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PTR 2.2.0 Patch


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:(

mada red je bio i ja jednom konacno da izdam

a posle igranja blood elfa,nishta ne moze biti vishe gej :/

*edit* e place mi se kad vidim kako mi trunu likovi kod ovog tipa shto sam mu prodao acc [xx(]

Edited by psy
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Psy, kako ti se zove rogue sad :P

-Ukoliko neka devojka sedi negde sama NIKADA joj nemojte prici, sesti pored nje i izvaditi digitron i pitati je jel zna da racuna, ona kaze da zna, i reci "racunaj da cu te jebati" (osoba cija je ovo fora ima 30 godina i NIKADA nije imao devojku koja ima sve zube)

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â–² â–²

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:(

mada red je bio i ja jednom konacno da izdam

a posle igranja blood elfa,nishta ne moze biti vishe gej :/

*edit* e place mi se kad vidim kako mi trunu likovi kod ovog tipa shto sam mu prodao acc [xx(]

heh mene to muchi od secunde kada sam prodao svoj prvi account sa 4 lika 60 lvl

i dan danas mi je zao

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Da, ali i rogue i warr su na istom realmu , sa istim imenom, ili je rogue transferovan :P

-Ukoliko neka devojka sedi negde sama NIKADA joj nemojte prici, sesti pored nje i izvaditi digitron i pitati je jel zna da racuna, ona kaze da zna, i reci "racunaj da cu te jebati" (osoba cija je ovo fora ima 30 godina i NIKADA nije imao devojku koja ima sve zube)

  ▲

â–² â–²

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jebesh paladina,njega ne bi zalio ni da izbrishesh

*edit*

@shpanac,da,mrzi ga da lvluje,ali je uvek nivo ispred mene

@vlada,svi su transferovani,naravno

sada se uzdam samo u moju night elficu [:X]

Edited by psy
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jebesh paladina,njega ne bi zalio ni da izbrishesh

*edit*

@shpanac,da,mrzi ga da lvluje,ali je uvek nivo ispred mene

@vlada,svi su transferovani,naravno

sada se uzdam samo u moju night elficu [:X]

Jebes rogue i huntera na Frostmane, ima ih ko kineza.

Palalladin je extra, odmaram malo pa cim se vratim uzimam T5 Head

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Spanac, to ti je bila prijateljska ponuda, da budes i ti deo istorije ali si je glatko odbio!! [flack] Sta da kazem, posle toliko izlvlovanih leekova pre tbca i posle normalno je da me mrzi da lvlujem, pogotovu ako se zna da sam JA bio kinez (priznaj Psy). Sad, frka je samo do 58og, outland je idila, tu se lvluje dosta brzo... Nacicu ja vec nekog kineza, ne killyja ali nekog malo manjeg ali dovoljno upornog ;-D

P.S. Edu, gz na palinoj opremi (znam da nije topic za to ali video sam ti post) pusti Psy-a, on na tom acc voli samo onu "musku kravu" i "zelenog drvosecu". Cekam da se sretnemo u nekoj areni <3

Edited by Hybris
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Hladno mozemo da se sretnemo u areni,kul [:X]

btw alene ( [:D] ) ,priznajem ti,bio si i ostao kinez,bez skilla i znanja engleskog jezika.

al' da si farmao,skidam kapu n-km_2.gif

da li ja to osecam ozlojadjenost u tvom postu? DA nisu u pitanju ovi dueli sto smo igrali odkad imamo odvojene acc?

nemoj to da utice na nas bratski odnos ;-D

Edited by Hybris
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Another 2.2 PTR patch is being applied which will introduce the voice chat that everyone is so keen to check out. The good news is they plan to open the live chat tomorrow morning and they are also adding a new PvP PTR realm as well as adding 4 more character copies for players. Exciting stuff! I know I am very keen to check out the voice chat. Will it be the end of Teamspeak and Vent for WoW players? Time will tell.

We are currently performing maintenance and applying a patch to the Public Test Realms (PTRs). This patch includes many changes, not the least of which is the new voice chat functionality. The realms will be coming back up at approximately 6:00 PM PDT today. We're opening a new PvP PTR realm as well (and adding 4 more character copies for everyone) to help address some of the large queues that have been occurring.

Voice chat will not be enabled immediately today, although you may see some of the features it interacts with, including a new chat channel "organizer" tab in the social window. We plan to enable voice chat tomorrow morning, and as this is our first large scale test we ask that everyone please bare with us during this initial testing phase. We don't expect any major issues, but with such a large and complex feature we're certainly preparing for them.

Also, for now, voice chat will not be available in the battlegrounds.

