VaMpIrE Posted September 25, 2009 Report Share Posted September 25, 2009 Da li igra neko mozda multiplayer COH na Relic serverima? Ako ima zainteresovanih za team game moze da mi se jave na PM ili u ingame nicku "VaMpIrKo" Quote Link to comment Share on other sites More sharing options...
Rejz Posted September 25, 2009 Report Share Posted September 25, 2009 Nazalost, mislim da si malko zakasnio. Igrali smo nekada nas par, ali mislim da vise niko ne igra, no mozda gresim :) Quote Link to comment Share on other sites More sharing options...
LaG Posted March 6, 2010 Report Share Posted March 6, 2010 igram se ja i josh djumle ljudi iz ns-a, a navlachim ih sve vishe. dodaj me, nick mi je chobojew, mada se u narednih par nedelja necu ultra mnogo igrati. igra se i rizla sa foruma, samo shto je taj chovek nestao...btw hteo sam i ja da otvorim ovu temu pre jedno nedelju dana al me mrzelo. enivej, COH je najbolja strategija josh od starcrafta. stvarno odushevljava igra.. Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
TeacH Posted March 6, 2010 Report Share Posted March 6, 2010 Lage, samo 6 meseci kasnish ^^ Quote Craziness is directly related to having a vagina. Link to comment Share on other sites More sharing options...
LaG Posted March 6, 2010 Report Share Posted March 6, 2010 techo, medju prvima sam koji su ovo igrali, ali su usrali balans pa sam prestao a pre 6 meseci je izashla druga ekspanzija koja je isto bila balans ubi bozhe. sad je pravo vreme za igrati. Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
Rejz Posted March 6, 2010 Report Share Posted March 6, 2010 Igra je stvarno zakon, igrao bih ponovo ali na srecu/zalost upao sam u sc2 betu, a ni za to nemam preterano vremena... :) U svakom slucaju drago mi da jos ljudi igra ovu igru, stvarno zasluzuje paznju. Quote Link to comment Share on other sites More sharing options...
LaG Posted March 7, 2010 Report Share Posted March 7, 2010 a jebiga, ovi iz relika su napravili prebrutalnu igru i onda su usrali gomilom nekih usranih glupih sitnica tipa odsustvo marketinga, ignorisanje community-a i njihovih rekvestova itd itd Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
LaG Posted March 8, 2010 Report Share Posted March 8, 2010 bolesna igra What are Armored Skirts? With the development of shaped charge weapons like the bazooka during World War II, the Germans started retro-fitting their tanks with an additional layer of armour to help defeat the new hand held weapons. When you upgrade to veterancy 3, eligible tanks will get this additional layer of armour. You will even notice the tanks look different as you can see the skirts on the tanks. The bonuses vary slightly. The bazooka and the panzershrek will do 25% less damage and 25% less penetration. The recoiless rifle will do the same except vs the stug, which will have 12.3% less penetration. Piats will do 25% less damage, not doing any less penetration. Sticky bombs will have 50% less penetration. Armored skirts also provide a 10% damage reduction to most tank cannons and rocket artillery such as the calliope and nebelwerfer. The British bofors emplacement also carries the reduction while the m10 and m18 are not affected. There are also some more obscure benefits. The t17 does 15% less damage instead of 10%. The 17 and 25lber emplacments will have 18% less accuracy vs panther. The pak38 will have reduced rear penetration vs the panther at medium and long range.The m8, t17, m10, m18, sherman, cromwell, and bofors will have 6% more accuracy vs a skirted panzer IV. Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
VaMpIrE Posted March 9, 2010 Author Report Share Posted March 9, 2010 Ubacicu te danas popodne pa videcemo se vec "in game". Ja sam lvl 16 u 2v2, pa svako ko je za dobar team game nek pise :) Quote Link to comment Share on other sites More sharing options...
