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DotA allstars - 6.39 ver - official


Mare

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Listed all the cooldowns for items and abilities

* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)

* Added two new Scourge heroes

* Added new functionality to replay files for leagues to more easily calculate and process game data

* Added -showdeny/-hidedeny

* Added new host commands "-weather snow", "-weather rain" and for everyone "-weather off" (if it is turned off, it can't be turned on again, to prevent spam and abuses)

* -ma now shows hero level next to the name

* Improved first middle Scourge tower area

* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates

* Improved death text presentation

* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.

* Improved some ward vision areas for the Scourge team (thx Wedge[p])

* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost

* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)

* Added Snowman after Roshan (just a temp for the season)

* Added hero icons to the multiboard

* Fixed the creep blocking issues on the left Sent side

* Added an observer scoreboard display for better information when watching live games

* Improved AI on the siege units. They spawn every 7 waves now instead of every 6

* Reduced Overpower and Enrage cooldowns

* Reduced Time Lapse mana cost at higher levels

* Paralyzing Casks now does a little more damage to creeps

* Upgraded ghouls now have a bigger model like the treants do when upgraded

* Alchemist movement speed from 290 to 300

* Increased Spirit Bear's Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45

* Improved AOE on Aftershock by 30

* Chaos damage now does 40% damage to fortified (down from 50%)

* You now have more time to repick (120 from 60)

* Added -disablehelp support for sprout

* Unstable Concoction now deals damage

* Added Lucifer to Aghanim's Scepter

* Increased Troll Warlord's movement speed by 5

* Reduced mana cost and slightly increase AOE on Shadowraze

* Lowered Warlock's movement speed by 10

* Gnoll Assassin creep is slightly stronger and give a little more bounty as well

* Improved Lightning Storm a bit

* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)

* Improved Kraken Shell leveling slightly

* Cannot use Aphotic Shield on Doomed hero anymore

* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second

* Shukuchi deals more damage per level

* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds

* Fixed a graphical glitch with the spawn direction of Elune's Arrow

* Reduced Strygwyr's Thirst HP detection from 50% to 40%

* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade

* Increased Rain of Chaos cooldown

* Lowered Viper's base damage a little

* Spin Web regeneration now improves with levels

* Lowered Neutral Taskmaster's HP/Armor/Movespeed

* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol'Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.

* Fixed Decrepify tooltip

* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions

* Fixed a big exploit reported by UKI-TZAR

* Storm Seeker no longer draws Roshan out

* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)

* Fixed Mjolnir tooltip

* New animation for Bottle (thx Ro-Coco)

* Fixed last 2 towers not giving gold to team

* Necromancer now properly grows in size

* Fixed the initial delay on Luna's Eclipse

* Fixed Clinkz's Windwalk buff tooltip

* Cannot repick if you don't have full hp and mana (to prevent some abuses)

* Changed Elune's Arrow animation

* Fixed a bug with spiderlings' poison reducing attack speed instead of movement speed (thx ZerielDRK)

* Fixed a few bugs on level 4 abilities with Witchcraft

* Fixed POTM endgame icon

* Many other countless tooltip fixes and improvements

Izgleda da se IceFrog malo potrudio da izbalansira scourge/sent strane,

pojacao je scourge solo stranu na sredi, sto je po meni i dobra i losa stvar,

ali ipak viper nema vise toliki base dmg..

Iako ima mnogo dobrih promena, da bi ova dota bila

oficijalna dota za lige i klanske mecheve morace

da se rese siege unit-a posto su poprilicno dosadni,

i unistavaju igrivost dota koju je imala, tj. koju ima,

ali u proslim verzijama. Mnogo otezavaju last hittovanje,

jednostavno ne mogu da se naviknem na njih, kao ni

ostatak igracke scene...

