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Niko

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  1. blabalbla shtagod: ftp://sbbquake:sbbquake@82.117.194.235/ma.../sturmernte.zip "The well known german mapper cha0s has released his first Quake 4 map: "Sturmernte". http://www.chaosquake.de/sturmernte"
  2. nova CPL mapa Moonsoon koja ce biti postavljena umesto pro-blipturney na CPL-u.... ftp://sbbquake:sbbquake@82.117.194.235/ma...4/l4dm2_rc1.zip (bice, za par dana, dodana i na q4 servere - i zamenjena za finalnu verziju kada se pojavi za dve nedelje) "In an effort to ensure the best maps are being used in future CPL events the map rotations are ever changing. Today marks the first change in the map rotation with the removal of pro_bliptourney1 and the addition of Monsoon by Lukin (also creator of Galang). The current map rotation for the CPL (and the order in which the maps will be replaced) is as follows: Fleet Phrantic Galang Monsoon Source: The CPL note: The final version of Monsoon will be available after the VIACGA competition is over (est. 2 weeks) http://forums.thecpl.com/cgi-bin/ultimateb...000218;p="
  3. davali su popust od 20-tak posto za vreme odrzavanja ESL EMI-ja, obichan q4 je 70, speshl im je 72, uvezli su najvishe speshla zbog 'razlike u ceni'
  4. ima u platou speshl edishn ima DMC iz NS (uvoznik) cena je 72 eura, mada proveri sam za svaki sluchaj
  5. HS&QF Sky-ova frag kolekcija sa SBBa: ftp://sbbquake:sbbquake@82.117.194.235/fi...tion%202005.avi mirori za Q4 @ 64kbit: ftp://sbbquake:sbbquake@82.117.194.235/programi/pd.rar ftp://sbbquake:sbbquake@82.117.194.235/pr...mo-ratio0.5.rar program za minimizovanje Q3/Q4 u taskbar: ftp://sbbquake:sbbquake@82.117.194.235/pr...nimizer_150.zip
  6. ne, chitaj pazljivije duel (1na1) - wcg, cpl, clanbase -qmax tdm/ctf - esl, jolt, kuh - xbm
  7. novi QCG regeneration filmic: ftp://ftpquake:ftpquake@82.117.194.235/fi...eGeneration.avi lan party zrenjanin: ftp://ftpquake:ftpquake@82.117.194.235/fi...20Zrenjanin.avi q2 trikovi, polosatiy: ftp://ftpquake:ftpquake@82.117.194.235/fi...20Polosatiy.avi
  8. q4max 0.71: ftp://ftpquake:ftpquake@82.117.194.235/mo...ax/q4max071.zip
  9. ------------------------------ 1. SBB keepdsmile ;) CPL/WCG ( 82.117.194.235:28004 ) (verzija q4 je 1.1 final patch) fajlovi potrebni za kachenje na server: 1.1 final patch windows: ftp://sbbquake:sbbquake@82.117.194.235/dodatno/Quake%204/windows/Quake4_1_1_Patch.exe gnu/linux: ftp://sbbquake:sbbquake@82.117.194.235/dodatno/Quake%204/linux/quake4-linux-1.1.x86.run.gz q4max mod verzija 0.73 TMP map pek (fps+balansirane mape) CPL mapa - pro-bliptourney1 CPL mapa - Galang CPL mapa - Phrantic id software dodatni map pek sa 3 nove mape CPL mapa - Monsoon (mapa koja ce na CPL-u znameniti pro-bliptourney1) TMP map pek za CTF (fps+balansirane mape *ako ste imali starije verzije Q4Max moda najbolje je da obrishete ceo /q4max direktorijum i instalirate nove fajlove iz 0.73 verzije 2. SBB keepdsmile ;) ClanBase/ESL ( 82.117.194.235:28005 ) (verzija q4 je 1.1 final patch) fajlovi potrebni za kachenje na server: 1.1 final patch windows: ftp://sbbquake:sbbquake@82.117.194.235/dodatno/Quake%204/windows/Quake4_1_1_Patch.exe gnu/linux: ftp://sbbquake:sbbquake@82.117.194.235/dodatno/Quake%204/linux/quake4-linux-1.1.x86.run.gz xbm mod verzija 0.22 TMP map pek (fps+balansirane mape) CPL mapa - pro-bliptourney1 CPL mapa - Galang CPL mapa - Phrantic id software dodatni map pek sa 3 nove mape CPL mapa - Monsoon (mapa koja ce na CPL-u znameniti pro-bliptourney1) TMP map pek za CTF (fps+balansirane mape *ako ste imali starije verzije XBM moda najbolje je da obrishete ceo /battle direktorijum i instalirate nove fajlove iz 0.21b verzije ****u sluchaju da imate problem sa preuzimanjem fajlova sa FTP servera probajte drugi od sledeca dva ftpnaloga: korisnichko ime: ftpquake lozinka: ftpquake korisnichko ime: sbbquake lozinka: sbbquake DODATNO Na serverima je ukljuchen autodownload, automatsko preuzimanje mod fajlova i mapa sa servera. Autodownload se aktivira kucanjem komande net_clientdownload "2" (enter nakon toga) u konzoli (konzola se dobija pritiskom kombinacije tastera alt i ~, tzv. tilde - taster bre broja 1 na tastaturi).
