. atm if you're wondering what that weaponlist is doing on top of my screen, just think it isn't there, kthxbye : D In-game stuff: Voting for modes, maps don't work thesame as in OSP callvote mode 1v1|tdm|ctf|ca|... you can't add a map after it so you'll need a second vote for a mapchange. Finally: If you don't think this is enough, I suggest you read through the txt's included in your cpmadocs directory. These txt files have all the info you could possibly require. Ili evo ti source http://www.esreality.com/?a=post&id=800733
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i cypher ponovo dominira 1: Cypher - $12 000 2: k1llsen - $7 000 3: rapha - $4 000
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GTV United States of America gtv.takingbackesports.com:27960 United States of America gtv.takingbackesports.com:27961 United States of America gtv.takingbackesports.com:27962 Germany 83.142.85.186:30000 Germany 83.142.85.186:30001 Germany 83.142.84.114:30002 Germany 83.142.84.114:30003 (backup)
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Quake Quick Cup 14 - report
ZeRoQL replied to ZeRoQL's topic in FPS - QuakeLive, Unreal Tournament...
tnx! garant ce vuduu biti sad ljubomoran, jer sad nije jedini koji je dobio MIEL -
Quake Quick Cup 14 - report
ZeRoQL replied to ZeRoQL's topic in FPS - QuakeLive, Unreal Tournament...
Sorry, Sa1Nt! Ali da ne spamujem niko nebi znao, tako da jbg -
http://www.esreality.com/?a=post&id=1597360
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SBB CUP n0 # 3 OSP 2v2 Online Turnir
ZeRoQL replied to <qcg>sch4's topic in FPS - QuakeLive, Unreal Tournament...
Update www.team-qcg.com demoi moji su u pohrani, niko sortiraj -
SBB CUP n0 # 3 OSP 2v2 Online Turnir
ZeRoQL replied to <qcg>sch4's topic in FPS - QuakeLive, Unreal Tournament...
Update jedan, mik3d nece moci da igra u subotu jer ide na more, tako da cu ga ja zameniti.4oveRale eto imaces priliko da me gledash i ovaj turnir :* -
http://fliiby.com/file/62599/4h8mjuxt5t.html
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jako dobrooo!
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Hahahahahhaa