Jump to content

Company of Heroes Multiplay


VaMpIrE

Recommended Posts

PECH IZLAZI U UTORAK AAAAAAAAAAA!!!!!!!!!!!!!!!!!!

v2.602 – Operation Torch Maps

3 new maps have been added to the game:

2p Carpiquet

6p Refinery

6p Steel Pact

3 new community map have been added to the game:

2p Duclair

2p Egletons

4p Alsace Moselle

The following maps have received significant balance changes:

2p Beaux Lowlands

2p Flooded Plains

2p Ruins of Rouen

2p Sturzdorf

2p Wrecked Train

4p Duclair

4p Lorraine

4p McGechaen's War

4p Point Du Hoc

4p Rails and Metal

Bug Fixes

Units no longer continue to crawl after recovering from Suppression

Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)

Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles

All vehicles now properly have vehicle cover

Registered Artillery can no longer target field defenses

Registered Artillery can no longer be refunded after use

M18 Hellcat can now be detected

Goliath can now be detected

Recon Squads can now detect camouflage while moving

Teller Mines no longer have a chance to miss vehicles in vehicle cover

The Hotchkiss now properly shares experience with other PE units

ATHT's using Focus Fire now have intended accuracy vs moving British infantry

Hetzer Veterancy requirements reduced to standard

M10 Veterancy requirements increased to standard

Panzer IV Stubby now prioritizes light vehicles over infantry

StuH now prioritizes infantry over vehicles

PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped

Geschutzwagen wrecks can now be salvaged for Munitions

Luftwaffe reinforce time reduced to standard

Paks and Nebelwerfers can now use Medkits

AT Grenades now collide with enemy vehicles

Hetzer and Jagdpanther CP reward increased to standard

Panther Battlegroups are much less likely to fail to spawn the second Panther

Medics no longer detect camouflage

Snipers and weapon teams can now pick up Supply Drops

Tank Traps can no longer be placed so close together that they block infantry

105mm Howitzers are now re-crewed with 3 squad members

Removed the chance for the Pak38 support members to one-hit kill infantry

Bombing Run no longer does double damage to Vet 3 StuGs

M10 no longer has increased accuracy vs skirted PanzerIVs

Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke

Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building

AT Guns no longer avoid their reload time by resetting the gun after a shot

Panthers now properly benefit from Tank Destroyer's APCR upgrade

Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building

Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura

Pioneer Call-in now has proper requirements after the HQ is destroyed

PE Armored Cars are no longer resistant to engine damage from mines

Ranger Bazookas no longer drop with greater frequency than other slot items

Propaganda War's chance to not trigger on targets has been removed in most instances

Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building

"Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car

Kettenkrad's can now repair resource points that have had Scorched Earth used on them

American Medics are now selectable (to see unit health)

