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manson

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Prodao Gejb? Kreću sa ustupcima i izgovorima? 🙂

https://www.rockpapershotgun.com/valve-rewrite-steams-genai-disclosure-rules-to-more-explicitly-allow-ai-powered-efficiency-tools

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Valve have reportedly rewritten Steam’s AI disclosure form, essentially a declaration of a game’s generative AI usage that developers and publishers must complete to sell on the platform. The new form, shared by consultant Simon Carless, now specifies that while the presence of in-game GenAI content must still be divulged, including on the game’s store page, the usage of AI-based production tools for "efficiency gains" does not require disclosure.

"We are aware that many modern game development environments have AI powered tools built into them," the update form reads. "Efficiency gains through the use of these tools is not focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players."

 

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9 hours ago, Dule_smor said:

haha, nije mu ovo prvi put da dolazi ovde, a super je bilo zabavno pratiti mreže ovih dana sa postovima tipa "krenuo sam po 'leba kad ono sretoh Kojimu" :))

9 hours ago, manson said:

pisao sam o tome kad si prošli put linkovao, ne znam šta je bila poenta in the first place. Sve mi je to malo delovalo kao "bumerski" odgovor na AI u fazonu "ne razumemo ga, samim tim je nešto loše". Što me čudi od firme koja je tech potkovana.

Naravno potpuno sam za to da se banuju full AI generisane igre bez gameplaya tj. da ne ode u stranu "čuvenih" mobile game reklama koje te navuku ono igra ne liči na reklamu i plus nije ni igriva. To je bs i treba ga banovati, ali je daleko od ovog pravila koje su hteli da postave - ne znam da li danas postoji neki alat koji u sebi nema "AI" pa kroz ovo pravilo su verovatno i više ljudi zbunili jer ako radiš u unreal eto ti ga AI, nešto prčkaš fotošop eto ti ga AI itd itd.

2 hours ago, cali said:

Ako ste u Knezu ove sedmice, ne propustite malu salu SANU (a ni veliku, u njoj je Đuro Daničić)

 

neko je već kačio ovo pa sam i tad napisao - sve je ovo lepo, ali totalno "komunistički" pristup proslavi SK - evo vam 10 kompova u SANU pa gledajte :))

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1 hour ago, Lucky said:

Naravno potpuno sam za to da se banuju full AI generisane igre bez gameplaya tj. da ne ode u stranu "čuvenih" mobile game reklama koje te navuku ono igra ne liči na reklamu i plus nije ni igriva. To je bs i treba ga banovati, ali je daleko od ovog pravila koje su hteli da postave - ne znam da li danas postoji neki alat koji u sebi nema "AI" pa kroz ovo pravilo su verovatno i više ljudi zbunili jer ako radiš u unreal eto ti ga AI, nešto prčkaš fotošop eto ti ga AI itd itd.

Ja cenim da će na kraju morati tržište to da filtrira što bi se reklo. Jer kao glupo je da neko napušava tipa Larian koji je otvoren oko toga da koristi AI za generisanje nekih stvari i onda kao naprave Baldur's gate ili novi Path of Exile i bude do jaja igra, a zato neko "peške" napravi neko sranje i taj je kul jer nema AI 🙂 Ili ono kao dilema oko onog Expedition 33 jer je neki tamo random artist u nekom momentu generisao neku teksturu verovatno kao placeholder i posle zaboravio na to i onda neko krene da čačka po igri, nađe to i kao "aaaa, lagali ste!". Mislim da, tehnički je tačno, ali kao nije da su ljudi generisali AI slop niti su to koristili kao svoj razvojni alat nego je samo verovatno neko kasnio sa svojim poslom pa je napravio prečicu, što suštinski ništa ne škodi samoj igri. 

Naravno na platformama će biti da moderišu AI slop koga već sada ima previše, pre svega u domenu video i foto sadržaja, ali verujem da će uskoro biti i u igrama. Ali nije kao da nisi imao shovelware igre i pre toga, samo će sada to biti još izraženije. Ali ne vidim kako će neki tag na Steamu taj problem da reši. 

Heghlu'meH QaQ jajvam

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Još Ubisoft vesti, reorganizacija

https://variety.com/2026/gaming/news/prince-of-persia-remake-canceled-ubisoft-reorg-layoffs-1236636684/

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After weeks of speculation following reported studio closures and rounds of layoffs, French video game publisher Ubisoft announced Wednesday it is launching a reorganization of the company that will see operations divided into five “Creative Houses,” each focused on a specific creative genre.

As a result, six games in the works at Ubisoft, including the upcoming “Prince of Persia: The Sands of Time” remake, have been scrapped.

The five decentralized houses part of the new model “will combine game development and go-to-market functions with a gamer-centric approach, and be fully responsible for brand development, content strategy as well as editorial direction;” “will be shaped by distinct creative ‘genres’ led by dedicated high-profile, incentivized teams with a unique set of expertise in those genres;” and “have full financial ownership and account for economic performance.”

During a media call Wednesday, Ubisoft leadership would not confirm how many more layoffs (the Halifax and Stockholm studios have now been shuttered) will be coming as the 17,000-employee company is restructured, but noted details on work force reduction will be shared at a later date.

Per Ubisoft, the five new creative houses include the following, the first being Ubisoft’s new subsidiary, Vantage Studios, which began operations last year:

Creative House 1 (Vantage Studios) — focused on scaling and extending Ubisoft’s largest and
established franchises to turn them into annual billionaire brands;
o Brands: Assassin’s Creed, Far Cry, Rainbow Six

Creative House 2 — dedicated to competitive and cooperative shooter experiences;
o Brands including The Division, Ghost Recon, Splinter Cell

Creative House 3 — designed to operate a roster of select, sharp Live experiences;
o Brands including For Honor, The Crew, Riders Republic, Brawlhalla, Skull &
Bones

Creative House 4 — dedicated to immersive fantasy worlds and narrative-driven universes;
o Brands including Anno, Might & Magic, Rayman, Prince of Persia, Beyond
Good & Evil

Creative House 5 — focused on reclaiming position in casual and family-friendly games.
o Brands including Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark,
Invincible: Guarding the Globe, Uno, Hasbro

Along with the “Prince of Persia: The Sands of Time” remake, Ubisoft has discontinued four unannounced games and one mobile title that “do not meet the new enhanced quality as
well as more selective portfolio prioritization criteria at Group level.”

 

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