LaG Posted May 8, 2010 Report Share Posted May 8, 2010 igra sabija Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
LaG Posted May 20, 2010 Report Share Posted May 20, 2010 http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=125617 sinoc sam se sigrao sa drugarom koje klanje jbt Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
Thunderstorm Posted June 7, 2010 Report Share Posted June 7, 2010 Koji je zadnji deo koji je izasao i koji se igra u multiju,dobio sam coh2 uz graficku pa da vidim da kupim expanzije koje treba i sta vec :) inace da strategija sabija najrealniji ww2 :D Quote It’s better to burn out than to fade away Link to comment Share on other sites More sharing options...
LaG Posted June 28, 2010 Report Share Posted June 28, 2010 tales of valor dovoljna ti je i samo ta ekspanzija da bi igrao oniline, mada izlazi cohONLINE u septembru pa cesh moci i za dzh da se igrash svakako nego... http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=how-veterancy-works&st=0 Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
voodoo_ Posted February 6, 2011 Report Share Posted February 6, 2011 http://store.thq.com/store/thq/en_US/list&parentCategoryID=&categoryID=54746400&resultsPerPage=35 Company of Heroes Gold Edition za 7 i po dolara. Ostavite američku adresu i prolazi. Quote Link to comment Share on other sites More sharing options...
G!!! Posted February 7, 2011 Report Share Posted February 7, 2011 what, bilo koju americku adresu ili sta ? :) anyway za vikend dosli drugari umrezili se u stanu i pikali coh dve noci zaredom! whohoho Quote Link to comment Share on other sites More sharing options...
VaMpIrE Posted February 11, 2011 Author Report Share Posted February 11, 2011 what, bilo koju americku adresu ili sta ? :) anyway za vikend dosli drugari umrezili se u stanu i pikali coh dve noci zaredom! whohoho Imas na steamu za 9 eura Tales of Valor to ti je najbolja kombinacija za multiplayer obuhvata sve fakcije i sve jedinice kao i sve modove za igranje! Quote Link to comment Share on other sites More sharing options...
G!!! Posted February 11, 2011 Report Share Posted February 11, 2011 hvala poznato mi je sve ;) usput sam pazario i na thq online za sedam dolara, fala vudu Quote Link to comment Share on other sites More sharing options...
LaG Posted March 19, 2011 Report Share Posted March 19, 2011 Bug FixesUnits no longer continue to crawl after recovering from SuppressionChance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehiclesAll vehicles now properly have vehicle coverRegistered Artillery can no longer target field defensesM18 Hellcat can now be detectedGoliath can now be detectedRecon Squads can now detect camouflage while movingTeller Mines no longer have a chance to miss vehicles in vehicle coverThe Hotchkiss now properly shares experience with other PE unitsATHT's using Focus Fire now have intended accuracy vs moving British infantryHetzer Veterancy requirements reduced to standardM10 Veterancy requirements increased to standardPanzer IV Stubby now prioritizes light vehicles over infantryStuH now prioritizes infantry over vehiclesPE Panzerschrecks no longer do higher damage once picked upG-Wagon wrecks can now be salvaged for MunitionsLuftwaffe reinforce time reduced to standardPaks and Nebelwerfers can now use MedkitsAT Grenades now collide with enemy vehiclesHetzer and Jagdpanther CP reward increased to standardPanther Battlegroups are much less likely to fail to spawn the second PantherMedics no longer detect camouflageSnipers and weapon teams can now pick up Supply DropsTank Traps can no longer be placed so close together that they block infantry105mm Howitzers are now re-crewed with 3 squad membersRemoved the chance for the Pak38 support members to one-hit kill infantryBombing Run no longer does double damage to Vet 3 StuGsM10 no longer has increased accuracy vs skirted PIVsWehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smokePanther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished buildingAT Guns no longer avoid their reload time by resetting the gun after a shotPanthers now properly benefit from Tank Destroyer's APCR upgradeNebelwerfer rockets no longer have a chance to instantly