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Everything posted by G!!!
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doduse u trejlerima ima dosta istog materijala ali opet jeste preterano
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pa nije bas tako al dobro :)
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betmeni supermeni pfff tarantino ljudi!!!
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mene izaziva da resetujem glavnog lika jer sam greskom izabrao za monka two handed umesto dual wield :(
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Novi Patch! http://forums.obsidian.net/topic/77794-update-94-patch-104-new-fixes-and-the-introduction-of-patch-betas/ Patch 1.04 Notes Here are the patch notes for 1.04: Items, Spells, and Abilities AOE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. Sagani's fox-specific banters now require the appropriate items in the player inventory. Falanroed's dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you've already discussed his staff. Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina's conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The "Master's Tools" quest will now work if you have the required items before starting the quest. The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Fix for camera movement problems when the game is paused or in a cutscene. Fix to retroactively restore party movement in saves that display movement speed problems. Made some fixes to movement speed problems that were being reported with some items. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance's head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker's animation wont spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you alt-tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore. Takodje nisam video da je neko spominjao IE mod koji dodajte mnogo sitnih detalja, proverite link http://rien-ici.com/iemod/pillars_of_eternity http://rien-ici.com/iemod/console
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Game of Thrones - topik SAMO o seriji -
G!!! replied to manager's topic in Film, TV, Muzika & Podcast
istina :( -
uskoro nece biti glumca u holivudu koji nije bio u filmu o superherojima
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edit: pricalo se pre 4-5 godina da je kao nabavljena neka slicna masina za 50ak mil ali nije odgovarala nasim prugama ili tako nesto
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Page Eight http://imdb.com/rg/an_share/title/title/tt1797469/ Konacno fenomenalan film :) Rec je o triologiji o mi5 spijunu, ne bas klasican britanski film, britkim i dinamicnim dijalozima nadoknadjuje sporije kadrove... Fenimenalan scenario, izbor glumaca i fenomenalni bill nighy
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zapravo sam progutao jednu rec koja menja smisao moje recenice, te hvala na ispravci !
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ako letenjem podrazumevamo jedini "let" duzine od oko 1.5 km na visini od 20ak m :| ti ameri naprave od svega filmski materijal
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wyrmwood - apokalipsa, australija, zombiji ? dobar mix zar ne ? naravno da nije film je govno tesko, nemojte trositi internet bezveze
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pa uzmi g2 ja ga furam vec neko vreme, i to stock, radi kao zmajcek, seva mi paja da se drndam sa mobilnim kao sa npr kompom jer to je jebeni mobilni i on u mom univerzumu ne zasluzuje top mesto da bih mu posvecivao toliko energije i vremena da ga budzim sa custom romovima i sl, telefon i dalje leti, baterija dva dana, kamera solidna posle g2 nije mi padalo na pamet da razmatram npr g3 samo zbog baterije koja je kilava i dalje ne kapiram vase RUR savetovanje, neko dodje i pita Mob 1 ili Mob 2 sta vi mislite, a vi kazete nenen nemas ti pojma mob3 ili mob4 je jedini ispravan mob u univerzumu da ali to nije ni bilo pitanje :|
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jbg prelistah forume i vidim da su neki zakacili taj bug :(
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ja sam imao srece pa nisam imao ove bugove, mada nisam daleko stigao u igri pa zbog toga verovatno, ali u glavnom nisam snimao tamo gde su se nalazili npcevi i nisam korisito dvoklik :P
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@movie 43 pravda za ceo rur :) @wyrmwood - sta je sa ovim australijancima, odlepili na apokalipsu i prave dobre filmove :)