Ae prodiskutujte

Edited by Mare

[13:00] <GM`JessicaBiel> neko drzi blokce sa pikovima i banovima a neko sa kevama

[23:11] <srs[razer]Baja> ne volim da me neko gleda

[23:11] <srs[razer]Baja> dok jebem

[01:40] <@Xeo|Baja> ko da ti ja kazem pitaj mareta kako mu cale suri odbojku

[01:40] <@Xeo|Baja> i on ti kaze moj cale nema ruke

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Iako sam naveo ono gore, pre bih igrao novije verzije.

Ipak ima par stvari koje su malo sumnjicave:

arcane ring pojacava mnogo taktike koje su tipa fast push,

stackuju se sto je najgore, sklapaju se za 5 minuta i

jako je tesko odbraniti se od takve taktike.

Melee herojima bukvalno ne mozete da denyujete exp,

a cak moze da se dobije i prednost u odnosu na drugog heroja

ako denyujete par kripova..

Kapiram da IceFrog hoce da smanji duzinu trajanja partija,

jer je dota ipak jedna od e-sport igara koje najduze traju...

Jedino OPET me smaraju seige uniti ali i to isto spada u njegov plan

da smanji duzine trajanja partija. Samo da se popravi malo AI i

sigurno ce igraci hteti da igraju novu dotu..

[13:00] <GM`JessicaBiel> neko drzi blokce sa pikovima i banovima a neko sa kevama

[23:11] <srs[razer]Baja> ne volim da me neko gleda

[23:11] <srs[razer]Baja> dok jebem

[01:40] <@Xeo|Baja> ko da ti ja kazem pitaj mareta kako mu cale suri odbojku

[01:40] <@Xeo|Baja> i on ti kaze moj cale nema ruke

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mnogo promena.

onaj shadow priest nije loshe osmishljen heroj i ovako na prvi pogled nije losh al neshto mi ne mirishe na nekog ulty baju. sa druge strane onaj imp mi je bzvz mislim kako neko misli da prezhivi posle mid gejma sa njim kad kopije ne dobija hp od itema .. ono mogu da vas one shotuju.

treba se navitji sad.

• crno nam se piše

• belo nam se šmrče

• mind over matter

• jebo sam vam mater

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igrao sam danas par partija ...

fine promene sto se mene tice .. al cenim da ce 6.39b vrlo vrlo brzo

shadow priest je bruka ... bio na strani s linom protiv njega i licha i pokidali nas (skoro) ...

a za geomancera svi kazu da je sranje ... ono sto sam smeknuo .. jedino valja kao neki support heroj i kao "meso" ako znas da mikrujesh ... mada sve kopije dobijaju DD ako uzme bilo koji [:D]

cenim da ce da padne nerfovanje i buffovanje uskoro [:D]

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U ovoj verziji mi mnogo smrde one zabe i oni krugovi:

(jedan u gornjem levom uglu,drugi u donjem desnom i treci malo iznad drugog)

Ice Frog nam je pored onog sneska spremio jos neko iznenadjenje u ovoj

"Novogodisnjoj verziji dote"

Ovo potseca na staru verziju kada je bio fazon sa prstenovima ili jos vise na onu kada se posle Rosana pojavljuju jos 2 lika pa onaj item....

Svi imamo zadatak da izvalimo sta je fazon ovde,a ko prvi nadje resenje neka nebude sebican da podeli sa ostalima na forumu [:D]

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Added Snowman after Roshan (just a temp for the season)

ok sta je sad ovo???

sto se tice verzije i mene zrace katapulti jebote igram dotu od 5.84c i nisu nam trebali , stavi ih u -easymode ili -fastmode glupava ledena zabo -.-

http://img67.imageshack.us/img67/1829/lol4thlk6.jpg kako pricati sa GM-om

Paladins are gay

Blizzard loves paladins

Therefore, Blizzard is gay

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kako si glup sasuke, procitaj sta sam napisao...

a snowman (aka. snesko) je tu zato sto je jebena nova godina.

