Lucky Posted August 2 Report Share Posted August 2 8 hours ago, manson said: https://www.ea.com/games/battlefield/battlefield-6/news/lock-and-load-for-the-open-beta u ovo zapravo nije loše, da vidim na šta liči pre nego što razmislim da li bih želeo da odigram 🙂 super sve deluje na videu, ali treba videti i praksu 🙂 Quote Link to comment Share on other sites More sharing options...
manson Posted August 3 Author Report Share Posted August 3 ccc, hoće li ljudi ikada naučiti, bez preordera!!! Quote Link to comment Share on other sites More sharing options...
Lucky Posted August 4 Report Share Posted August 4 10 hours ago, manson said: ccc, hoće li ljudi ikada naučiti, bez preordera!!! ja bukvalno ne razumem 🙂 budžet za razvoj igre već postoji u velikim studijima znači preorderom ništa spec ne donosiš, a sa druge strane nije da više ima nekih super bonusa za to. ajde back in the day ako preorderuješ pa dobiješ fizičke figurice, neka zezanja ovo ono pa da mogu id a razumem. ali da kupim da bih mogao da igram tri dana ranije ili tako nešto, haos. Quote Link to comment Share on other sites More sharing options...
manson Posted August 4 Author Report Share Posted August 4 Krenuo bete preload. Open beta ovaj vikend. Stavio da se skida, ~40GB. 1 Quote Link to comment Share on other sites More sharing options...
Lucky Posted August 4 Report Share Posted August 4 1 hour ago, manson said: Krenuo bete preload. Open beta ovaj vikend. Stavio da se skida, ~40GB. mora stavim neki reminder da se setim da DL sutra kad završim sa poslom 🙂 Quote Link to comment Share on other sites More sharing options...
G!!! Posted August 5 Report Share Posted August 5 bas se uzeleh BF citam pomalo, vracaju commander mode, kazu da ce biti i server browser , assault dobija spawn becon, takticke merdevine etc etc Quote Link to comment Share on other sites More sharing options...
manson Posted August 5 Author Report Share Posted August 5 pada preorder, a? 🙂 Quote Link to comment Share on other sites More sharing options...
Lucky Posted August 5 Report Share Posted August 5 probao sam da pokrenem, kaže nemam neki secureboot, tako da moram da vidim šta je to a nemam sad vremena 🙂 Quote Link to comment Share on other sites More sharing options...
G!!! Posted August 6 Report Share Posted August 6 18 hours ago, manson said: pada preorder, a? 🙂 mjok, to sam principijelno batalio, pa cak i kada kupim prvi dan, necu da preorderujem iako je razlika pa nikakva ali cu sigurno i da kupim i da pikam, preskocio sam prethodni BF jer je ono tek bilo njesra i bagovito i nedovrseno i osecaj sto nisam dao pare ya to je bio neoprocenjiv, a BF V iako je imao svoje dobre momente je bio peslab u poredjenju sa BF 1 samo dal ce masina da gura kako treba, jer imam neki postariji i5 Quote Link to comment Share on other sites More sharing options...
manson Posted August 6 Author Report Share Posted August 6 Treba ti secureboot. Da, ali kapiram te za BF. 3 i 4 sam baš gotivio, baš su mi onako legli, 1 i 5, probao, nije mi se nešto svidelo, onaj posle nisam ni probao. I sada mi ovaj 6 baš vraća te neke 3 i 4 momente. Kao da sam u ovoj sceni u Kralju Arturu, kada se povlače, pa konji čuju ratne bubnjeve u daljini pa tako i ja sada ržem i nemirno sedim dok gledam bf6 🙂 Quote Link to comment Share on other sites More sharing options...
