Niko Posted June 11, 2007 Report Share Posted June 11, 2007 (edited) bla: http://www.esreality.com/?a=post&id=1398795 Screenshots of new engine by John Carmack and id Software called id Tech 5 was introduced at WWDC 2007. There are 20GB of unique textures on following scene. All textures can be changed, not only by colour, but also by hitting. This means that complete world in this scene can be changed by acting of players. New game product by id Software will be based uppon this engine, so we can expect some hardcore action in "active" world. "The ground breaking technology unveiled today will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5™ will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail. While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next generation rendering and game development solution." More info and screenshots are available at id Software and Engadget.com Enjoy that and nice work id ! No comment. : ) Edited June 12, 2007 by Niko Quote mizantrop iz Singidunuma --<[Superunknown]>-- Link to comment Share on other sites More sharing options...
Sa1Nt Posted June 11, 2007 Report Share Posted June 11, 2007 zanimljivo :) Quote Link to comment Share on other sites More sharing options...
Sim-A.Fuse Posted June 11, 2007 Report Share Posted June 11, 2007 !!! Quote The Fuse Team Link to comment Share on other sites More sharing options...
Lucky Posted June 12, 2007 Report Share Posted June 12, 2007 Deluje fino, mada mi setting ne deluje na njihov fazon, ali kapiram da je ovo samo demonstracija, pa nije ni vazno. Quote Link to comment Share on other sites More sharing options...
fushi.ryuu Posted June 12, 2007 Report Share Posted June 12, 2007 Da li se setjate onih davnih vremena kada je najavljen Quake kao srednjovekovna avantura u kojoj tje fizika biti vrhunska? Dakle, zaletish se sa machem ka protivniku, on se izmakne i saplete te, pa se kotrljash niz padinu, a on pritrchi i shutne te u glavu, pa se tebi vrti u glavi, itd... Onda je Joca shvatio da je to malo nemogutje i napravio Q engine. :D Quote .: l@w.: co-founder of kouteki Link to comment Share on other sites More sharing options...
Corey Posted June 12, 2007 Report Share Posted June 12, 2007 ako naprave tako nešto ta igra nikako ne može postati neki mp duel hit. Quote Link to comment Share on other sites More sharing options...
rmb Posted June 12, 2007 Report Share Posted June 12, 2007 Joca PWNZ .. ovo ce da sabija a engine da se koristi godinama.@fushi : mozda je Joci bilo moguce al kad je video da za tako nesto treba tera rama i dualcore x 20 onda je odustao :) Quote Link to comment Share on other sites More sharing options...
Snejk Posted June 21, 2007 Report Share Posted June 21, 2007 To je nova megatexture tehnologija koja se već koristi u Quake Wars-u.. Ko ima vremena za igranje, nek se prijavi na betu, a ostali prvog avgusta u nove pobede. Quote sergio says: your ass is live for my rail :) Link to comment Share on other sites More sharing options...
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