kill all occupants of a buildingSappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement auraKettenkrad no longer moves out of the way of other moving vehiclesKettenkrad can now be hit by rolled missesBurst bug effects reduced on Pumas, Armoured Cars, and OstwindsUnits camouflaging after leaving a building are no longer visible for much longer than intendedAllied Medics are now selectableSpeech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixedEngineer Demo Charges can now be targeted and destroyedRangers no longer drop Bazookas more frequently than intendedUnits throwing sticky bombs will no longer occasionally become unresponsiveWehr Pioneer call-in ability now properly requires only a destroyed HQ and no living PioneersImproved the consistency of Propaganda and Force RetreatScout and Armoured Cars are no longer highly resistant to damaged engines from MinesScout and Armoured Cars at high health are no longer highly susceptible to immobilization from StickiesScout and Armoured Cars at medium health are no longer highly resistant to damaged engines from StickiesKettenkrads can now repair Scorched Points like the SchwimmwagenPE light Halftrack pathfinding improved; far more likely to reverse rather than turn aroundGeneral MedicsHealth reduced from 120 to 60SnipersAccuracy and Damage vs garrisoned units increased from 75% to 100%Sniper auto-cover distance reducedFlamethrowersDamage vs units in open cover reduced from 1.0x to 0.85xDamage vs units in negative cover reduced from 1.0x to 0.75xDamage vs Soldier Armour reduced from 1.0x to 0.95xDamage vs buildings increased from 0.5x to 0.6xInfantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30GrenadesNo longer scatterAbilitiesWeapon using Abilities can no longer be used while PinnedBase BuildingsAll base buildings can now reinforceAmerican EngineersSuppression threshold increased to match other infantrySuppression recovery threshold increased to match other infantryUpgrading with a Flamethrower increases Received Suppresion by 50%MortarBarrage scatter angle reduced from 15 to 10Set-up time reduced from 2.4s to 1.5sPack-up time reduced from 2.8s to 1.9s.30 Cal HMGPack-up time reduced from 2.5s to 2.1sReady aim time reduced from 0.3s to 0.1sAnti-Tank GunReinforcement cost reduced from 71 to 26Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xTargeting priority vs Snipers reduced from 10 to 5Weapon health increased from 300 to 390Sherman CrocodileRange increased from 20 to 25Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonusM18 HellcatSpeed increased from 6.0 to 7.2Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4Vet 2 bonus is now 1.5x Penetration rather than +1.25 RangeHellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63xTarget table now identical to the M10'sDamage bonus from camouflage reduced from 2.0x to 1.5xPenetration bonus from camouflage reduced from 5.0x to 1.5xM26 PershingCost reduced from 900 Manpower to 800 ManpowerOff-Map Combat GroupM8s and Hellcats now spawn with their upgradesPopulation requirement increased from 12 to 15JeepReceived Accuracy from the Pak reduced from 1.0x to 0.75xReceived Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5xReceived Damage from the 57mm ATG reduced from 1.0x to 0.5xStrafing RunSignificant changes to make Strafe more effective against groups of units and less effective against single unitsSticky BombsDeflection Damage enabled, set to 50%Accuracy increased to prevent thrown Stickies from missing their intended targetRiflesReceived XP bonus from BARs and Stickies reduced from 5% to 0%Received XP bonus from Supply Yard 2 increased from 20% to 30%T17Cooldown lowered from 2-2.5 to 0Reload increased from 1 to 3.5Health increased from 175 to 265Vet 1 Health bonus reduced from +175 to +50Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehiclesFixed an issue where the T17 would fail to penetrate SnipersOff-Map Howitzer BarrageDamage against Paks and ATGs reduced from 2.0x to 1.33xWehrmacht Kampfkraft CenterNow requires a built base structure or a FHQPak 38Number of camouflage shots reduced from 3 to 1Cost reduced from 310 Manpower to 290 ManpowerReinforcement cost reduced from 57 to 23Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1xAccuracy vs Sherman Armour increased from 1.0x to 1.1xAccuracy vs Cromwell Armour increased from 0.8x to 1.0xAccuracy vs Pershing Armour increased from 1.08x to 1.15xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xTargeting priority vs Snipers reduced from 10 to 5Weapon health increased from 300 to 390PanzerschreckAccuracy vs M8 Greyhound Armour increased from 0.73x to 0.85xAccuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85xAccuracy vs Stuart Armour reduced from 1.0x to 0.85xDamage vs Stuart Armour reduced from 1.0x to 0.7x88mm Flak 36Accuracy vs Infantry reduced from 0.5x to 0.15xAccuracy vs Snipers reduced from 0.25x to 0.05xTargeting priority vs Snipers reduced from 10 to 5PumaReceived Accuracy bonuses while moving from Vet removedVet 2 Sight Range bonus increased from +4 to +10OfficerBuild Time reduced from 45s to 25sStuGAcceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0G-WagonDamage lowered from 250 to 185Tracking speed increased from 10 to 20MG Gunner now requires Vet 2Vet 3 bonus reduced from 0.5x Reload to 0.75x ReloadAccuracy vs Anti-Tank Guns reduced from 0.65x to 0.2xNebelwerferSuppression radius reduced from 18 to 13.5StuHCP cost lowered from 3 to 2Cost lowered from 600 Manpower to 500 ManpowerTigerCP cost increased from 4 to 5Cost lowered from 900 Manpower to 800 ManpowerAssault GrenadesMaximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10Low health kill critical chance increased from 0% to 30%Knights Cross HoldersNow passively regenerate 21.12 Health per MinuteReceived Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78xFirestormDamage vs 105mm Howitzers reduced from 1.0x to 0.35xMedkitsCost reduced from 35 Munitions to 30 MunitionsGoliathsGoliaths can no longer be ButtonedGoliath rotation speed increased from 45 to 65Rocket BarrageLong AoE increment damage increased from 0.1x to 0.2xAoE accuracy increased to 100%PanzerfaustDamage vs Bren Carriers increased from 1.3x to 1.45xAccuracy increased from 100% to 200% at all rangesAccuracy vs infantry halvedBlitzkriegCost reduced from 150 Munitions to 125 MunitionsManpower BlitzCost reduced from 200 Munitions to 175 MunitionsMG42Cost reduced from 260 Manpower to 250 ManpowerBuild time reduced from 40s to 35sPack-up time reduced from 2.5s to 2.1sWeapon health increased from 300 to 390HalftrackReceived Accuracy bonuses while moving from Vet removedMotorcycleReceived Accuracy bonuses while moving from Vet removedSchwimmwagenReceived Accuracy bonuses while moving from Vet removedCost reduced from 240 Manpower to 225 ManpowerBuild time reduced from 45s to 40sVolksgrenadiersReinforce percentage reduced from 0.5x to 0.4xCapture speed increased from 1.0x to 1.25x upon reaching Skirmish PhaseLight MG42Drop chance reduced from 60% to 30%Long Range Accuracy increased from 0.1x to 0.13xCommonwealth KangarooCost increased from 240/10 to 300/45Health reduced from 650 to 550Speed reduced from 6.5 to 5.85Build time increased from 35s to 45sStaghoundDamage vs Infantry Armour reduced from 1.75x to 1.5xDamage vs Airborne Armour reduced from 1.0x to 0.75xDamage vs Heroic Armour reduced from 0.85x to 0.75xDamage vs Sniper Armour reduced from 1.5x to 1.0xDamage vs Soldier Armour reduced from 1.5x to 1.0xAccuracy vs Elite Armour reduced from 1.0x to 0.75xAccuracy vs Soldier Armour reduced from 1.0x to 0.75xStuartStuart moving accuracy modifier increased from 0.5x to 0.75xStuart Reload time reduced from 5-6.5s to 4-5.5sStuart accuracy vs Infantry increased from 0.5x to 0.75xSappersNow have the Wirecutters ability17 PounderHealth increased from 400 to 450Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1xAccuracy vs Infantry reduced from 0.15x to 0.05xAccuracy vs Snipers reduced from 0.15x to 0.02xTargeting priority vs Snipers reduced from 10 to 5LieutenantsNow receive a 0.85x Received Damage modifier at Vet 1Vet 2 Received Accuracy modifier increased from 0.9x to 0.75xNow receive a 0.75x Received Accuracy modifier at Vet 3Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065Lieutenant's aura radius increased from 25 to 30PIATsPenetration modifier at short and medium range reduced from 2.0x to 1.0xReload modifier at long range reduced from 1.6x