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VaMpIrE

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  • 5 months later...

igram se ja i josh djumle ljudi iz ns-a, a navlachim ih sve vishe. dodaj me, nick mi je chobojew, mada se u narednih par nedelja necu ultra mnogo igrati.

igra se i rizla sa foruma, samo shto je taj chovek nestao...

btw hteo sam i ja da otvorim ovu temu pre jedno nedelju dana al me mrzelo.

enivej, COH je najbolja strategija josh od starcrafta. stvarno odushevljava igra..

neka osoba glupak hehe

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bolesna igra

What are Armored Skirts?

With the development of shaped charge weapons like the bazooka during World War II, the Germans started retro-fitting their tanks with an additional layer of armour to help defeat the new hand held weapons. When you upgrade to veterancy 3, eligible tanks will get this additional layer of armour. You will even notice the tanks look different as you can see the skirts on the tanks.

The bonuses vary slightly. The bazooka and the panzershrek will do 25% less damage and 25% less penetration. The recoiless rifle will do the same except vs the stug, which will have 12.3% less penetration. Piats will do 25% less damage, not doing any less penetration. Sticky bombs will have 50% less penetration.

Armored skirts also provide a 10% damage reduction to most tank cannons and rocket artillery such as the calliope and nebelwerfer. The British bofors emplacement also carries the reduction while the m10 and m18 are not affected.

There are also some more obscure benefits. The t17 does 15% less damage instead of 10%. The 17 and 25lber emplacments will have 18% less accuracy vs panther. The pak38 will have reduced rear penetration vs the panther at medium and long range.The m8, t17, m10, m18, sherman, cromwell, and bofors will have 6% more accuracy vs a skirted panzer IV.

neka osoba glupak hehe

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Bug Fixes

  • Units no longer continue to crawl after recovering from Suppression
  • Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
  • Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
  • All vehicles now properly have vehicle cover
  • Registered Artillery can no longer target field defenses
  • M18 Hellcat can now be detected
  • Goliath can now be detected
  • Recon Squads can now detect camouflage while moving
  • Teller Mines no longer have a chance to miss vehicles in vehicle cover
  • The Hotchkiss now properly shares experience with other PE units
  • ATHT's using Focus Fire now have intended accuracy vs moving British infantry
  • Hetzer Veterancy requirements reduced to standard
  • M10 Veterancy requirements increased to standard
  • Panzer IV Stubby now prioritizes light vehicles over infantry
  • StuH now prioritizes infantry over vehicles
  • PE Panzerschrecks no longer do higher damage once picked up
  • G-Wagon wrecks can now be salvaged for Munitions
  • Luftwaffe reinforce time reduced to standard
  • Paks and Nebelwerfers can now use Medkits
  • AT Grenades now collide with enemy vehicles
  • Hetzer and Jagdpanther CP reward increased to standard
  • Panther Battlegroups are much less likely to fail to spawn the second Panther
  • Medics no longer detect camouflage
  • Snipers and weapon teams can now pick up Supply Drops
  • Tank Traps can no longer be placed so close together that they block infantry
  • 105mm Howitzers are now re-crewed with 3 squad members
  • Removed the chance for the Pak38 support members to one-hit kill infantry
  • Bombing Run no longer does double damage to Vet 3 StuGs
  • M10 no longer has increased accuracy vs skirted PIVs
  • Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
  • Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
  • AT Guns no longer avoid their reload time by resetting the gun after a shot
  • Panthers now properly benefit from Tank Destroyer's APCR upgrade
  • Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
  • Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
  • Kettenkrad no longer moves out of the way of other moving vehicles
  • Kettenkrad can now be hit by rolled misses
  • Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds
  • Units camouflaging after leaving a building are no longer visible for much longer than intended
  • Allied Medics are now selectable
  • Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed
  • Engineer Demo Charges can now be targeted and destroyed
  • Rangers no longer drop Bazookas more frequently than intended
  • Units throwing sticky bombs will no longer occasionally become unresponsive
  • Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers
  • Improved the consistency of Propaganda and Force Retreat
  • Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines
  • Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies
  • Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies
  • Kettenkrads can now repair Scorched Points like the Schwimmwagen
  • PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around

General

Medics

  • Health reduced from 120 to 60

Snipers

  • Accuracy and Damage vs garrisoned units increased from 75% to 100%
  • Sniper auto-cover distance reduced

