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Fallout 3


MiGsa

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stvarno bezveze kad je sugavo pakovanje za te stare klasike...def. bi se bolje prodavali da imaju neki kolektor value:) video sam pre dosta vremena FO1 ili FO2, u najobicnoj kutiji za nesto malo tipa 300-400din, ali to izgleda prakticno kao i pirat..nema razlike sem u moralnom smislu [:D] a da je taj moral izrazen bila bi ovo crna rupa po pitanju video igara zadnjih 10tak godina (slicno kao Mongolija i Eritreja:) )...

FO lepo sredjena kolekcija +recimo vaucer za novu igru kad se pojavi mogao bi da se lepo proda:)

a ono kupis original stare igre za sicu i pri tom izgleda isto kao "pirates"...hm... [:p]

C programmers never die. They are just cast into void.

C# programmers don't die either. They get garbage collected

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koliko se secam, FO1 koji sam uzeo pre godinu-dve je po defaultu bila verzija za koju nije mogao patch da se nadje na netu ako si instalirao retail.

probacu vecheras sa ovog bundle packa FO1 i FO2 da li mogu odmah po instalaciji da se igraju na XPu.

Shto se tiche FO bundle, on dolazi sa bonus materijalom - manuali, artwork, animirani gifovi, animacije, itditd.

Nishta shto se ne mozhe naci upornijim trazhenjem po netu, sem FOT loading screenova koji su besna 3kX2k rezolucija.

Edited by Jose Jimenez
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btw interplay i bethesda su zamenili uloge posto je je betshoft kupio Fallout kao "intellectual property" e ne kao licencu za 3. i 4. deo, sto je do sada bilo... ukupan tranfser negde sipod 6 mil $, sa tim sto interplay-u ostaje licenca za mmog - FOOL (fallout online)

smrc smrc, kakvo njesra, nekako dok je bio u interplayevim rukama postojala je shansa da oni angazuju nekog treceg da radi za njih i da ti momci budu valjani, ali ovako beth ce sama da radi fo, sto ce da suckuje big time...

"As of April 4, 2007, the Company entered into, an Asset Purchase Agreement (the "APA") and a Trademark License Agreement (the "License Back") with Bethesda Softworks LLC, a video game developer and publisher ("Bethesda"), regarding "FALLOUT", an intellectual property which was owned by the Company (the "IP"). Although such agreements were signed on April 4, 2007 they were agreed not to be binding until closing which occurred on April 9, 2007.

Under the APA, the Company sold all of its rights to the IP to Bethesda for a total amount of $5,750,000.00 payable to the Company, subject to various conditions, in three cash installments. The first installment of $2,000,000.00 was paid following closing when $200,000.00 was paid to the Company and $1,800,000.00 was deposited into an escrow account to satisfy various liabilities. The Company expects to have fulfilled its obligations under the APA and to receive full payment during the third quarter of 2007. The Company had previously, on June 29, 2004, entered into, an exclusive licensing agreement with Bethesda, regarding the IP which was superseded by the APA.

Under the License Back the Company obtained an exclusive license, under certain conditions, to use the IP for the purpose of developing an Interplay branded Fallout Massively Multiplayer Online Game ("MMOG")."

fallout_table.gif

 

 

 

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sa FO3/Beth foruma:

"... Birds flying past a window in FPS. I shoot at them. What happens? A little bullet-mark deformation appears on the window, but that's all. If windows are so powerful, why don't I just strap a half-dozen of them to me as armor?..."

[:D]

C programmers never die. They are just cast into void.

C# programmers don't die either. They get garbage collected

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Van Buren tech demo na NMA

http://www.nma-fallout.com/article.php?id=35970

smrc, downloading

A few very basic notes:

1. Installation is basically unpacking the RAR file and clicking .exe. There is some waiting time the first time you load it.

2. Don't forget that this is a pre-alpha tech demo from 2003: the combat is pretty much unimplemented (sucky realtime only), the graphics are really basic. Also, most people will want to change the resolution, which can be done after the first time you run it. See instructions here

3. The file is a whopping 241 MB, but don't be disappointed that it doesn't offer a full night's worth of gameplay (though in true Fallout style, it offers a lot of different paths to victory).

4. Also in true Fallout style, the demo is very, very buggy. Expect frequent crashes.

Since this is probably the last time we will be posting on Van Buren, let me take this opportunity to send out a thank-you to the Van Buren staff and everyone who ever worked for Black Isle Studios. Gentlemen (and ladies); it was an honour and a privilege to watch you work and a pleasure to play your games. We salute you.

jos par komentara od J.E.Sawyera

"There's a bunch of other stuff working in that demo, like the quest log, auto-map (you can toggle it by clicking on the text log in the corner, also viewable in the Lil' Pip 3000) and vault interior "quests", but most of that stuff isn't very spectacular to look at.