Thanks for helping us test this new feature, please keep all feedback and bugs in the Test Realm forum, and we hope to see you on the PTR!

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votka i dzin to je sada in dobra lova b rza kola dobra lova ribe oko stola....

Professions

Jewelcrafting

*A new recipe for Steady Talasite is now available from the Halaa vendors, at the cost of research tokens. This superior green gem grants resilience and stamina.

Blacksmithing

* Added a new recipe for Ragesteel Shoulders that drops from an unknown creature in Shadowmoon Valley.

* Reduced the number of pieces required to get the benefits of the Ragesteel set bonus.

Engineering

* Reduced the cooldown on the engineer-made Parachute Cloak.

Quests

*Banish the Demons now rewards either a Darkrune or a Fragmented Darkrune. Five fragmented Darkrunes can be combined to create a Darkrune.

*In the Bomb Them Again quest, the cooldown of the Skyguard bombs was decreased to 5 seconds (was 10).

*In the Relic's Emanation quest, the money reward was decreased while the Ogri'la faction reward was increased.

Dungeons and Raids

* Tempest Keep and Coilfang raid bosses will now all drop at least 3 items each.

* Auchindoun- Heroic Sethekk Halls

o Polymorph should no longer affect the main tank.

o Auchindoun-Shadow Labyrinth

o The recast time for the Shadow Word: Pain cast by Cabal Shadow Priests has been increased.

* Black Temple

o Saber Lash tanks will no longer be knocked back by Sinister Beam or hit by Fatal Attraction, even if they dodge or parry the attack.

o Mother Shahraz will now pick a new beam to cast after every 3rd beam instead of after every 5th. This means she is much less likely to cast the same beam many times in a row.

o Fatal Attraction now deals 750 damage on the first tick, 1500 on the second, 2250 on the third, and 3000 on all subsequent ticks.

o Prismatic Shield is now more fun. Specifically, Mother Shahraz now takes bonus damage from one school when she is resistant to its opposite. Her resistances now change randomly every 15 seconds and are capped at 25%.

* Caverns of Time- Battle of Mount Hyjal

o The health of Jaina and Thrall have been increased again from their temporarily lowered values. They should be able to absorb quite a bit more incidental damage during the event.

o Archimonde has received several adjustments and fixes to prevent some of the harder to counter combinations of his abilities. Archimonde's Soul Charge silence has been lowered in duration to 4 seconds, and the death of the Priest with Spirit of Redemption will no longer create two Soul Charges. The casting time of Archimonde's fear has been increased to 1.5 seconds, and he should now use his Fear ability on a much more consistent interval. Archimonde will also no longer cast Grip of the Legion on very far away targets.

o Archimonde will no longer cast Grip of the Legion on targets that have just been hit with Air Burst.

* Caverns of Time- Black Morass

o Increased recast time on Shadow Bolt Volley on Rift Keeper, also reduced damage on Heroic.

o Reduced hit points of Infinite Executioners on Heroic.

o Decreases the maximum possible stacks of Temporus' Mortal Wound from 10 to 7.

o Increased recast time for Temporus' Hasten spell on Heroic.

* Caverns of Time- Escape from Durnholde Keep

o The composition of the pulls around the barracks in Durnholde Keep is now more consistent. Players should no longer face more than two Riflemen, or more than one Warden.

o The group of guards underneath the bridge has been removed in Heroic difficulty.

o The Thrall escort event now allows 20 tries at completing the event instead of 3.

* Coilfang Reservoir: Serpentshrine Cavern

o Coilfang Priestesses no longer perform Spirit of Redemption.

o Underbog Colossus' Acid Spray is now somewhat less dangerous.

o Underbog Colossus' Spore Quake now has a shorter duration.

o Greyheart Tidecallers' Virulent poison is now less deadly.

o Serpentshrine Sporebats now charge less frequently.

o Greyheart Nether-Mages now blink less frequently.

o Serpentshrine Lurkers have had their damage output reduced.

* Hellfire Citadel: Shattered Halls

o The melee damage dealt by Shattered Hand Reavers, Shattered Hand Legionnaires, Shattered Hand Heathens, and Rabid Warhounds has been reduced.

# Tempest Keep: The Eye

* The spells cast by High Astromancer Solarian have been extensively reworked. Wrath of the Astromancer is a now completely different in function. Mark of the Astromancer has been renamed to Light of the Astromancer and no longer reduces Arcane resistance. A player's Arcane Resistance now also provides normal damage mitigation to Solarian's spells.

Votkaaaa i dzinnnnnnnnnn to je sada in nova riba novi splav tako svaki dan....

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