Demolition Charges can now be targeted by weapons

Stickybombs can now be interrupted by retreat commands

Panzerfaust can now be interrupted by retreat commands

General

Speech

Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored

Medics

Health reduced from 120 to 60

Snipers

Accuracy vs garrisoned units increased from 75% to 100%

Will no longer automatically seek cover before firing

Flamethrowers

Damage vs units in open cover reduced from 1.0x to 0.85x

Damage vs units in negative cover reduced from 1.0x to 0.75x

Damage vs Soldier Armour reduced from 1.0x to 0.95x

Damage vs buildings increased from 0.5x to 0.6x

Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25

Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30

Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Grenades

No longer have a chance to miss the targeted location

Abilities

Weapon using Abilities can no longer be used while Pinned

Base Buildings

All base buildings can now reinforce

American

Engineers

Suppression threshold increased to match other infantry

Suppression recovery threshold increased to match other infantry

Upgrading with flamethrowers now increases your suppression modifier by 1.5x

Mortar

Barrage scatter angle reduced from 15 to 10

Set-up time reduced from 2.4s to 1.5s

Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

Pack-up time reduced from 2.5s to 2.1s

Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun

Reinforcement cost reduced from 71 to 26

Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x

Accuracy vs Infantry reduced from 0.15x to 0.05x

Accuracy vs Snipers reduced from 0.15x to 0.02x

Targeting priority vs Snipers reduced from 10 to 5

Weapon health increased from 300 to 390

Sherman Crocodile

Range increased from 20 to 25

Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus

M18 Hellcat

Speed increased from 6.0 to 7.2

Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4

Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range

Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x

Target table now identical to the M10's

Damage bonus from camouflage reduced from 2.0x to 1.5x

Penetration bonus from camouflage reduced from 5.0x to 1.5x

M26 Pershing

Cost reduced from 900 Manpower to 800 Manpower

Off-Map Combat Group

M8s and Hellcats now spawn with their upgrades

Population requirement increased from 12 to 15

Off Map Artillery

Damage modifier vs Pak38s reduced from 2.0x to 1.33x

Jeep

Received Accuracy from the Pak reduced from 1.0x to 0.75x

Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x

Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

Deflection Damage enabled, set to 50%

Accuracy increased to prevent thrown Stickies from missing their intended target

Riflemen

Received XP bonus from BARs and Stickies reduced from 5% to 0%

Received XP bonus from Supply Yard 2 increased from 20% to 30%

T17

Cooldown lowered from 2-2.5 to 0

Reload increased from 1 to 3.5

Health increased from 175 to 265

Vet 1 Health bonus reduced from +175 to +50

Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles

Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Kampfkraft Center

Now requires a built base structure or a FHQ

Pak 38

Number of camouflage shots reduced from 3 to 1

Cost reduced from 310 Manpower to 290 Manpower

Reinforcement cost reduced from 57 to 23

Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x

Accuracy vs Infantry reduced from 0.15x to 0.05x

Accuracy vs Snipers reduced from 0.15x to 0.02x

Accuracy vs Shermans increased from 1.0x to 1.1x

Accuracy vs Cromwells increased from 0.8x to 1.0x

Accuracy vs Pershings increased from 1.08 to 1.15

Targeting priority vs Snipers reduced from 10 to 5

Weapon health increased from 300 to 390

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x

Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x

Accuracy vs Stuart Armour reduced from 1.0x to 0.85x

Damage vs Stuart Armour reduced from 1.0x to 0.7x

88mm Flak 36

Accuracy vs Infantry reduced from 0.5x to 0.15x

Accuracy vs Snipers reduced from 0.25x to 0.05x

Targeting priority vs Snipers reduced from 10 to 5

Puma

Received Accuracy bonuses while moving from Vet removed

Level 2 Veterancy sight bonus increased from 4 to 10

Officer

Build Time reduced from 45s to 25s

StuG

Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

Damage lowered from 250 to 185

MG Gunner now requires Vet 2

Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload

Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

Suppression radius reduced from 18 to 13.5

StuH

CP cost lowered from 3 to 2

Cost lowered from 600 Manpower to 500 Manpower

Tiger

CP cost increased from 4 to 5

Cost lowered from 900 Manpower to 800 Manpower

Assault Grenades

Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10

Low health kill critical chance increased from 0% to 30%

Knights Cross Holders

Now passively regenerate 21.12 Health per Minute

Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x

Firestorm

Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Medkits