[13:00] <GM`JessicaBiel> neko drzi blokce sa pikovima i banovima a neko sa kevama

[23:11] <srs[razer]Baja> ne volim da me neko gleda

[23:11] <srs[razer]Baja> dok jebem

[01:40] <@Xeo|Baja> ko da ti ja kazem pitaj mareta kako mu cale suri odbojku

[01:40] <@Xeo|Baja> i on ti kaze moj cale nema ruke

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These are the notes whose changes were not explicitly defined:

* Reduced Overpower and Enrage cooldowns

6.38b Enrage: 15 second duration, 40 second cooldown, deals (HP*(0.3 + (0.1 * skill level))) damage to the attacked target as ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL

6.39 Enrage: 15 second duration, 25 second cooldown, deals (HP*(0.3 + (0.1 * skill level))) damage to the attacked target as ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL

6.38b Overpower: 15 second duration, 15 second cooldown, mana cost 45/55/65/75, +100/200/300/400% IAS

6.39 Overpower: 15 second duration, 10 second cooldown, mana cost 45/55/65/75, +100/200/300/400% IAS

* Reduced Time Lapse mana cost at higher levels

6.38b Time Lapse: 120/90/60 second cooldown, mana cost 150, 1 second cast time, sets HP/mana/position back by 5 seconds

6.39 Time Lapse: 120/90/60 second cooldown, mana cost 150/75/0, 1 second cast time, sets HP/mana/position back by 5 seconds

* Paralyzing Casks now does a little more damage to creeps

6.38b Paralyzing Casks: 20 second cooldown, mana cost 140, AOE 150, cast range 400, if unit is not a hero, deal 75 damage as ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL

6.39 Paralyzing Casks: 20 second cooldown, mana cost 140, AOE 150, cast range 400, if unit is not a hero, deal 75/100/125/150 damage as ATTACK_TYPE_NORMAL,DAMAGE_TYPE_NORMAL

* Unstable Concoction now deals damage

6.38b Unstable Concoction: 16 second cooldown, mana cost 75, cast range 600/650/700/750, channels for 2.2/3.2/4.2/5.2 seconds, creates a dummy unit that casts storm bolt at 99999 range, 0.5 seconds stun duration for every 0.5 seconds channeled.

6.39 Unstable Concoction: 16 second cooldown, mana cost 75, cast range 600/650/700/750, channels for 2.2/3.2/4.2/5.2 seconds, creates a dummy unit that casts storm bolt at 99999 range, 0.5 seconds stun duration for every 0.5 seconds channeled Deals damage based on length of stun, minimum of 25, to a maximum 75/125/175/225 damage. Refer to Malle's table 10 posts down for an exact breakdown.

* Added Lucifer to Aghanim's Scepter

6.38b Doom: 12/14/16 second duration, 180/150/120 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS

6.39 Doom without Aghanim's Scepter: 12/14/16 second duration, 180/150/120 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS

6.39 Doom with Aghanim's Scepter: 14/16/18 second duration, 150/120/120 second cooldown, mana cost 150/200/250, range 650, 60/80/120 DPS

* Reduced mana cost and slightly increase AOE on Shadowraze

Not complete yet, still deciphering the triggers on this one

* Gnoll Assassin creep is slightly stronger and give a little more bounty as well

6.38b Gnoll Assassin:

300 acquisition range

attack range 500

1.6 BAT

1d9+20 piercing damage

0.4 attack point

0.3 attack backswing

160 gold cost

1d3+12 gold bounty

320 HP

regens 0.5 HP/sec always

1 medium armor

270 movespeed

400/400 sight range

6.39 Gnoll Assassin:

300 acquisition range

attack range 500

1.6 BAT

1d9+27 piercing damage

0.4 attack point

0.3 attack backswing

160 gold cost

2d5+24 gold bounty

370 HP

regens 0.5 HP/sec always

1 medium armor

270 movespeed

400/400 sight range

* Improved Lightning Storm a bit

6.38b Lightning Storm: 6 second cooldown, mana cost 100/115/130/145, area 500, range 700, dmg 80/145/205/265, targets 2/3/4/5, damage loss per target 5%

