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Patch 1.19

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MAPS

- (2)Echo Isles

- Added ranged creep to expansion goldmines.

- Replaced both Fountains of Health with Mercenary camps and changed

the creep composition so that they're not all piercing attack.

- Replaced the mana fountain with a Market Place and changed the level

3 perm item drops to level 3 charged items.

- Replaced one Troll Trapper with an equal level Ogre to the all troll

trapper green camp next to each start location.

- (2)Tirisfal Glade

- Added a tavern to each side of the map, reduced the level of the creep

that guard the Mercenary buildings as well as the level of the items

they drop, and reduced two Orange creep camps and level of the item

drops.

- (4)Turtle Rock

- Opened areas of the map to help alleviate strong choke points that

favor ranged unit combat.

- (4)Broken Shard

- Replaced the 4 center orange camps with 4 green camps.

- Replaced two ranged units with two melee units to the creep camps

guarding the Goblin Merchants.

- Increased the Orange camp levels near each start location and added

an additional item to each of those camps.

- (4)Hellfire

- Reduced the creep level on the two middle Red creep camps.

- Reduced the creep level on the East and West Goblin Laboratory creep

camps.

- (4)Stonecold Mountain

- All creep with the ability to possess units have been removed from

this map.

- (4)Lost Temple

- Added a few trees to all the start locations to ensure better

balance of lumber harvesting for all races.

- (4)Twisted Meadows

- Changed the level 4 charged item drops at the Goblin Merchant to

level 4 permanent drops.

- (6)Sunrock Cove

- Added pathing room around Goblin Laboratory and removed the clump of

trees in front of the Goblin Laboratory to enhance game play.

- Lowered the goldmine creep camp from Red to Green

- Pushed Blue's West ramp further from its start location.

- (6)GnollWood

- Removed all Gnoll Assassins from the Goblin Merchant creep camps,

replaced with Gnoll Brutes.

- (6)Typhoon

- Fixed Red and Teal start locations to be closer to the goldmines

like the other start locations.

- (6)Silverpine Forest

- Removed the Tavern from all start locations

- Can now path across the center of the map, added a Tavern to the

center of the map.

- Reduced the Item and creep levels of the 4 Red camps in the center

of the map.

- The 6 center goldmines have been reduced in difficulty of creep

camps.

- (6)Dragonblight

- The two center creep camps have been pushed away from pathable area

to prevent accidental attacks.

- The players alliance settings have been changed to favor 2v2.

- (6)Moonglade New Map File

- Two center creep camps and buildings have been removed.

- Added two taverns to the center of the map.

- Opened up all chokepoints

- Added some trees to all start locations to help harvesting.

- (6)Everfrost

- Added a few trees to Yellow and Teal start locations to ensure

lumber harvesting balance.

- Added ground Anti-Air units to the East and West Red creep camps.

- Bonus Maps Added to Battle.net

- (2)Shrine of the Ancients

- (2)Terenas Stand

- (4)Phantom Grove

- (4)Deathrose

- (6)Everfrost

- (6)Sunrock Cove

- (6)Emerald Shores

- (6)Duststorm

- (8)Full Scale Assault

- (8)Hurricane Isle

- (8)Cherryville

- (10)Skibis Castle TD

- (12)Worm War

BALANCE CHANGES

Items

- Creep-dropped item sell prices have been standardized. Items of the

same level will now generally sell for the same amount.

Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.

- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.

- Exhume Corpses research now costs 75 gold / 50 lumber down from 125

gold/ 100 lumber.

- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This

causes some spells such as Cyclone and Slow to have a much shorter

duration when used on a Spiritwalker. Resistant skin also grants

immunity to certain other spells such as Polymorph and Possession.

- Ensnare duration reduced from 15 seconds to 12 seconds.

- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per

masonry upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.

- The "Ubersplat" category and actions now appear after the "Unit Group"

category.

- Fixed script generation errors when using the "Terrain Pathing Is Off"

function. This is now a Boolean function.

- Fixed script generation errors when using variables of the following

types:

- Attack Type

- Combat Sound

- Damage Type

- Effect Type

- Pathing Type

- Sound Type

- Sorted lightning type presets.