G!!! Posted August 7 Report Share Posted August 7 bf3 mi je legao kao blesav, bf4 je bio nevidjeno bagovit i neigriv prvih 6 meseci ono bukvalno hiljade bagova, bf1 je bio peak modernog battefielda u svakom smislu, najjaci MP FPS dozivljaj ikada - bukvalno dozivljaj kao kada si gledao LOTR prvih puta u bioskopu 😛 trcanje preko cepelina koji krece u eksploziju, i skok sa njega u poslednjem trenutnku, nekon cega gledas front iz vazduha brrrrr e jebg, taj king artur mi je bas slab film, mislim ok je za neku jeftinu zabavu, pri cemu mu uopste nije dobro leglo ovih 20 godina Quote Link to comment Share on other sites More sharing options...
manson Posted August 8 Author Report Share Posted August 8 Odigrao par partija, zadovoljan sam. OK, noob sam, ali mi bilo zabavno 🙂 Quote Link to comment Share on other sites More sharing options...
manson Posted August 9 Author Report Share Posted August 9 I sve te zaštite i kažu ima čitera 🙂 Quote Link to comment Share on other sites More sharing options...
Lucky Posted August 9 Report Share Posted August 9 1 hour ago, manson said: I sve te zaštite i kažu ima čitera 🙂 a mene još teraju da se akam sa biosom da ga odobravam, još i neke ključeve treba da aktiviram! Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted August 9 Report Share Posted August 9 Da, BF2042 već neki mesec ne radi ako nije uključen Secure Boot u BIOS-u, izgleda da će sad da ga forsiraju u svim MP igrama (makar EA). Quote Link to comment Share on other sites More sharing options...
Lucky Posted August 10 Report Share Posted August 10 15 hours ago, voodoo_ said: Da, BF2042 već neki mesec ne radi ako nije uključen Secure Boot u BIOS-u, izgleda da će sad da ga forsiraju u svim MP igrama (makar EA). bukvalno sam pogledao kao ok, nije kompleksno, onda sam shvatio da moram da se zezam sa još 5-6 nekih koraka i batalio sam i upalio Darksiders :)) a samo sam hteo da probam 15 min da vidim na šta liči :)) no moram da se iscimam, opet sam pre neki dan video ovaj mim: tako da ne smem da razočaram! Quote Link to comment Share on other sites More sharing options...
manson Posted yesterday at 08:01 AM Author Report Share Posted yesterday at 08:01 AM Gotova beta, generalno sam se lepo zabavio, mada sam loš bio realno 🙂 Ali mi nekako mnogo brzo ovo za BF, a ovih par mapa koje su bile, nekako male. Videćemo još, optimističan sam, pomalo i dalje. Kakvi su vaši utisci? Btw, BF2042 je na popustu, 2,99 EUR. Kapiram da vredi te pare? Nešto mi se sada baš igra BF 🙂 Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted yesterday at 12:17 PM Report Share Posted yesterday at 12:17 PM Kaže dijete da vredi 1 Quote Link to comment Share on other sites More sharing options...
G!!! Posted 10 hours ago Report Share Posted 10 hours ago nisam probao jer sam bas u tom periodu bio na odmoru jbg 😞 mansone, pricaj nam malo o tome Quote Link to comment Share on other sites More sharing options...
