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Fallout 3


MiGsa

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Ne znam u cemu je problem sa imenom sa obzirom da u EVE-u verovatno najpopularniji brod nosi ime Megathron

:) niko josh nije tuzio CCP za to ^^

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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A nisam znao da nema to "th"...nekako sam kontao da ima jer je strip jelte Americki...

jebiga, svaki dan naucish neshto novo =P

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Golem.de: Why on earth do you guys make Fallout in 3D [first person view - ed]? Was there no other way since the Oblivion-engine had to be used?

Pete Hines: Our given technology was a factor for sure. But in the end we are fans of the series and we want the player to immerse into this world. And what could work better than first person for this purpose? You don't see things abstract, you can actually walk to them and touch them. Right in the beginning you see a chair which was four pixels high in the previous games. And now it is standing there, it has a surface, you can sit on it.

Golem.de: But what about Fallout-veterans not liking it? Wouldn't they wish to have the iso-view back than walking through some Gears of War-graphics?

Pete Hines: There are a lot of Fallout-fans. I am a Fallout-fan! I have a very personal interest in further games in the Fallout universe. It has to be in tradition of the first two games regarding how it feels to play! But: I am not enslaved to the old iso-view, and i am also not dogmatic if the combat system is turn-based, real time or a hybrid. People thinking Fallout has to be isometric and turn-based probably won't be happy with Fallout 3. But to those who want some other adventures in this great universe full of nuances, details and characters, Fallout 3 will be a hit. In the end we can not please everyone.

Golem.de: And on the other hand you want to sell more games, something that could hardly be achieved with some old-school-tactic-game.

Pete Hines: Probably not. Believe me, we really think 3D (first person) was the best choice for the Fallout feeling. Because you are in the world. You actually do these things - instead of just looking on some pixel characters top down.

And a summary of further points:

- Fallout 3's quests will be deeper than Oblivion's, you can not please every fraction like in Oblivion

- when you destroy Megaton, your way will be free to go to Ten Penny Tower, Mr Burke's home. It's full of people who don't mind about a bad karma which you achieve by destroying Megaton.

- scripted events like the "Brotherhood sequence" are dependent on when a player comes to a certain location in the game. Those events may happen, and they may not.

- successful hits during combat will depend on crosshair position, character skills and if your weapon is kept in good repair.

- with high perception values you can look through locked doors and walls in V.A.T.S. mode for enemies (seriously)

- they will work the entire interface over for the pc version.

tako je! to si fan igre koju cesh celu da promenish :| jebote onda nisi fan igre mozesh da budesh eventualno fan takvog okruzenja ili slichno... idioti ebem ih u vonjava usta dok ne poplave

ali gledanje kroz zidove je imerzivno!!!1

fallout_table.gif

 

 

 

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ne lupaj dži, vidiš da ide u dobrom pravcu. hvataš se za gledanje kroz vrata, ne spominješ što neće biti banalizovano ko oblivion. opet ista priča sa neviđenjem šume od drveta.

i biti fan okruženja ne znači biti fan endžina korišćenog u fo1/2. evo ti neverwinter 2. možeš da ga igraš kao third person, možeš i kao izometriju. ali to je i dalje jedna te ista igra (kakva je takva je, samo primer ti dajem)!

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ne kenjaj vudu, svejedno sto nece biti banalizovan kao oblivion opet ce biti banalan, ti to ne shvatas

ti stalno poistovecujesh engine sa nachinom izvodjenja i isitemom borbe, to je retardirano, jer i u svakom novom engineu mozes da se odradi isti gejmplej i ceo sistem kao u prethodnim igrama chiji je ovo zvanichan nastavak! jeeeee. a danas je izometrija zapravo third person sa mogucnoscu zumiranja i rotiranja, opet nesto palamudish a ne znash ni sam sta

ne, uzecemo heroje i napraviti ih hack n slash igrom iz prvog lica jer je to imerzivnije...ne seri

fallout_table.gif

 

 

 

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- they will work the entire interface over for the pc version.

Toliko o F3 . Cemu se nadati ako su upravo rekli da se igra razvija za konzole prvo a da ce za PC verziju da samo promene interface. Port, port, port.

Ljudi se dele na optimiste i one koji znaju bolje.

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pa setting nije isto sto i cela igra :|

problem je sto oni prodaju prichu da su fanovi igre (chime pokushavaju da smore prave fanove) a u stvari im se mozda samo svidja setting dok realno brishu vecinu onog sto je fallout chinilo dobrim (bilo je intervju gde rekoshe da je fo bio dobar u to vreme jer je imao lip-sync :\), a onaj ostatak ce pokushati da ispshotuju ali ce da fejluju jer a) nisu ispotovali celu postavku igre kako treba, tj neke fundamentalne delove (special, recimo mora se izmeniti u velikoj meri da bi fitovao RT i fp), b) do sada su pokazali da i nemaju kvaliteta da novine koje uvode ne smrde, c) jebeno ih boli dupe sta igraci od njih traze

fallout_table.gif

 

 

 

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ma to su sve glasine i špekulacije. treba verovati da će igra ispasti dobra, a ako ne ispadne, onda im se najebati majke. kao što smo već ustanovili, niko normalan se ne prima na PR izjave.

ja lično verujem da će igra biti na pola puta između fallouta i morrowinda, što ne može biti loše.