Flamethrowers

  • Damage vs units in open cover reduced from 1.0x to 0.85x
  • Damage vs units in negative cover reduced from 1.0x to 0.75x
  • Damage vs Soldier Armour reduced from 1.0x to 0.95x
  • Damage vs buildings increased from 0.5x to 0.6x
  • Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
  • Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
  • Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades

  • No longer scatter

Abilities

  • Weapon using Abilities can no longer be used while Pinned

Base Buildings

  • All base buildings can now reinforce

American

Engineers

  • Suppression threshold increased to match other infantry
  • Suppression recovery threshold increased to match other infantry
  • Upgrading with a Flamethrower increases Received Suppresion by 50%

Mortar

  • Barrage scatter angle reduced from 15 to 10
  • Set-up time reduced from 2.4s to 1.5s
  • Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

  • Pack-up time reduced from 2.5s to 2.1s
  • Ready aim time reduced from 0.3s to 0.1s

Anti-Tank Gun

  • Reinforcement cost reduced from 71 to 26
  • Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390

Sherman Crocodile

  • Range increased from 20 to 25
  • Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat

  • Speed increased from 6.0 to 7.2
  • Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
  • Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
  • Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
  • Target table now identical to the M10's
  • Damage bonus from camouflage reduced from 2.0x to 1.5x
  • Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing

  • Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group

  • M8s and Hellcats now spawn with their upgrades
  • Population requirement increased from 12 to 15

Jeep

  • Received Accuracy from the Pak reduced from 1.0x to 0.75x
  • Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
  • Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

  • Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

  • Deflection Damage enabled, set to 50%
  • Accuracy increased to prevent thrown Stickies from missing their intended target

Rifles

  • Received XP bonus from BARs and Stickies reduced from 5% to 0%
  • Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17

  • Cooldown lowered from 2-2.5 to 0
  • Reload increased from 1 to 3.5
  • Health increased from 175 to 265
  • Vet 1 Health bonus reduced from +175 to +50
  • Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
  • Fixed an issue where the T17 would fail to penetrate Snipers

Off-Map Howitzer Barrage

  • Damage against Paks and ATGs reduced from 2.0x to 1.33x

Wehrmacht

Kampfkraft Center

  • Now requires a built base structure or a FHQ

Pak 38

  • Number of camouflage shots reduced from 3 to 1
  • Cost reduced from 310 Manpower to 290 Manpower
  • Reinforcement cost reduced from 57 to 23
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Sherman Armour increased from 1.0x to 1.1x
  • Accuracy vs Cromwell Armour increased from 0.8x to 1.0x
  • Accuracy vs Pershing Armour increased from 1.08x to 1.15x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390

Panzerschreck

  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36

  • Accuracy vs Infantry reduced from 0.5x to 0.15x
  • Accuracy vs Snipers reduced from 0.25x to 0.05x
  • Targeting priority vs Snipers reduced from 10 to 5

Puma

  • Received Accuracy bonuses while moving from Vet removed
  • Vet 2 Sight Range bonus increased from +4 to +10

Officer

  • Build Time reduced from 45s to 25s

StuG

  • Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

  • Damage lowered from 250 to 185
  • Tracking speed increased from 10 to 20
  • MG Gunner now requires Vet 2
  • Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

  • Suppression radius reduced from 18 to 13.5

StuH

  • CP cost lowered from 3 to 2
  • Cost lowered from 600 Manpower to 500 Manpower

Tiger

  • CP cost increased from 4 to 5
  • Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades

  • Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
  • Low health kill critical chance increased from 0% to 30%

Knights Cross Holders

  • Now passively regenerate 21.12 Health per Minute
  • Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm

  • Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits

  • Cost reduced from 35 Munitions to 30 Munitions

Goliaths

  • Goliaths can no longer be Buttoned
  • Goliath rotation speed increased from 45 to 65

Rocket Barrage

  • Long AoE increment damage increased from 0.1x to 0.2x
  • AoE accuracy increased to 100%

Panzerfaust

  • Damage vs Bren Carriers increased from 1.3x to 1.45x
  • Accuracy increased from 100% to 200% at all ranges
  • Accuracy vs infantry halved

Blitzkrieg

  • Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz

  • Cost reduced from 200 Munitions to 175 Munitions

MG42

  • Cost reduced from 260 Manpower to 250 Manpower
  • Build time reduced from 40s to 35s
  • Pack-up time reduced from 2.5s to 2.1s
  • Weapon health increased from 300 to 390