Cost reduced from 35 Munitions to 30 Munitions

Goliaths

Goliaths can no longer be Buttoned

Goliath rotation speed increased from 45 to 65

Rocket Barrage

Long AoE increment damage increased from 0.1x to 0.2x

AoE accuracy increased to 100%

Panzerfaust

Damage vs Bren Carriers increased from 1.3x to 1.45x

Accuracy increased from 100% to 200% at all ranges

Accuracy vs infantry halved

Blitzkrieg

Cost reduced from 150 Munitions to 125 Munitions

Manpower Blitz

Cost reduced from 200 Munitions to 175 Munitions

MG42

Cost reduced from 260 Manpower to 250 Manpower

Build time reduced from 40s to 35s

Pack-up time reduced from 2.5s to 2.1s

Weapon health increased from 300 to 390

Halftrack

Received Accuracy bonuses while moving from Vet removed

Motorcycle

Received Accuracy bonuses while moving from Vet removed

Schwimmwagen

Received Accuracy bonuses while moving from Vet removed

Cost reduced from 240 Manpower to 225 Manpower

Build time reduced from 45s to 40s

Volksgrenadiers

Reinforce percentage reduced from 0.5x to 0.4x

Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase

Light MG42

Drop chance reduced from 60% to 30%

Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Kangaroo

Cost increased from 240/10 to 300/45

Health reduced from 650 to 550

Speed reduced from 6.5 to 5.85

Build time increased from 35s to 45s

Staghound

Damage vs Infantry Armour reduced from 1.75x to 1.5x

Damage vs Airborne Armour reduced from 1.0x to 0.75x

Damage vs Heroic Armour reduced from 0.85x to 0.75x

Damage vs Sniper Armour reduced from 1.5x to 1.0x

Damage vs Soldier Armour reduced from 1.5x to 1.0x

Accuracy vs Elite Armour reduced from 1.0x to 0.75x

Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers

Now have the Wirecutters ability

17 Pounder

Health increased from 400 to 450

Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x

Accuracy vs Infantry reduced from 0.15x to 0.05x

Accuracy vs Snipers reduced from 0.15x to 0.02x

Targeting priority vs Snipers reduced from 10 to 5

Lieutenants

Now receive a 0.85x Received Damage modifier at Vet 1

Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x

Now receive a 0.75x Received Accuracy modifier at Vet 3

Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04

Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11

Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065

Lieutenant's aura radius increased from 25 to 30

PIATs

Penetration modifier at short and medium range reduced from 2.0x to 1.0x

Reload modifier at long range reduced from 1.6x to 1.2x

Projectile speed increased from 10 to 15

Penetration vs skirted Panthers reduced from .15 to .112

Penetration vs skirted PIV reduced from .449 to .337

Penetration vs skirted StuG reduced from .332 to .249

Damage vs Infantry Armour reduced from 0.5x to 0.33x

Damage vs Heroic Armour reduced from 0.5x to 0.33x

Damage vs Elite Armour reduced from 0.5x to 0.2x

Damage vs Sniper Armour reduced from 1.0x to 0.2x

Damage vs Soldier Armour reduced from 1.0x to 0.33x

Mortar Pit

Build Time reduced from 90s to 60s

While under construction received damage modifier increased from 0.5x to 0.75x

Damage reduced from 20 to 18

Supercharged range decreased from 100 to 90

Recon Section

Recon Sections can no longer build Trenches

Churchills

Churchill and AVRE Population lowered from 14 to 8

Churchill Crocodile Population lowered from 16 to 10

Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Bofors

Build time reduced from 90 seconds to 60 seconds

Bren Carrier

Self-Repair ability is disabled while the Carrier is garrisoned

Garrison disabled while Self-Repair is active

Panzer Elite

Halftracks

All Panzer Elite halftracks have received an update to their pathfinding

Panzer-Jaeger Kommand

Build time increased from 115 to 135

Gewehr 43

Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15

Suppressive Volley Fire now Suppresses the target

Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade

Hotkey changed from "Y" to "N"

Kettenkrad

Sight Range increased from 35 to 55

No longer autotamically moves out of the way of other vehicles

Schwimmwagen

Sight Range increased from 35 to 55

Mark Target cooldown increased from 10 seconds to 45 seconds

Mark Target Munitions cost increased from 0 to 15

Incendiary Trap trigger radius increase from 0.5 to 2

Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25

Infantry Halftrack

Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x

Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x

Accuracy vs Stuart Armour reduced from 1.0x to 0.85x

Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car

Detection radius increased from 9 to 18

Vampire Halftrack

Divert Supplies now camouflages the Vampire while active

Population reduced from 4 to 2

Munitions Halftrack

Cost reduced from 200/15 to 200

Population reduced from 4 to 2

Armoured Car

Detection radius lowered from 9 to 0

Accuracy vs garrisoned units increased from 0.4x to 0.45x

Vet 2 and Vet 3 increase Health by 20 each

Build time increased from 45 to 55

Overdrive ability hotkey changed from "O" to "V"