to 1.2xProjectile speed increased from 10 to 15Penetration vs skirted Panthers reduced from .15 to .112Penetration vs skirted PIV reduced from .449 to .337Penetration vs skirted StuG reduced from .332 to .249Damage vs Infantry Armour reduced from 0.5x to 0.33xDamage vs Heroic Armour reduced from 0.5x to 0.33xDamage vs Elite Armour reduced from 0.5x to 0.2xDamage vs Sniper Armour reduced from 1.0x to 0.2xDamage vs Soldier Armour reduced from 1.0x to 0.33xMortar PitBuild Time reduced from 90s to 60sReceived Damage while under construction increased from 0.5x to 0.75xDamage reduced from 20 to 18Supercharge range reduced from 100 to 90Recon SectionRecon Sections can no longer build TrenchesChurchillsChurchill and AVRE Population lowered from 14 to 8Churchill Crocodile Population lowered from 16 to 10Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0BoforsBuild time reduced from 90 seconds to 60 secondsBren CarrierSelf-Repair ability is disabled while the Carrier is garrisonedGarrison disabled while Self-Repair is activePanzer Elite Panzer-Jaeger KommandBuild time increased from 115 to 135Gewehr 43Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15Suppressive Volley Fire now Suppresses the targetSuppressive Volley Fire slow duration reduced from 20s to 5sKettenkradSight Range increased from 35 to 55SchwimmwagenSight Range increased from 35 to 55Mark Target cooldown increased from 10 seconds to 45 secondsMark Target Munitions cost increased from 0 to 15Incendiary Trap detonation radius increasedIncendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25xInfantry HalftrackAccuracy vs Light Cover increased from 0.75x to 0.8xPanzerschreckAccuracy vs M8 Greyhound Armour increased from 0.73x to 0.85xAccuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85xAccuracy vs Stuart Armour reduced from 1.0x to 0.85xDamage vs Stuart Armour reduced from 1.0x to 0.7xTarget table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders)Scout CarDetection radius increased from 9 to 18Vampire HalftrackDivert Supplies now camouflages the Vampire while activePopulation reduced from 4 to 2Munitions HalftrackCost reduced from 200/15 to 200Population reduced from 4 to 2Armoured CarDetection radius lowered from 9 to 0Accuracy vs garrisoned units increased from 0.4x to 0.45xVet 2 and Vet 3 increase Health by 20 eachBuild time increased from 45 to 55Overdrive hotkey changed from O to VMarder IIISight Main Gun LoS bonus increased from +5 to +10Tracking speed increased from 10 to 20Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2xPopulation reduced from 8 to 5Anti-Tank HalftrackAccuracy vs M8 Greyhound Armour increased from 1.0x to 1.05xTreadbreaker cost increased from 40 Munitions to 50 MunitionsPopulation reduced from 6 to 4Hotchkiss37mm moving accuracy modifier increased from 0.5x to 0.75x37mm accuracy vs Infantry increased from 0.5x to 0.6xStuka upgrade cost reduced from 150 Munitions to 100 MunitionsStuka Barrage cooldown reduced by 10 seconds per Vet levelBergetigerPopulation reduced from 10 to 8HummelPopulation reduced from 12 to 10Base-Sector FlakvierlingsPopulation reduced from 3 to 0Incendiary GrenadesHotkey changed from Y to NMaps 2p LangresVarious visual improvementsGap opened in hedgerow along the Northern call-in pointStone wall overlooking the Northern base replaced with a wooden fenceStrategic point to the northwest of the Southern base moved further northwestLow fuel point to the west of the Southern base moved further west2p Flooded PlainsTerritory Sectors completely redrawnAmount of water throughout the map reducedLand area increased on the High fuel points2p Beaux LowlandsThe central bridge is now indestructible2p Wrecked TrainVarious visual improvementsNegative cover areas touched up and reducedVehicle pathfinding through the center area improvedFixed an issue where train cars would stop providing coverFixed several issues where direct line of sight was being blocked unintentionally2p SturzdorfSouthern Strat point outside the large building replaced with a +10 Munitions pointNew +10 Munitions sector disconnected from HQNortheastern +10 Munitions replaced with a Strat pointNorthwestern +16 Munitions switched with Northeastern +16 MunitionsNew