- Appended "Cliff" to cliff terrain types, to distinguish them from

non-cliff terrain types.

- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",

respectively.

- Cleaned up the name, grammar text, hints and/or sorting order for the

following trigger functions/calls:

- (Boolean) Environment - Terrain Pathing Is Off (was Terrain

Pathable)

- (Unit) Event Response - Damage Source

- (String) Game - Ability Name

- (String) Game - Ability Effect Art Path (was Ability Effect Art)

- (String) Game - Ability Effect Sound Name (was Ability Sound)

- (String) Hero - Hero Proper Name

- (String) Trigger - Trigger Name

- (Real) Lightning - Red Color of Lightning

- (Real) Lightning - Green Color of Lightning

- (Real) Lightning - Blue Color of Lightning

- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of

Lightning)

- Cleaned up the name, grammar text, hints and/or sorting order for the

following trigger actions:

- Environment - Change Terrain Type

- Environment - Turn Terrain Pathing On/Off (was Turn Pathing

On/Off)

- Floating Text - Suspend/Resume

- Floating Text - Permanent/Expires

- Floating Text - Change Color

- Floating Text - Change Lifespan

- Floating Text - Change Fading Age (was Change Fadepoint)

- Floating Text - Change Age

- Game - Enable/Disable Selection (was Enable/Disable Select)

- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag

Select)

- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre

Select)

- Image - Create

- Image - Change Color

- Image - Change Render State

- Image - Change Render Always State

- Image - Change Above Water State

- Lightning - Create Lightning Effect (was Create Lightning Effect

At Points)

- Lightning - Move Lightning Effect (was Move Lightning Effect To

Points)

- Lightning - Set Lightning Effect Color

- Unit - Add Classification

- Unit - Remove Classification

- Unit - Issue Drop Item Order (was Drop Item On A Point)

- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)

- Unit - Issue Give Item Order (was Drop Item On A Unit)

- Unit - Damage Area

- Unit - Damage Target

- Unit - Decrease Level Of Ability For Unit

- Unit - Increase Level Of Ability For Unit

- Unit - Set Level Of Ability For Unit

- Ubersplat - Create

- Ubersplat - Change Render State

- Ubersplat - Change Render Always State

- Added an event and three new trigger functions for future tournament

support:

- (Trigger Event) Tournament Event

- (Real) Tournament Time Remaining

- (Integer) Tournament Melee Score

- (Integer) Tournament Finish Rule

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fine promene, samo josh da se vidi na shta lichi taj novi echo.

03:34 ( MiGsa ) da budem iskren

03:35 ( MiGsa ) nagledao sam se ovde vishe kurcheva nego pichki

 

22:05 (Ivan_tm) Ozbiljno, tvoj i Cokin sam upamtio odmah

 

13:43 ( darko ) ja sam puco iz njegove vazdushare

 

[16:42:19] Miša says: pojavio mi se patrijarh pavle u ppl u may know

 

[21:00] <vudu> jebacemo svi

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Majke mi,mene bi bilo sramota da sam odgovoran za ove patcheve!Nervira me ovaj debilizam,kao pojacamo UD-o ono sto se inace ne koristi nikad jer je totalno beskorisno,destroyeru su smanjili armor,sto je donekle u redu,ali samo zbog humana,a inace imam utisak da ork moze prilicno dobro da izadje na kraj sa njima,a proiv elfa destroyeri uglavnom nisu opcija uopste..ali nema veze,vazno je da se UD nerfuje,jeste prejak,narocito na t1 i t2-in case you haven't noticed,it's a sarcasm!

ZAISTA sam ubedjen da nema ni jednog realnog razloga zasto je ghoul frenzy t3 upgrade-ali zaista!

pa malo iskasapimo mape,da vise ne budu zanimljive,orku modifikujemo jedinicu koju niko ne pravi,a smanjimo HP onoj kojoj je HP totalno nebitan...ma stvarno nema smisla!