Marder III

Sight Main Gun LoS bonus increased from +5 to +10

Tracking speed increased from 10 to 20

Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Population reduced from 8 to 5

Anti-Tank Halftrack

Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x

Treadbreaker cost increased from 40 Munitions to 50 Munitions

Population reduced from 6 to 4

Hotchkiss

Accuracy vs Infantry increased from 0.5x to 0.6x

Stuka upgrade cost reduced from 150 Munitions to 100 Munitions

Stuka Barrage cooldown reduced by 10 seconds per Vet level

Bergetiger

Population reduced from 10 to 8

Hummel

Population reduced from 12 to 10

Base-Sector Flakvierlings

Population reduced from 3 to 0

neka osoba glupak hehe

Link to comment
Share on other sites

  • Replies 92
  • Created
  • Last Reply

Top Posters In This Topic

kako su ih oslabili? flame sherman ima duzhi range i konstantniji damage (manje je luck based sada), granate ne mashe, inzhenjere vishe ne supressuje dugometrazhni prdezh a mortar vishe ne mashi ko pre. jedino shto su kao nerfovali malo je at gun (koji i dalje sabija protiv voziila kao shto je i trebalo da bude) i t17 tako da vishe ne kasapi peshadiju toliko strashno... da ne pominjem shto ce helket biti novi imba tenk.

@dule - samo mi josh to fali!

neka osoba glupak hehe

Link to comment
Share on other sites

usrali su geshutz koji je bio jak, usrali su pak koji je bio bastion cele wehr odbrane i usrali su pume koje su bile neunishtive na vet3.

jesu poboljshali volkse i mg ali su zato poboljshali i granate da ne prebacuju. si probao nekada da idesh na fast nades? to kida i sada kada mashe bombe, a kako ce tek biti kada izadje pech?

jedina rasa koju su ojachali pretezhno su PE

neka osoba glupak hehe

Link to comment
Share on other sites

jesi li probao igru sa novim patchem ?

kako ide :)

fast nades nisam uspeo da odradim ali sam osetio na svojoj kozi koliko ebe kevu :)

skontao sam da su malo poboljsali hmg kod amera, i njima su topove nerfovali... sta znam nisam dovoljno iskusan da skontam sta ce i kako ce biti, zapravo obicna sam nublara kad vidim kako igra vecina igraca koji su od pocetka u igri (sto je i logicno)... nemam vremena kao ranije nazalost :|

fallout_table.gif

 

 

 

Link to comment
Share on other sites

nisu amerima topove nerfovali. mislim nerfovali su ono ko i paku da ne sabija vishe snajpere i peshadiju nego da at gun sluzhi da bude at gun. pak su UGROBARILI zato shto pak kada puca iz kamuflazhe ima povecan accuracy, a valjda i damage. 3 takva shota + trostruka kamuflazha (tj nemogucnost detektovanja paka) su smrt. em ga ne mozhesh usnajpovati, em ne znash gde je pa kuda uopshte treba da ga flenkujesh, em su ta tri shota sa povecanim acc-om i damage-om dovoljna da ti prepolove shermana. ne do ti bog da ima chovek 2 paka. na jednom mestu...