6.39 Lightning Storm: 5 second cooldown, mana cost 100/115/130/145, area 650, range 700, dmg 80/145/205/265, targets 8, damage loss per target 0%

* Improved Kraken Shell leveling slightly

6.38b Kraken Shell: 100% chance to trigger, min damage 1, damage blocked 5/10/15/20, clears all debuffs from Leviathan every 10 seconds after acquisition

6.39 Kraken Shell: 100% chance to trigger, min damage 1, damage blocked 7/14/21/28, clears all debuffs from Leviathan every 11/10/9/8 seconds after acquisition

* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second

6.38b Shadow Word: 22 second cooldown, mana cost 90/110/130/150, range 600, heals according to current level * 10 (10/20/30/40), deals damage according to current level * 9 as ATTACK_TYPE_HERO,DAMAGE_TYPE_DIVINE

6.39 Shadow Word: 24 second cooldown, mana cost 90/110/130/150, range 500, heals according to current level * 10 (10/20/30/40), deals damage according to current level * 9 as ATTACK_TYPE_HERO,DAMAGE_TYPE_DIVINE

* Shukuchi deals more damage per level

6.38b Shukuchi: dur 4, cool 13/11/9/7, cost 60, transition time 0.001, movespeed increase 1000%, deals 90 damage

6.39 Shukuchi: dur 4, cool 13/11/9/7, cost 60, transition time 0.001, movespeed increase 1000%, deals 90/100/110/120 damage

* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade

6.38b Ignis Fatuus:

When Ezalor gets Aghanim's Scepter, Ignis Fatuus summons the exact same Ignis Fatuus wisp unit, except that it summons two of them at a time.

6.39 Ignis Fatuus:

When Ezalor gets Aghanim's Scepter, Ignis Fatuus level 1 now summons that wisp normally acquired with an un-Aghanim'ed Ignis Fatuus level 2, and it summons two of them at a time.

Ignis Fatuus level 2 now summons that wisp normally acquired with an un-Aghanim'ed Ignis Fatuus level 3, and it summons 2 of them at a time.

Ignis Fatuus level 3 now summons a new, more powerful Ignis Fatuus wisp, who in turn summons a new, more powerful Liberated Soul, and it summons two of them at a time.

The stats of the new Ignis Fatuus wisp at level 3, with Aghanim's Scepter, is as follows:

acquire 500, range 600, attack type normal, cool 1.35, dmg 1d12+44, bounty 6d3+80, hp 750, hp regen 1.6, mana 400, armour type normal, armour value 0, mana reg 1, ms 400, vision 1200/1000

Compared to the level 2 Ignis Fatuus (or level 3 if un-Aghanim'ed), the level 3 Ignis Fatuus deals 10 more damage and has 150 more HP.

The stats of the new Liberated Soul at level 3, with Aghanim's Scepter, is as follows:

acquire 500, range 450, attack type pierce, cool 1.35, dmg 1d5 + 41, bounty 6d3+20, hp 850, hp regen 1.6, mana 10, armour type normal, armour value 4, mana reg 0.1, ms 330, vision 1200/800

Compared to the level 2 Liberated Soul (or level 3 if un-Aghanim'ed), the level 3 Liberated Soul deals 7 more damage, has 150 more HP, has 5 more mana (double than before), 1 more armor and 30 more movement speed.

* Increased Rain of Chaos cooldown

6.38b Rain of Chaos: 130 second cooldown, mana cost 200/250/300, range 1200, area 600, damage 100, summons an Inferno that lasts 60 seconds.

6.39 Rain of Chaos: 165 second cooldown, mana cost 200/250/300, range 1200, area 600, damage 100, summons an Inferno that lasts 60 seconds.

