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Jagged Alliance 3 !


G!!!

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http://www.ja-galaxy-forum.com/cgi-bin/ubb...=7;t=000201;p=0

* Game is published by Akella and developed by F3 - a fairly new team, but composed of veterans from other developers (several from Nival).

* The game is built on a modified Silent Storm engine with updated graphics, improved physics, FX, and damage model.

* There will be no more militia training and sector defense, because players supposedly don't like micro-management. The focus will be shifted towards combat and away from economics. As for strategy, the focus will be on missions, rather than on conquering territory.

* The player can command only one squad of up to 6 (maybe 8) mercs.

* Inventory handling will be simplified, particularly with respect to ammo. [in SS they used a backpack model with no item stacking.]

* The player's avatar will be generated without the personality quiz.

* Combat mechanics, RPG system, merc hiring, weapon repair, healing, etc. are all transplanted from JA2 with little or no change...

* ...except for the turn system: instead of having alternating turns for different teams, the order will be determined by character initiative. This system is said to be more conductive for multiplayer [although, AFAIK, multiplayer is not planned for this game].

* There will be night and day, plus weather effects, which can be seen on the strategic map.

* The team can move around the global world on foot or on wheels. However, on the tactical map vehicles are stationary. They can be used to store stuff, and some can shoot as well.

* Key locations are designed, but "random encounters" will be randomized. [i am not sure just how much freedom of movement the player will have on the global map.]

* There will be 40 mercs (12 of them new), plus 40 NPCs.

* Plot: the president-for-life in a banana republic is fighting local insurgency, while a neighboring country opened a second front in a bid to annex some territory. Meanwhile, an international corporation is conducting some sinister experiments in the country.

* You can play for one of 4 factions, each with its unique bonuses. In addition, there will be a 5th, non-playable faction - something having to do with a sci-fi subplot (which, as in JA2, can be turned on or off in the options).

* Income will come mainly from your employer (whoever it may be). You can also sell stuff to merchants... if you can find them.

* Merc relations will be modeled after JA2. Opposing factions will routinely hire mercs from AIM (remember Mike?...)

* There will be 20 key objectives given by your employer, plus, as in JA2, optional side quests obtained from NPCs. Missions are non-linear: more like JA2 missions (e.g. taking control of SAMs or liberating Tixa) than like in Silent Storm.

* Weapons will be reworked, with many JA2 weapons dropped and some new ones added - both well-known and experimental. Weapon specs will be adjusted to emphasize differences between different models. More different ammo types will be added. There will be more different armour, with heavier armour impeding movement. No more mortars. There will be anti-materiel rifles (12.7mm) and stationary heavy MGs.

* Initial load-out will be more generous than in JA2.

* No more cats. No bugs either.

* No information on release date.

na linku je par skeniranih shotki iz ruskog magazina koji je i pisao o ovoj igri...

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silent storm engine bljak :|

dobar je engine, sama igra je ono shto se meni nije svidelo.

* The player's avatar will be generated without the personality quiz.

malo chuvenog fluffa se gubi, ali nije bitno ya gameplay

* ...except for the turn system: instead of having alternating turns for different teams, the order will be determined by character initiative. This system is said to be more conductive for multiplayer [although, AFAIK, multiplayer is not planned for this game].

biggie up!

* You can play for one of 4 factions, each with its unique bonuses.

odlichno za replayability, samo da ne budu 90% identichne mizije za sve

odoh da igram JA2 :)

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ma pustite mauda :)

jedini covek na netu koji za ss engine kaze bljak, a chije misljenje mi nesto znaci :P mada jesu malo preterali sa mahingunovima koji probijaju zid kao i sa onim power armorima :P

meni je ovo bzvz

"Inventory handling will be simplified, particularly with respect to ammo"

to valjda ne znachi da ce pojednostavniti ono silno koriscenje razlichitih tipova municije :)

superiska je sto je mission based ali sa nelinearnim pristupom :) plus 4 frakcije ! :)

overite shotke, ima tu nekog shmeka a?

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Mnj.

* The game is built on a modified Silent Storm engine with updated graphics, improved physics, FX, and damage model.

Ovo mozhe dobro, ako lepo srede AI i brzinu razmishljanja istog.

* There will be no more militia training and sector defense, because players supposedly don't like micro-management. The focus will be shifted towards combat and away from economics. As for strategy, the focus will be on missions, rather than on conquering territory.

Sranje.

* Inventory handling will be simplified, particularly with respect to ammo. [in SS they used a backpack model with no item stacking.]

Shto je inventar slichniji JA2 to bolje.

* The player's avatar will be generated without the personality quiz.

Sranje.

* Combat mechanics, RPG system, merc hiring, weapon repair, healing, etc. are all transplanted from JA2 with little or no change...

Lepo.

* ...except for the turn system: instead of having alternating turns for different teams, the order will be determined by character initiative. This system is said to be more conductive for multiplayer [although, AFAIK, multiplayer is not planned for this game].

Glupo... Stari sistem: potezi i inicijativa u okviru njih je dokazano savrshen.

* There will be night and day, plus weather effects, which can be seen on the strategic map.

Yay!

* You can play for one of 4 factions, each with its unique bonuses. In addition, there will be a 5th, non-playable faction - something having to do with a sci-fi subplot (which, as in JA2, can be turned on or off in the options).

Ovo je fino.

* Income will come mainly from your employer (whoever it may be). You can also sell stuff to merchants... if you can find them.

Sranje.

* There will be 20 key objectives given by your employer, plus, as in JA2, optional side quests obtained from NPCs. Missions are non-linear: more like JA2 missions (e.g. taking control of SAMs or liberating Tixa) than like in Silent Storm.

I dalje je sranje, ali malo manje nego da je kao SS.

* Initial load-out will be more generous than in JA2.

Sranje.

* No information on release date.

Tja... Propashtje pre nego shto stignu do tretjine posla.

Shta je ovaj 7,62 shto spominju po forumima?

Edited by fushi.ryuu

.: l@w
.: co-founder of kouteki

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pf, ne mirise mi ovo na dobro...a i ne svidja mi se kako izgleda, vise volim 2d izometriju, ali je ocigledno lakse napraviti 3d, lepis teksture i udri...ja bih bio srecan mission packom za ja2 :P

Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on".

fUS165

kWcQcwQpf9Dedwp8ic

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trejler http://es.youtube.com/watch?v=t0jbsCm1c3E

http://www.strategyfirst.com/en/games/JaggedAlliance3/

ovo ce duuuuuugo da se igraaaaaaa

kakav smor, posle onog silnog tumbanja i promene developera, igra ce izaci tek u q3 2008. :( :( :( dodjavola

kome je do skidanja kvalitetnijeg filmica sa e3 ima ovde http://ru.akella.com/Files/Games/1834/video/jagged.avi , ja nisam josh proverio sta je jer je 122 mb

e da ocekuje se nesto novosti i iz lajpciga

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onaj video od 120 mb je isti kao na youtube samo kvalitetniji, te bas i nije vredan skidanja

inace ceo engine me podseca pomalo na silent storm, pogotovo nachin na koji je sve moguce unistiti i kako je to animirano. mada ipak ima josh mnogo vremena do zavrsetka razvoja

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