Halftrack

  • Received Accuracy bonuses while moving from Vet removed

Motorcycle

  • Received Accuracy bonuses while moving from Vet removed

Schwimmwagen

  • Received Accuracy bonuses while moving from Vet removed
  • Cost reduced from 240 Manpower to 225 Manpower
  • Build time reduced from 45s to 40s

Volksgrenadiers

  • Reinforce percentage reduced from 0.5x to 0.4x
  • Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42

  • Drop chance reduced from 60% to 30%
  • Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo

  • Cost increased from 240/10 to 300/45
  • Health reduced from 650 to 550
  • Speed reduced from 6.5 to 5.85
  • Build time increased from 35s to 45s

Staghound

  • Damage vs Infantry Armour reduced from 1.75x to 1.5x
  • Damage vs Airborne Armour reduced from 1.0x to 0.75x
  • Damage vs Heroic Armour reduced from 0.85x to 0.75x
  • Damage vs Sniper Armour reduced from 1.5x to 1.0x
  • Damage vs Soldier Armour reduced from 1.5x to 1.0x
  • Accuracy vs Elite Armour reduced from 1.0x to 0.75x
  • Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Stuart

  • Stuart moving accuracy modifier increased from 0.5x to 0.75x
  • Stuart Reload time reduced from 5-6.5s to 4-5.5s
  • Stuart accuracy vs Infantry increased from 0.5x to 0.75x

Sappers

  • Now have the Wirecutters ability

17 Pounder

  • Health increased from 400 to 450
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5

Lieutenants

  • Now receive a 0.85x Received Damage modifier at Vet 1
  • Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
  • Now receive a 0.75x Received Accuracy modifier at Vet 3
  • Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
  • Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
  • Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
  • Lieutenant's aura radius increased from 25 to 30

PIATs

  • Penetration modifier at short and medium range reduced from 2.0x to 1.0x
  • Reload modifier at long range reduced from 1.6x to 1.2x
  • Projectile speed increased from 10 to 15
  • Penetration vs skirted Panthers reduced from .15 to .112
  • Penetration vs skirted PIV reduced from .449 to .337
  • Penetration vs skirted StuG reduced from .332 to .249
  • Damage vs Infantry Armour reduced from 0.5x to 0.33x
  • Damage vs Heroic Armour reduced from 0.5x to 0.33x
  • Damage vs Elite Armour reduced from 0.5x to 0.2x
  • Damage vs Sniper Armour reduced from 1.0x to 0.2x
  • Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit

  • Build Time reduced from 90s to 60s
  • Received Damage while under construction increased from 0.5x to 0.75x
  • Damage reduced from 20 to 18
  • Supercharge range reduced from 100 to 90

Recon Section

  • Recon Sections can no longer build Trenches

Churchills

  • Churchill and AVRE Population lowered from 14 to 8
  • Churchill Crocodile Population lowered from 16 to 10
  • Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors

  • Build time reduced from 90 seconds to 60 seconds

Bren Carrier

  • Self-Repair ability is disabled while the Carrier is garrisoned
  • Garrison disabled while Self-Repair is active

Panzer Elite

Panzer-Jaeger Kommand

  • Build time increased from 115 to 135

Gewehr 43

  • Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15
  • Suppressive Volley Fire now Suppresses the target
  • Suppressive Volley Fire slow duration reduced from 20s to 5s

Kettenkrad

  • Sight Range increased from 35 to 55

Schwimmwagen

  • Sight Range increased from 35 to 55
  • Mark Target cooldown increased from 10 seconds to 45 seconds
  • Mark Target Munitions cost increased from 0 to 15
  • Incendiary Trap detonation radius increased
  • Incendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25x

Infantry Halftrack

  • Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x
  • Target table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders)

Scout Car

  • Detection radius increased from 9 to 18

Vampire Halftrack

  • Divert Supplies now camouflages the Vampire while active
  • Population reduced from 4 to 2

Munitions Halftrack

  • Cost reduced from 200/15 to 200
  • Population reduced from 4 to 2

Armoured Car

  • Detection radius lowered from 9 to 0
  • Accuracy vs garrisoned units increased from 0.4x to 0.45x
  • Vet 2 and Vet 3 increase Health by 20 each
  • Build time increased from 45 to 55
  • Overdrive hotkey changed from O to V