  10. bla nishta od toga, bar dok se ne pojavi pech od rejvena jer moderi izgleda ne mogu da menjaju multibind i akceleraciju za misha... raspitao sam se..
  11. e a jesi stavljao q2 '99 onaj US edition shto smo morali na 98-icama da menjamo regiju da bi se pokrenula instalacija?? taj mi je pravio problem na svim xp-ovima.. za ovu legalnost, raspitajte se, najmanji prob. je da se baci na ftp.. btw quake1 i qw jel' to isto legalno stavljati full verziju? i zanima me, ako bi neko znao, koji su najpopularniji anti-chit programi za q, qw i q2?? (da i to poskidam,.. planiram i te servere da dizem prvom prilikom..)
  12. eda dvojka install radi sa q4 diska ali ne sa "originala" iz devedeset i koje.. potpuno sam zaboravio na q4speshl :) za ovaj fajl,.. jel' to legalno? :P poshto na ftp stavljam samo legalne "sadrzaje"
  13. q3 ne trazi cd kij jos od 1.32 osim na pankbaster serverima q2 3.14 demo sa 3.20 i radi kao full?!? :P shibnucu na ftp malo kasnije..
  14. hm.. mozda ukljuchene po difoltu?
  15. e da, ako skinesh 1.04/1.05 trebace ti krek za 1.04/1.05..
  16. neam pojma :) ako planirash na sbbu da igrash, na server cu staviti xbetl 0.10 +q4 id map pek sigurno, pa to poskidaj..
  17. q4 id software dodatne mape: ftp://ftpquake:ftpquake@82.117.194.235/ma...as_Map_Pack.exe (Deck the halls with Rails and Rockets... id Software, Raven, and Activision have released the Quakemas Map Pack - three free new downloadable maps for QUAKE 4 on the PC. The maps - Railed, Tremors, and Campground Redux - offer all-new gameplay environments for more intense action in deathmatch, TDM, capture-the-flag and tournament combat. Have fun with the maps and stay tuned for much more in 2006! Railed (q4tourney1) - Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay. Tremors (q4ctf7) - Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode. Campgrounds Redux (q4dm9) - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites) X-betl 0.10 ftp://ftpquake:ftpquake@82.117.194.235/mo...tle/xbm-010.zip (~ Latest Features ~ v0.10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ fix: pm_stairJumps <0|1> allows strafejumping on stairs on e.g. The Edge where long stairs are used it's not possible to SJ on on them. In multiplayer you can do "clientcallvote stairjumps 1" to enable it. All it does is enabling you to step on stairs, when you're in air. chg: bobbing cvars can be changed in multiplayer pm_crouchbob, pm_walkbob, pm_runbob, pm_runpitch, pm_runroll, pm_bobup, pm_bobpitch and pm_bobroll can be changed by players. chg: clientcallvote info in console clientcallvote [enter] shows detailed info about whats voteable and the possible values chg: map weapons are now available during warmup. chg: crosshair size is adjustable stepless from 1-100 chg: g_fov is allowed from 20-150 chg: crosshair info distance raised chg: si_teamdamage <0|1|2> 0 - no teamdamage 1 - only armor damage (default) 2 - full damage chg: hud_barStyle, hud_ammoBar, hud_ammoVisible, hud_weaponVisible and hud_weaponSwitch are now "true" cvars. add: you can see readystatus in scoreboard add: si_freeModels <0|1> allow using of all models 0 - Off ( default ) 1 - On add: si_scoreBotSupport <0|1> 0 - Off 1 - server queries returns player scores, team scores and timeleft. add: si_scoreBotRefreshRate <1-60> scorebot-info refresh interval Sets the interval in seconds that the server will refresh game information used for scorebots. add: teamlock & teamunlock commands add: teamdamage is votable by gui ( multiplayer vote menu ) add: pm_smoothBoxJumps <0-16> allow smoother jumping on boxes 0 - Off 1 - smooth box jumps a little (default) 2-16 - more smoothing If the stairjump fix is