pg gewher blob je sada postao dosta jak. jebem li ga, chini mi se kao da su malo previshe ojachali pg protiv saveznika. dve stvari koje su bile najgori kaunter za PE, a to su strafe i 1sec arty, su dosta oslabili i sada to znachi da PE ne mora obavezno protiv airborne-a da ide na t3 zbog group zeala, vec mozhe da ode na t4 i veteran sargent shto ti omogucuje vrlo brze super grenadirce (3 veta) i brz at halftrak. e sad, ovo ne mora nishta znachiti jer su resetovane tabele pa dobijash i nubove i proove, ali igrao sam dve partije protiv amera i toliko sam ih izurnisao da sam u obe uspeo da istrazhim sve shto se panzer elitovcima mozhe istrazhiti. e sad zamisli vet3 grenadirca sa 4 ljudi koji ima sprint i trchi ti po pozadinskim pointovima i disejbluje ih jedan po jedan...

inache evo dva TIP-a za PE koja kontam da vam mogu koristiti:

1. AT GRENADES

panzer grenadirci imaju neke abilitije koji su jako jaki i za malo municije ih mozhesh dobiti (dobro, to stoji i za at halftrack i mortar halftrack), a at granate su jedne od njih. evo sad zanimlivih statistika - 2 granate su chesto dovoljno ali 3 komada sigurno ubijaju americhkog howitzera. 2 komada + par hitaca iz automata ili rajfla ubijaju medic station. mislim da 3 ubijaju bilo koji britanski emplacement (mozhda je za howitzera potrebno 4), s tim shto je moguce da kada uzme royal inzhenjere treba vishe (zbog onog abilitija da emplacementi budu jachi). same at granate koshtaju 20! municije. chak je i faust usrani vishe od toga! 20 municije i OOOOGROMAN kuldaun ali svaki chovek koji spamuje panzer grenadirce ce ionako imati defensive operations shto vam omogucuje da se taj kuldaun drastichno priblizhi nuli :) kada udjete u teritoriju vashe baze. jedina losha strana at granata je shto kada gadjate pokretnu metu - mozhete vrlo lako promashiti ako se sama meta krece. to ce se sada smanjiti jer su uveli collision (granate nece vishe "prebacivati" vozila vec ce se sudarati sa njima), ali realno idealna varijanta je neko vozilo prvo imobilisati koristeci thread breaker ability at halftraka, a onda ga dovrshiti at granatama.

2. VAMPIRE HT

vampir funkcionishe po sledecem principu: ako jedan tim ima 5 teritorija koje je zauzeo redosledom 1 2 3 4 5 i vi zabodete halftrak na teritoriju koja je zauzeta 2. po redu - vi cete protivnichkom timu krasti pola resursa sa te teritorije (znachi ako je +10 municija, vi cete dobijati +5 po minuti, a oni za 5 manje), dok ce oni od teritorija 3 4 i 5, tj. svih koje su posle te zauzete dobijati samo pola resursa. znachi od tih teritorija vi nishta ne dobijate, ali oni dobijaju drastichno manje. pre je bilo par mapa gde ste vrlo pederski mogli da zavuchete vampira tako da i kada izlaze iz baze jedinice - ne vide vampira (na lorejnu gore levo na +5 municije recimo), a sada, kada se vampir chak i kamuflira kada se "namesti" - kradja resurasa dobija novu dimenziju!

josh dve bitne stvari za znati kod vampira:

1. prva je da vampir kada se "namesti" zapravo daje vision u relativno shirokom krugu, ali ne uklanja fog of war vec daje na minimapi (kao i na tactical mapi) pregled jedinica. ovo je dobro u dve situacije - ako vidite da vam se priblizhava neki junit a bilo bi fino sachuvati vampira, ili ako na nekoj pat poziciji zhelite da osvetlite mete za vashe mortare ili howitzere. rizli i meni su jednom neka dva lika na starom mekgishens voru (sada je promenjen pa to nece biti toliko chesta situacija) u pat situaciji kod desetki fuela doshla nekoliko mortara (vermaht a chini mi se i PE) i vampir koji je doshao ispod gornjeg tj nasheg fuela (tamo kod vp-a), rasklopio se tj sisao nam pola tog OP-ovanog fuela i josh osvetljavao mortarima gde da tuku. suvishno je reci da sam im psovao majku.