* Lowered Viper's base damage a little

6.38b Viper base damage: 1d3+27 (at level 1, deals 49-51 damage)

6.39 Viper base damage: 1d3+22 (at level 1, deals 44-46 damage)

* Spin Web regeneration now improves with levels

6.38b Spin Web's Unholy Aura: area 370, +20% movement speed, +2 HP/sec

6.39 Spin Web's Unholy Aura: area 370, +20% movement speed, +2/4/6/8 HP/sec

* Lowered Neutral Taskmaster's HP/Armor/Movespeed

6.38b Kobold Taskmaster:

300 acquisition range

attack range 100

1.35 BAT

1d4+23 piercing damage

0.38 attack point

0.6 attack backswing

160 gold cost

3d3+28 gold bounty

650 HP

regens 0.5 HP/sec always

3 heavy armor

270 movespeed

800/800 sight range

6.39 Kobold Taskmaster:

300 acquisition range

attack range 100

1.35 BAT

1d4+23 piercing damage

0.38 attack point

0.6 attack backswing

160 gold cost

3d3+28 gold bounty

400 HP

regens 0.5 HP/sec always

0 heavy armor

250 movespeed

^

tacne promene

[13:00] <GM`JessicaBiel> neko drzi blokce sa pikovima i banovima a neko sa kevama

[23:11] <srs[razer]Baja> ne volim da me neko gleda

[23:11] <srs[razer]Baja> dok jebem

[01:40] <@Xeo|Baja> ko da ti ja kazem pitaj mareta kako mu cale suri odbojku

[01:40] <@Xeo|Baja> i on ti kaze moj cale nema ruke

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I treba da se smanji trajanje partija, najzad ce dota dobiti dinamicnost nekog wc3-a ili sc-a, a ne da gledam kako jednoruki retard radi desni klik sa late game herojem, zato sto moja ekipa nije uspela da pushuje zbog nedostatka kasterskih early game itema i pusherskih kripova.

Nije bitno da je velik, bitno je da je lep...
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tako je reci im

[13:00] <GM`JessicaBiel> neko drzi blokce sa pikovima i banovima a neko sa kevama

[23:11] <srs[razer]Baja> ne volim da me neko gleda

[23:11] <srs[razer]Baja> dok jebem

[01:40] <@Xeo|Baja> ko da ti ja kazem pitaj mareta kako mu cale suri odbojku

[01:40] <@Xeo|Baja> i on ti kaze moj cale nema ruke

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Nova verzija je odlicna ali je mogla da bude 30 puta bolja (ja sam beta tester btw...), IceFrog je hteo svasta da ubaci ali nije mogao jer ga je public smarao da pusti verziju oko nove godine. Generalno ovo i nije verzija za lige vec vise kao za public, samo se par promena za ligu ubacilo tu i tamo. Jedine bitne promene centrirane oko viseg nivoa igre je onaj endgame scoreboard i neka poboljsanja za replayeve. Cuo sam da ce se 6.40 najvise fokusirati na lige etc, ali nisam u potpunosti siguran.

Takodje, vidi se da i IceFrog shvata da su siege jedinice lose, sada se stvaraju svakih 7 a ne 6 waveova.

PS. Pozdrav mare/ghost, ovde sale is cvrcka :).

EDIT: Viper i Warlock nerfove ne racunam bas u league promene jednostavno zato sto nisu dovoljno nerfovani >_>...

Edited by harby
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6.39b Changelog

===========

* Fixed a very serious Mac bug

* Reduced Shallow Grave cooldown from 300/150/75 to 300/200/100

* Fixed Lycan's icon on scoreboard

* Fixed a bug with the last nerf to shadow word (it wasn't actually nerfedas i said it was in the code, thx malle)

* Changed Infernal HP from 900/1400/1900 to 900/1200/1500

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* Added Lucifer to Aghanim's Scepter

* Cannot use Aphotic Shield on Doomed hero anymore

Oloolololol mambla?WTF? [:0]

* Improved Kraken Shell leveling slightly

ZNaci i njega su jos nabudzili...

* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds

Uffff ovo moze izazvati imbalans jos veci...Ali ono bio je red da ga pojacaju.