OPTIMIZADO PARA EL NERVIO ÓPTICO HUMANO

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Brate, blademastera nisu dirali, tako da je orc sam po sebi ostao jak. Batrideru su smanijli hp, ali on se i dalje zakucava i pravi veliki dmg, a mislim da ce orc preziveti da ensnare traje 3 s manje. Human je sam po sebi najslabija rasa 1.18 (po misljenju vecine), a oni ga jos sjebavaju. Lepu logiku poseduje taj blizzard: Sjebi najslabijeg, da bude jos slabiji.

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strasno koliko je smesno (oce da ojacaju udov t2 sto im nece poci za rukom) orci tu i tamo treba za jos 50hp da skinu betsima hp,da to drvo sto se gradi 10sec duze mi znaci puno mozda ce i znaciti videcemo, tower nerf kod humana kad pogledam realno to je i trebalo da se oslabi zbog lejma ali s obzirom da nista drugo nisu dirali i da ovo jos nije zvanicno, sacekacu pa cu da komentarisem zvanicnu verziju, a u vezi ovih dole kao promena nemam dve blage mrzi me da citam ali SE NADAM da su uradili nesto povodom pathfindinga i bagovanja jedinica ali iskreno SE NADAM

prevelik ti avatar m8

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pazi razore nije bas tako, elf protiv svih rasa ide heroja kojeg oce sto je previse jako no pored toga jedino sto treba da pravi nalazi mu se u jednoj jebenoj zgradi jos je narandzasta za gejeve,meni treba 5zgrada da bi kontrirao njegovu 1 s tim da nemam zgradu da mu kontriram te heroje tako da....treba da izgradim 2 cturya,2 za mortare ili 2 za ptice i opet da se cimam da li cu da dobijem dok on napravi jednu i gura do zla boga, tjs dok ne istrosi sve rudnike

prevelik ti avatar m8

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e da zaboravih da spomenem niste procitali ili neko nije primetio i kopirao, ima dole pri dnu zato su stavili malim slovima "this gamename wont last long, so we made a smart move renaming following game from"wc3" to --> wec3" any aggressive stand on this issue will result with"perm ban from b.net" tako da we are fucked...

posle ovog posta salje meni freeman poruku na msn.

freeman: e sta ono treba da znaci wec3 umesto wc3

ja: world elf craft

ja: sad cu da promenim

freeman: a to si se ti zajebavao :) ili?

ja: lol pa naravno da jesam

freeman: a lol

hahah :) pao je jos jedan pored mnogih, ko god ima nesto sa greenom, neka postuje odma njegove izvale treba citati i smejati se!!!1111

Edited by FATA

prevelik ti avatar m8

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fato kenjash preterano, tod izgazio winnera i ko zna koje elfove u wc3l,a hu slab?

jedini neizbalansirani matchup je ud vs orc, winner onom ohjieu ubio boga oca,ali ne moze da ga dobije, vadi dechko t3 jedinice, a ovaj ga ubija gruntovima raiderima i batovima.

Igra je sad dosta balansiranija cini mi se, esnare krace traje, masonry slabiji, i destro malo slabiji, bat 320 dmg.

Ono nisam neki igrach,ali gledam dosta repova, i mogu da dam neki realan sud. A svi osim Razora su ovde samo whineovali..

03:34 ( MiGsa ) da budem iskren

03:35 ( MiGsa ) nagledao sam se ovde vishe kurcheva nego pichki

 

22:05 (Ivan_tm) Ozbiljno, tvoj i Cokin sam upamtio odmah

 

13:43 ( darko ) ja sam puco iz njegove vazdushare

 

[16:42:19] Miša says: pojavio mi se patrijarh pavle u ppl u may know

 

[21:00] <vudu> jebacemo svi

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ja tog levog lika znam jedno 3godine, ti ako neces da mu verujes ne moras a da patch imas i na evropi sada zvanicno

Ma bre ne mislim na lika koji je ovo postovao ovde, mislio sam na "patcheve" koje su postovali likovi na blizzardovom forumu, ali ok, izgleda da je zvanichno... znachi shta, sad kad udjem na north, ponudice mi da downloadujem 1.19 ?

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