manson Posted 2 hours ago Author Report Share Posted 2 hours ago (edited) https://x.com/BattlefieldComm/status/1958544678409642329 Quote Battlefield 6 - Community Update - Open Beta Debrief Hello everyone, Thank you to everyone who joined us during the Battlefield 6 Open Beta weekends—your passion and feedback have been invaluable. With tens of thousands connecting on Discord to play together, over 600,000 hours streamed, and over 30 million hours watched, your enthusiasm and participation is what made it great! Initial Learnings and In-Game Changes As we approach the launch of Battlefield 6 on October 10, we’d like to take a moment to look back at the recent Open Beta to share our key learnings and in-game changes we’re making based on your feedback and in-game data. Weapons We’re making targeted adjustments to deliver a more consistent and rewarding gunplay experience. This includes a general pass on recoil and tap-fire characteristics across all weapons, further emphasizing their unique feel and improving range differentiation. We’ve also made changes to encourage more controlled tap-firing and burst-firing, rewarding precision and weapon mastery. Additionally, the M87A1 shotgun now requires more pellets to secure a kill. We are investigating the Time-to-Kill and Time-to-Death experiences, and we will share an update if definitive changes are made in these areas. Movement Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience. Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable. Parachute physics have also been re-tuned, with reduced initial acceleration when opening the parachute for more controlled aerial movement. Maps We observed some players finding a way to reach rooftops and venture out of bounds. This gameplay is not intended for these maps, and the upcoming ladder for the Assault class is also not designed to access these areas. We’re actively working on adjustments to prevent unintended access and ensure gameplay stays within the intended boundaries. We also heard strong feedback from players excited by the larger-scale maps that Battlefield has to offer. While the Open Beta featured smaller, more fast-paced maps, larger-scale maps are already part of our launch package, delivering action-packed gameplay and memorable, unique moments for every player. As part of the upcoming Battlefield Labs testing, we’ll be testing two new multiplayer maps: one set in Mirak Valley, the other a remake of the fan-favorite from Battlefield 3, Operation Firestorm. These two maps include the full complement of vehicles, like Liberation Peak, along with a more vast combat space. Modes When it comes to Rush, the conversation we observed wasn’t just about player count, but also about how maps play, and the tactical experience they offer. Rush is a mode with deep roots, originally known as Gold Rush in Bad Company, where matches typically ranged from 12v12 to 16v16 players. Many of you remember this as the golden era of Rush, and it continues to inspire our approach today. We’ve experimented with larger player counts over the years, such as 64- and even 128-player versions. While these matches created intense, fast-paced moments, they also led to issues: Overwhelming defenses, stalled frontlines, and too many games ending in the first sector. Rush is especially sensitive to higher player counts due to its tactical and strategic requirements; when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible. Based on feedback throughout recent titles, we’re lowering the default player count for Rush to improve the flow of combat and restore the tactical, methodical experience that defines the mode. For those who enjoy large-scale Rush, Portal will allow you to experiment with different player counts at launch. In contrast, Breakthrough is designed to accommodate higher player counts of up to 64 players, and that’s where the mode really shines. Using win/loss data from the Open Beta, we’re continuing to make map-by-map balance adjustments towards our goal of 50/50 win ratio for both Attackers and Defenders. The Approach to Player Counts There was some confusion around the number of players in different games so we wanted to take a moment to clarify our current direction for how these get determined. Rather than locking maps and modes to a fixed player count, our philosophy is to adapt to best fit the intended experience. This may vary by map or evolve over time with player feedback. For example, at launch, some Breakthrough layouts will support 48 players, while others will have 64. It’s the one of many factors we adjust to create the right balance and feel for each scenario. In Breakthrough higher player counts work well on open, dynamic maps, while smaller player-groups offer a more focused experience on denser maps. Portal gives players the flexibility to try different settings and find what works best for their group and playstyle. Finding the right balance is an ongoing process as everyone gets familiar with map size, lanes, and combat spaces. For now, we’ve found that 8v8 provides a solid starting point for small-scale, fast-paced modes like Team Death Match, Squad Death Match, Domination, and KOTH. Playlist Options A limited variety of playlist options were created for the Open Beta to both showcase and test the flexibility of the matchmaking system. For more details on our playlist adjustments, see our post about Open Beta Week 2 Playlist Options . Playing with both Open and Closed Weapons will continue to be options in Battlefield 6 and we are looking for ways to keep them easily accessible. We recognize that some players experienced difficulty finding games to complete the Challenge of capturing sectors in Breakthrough or Rush. It wasn’t ideal and we’re actively using your feedback and in-game data to review and improve the Matchmaking system, with the goal of providing a smoother experience in the future. Reflecting on the Open Beta & Next Steps With the insights gathered during the Open Beta play sessions, we will be introducing in-game adjustments in upcoming Battlefield Labs events. Stay tuned for progress updates and future opportunities to get involved. Join our official Battlefield Discord server to talk more Battlefield, share feedback, and find squadmates. Lastly, thanks again for joining the Battlefield 6 Open Beta. Your feedback and participation made it an incredible experience. //The Battlefield Team Edited 2 hours ago by manson Quote Link to comment Share on other sites More sharing options...
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