enabled, in Q4 you have the possibility to do boxjumps, because the stairjump fix enables you to step on stairs, while you are in air. If you have a box that is max 16 (max stepsize) units higher than your jumpheight, you can step on it as on stairs and jump to the next box. that's called a boxjump. but in some places, like in "the edge" on the upper yellow armor, it is hard to do a boxjump, because the box is too big, then you need to jump very exact on the box, to do the boxjump. All smoothboxjump does is increasing the max stepsize, when jumping in the air (doesn't work on ground). This makes boxjumping possible from more positions much easier. Anyway, someone may think, that it adds speed to get up there, but it doesn't. add: ui_weaponBobbing <0|1> toggles bobbing of weapon 0 - disables the weapon bobbing and lag when turning or jumping 1 - show weapon bobbing ( default ) add: ui_rocketTrail <0|1> show/hide rockets smoke 0 - hide rockets smoke trail 1 - show rockets smoke trail ( default ) add: ui_grenadeTrail <0|1> show/hide grenades smoke 0 - hide grenade smoke trail 1 - show grenade smoke trail ( default ) add: ui_nailTrail <0|1> show/hide nailtrail 0 - hide nail smoke trail 1 - show nail smoke trail ( default ) add: ui_tinyRailTrail <0|1> dis-/enable the tiny railtrail 0 - disable tiny railtrail 1 - enable tiny railtrail ( default ) add: ui_enemyColorArms <RRGGBB> enemy models arms color add: ui_enemyColorLegs <RRGGBB> enemy models legs color add: ui_enemyColorTorso <RRGGBB> enemy models torso color hex value that is used to ink the enemy-brightskin. add: ui_teamColorArms <RRGGBB> arms color add: ui_teamColorLegs <RRGGBB> legs color add: ui_teamColorTorso <RRGGBB> torso color this hex-value is used to ink your team-mates arms, legs or torso. it's also used as _your_ color when a mate don't forces every part using his color with ui_teamForceColors. add: ui_teamColorIntensity <0 - 1.0> specifies brightskins brightness add: ui_enemyColorIntensity <0 - 1.0> specifies brightskins brightness it's a float value between 0 and 1 that u can use to darken your brightskins a bit. default is 1.0 = maximum brightness. add: ui_teamForceColors <0-7> set which parts are forced to your teamcolors using this cvar you have the opportunity to see parts of your mates brightskin with their color setting. it's a bitmask with bit 1 to force legs, bit 2 to force arms and bit 3 for torso coloring. so legs, arms and torso get a value of 1, 2, 4. if you want that the brightskins of your mates have your ui_teamColorLegs and *Arms settings but _their_ *Torso value, you would set up ui_teamForceColors to 3. ( legs = 1 + arms = 2 ) for your *Torso and your *Arms to 6 ( arms = 2 + torso = 4 ). add: hud_showTeamHealth <0|1> display health/armor of teammates 0 - Off 1 - show health/armor info of teammates next to crosshair in teamgames. add: hud_drawTimer <0|1|2> toggles timer appearence 0 - Off 1 - timer shows time remained 2 - timer shows time passed note: In one of the next versions chattokens will be added to xbm, one of them will translate your remained time to passed time or vice versa for team who have different settings in their team. until then you should take care that everyone in you team has the same hud_drawTimer value. add: hud_drawTeamOverlay <0|1> toggle teamoverlay 0 - Off 1 - shows teamoverlay in TDM / CTF add: hud_showJumps <0|1> display jump distance 0 - Off 1 - On add: hud_showSpeed <0|1> display player speed 0 - Off 1 - On add: green armor support. +25 Armor. editorname: 'item_armor_jacket_mp' add: g_blood <0|1> toggle the blood effects 0 - Off 1 - On add: g_gibs <0|1> toggle the playergib effects 0 - Off 1 - On add: g_fastWeaponSwitch <0|1> toggle shotgun and hyperblasters weaponswitch 0 - Off, wait until weapon is reloaded 1 - On, vanilla quake4 ( default ) add: g_spawnType <0-3> set different player spawn behavior We suggest using a value of 2 or 3: 0 - random furthest from killer ( vanilla Q4, default ) 1 - random furthest from dead player 2 - completly random 3 - completly random without 3 nearest from killer add: g_maxRespawnTime <2-60> changes the maximum spawn time for players add: g_altMinRespawnLimit <0|1> Toggles the use of alternative minimum spawn times for players 0 - Off, Vanilla Quake 4 (3 seconds) 1 - On, Vanilla Quake 3 (1.7 seconds) add: hud_lagometerPosition <x y> Allows to freely positioning of the lagometer ( Default: 10 380 ) add: r_ambientLightOnly <0|1-2> to enable only ambientlights on the map. 0 - map default lightning (default) 1 - enable only ambientlight ( this will give an fps boost ) 1.0-2.0 - set the light ammount.. this needs a map restart to get the correct light ammount. (1.0 is default, 1.5 is middle and 2.0 is bright) add: s_altHitsounds <0-1> Allows the usage of alternate hitsounds. 0 - default q4 hitsounds 1 - enable q3 hitsounds ( but still different hitsounds for armorhits ) add: 'callvote' as alias for clientCallvote add: who will find the super secret easteregg first? ~ clientcallvote options ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ chg: teamdamage <0|1|2> - see si_teamdamage add: stairjumps <0|1> - see pm_stairjumps add: smoothboxjumps <0-16> - see pm_smoothboxjumps add: freemodels <0|1> - see si_freemodels add: fastswitch <0|1> - see g_fastWeaponSwitch add: spawntype <0-3> - see g_spawnType add: altminrespawnlimit <0|1> - see g_altMinRespawnLimit add: maxrespawntime <n> - see g_maxRespawnTime) q4max pak fajlovi 0.7 za gledanje CPL Winter demoa: ftp://ftpquake:ftpquake@82.117.194.235/mo...4max/pak070.pk4 ftp://ftpquake:ftpquake@82.117.194.235/mo...max/pak070w.pk4 (Just in case anyone has problems getting it from the CPL site, these are the files you need to watch demos from the CPL Winter 2005 event. v0.7 Media v0.7 for Windows They belong in your Quake4/q4max directory. If you have problems watching the demos, make sure demo_enforceFS is set to 1 Note that this is NOT a general release and hence not on SteamFish: it does not contain a Linux server or any documentation. It's being supplied solely to watch the CPL demos with, and is unsupported for any other use.) quake4world mod beta rc 2 ftp://ftpquake:ftpquake@82.117.194.235/mo...ease_beta_2.zip (http://www.q4w.org)
  18. btw ima i x-betl 0.10 sa 30-tak cg_/ch_ komandi... namestili su da strejf radi na stepenicama! :)
  19. joj, znachi one dve sa vama su najikad! ;) ludilo :D
  20. nop, a mogli bi,.. ne znam da li banori ima net? a..
  21. uh.. :) skoro 300mb :P q4: 1,2 banor, remedy 3,4 sergio, atrocity ftp://ftpquake:ftpquake@82.117.194.235/de...0kup%20'05/ q3: grupa 1 overkind/trd corey/staljin rale/debello grupa 2 sergio/oxo banor/remedy tibor/tiger21 niko/shw grupa 3 sima/kiki zeroql/sh4 fragger/mmx undertaker/veske --------------------- 1/6 overkind/trd - sergio/oxo corey/staljin - kiki/sima remedy/banor - zeroql/sh4 polufinala banor/remedy - kiki/sima sergio/oxo - zeroql/sh4 finale sergio/oxo - banor/remedy za trece kiki/sima - zeroql/sh4 1. banor/remedy 2. sergio/oxo 3. kiki/sima 4. zeroql/sh4 demoi iz grupa: ftp://ftpquake:ftpquake@82.117.194.235/de...005%202v2/grupe demoi iz polufinala i finala: ftp://ftpquake:ftpquake@82.117.194.235/de...le%20i%20finale prijateljske 1v1 partije: ftp://ftpquake:ftpquake@82.117.194.235/de...v2/prijateljske
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