A few comments:

* Floating damage numbers were meant to be an option, thought it isn't in the options menu in the demo.

* The game was intended to be played either as turn-based or real-time. Because Jefferson was real-time, that was the first combat mode implemented for Van Buren. Even what's there is only partially working. There's no pause (super sucky) or called shots, but weapons did their proper damage types and values, armor resisted properly, and it actually did calculate hit location. In the combat log, it will say where the shots hit and the characters will float comments like, "GOD DAMMIT MY EYES!"

People who have played the demo may have seen a switch on the option screen for combat mode that reads "Ask Me". This would have prompted the player before every battle and asked him or her to select between the two modes.

* The female characters in the demo are on the male skeleton (whoops), which is why they look kind of... El Greco-ish and bizarre.

* True "Fallout-style" death animations were not in the demo because we had to figure out how to do them from a technical perspective. Jefferson wasn't going to have crazy death animations and 3D posed some new challenges for blowing out parts of creatures. It's one of the areas where T-Ray/Brian Menze's 2D work definitely had an edge.

* All males were on the same skeleton, which made it hard to pose the character correctly when he could be a thin character in a jumpsuit or a strong guy in power armor. That's why everyone's walking around "bow-armed" and only the PC's escort in power armor (Cpl. Armstrong) looks like he's in a proper stance. Chris Marleau was our sole animator. He worked really, really hard, but there was no way he could do full animation sets for two male skeletons for the demo deadline.

* The weapons in the demo were chosen either because they were traditional Fallout weapons or because their visual effects/sounds were appealing. The player wouldn't have started with any of that stuff in the actual game.

* Yeah calling Multiplayer "Play With a Friend" was kind of goofy.

Also, around 20 seconds or so, you might notice Cpl. Armstrong in the upper left corner standing with his minigun floating text. He's saying something similar to, "Move citizen, you're standing in my line of fire!"

Of course, this is the most important element of the entire demo: companions that don't shoot you in the back with an automatic weapon."

kmeee :)

fallout_table.gif

 

 

 

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ja volim kad boli :P

edit

listam nma i videh ovaj uber cool avatar izchupan iz vanburena... kako da vas ne podseti na terminatora 2

468417606463654cfe3ae9.gif

i zaista u demou mozete naci leathter ovu belu kacigu i minigun... kiling spree....

heh procitati guide kako ukljuciti sve opcije, ctrl+b, ctrl+.... etc

fallout_table.gif

 

 

 

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ja sam nekako razmisljao i mislim da je mozda najrealnije da sada, kada bethesda ima IP nad svim sto je fallout, zajedno sa njihovom papazjanijom izbace lepo source vanburena, mozda i kakav editor ili nesto, bzvze bi bilo da poliraju van buren onda niko ne bi igrao njihovu verziju... a i ono je apha tech demo, mislim da nema tu nesto preterano integrisanog ostatka vec da je ono samo materijal za tutorial il nesto...

btw skinite probajte sa svim popaljenim efektima zaista deluje (je delovalo) obecavajuce (i zamislite da je u to vreme standard bio geforce iz serije 5xxx)

fallout_table.gif

 

 

 

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Koji ste noobovi ... Fallout je jedan i jedini .. i vi sami ste svesni da nece biti nista bolje na tu temu .. umesto da se nadate da ce se oni okrenuti od tog projekta i poceti nesta sasvim trece u nekom novom svetu ( iako su prodali licencu ) i koliko god zvuchalo neverovatno , napraviti bolje i zanimljivije .... Ne zivite u proslosti i snovima ... get over it .

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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pazi, zajedno ga nece izbacivati sigurno, posle nekog vremena moguce

niti verujem da ce ikada odreci (predati drugoj firmi ili ga uciniti open source-om) prava na kod van burena.

ali godinu dve nakon njihove igre (za koju verujem da se nece dopasti ni oblivion ljubiteljima, a kamoli fo fanovima), shvatice da imaju prava na igru koju ce sigurno pazariti 100 soma ljudi u prvih par dana. racunam zapravo na njihovu pohlepu :)

al nije nemoguce kada bi recimo obsidian oktupio vanburen da nastavi dalje (mada to je tek nemoguce mislim da im je muka vise da rade tudje stvari, red je da urade nesto svoje od nule)... ali kada bi se tako nesto desilo zasto im ne bi prodali za njih rapsali van buren i onako se ta igra ne moze zvati fallout :)

probajte demo bre! :)

fallout_table.gif

 

 

 

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