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brate kojote meni deluje sa strane da se zanosis sajtovima i casopisima malo vise, ne vidim dozu rezerve kada pises o americkoj opremi :( pa eto u postu gore pises o fijasku i indije kine (sto je i normalno i da se desava, i desavalo se i desavace se, jer povecavaju kapacitete svoje i osamostaljuju svoju vojnu industriju) i to izgleda kao da je totalno indoktrinirano sa mejnstrim medija. sve sto se pise su cista nagadjanja i velikim delom preuvelicavanja ne obavestavam se ja u generalstabu nekom, nego samo uzimam sa dozom rezerve sve sto se pise ili emituje ili prikazuje, pogotovo vezano za amere jer im je prodaja oruzja takva kakva je ne zbog njihovog kvaliteta vec zbog globalne politicke pozicije i zbog ispiranja mozgova zadnjih 25 godina naravno da ce se pljuvati recimo indija, i spominjati se na svakom sajtu svaki drugi dan kako su fejlovali ovo ili ono kada su pokazali srednji prst americkoj vojnoj industriji ne zna se sta ima PAK-FA jer nije jos usao u upotrebu a i kada udje nece se znati dosta dugo osim ako ga negde ne obore pa posle toga prodje ko zna jos koliko vremena, kao sto se ne zna ni sta imaju kinezi, a nije 100% sigurno ni za f-22 amerika nije takva kakva je (ili je bila?) zbog oruzja ili profesionalne vojske, vec zato sto ne moraju nikom da odgovaraju za dela koja cine i pored svih dronova aviona nosaca tenkova njih su npr talibani isprasili, poz voz mislim ok, super mi je taj gikovski fazon lozenja na oruzije opremu i sbkb tralala ali treba biti malo realniji i uzimati sa dozom rezerve SVE vidim i dalje poredis vajnu tehniku i vojske kao kad smo bili deca, ko ima vise aviona kamiona tenkova :) i ok zanimljivo je to zaista hihi haha al se nemoj vredjati kada dobijes primedbu da je to sve pomalo naivno
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wow to je ozbiljna lista ispravki
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i onaj nasip kod kraljeva sto su pare donirali norvezani je pukao ovde okolina sapca se naliva od manjih reka koje napustaju svoje korito i plave ali ljudi ovo su nikakve padavine, ova godina je imala jako malo snega, meni uopste nije jasno kako odjednom da se tolika voda pojavljuje tamo gde je nikada nije bilo da li je zbog proslogodisnje poplave, propusnost donjih slojeva zemlje manja pa se povrsinska voda zadrzava lakse ili sta vec
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kojote ti jos uvek spominjes steath tehnologiju kod amera zaboga, a ona je prestala da bude mit evo ima 15 godina :( stalno se pozivas na svoju politicku neobojenost, a jos uvek razmisljas i primas se kao da gledas emisije o americkom naoruzanju sa kablovske :(
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https://soundcloud.com/watertowermusic/madmax_escape Soundtrack iz novog Mad Maxa
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WOW PAZI OVO Hey, everyone. We couldn't be more happy about the success of Pillars of Eternity. You guys have been great with your feedback and support! Again, thank you very much. We've been working hard on fixing bugs and stabilizing the game for 32-bit users. The 1.02 patch will be released shortly – hopefully before the weekend. As a token of our gratitude for your past and ongoing support, we wanted to share some exciting new things we have in store for Pillars of Eternity. These features are scheduled to appear in the 1.10 update, which is currently slated for early summer. First off, the big one: We are introducing turn-based combat. There will be a toggle for this at the start of the game, just next to Expert and Trial of Iron. This feature is very much the work of Tim Cain, and it makes Pillars of Eternity play a lot like the RPG classic The Temple of Elemental Evil. Second, this will require an overhaul of the attributes system. We were never really one hundred percent happy with the current incarnation of the attributes, and this will give us the chance to balance it further while also introducing two new stats: Initiative and Action Points. These two stats are only available when playing in turn-based mode. We are excited to share more details on this in the coming weeks. Stay tuned! Tim: I love turn-based games. This actually goes back to something Chris was saying, when I worked on South Park… right when I arrived there it was a real-time game and one of the things I was asked was to make it turn-based. It’s easy to turn real-time systems into turn-based ones, so I’m just throwing that out there [as he looks towards the other team members]. [laughter] Tim: I’m familiar with a lot of these systems in Pillars and how to convert them. Again I’m just saying that… 01.04.
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edit @vrhunski bajk za 1000 evra i bolje bi mu bilo
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nezvanicna lista game breaking bugova http://forums.obsidian.net/topic/73757-list-of-bugs-that-everyone-should-know-about-game-breaking/