I treba da se smanji trajanje partija, najzad ce dota dobiti dinamicnost nekog wc3-a ili sc-a, a ne da gledam kako jednoruki retard radi desni klik sa late game herojem, zato sto moja ekipa nije uspela da pushuje zbog nedostatka kasterskih early game itema i pusherskih kripova.

Slazem se.

Btw Mare koji ti je aka?I gde se okupljaju domaci dota igraci na bnetu?Ili uopste domaci igraci...

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razbacani smo ;P

neki igraju na dce,neki na allstars,neki u pub(noob)lic igre i sl..neki su na gg game client i igraju tamo :) i tako dalje i tako blize

PS. ovaj gore sto reche da je infernal imba---> nije imba,imas difusal blade pa ga lako ubijes +200 gold-a :P purge>>infernal razumes? ima mnogo stvari i moci sto moze brzo da sredi infernala..naravno pametna igra se podrazumjeva :)

Edited by ZuX
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infernal je imba zato sto ti treba oko 3000 zlata smao da bi imao 10 puta da ga ubijes

za to dobijes od 1500 do 2000 zlata sto nije los povracaj pdv-a ali sta posle, opet pravis novi difuzal

Drugo Na 6 nivou vrlo malo herija moze da napravi ceo dif

tako da je Warlock za 10th lvl push imba, kao da vas ima 6 umesto 5

Jednom smo napadali likove u ekipi su bili Omni, Warlock i Abadaon. Nemogu da nanseu DMG da ostete infernala koji stoji i tnekuje Kulu Sam bez kripova...

milim imbalans.Ajde nadji mi neciji ultimate koji je toliko bezgodan i imbalansiran

Ako imas protiv sebe doborg Warlocak on ce napraviti refereser dok ti imas dif blade.Iz tri pusa ti ces potrositi ceo dif blade i sta onda....

Realno mora minimum 2 herija da idu na dif blade:)

Ako je Warlock noob onda ti ni to nije potrebno:)

Porno Ikona 90-tih:)

dve najmocnije grupacije na svetu: Deijevi rodjaci, Mohijevi Ortaci

(Ivan_ @ May 27 2009, 10:33)

da se kojim čudom nađem na čelu plejboja, promenio bih fazon totalno.

jebao bih vrlo mnogo, drogirao se jos vise i vodio kojota kao maskotu na zlatnom lancu okolo, a on bi vikao HARRRRSACU DAT E JBEEM NAMATSIO SAM KARU KOAKINOM

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igrom slucaja, kod Medusa-e purge dobijas na lvl 6 :P

mnogo moci radi extra vs infernala,samo moras da ih pronadjes :P (nisam jos probao onaj arcane orb od Harbinger-a(ima model destroyera)..zna li ko radi li to extra dmg vs infernala?

e i sto si naveo onaj team omni,abadon i warlock.. 3 healera,mislim da su i bez infernala jaki :P ali nista nereshivo :P

Edited by ZuX
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Meduzin purge radi samo 300 demidza ili tako nesto, isto ko prosecan nuke. Harbingerov arcane orb zato radi 400 po udarcu, tako da je to jedan od boljih countera.

Sada, problem je sledeci... Oba ta heroja su na Scourge strani, sentineli nemaju dobar counter osim sto njihovi heroji nisu loshi za Diffusal (Vengeful i Syllabear na primer bi mogli, medved bi mogao da isfarmuje diffusal do 10.-15. minuta opusteno).

E da, I ono "nemoze nista kada je lategame". E pa i dalje moze vise od vecine early-midgame ultimejta. Em radi AoE damage em cepa gradjevine em potrosi ti bar 200-400 healtha (a cesto vise) dok ga ubijes (da ne spominjem sto skida vatru sa svojih saveznika jer fokusiras infernala).

@Sanitarium: Moram da dodjem u cvrcak malo da igramo opet, nisam vas dugo video da igrate dotu.

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