Northeastern +16 Munitions point moved towards the center of the mapNorthwestern Strat point removedWestern +10 Fuel sector lengthened to connect with Southern Strat pointWestern +10 Fuel point moved slightly South+5 Munitions outside the Northern base moved out of MG range+5 Fuel outside the Southern base moved out of MG rangeSouthern HQ rotated to face the middle of the map4p DuclairVarious visual improvementsHedgerow to the right of the middle VP removed4p Pointe du HocSalvageable wrecks removedSouthern bunkers replaced with bunkers with firing slots only opening onto the beachFar Eastern +5 Munitions point removedHedgerow and Fence extended to limit undefended access to Northern basesFence opened to allow easier access out of the Western base4p McGechean's WarSeveral openings made in hedgerows around the mapSwitched Western +10 Munitions with Center +5 Munitions+5 Munitions outside the Southern base moved out of MG range4p LorraineSeveral paths opened around the Western basesCover around the middle Western base exit reduced or made one-directionalNorthwestern +10 Munitions switched with Northwestern +5 MunitionsNew +5 Munitions replaced with a +5 FuelSoutheastern +5 Munitions replaced with a +5 FuelWestcenter +10 Munitions sector redrawn to extend less to the East4p Rails & MetalSeveral paths opened in the Southcenter and EastSoutheastern HQ rotated to face the middle of the map2p CarpiquetAdded to the game2p EgletonsAdded to the game2p DuclairAdded to the game4p Alsace MoselleAdded to the game6p RefineryAdded to the game6p Steel PactAdded to the game Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
Immortalis Posted March 19, 2011 Report Share Posted March 19, 2011 http://store.thq.com...sultsPerPage=35 Company of Heroes Gold Edition za 7 i po dolara. Ostavite američku adresu i prolazi. zar nije coho dz sad? Quote This video contains content from Jimmy Kimmel Live, who has decided to block it in your country. [23:47] <manager-> jao dete jao dete :D chickenonaraft.kom Link to comment Share on other sites More sharing options...
Spu [RuR] Posted March 19, 2011 Report Share Posted March 19, 2011 COHO jeste, ali se gasi 31. Marta Quote Everytime I cross the line I push the boundaries out a little... Link to comment Share on other sites More sharing options...
LaG Posted May 9, 2011 Report Share Posted May 9, 2011 http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=207909 rizla i ja izownovali drink duo :D Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
LaG Posted May 9, 2011 Report Share Posted May 9, 2011 i to duo koji je jako abjuzoavo igru. pejstovacu sa drugog foruma: played with a friend vs drink guys yesterday. today i re-watched the game and i noticed killian building and cancelling his logistik companie for some reason. couldn't figure it out so i switched to his player view and lo and behold! when u start making a logistik kompanie and order a panther call-in, for some reason the call-in is dependent of the logistik kompanie in the next way: if u cancel the building, the call-in is cancelled and ur manpower cost is refunded. this means that u can do the call-in, wait for one panther to come, cancel the logistik kompanie. that way and ur manpower will be completely refunded, the cool-down will be reset, so as long as u have enough population u can have a huge amount of panthers for a 0 manpower cost. Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
Dark Voice Posted May 11, 2011 Report Share Posted May 11, 2011 A da izbace oni 2.602 vec jednom... pre nego sto izbace CoH 2... or something... Quote MSc Link to comment Share on other sites More sharing options...
G!!! Posted May 12, 2011 Report Share Posted May 12, 2011 i to duo koji je jako abjuzoavo igru. pejstovacu sa drugog foruma: kakvi retardi ne mogu da verujem... nije to abuse, to je cheat sto se mene tice Quote Link to comment Share on other sites More sharing options...
LaG Posted May 17, 2011 Report Share Posted May 17, 2011 http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=209662 kakvo klanje... jedna od najzabavnijih koje sam odigrao! :D Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
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