Marder III

  • Sight Main Gun LoS bonus increased from +5 to +10
  • Tracking speed increased from 10 to 20
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
  • Population reduced from 8 to 5

Anti-Tank Halftrack

  • Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
  • Treadbreaker cost increased from 40 Munitions to 50 Munitions
  • Population reduced from 6 to 4

Hotchkiss

  • 37mm moving accuracy modifier increased from 0.5x to 0.75x
  • 37mm accuracy vs Infantry increased from 0.5x to 0.6x
  • Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
  • Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger

  • Population reduced from 10 to 8

Hummel

  • Population reduced from 12 to 10

Base-Sector Flakvierlings

  • Population reduced from 3 to 0

Incendiary Grenades

  • Hotkey changed from Y to N

Maps

2p Langres

  • Various visual improvements
  • Gap opened in hedgerow along the Northern call-in point
  • Stone wall overlooking the Northern base replaced with a wooden fence
  • Strategic point to the northwest of the Southern base moved further northwest
  • Low fuel point to the west of the Southern base moved further west

2p Flooded Plains

  • Territory Sectors completely redrawn
  • Amount of water throughout the map reduced
  • Land area increased on the High fuel points

2p Beaux Lowlands

  • The central bridge is now indestructible

2p Wrecked Train

  • Various visual improvements
  • Negative cover areas touched up and reduced
  • Vehicle pathfinding through the center area improved
  • Fixed an issue where train cars would stop providing cover
  • Fixed several issues where direct line of sight was being blocked unintentionally

2p Sturzdorf

  • Southern Strat point outside the large building replaced with a +10 Munitions point
  • New +10 Munitions sector disconnected from HQ
  • Northeastern +10 Munitions replaced with a Strat point
  • Northwestern +16 Munitions switched with Northeastern +16 Munitions
  • New Northeastern +16 Munitions point moved towards the center of the map
  • Northwestern Strat point removed
  • Western +10 Fuel sector lengthened to connect with Southern Strat point
  • Western +10 Fuel point moved slightly South
  • +5 Munitions outside the Northern base moved out of MG range
  • +5 Fuel outside the Southern base moved out of MG range
  • Southern HQ rotated to face the middle of the map

4p Duclair

  • Various visual improvements
  • Hedgerow to the right of the middle VP removed

4p Pointe du Hoc

  • Salvageable wrecks removed
  • Southern bunkers replaced with bunkers with firing slots only opening onto the beach
  • Far Eastern +5 Munitions point removed
  • Hedgerow and Fence extended to limit undefended access to Northern bases
  • Fence opened to allow easier access out of the Western base

4p McGechean's War

  • Several openings made in hedgerows around the map
  • Switched Western +10 Munitions with Center +5 Munitions
  • +5 Munitions outside the Southern base moved out of MG range

4p Lorraine

  • Several paths opened around the Western bases
  • Cover around the middle Western base exit reduced or made one-directional
  • Northwestern +10 Munitions switched with Northwestern +5 Munitions
  • New +5 Munitions replaced with a +5 Fuel
  • Southeastern +5 Munitions replaced with a +5 Fuel
  • Westcenter +10 Munitions sector redrawn to extend less to the East

4p Rails & Metal

  • Several paths opened in the Southcenter and East
  • Southeastern HQ rotated to face the middle of the map

2p Carpiquet

  • Added to the game

2p Egletons

  • Added to the game

2p Duclair

  • Added to the game

4p Alsace Moselle

  • Added to the game

6p Refinery

  • Added to the game

6p Steel Pact

  • Added to the game

neka osoba glupak hehe

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  • 1 month later...

i to duo koji je jako abjuzoavo igru. pejstovacu sa drugog foruma:

played with a friend vs drink guys yesterday. today i re-watched the game and i noticed killian building and cancelling his logistik companie for some reason. couldn't figure it out so i switched to his player view and lo and behold!

when u start making a logistik kompanie and order a panther call-in, for some reason the call-in is dependent of the logistik kompanie in the next way: if u cancel the building, the call-in is cancelled and ur manpower cost is refunded. this means that u can do the call-in, wait for one panther to come, cancel the logistik kompanie. that way and ur manpower will be completely refunded, the cool-down will be reset, so as long as u have enough population u can have a huge amount of panthers for a 0 manpower cost.

neka osoba glupak hehe

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