2. druga stvar koja je bitna kod vampira jeste da on mozhe da napravi golijata. neretko sam zavrshavao partije tim govancetom, a desi mi se chesto sa tank hunters doktorinom (u njoj nemate na shta da troshite municiju) da mogu sebi da priushtim nekoliko komada komotno. eto, treba i to imati na umu. :)

neka osoba glupak hehe

Link to comment
Share on other sites

au brate minli :) kakve cake sa vampirom, samo to sprovesti u delo na bojnom polju je ono ... zajebano :)

sto se tice pak-a, nekako se vecina slaze da su bili poprilicno op pre poslednjeg patcha, samo je sada sumnja imaju li nemci dovoljno anti armor opcija

fallout_table.gif

 

 

 

Link to comment
Share on other sites

povecan je accuracy shrekovima + imaju pume upgunnovane, raniji tenk od amera (stug, geshutz) i najjachi armor u igri (permanentni vet i te fore)

to za vampira nije teshko zavuci negde da "sisa" samo morash obavezno napraviti negde opasan napada da bi odvukao pazhnju ljudima. mnogo dobrim igrachima koji stalno gledaju na minimapu, ipak, ne mozhesh prodati tu foru...

sada sam na gamereplays video da je neki lik napisao neshto shto je jako dobra ideja za AT granate. munitions halftrack ima tu ulogu da jedinicama blizu kojih je drastichno smanjuje vreme kuldauna abilitija (kao defensive operations u bazi). panzer grenadirci sa at granatama i munitions halftrakom u bazi britanca... mmmm :)

neka osoba glupak hehe

Link to comment
Share on other sites

ova igra je toliko puna kombinacija da je to neverovatno :))

samo, malo mi je preterano to igranje preko minimape ;) nikada necu shvatiti hm "pro" igrace kojima to ni ne smeta sto su dosli do tog nivao da 90% vremena koriste minimapu u rts-u nego da prate ono sto sto se zapravo desava na velikom ekranu :D ali oke razumem u svakom slucaju

ako pokupis jos koji tip vezan za novi patch sheruj ovde ili neki link ili bilo sta :) u ovom momentu se vise lozim na same ideje nego na moju mogucnost da realizujem te ideje!

fallout_table.gif

 

 

 

Link to comment
Share on other sites

pa ne igrash preko minimape nego svako malo bacish oko na nju. jebesh ga, ako vidish trougao nije bash svejedno dal je dzhip ili je puma :) i slichne fore.

e da, evo ti josh jedan tip. kada otkrivash jedinice ispod fog of war-a (bilo vampirom ili britanskom trigonometrijom) kada lupish nulu na numpadu tj kada ukljuchish tactical map - umesto samo tachkica i trouglica videcesh tachno koja je koja jedinica na minimapi. to chini razliku da li cesh baciti howitzera na pantera ili na inf blob, kao i da li cesh proci jednim putem tenkom (gde ima pak i stormse) ili drugim (gde nema nichega).

inache kada si britanac a igrash protiv vermahta - niposhto ne uzimaj doktorinu pre nego shto skontash koju je on uzeo. ako uzme blitzkrig - ti uzimash komandose zbog trigonometrije koja onda detektuje kamuflirane stormtrupere, jer ako ti se ti doshunjaju do baze sa dual shrekovima - pada hq truck. ako on uzme difensiv - ti uzimash arty doktorinu jer ce wehr onda biti dosta statichniji pa mu ne odgovara ni kriping barazh a ni 1 sec arty (nikad nije lepo ostaviti medic bunker ili 88 sam). inzhenjeri i terror se ne kaunteruju obavezno, ali ako nishta drugo ima nekih prednosti u odnosu na druge doktorine (zgrade tezhe umiru od firestorma i v1-a, imash samo rashtrkane inzhenjere i cherchile tako da ne mozhe jedan firestorm da ti ubije sav infantry itd itd).