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jbg niko nije idealan, da developeri nisu glupi verovatno ne bi bilo ni glupih komentara

FO3 Q&A sa Gejspota

GameSpot: By the looks of it, Fallout 3 had a great E3 demo. What did you demonstrate at the show and what was some of the more interesting feedback that you received?

Todd Howard: We showed about an hour of the game, which is by far the longest E3 demo we've ever had. So for a "first look" at the game, we certainly showed a lot. We showed about five different areas in the game and showed off the new combat system, dialogue, and such. Feedback? I was happily surprised that so many press guys were big Fallout fans and really knew the series well. The game is a blast to show off, and you'd think I'd be sick of the same demo by now, but it actually plays a bit differently each time.

GS: What platform was the demo running on? What's the primary development platform? Will there be any major differences among the three versions of the game?

TH: We showed it on the 360, which is the platform we do a lot of the initial work on, as it's very developer friendly and contained…unlike a PC, where even in the office it can be hard to get the same results on everyone's system. That's one area the 360 really excels--awesome development tools. In the end, all three versions (PC, 360, PS3) should look the same.

GS: The Fallout community can be pretty vocal about its favorite game. What's the feedback been based on what you've shown of the game thus far? Have you managed to make some converts?

TH: Most haven't seen it yet, so I don't know if they'd be converted by screenshots or a teaser. Perhaps, but I doubt it. My general impression is they've hated the idea of us doing anything at all with it since 2004, so there's not much you can do about that except make the best game you can that is true to the series and yourself. To any fan that's actually seen the game, like many of the press guys, the feedback's been great…far better than any game we've ever shown. And it's pretty nerve-racking because you work for years on something and then pop your head up like "ta da!" with your fingers crossed. All the E3 awards certainly make you feel good because you really have no idea how you compare at the actual show. But to be called "best in show" so many times…and with hundreds of great games at E3, it definitely gives the whole team something to be proud of…to know we're heading in a direction a lot of people like.

GS: Everyone's interested in the VATS combat system. Can you tell us more about how the system works? For instance, you go into battle, pause and access VATS, target an enemy's body part, and then what happens? Does the game take control from there? Does it automatically pause once combat actions are complete?

TH: It's hard to describe without seeing it, but you stop time and are allowed to queue up attacks based on how many action points you have. And then you press the "go" button. The actions you chose are then played back for you cinematically--but fast. It only lasts a few seconds unless something amazing happens, like someone's head explodes. Once the playback is done, the camera warps back to where it had been.

GS: We've heard that the gameworld will be slightly smaller than that of Oblivion's. How does it compare in terms of the amount of stuff that you'll be able to do or the number of quests that you can pursue?

TH: It's a shorter and smaller game than Oblivion, and that's intentional. Don't get me wrong, it's still huge. On the quest side, we have a lot less but are pushing more on the quests being solved in very different ways. So in Oblivion, we have good and evil quests, but Fallout is much more about quests that allow you to do both within a single situation. So, [it's] smaller than Oblivion but much bigger than the previous Fallouts.

GS: It's been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What's the reasoning for that?

TH: I think the first one has the right tone, and the ones after it tend to drift. I liked being a vault dweller, searching for water. That was a theme I wanted to pick up on again…someone who's lived his whole life in this out-of-touch underground world, who's thrust suddenly into a wasteland.

GS: It's also been mentioned that the Radiant artificial intelligence system has been improved considerably in Fallout 3. What sorts of improvements are there? How does this translate into better gameplay?

TH: [We're] not talking specifically about that yet. But it is a mix of new features and just us getting better at using the system itself because as is in Oblivion, it's extremely powerful, but only shows itself off in select instances.

GS: Now that E3 is over, what is the team working on? It sounded like you're almost at the stage where you need to build the rest of the game's world, or are you still trying to iron out all the gameplay mechanics?

TH: We're in full production, cranking out content and features daily. The E3 demo is essentially how our preproduction ends: Here's a big chunk of the game, how it looks, feels, plays, etc. Now we need to make the rest of it. We have yet to balance a lot of the combat and overall gameplay, and that gets tweaked until we ship, but the systems are working enough for us to play with them now.

GS: The game will come out for the Xbox 360 and PlayStation 3, but PC fans would like to know if there's going to be any support for DirectX 10 graphics hardware or features.

TH: To be determined. You will not need DX10 to run it.

GS: Finally, is there anything that you'd like to say about E3, or about Fallout 3 going forward?

TH: E3 was great this year. I would hate to go back to the circuses of the previous ones. I just want to show the game off and chat with folks, and that was much easier this year. Also, big thanks to everyone here that's continued to support us. We know it's a game everyone wants to see made well, and I hope you give it a shot.

jbga jasno je da beth momci za svoje fanove smatraju samo novinare koji im vire iz dupeta, naravno nikog iz fo communitya (a ima finih i kulturnih ljudi tamo nije da nema) nisu zvali da baci pogled i postavi neko pravo pitanje

fallout_table.gif

 

 

 

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