neka osoba glupak hehe

Link to comment
Share on other sites

u redu doktore :)

ma oke, oke nego sam mislio generalno na masterovanje nekog rts-a gde se u krajnjem stadiumu malte ne vise igra preko mape nego ono prava stvar :D

jedno pitanje, supply yard kod amera, sluzi za smanjivanje upkeepa... sta zapravo on jos donosi ? brze sticanje iskustva ?

fallout_table.gif

 

 

 

Link to comment
Share on other sites

samo za riflemane mada su riflemani medju najopasnijim jedinicama sa vet-om, pogotovo kada uzmu panzershrek. shrek je najjache infantry antitenk oruzhje (sa najvecim damage-om i penetracijom) i jedini setbek shreka je shto je jako neprecizan. riflemani sa vetom dobijaju em preciznost, em povecanje damage-a, pa ti vidi :)

a to za smanjenje upkeep-a - to nikada nisam razumeo da li samo za peshadiju smanjuje upkeep ili i za vozila. ja mislim da samo za peshadiju to radi. u stvakom sluchaju su oba nivoa (barem za mene) a must kada uzmem infantry ili airborn doktorinu...

neka osoba glupak hehe

Link to comment
Share on other sites

munitions halftrack je svakako super varijanta u sluchaju kada idesh na tank hunters doktorinu jer stvarno nemash na shta da troshish municiju. super dodje i za postavljanje mina naravno.

btw si provalio onaj ability od at halftraka da radi kao snajper? focused firing kada ukljuchish at halftrak ne mashi peshadiju (znachi 1 shottuje sve), sporije se krece (da ne bi mogao da jurish skvodove u ritritu) ali i brzhe puca! znachi 2 at halftraka za sveukupno 80 municije (2x40) za 15 sekundi mogu da istope dva rifle skvoda sa lakocom :D opet - ogroman kuldaun i to...

neka osoba glupak hehe

Link to comment
Share on other sites

http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=212472

stvarno je prejak PE sada. izgubili smo partiju 4 puta, ali at granate i hummel reshili su partiju :)

znachi imao sam situaciju koju josh nisam imao u cohu: 2 grenadir skvoda sa piatima (!!!) i double anti tank efforts (shto znachi da ako imaju shrek - sada ce imati dva i, bitnije za ovu partiju, ako bacash at granatu - bacice dve) u infantry halftracku za koji je zakachen munitions halftrack - PROTIV DVA BRITANACA. zheneve ti pogledaj replay da vidish koliko sam im kamiona ubio :))

neka osoba glupak hehe

Link to comment
Share on other sites

pazi kad sam samo seo da odgledam (i da opet te nisam dodao lol)

znachi volksi sa pjatovima zomg :) nisam ni skontao da ste pobedili dok nisam odgeldao... kompanjon ti je ima par extra asistencija, mada si mu totalno pomogao konstantnom komunikacijom i savetima, blokiraj ovo uradi ono, jel igrate dugo ? ovo, ovo nije igra ovo je film :D na snimku kada sam video kolike su blobove izvlacili briti bio sam u fazonu okej sad ce cistka... mislim sjajnih prelomnih momenata od pancera cetvorke koji na samrti prasi blob, do careva volksa koji iza neprijateljskih polozaja zare i pale :) ono blokiranje pointa pred kraj je bilo fantasticno... partija skoro sat vremena!... samo ne kontam cemu amu. truck ? :)

mislim koliko je bitno u pravom momentu izvuci i samo jednu odgovarajucu jedinicu i odraditi posao... uf, koliko to mozda ne deluje krucijalno, dosta sitnih momenata lomi igru... mislim da sam prvi put odgledao (zapravo nisam mnogo odgledao snimaka, iako znam da je to najbolji nacin za kupljenje fazona) kako se igra protiv brita i kako im se skenjava i arti i kangaru, i blob, i sherman, zapravo sve :D

sjajno!

fallout_table.gif

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...