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Fallout 3


MiGsa

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noooooooooooooooooooooooooooooooooooooooooooooo!!!!

kakvi jebeni retardi :| bos je bio i ostao ksenofobichni kult a ne jebeni gej paladini koji se tuku penisima u slobodno vreme.....

HEJ! Pazi malo shta pricash! Ako su ksenofobichni to ne znaci da se nisu tukli penisima u slobodno vreme!

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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concept11B.jpg

Ovo su sci-fi magevi, samo im staff fali ali napravice i to nije greda, oblivion with gunz and shit.

Evo ga Obi Van Kenobi. Kuku leleee.... [8D]

A tek oruzja. Kao da su ispali iz Unreal univerzuma. Bolje da ne kace vise crteze na sajt, jer ovo vise nije smesno, no zalosno.

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Ovo su realno super crteži, jedino što ne spadaju u Fallout svet. Jebiga, protraćili su dobre ideje za neku novu, potencijalno interesantu igru.

Super crtezi su oni koje napravi, npr: Samwise, Metzen ili Boyarski. Ovo je daleko od Fallout sveta. I nije mi jasno, kako bre ovako brljave, kada u ekipi imaju 3 coveka koja su za divno cudo, kao odigrali Fallout. Sta! Problem je prebaciti Fallout 1,2 svet u trece ili prvo lice i dodati gomilu inteligentnih stvari. Pa objavili su konkurs za PERK, pa su i tu zabrljali i izabrali najgori. Ostali su bili za 10 koplja iznad.

[:(][}:)]

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  • 2 weeks later...

Welcome Back to Fallout

Todd Howard

Executive Producer

Bethesda

When we started Fallout 3 in 2004, we obviously had big ideas of what we could do with it, and I talked to a lot of outside people, from ex-developers to press folks to fans. What made it special? What are the key things you'd want out of a new one? The opinions, and I'll put this mildly…varied. A lot. But they would all end the same, like a stern father, pausing for affect – "but do not…screw it up." Gulp. Let me write that last one down a few times.

I'm going to assume that if you're reading this, you've probably read between 1 and 50 previews of Fallout 3 already. There's already too much info out there, in different forms and in conflicting ways, for me to cover or correct it all here. If there's one thing I've learned over the years, it's that the information never gets out 100% correctly, and you will certainly never be quoted correctly. For the record, I never compared the violence in Fallout to Jackass, I compared it to Kill Bill…big difference. I also never said "fantasy is riding a horse and killing things," but oh well. Ultimately the game speaks for itself (certainly better than I do). The other thing to keep in mind is that preview comments often circle around the small-footprint sensational elements (Fat Man, toilet drinking, bobbleheads, etc), while sometimes missing the key points of the hour-long demo we give, which are: player choice, consequence, sacrifice, and survival.

Survival is a key theme of the game, not just for you, but for the characters living in the world. The no-longer-simple act of survival, and the uniqueness of it, gives each character special meaning. What has each one sacrificed to do so? You have to find water sources to drink from, and balance your health and radiation levels. There are countless sources of water. Yes, the game has toilets (just like…the real world), and if you want, you can drink out of them. That's a better solution than saying, "sorry player, you can drink all water types but this one." Don't confuse a preview mentioning toilets with what we're focused on.

I hope over the next year you'll come to see this website as a good place to get information on the game, right from us. Please know it's going to be a slow trickle all the way up to release for a few reasons, 1) the game is a long way off yet, and 2) we mess with the game until it's done. If something big changes that we've already discussed, we'll do our best to let you know. Suffice it to say, you should have more then enough info when the game hits the shelves to decide for yourself if Fallout 3 is worth your time and money.

The massive expectations of what this game means to everyone who loved Fallout, RPGs, and gaming-in-general is not lost on us. It's impossible to discuss the game with anyone without them referencing Oblivion and/or the Fallout legacy. In many ways, it's the sequel to both games. It's our "next" RPG after Oblivion while also being the sequel to one of the greatest games in the history of electronics. No pressure. We hear from everybody. If you have an opinion on what/how the game should be done, I guarantee we've heard it. From "don't change a thing, make it exactly like the others" to "I don't care as long as it has mutants," and every permutation in between.

If you know us, you know we work by a few key philosophies, and "reinvention" is one of them. I've seen too many things I once loved fall down the hole of numbing repetition, missing the innovation and flair the 1st one had. We tear down The Elder Scrolls each time and rebuild it, trying to find new ways of presenting the ultimate-fantasy-world-do-whatever-you-want-sandbox game each time. I guess I'm a product of Ultima 4 through 7, where I was at my "I can play games all day" period of my life. I saw Richard Garriott reinvent that game each time, from the interface to the combat to everything else. If any game is going to have the same impact it had years before, it must use new ways of doing it, because time changes not just the technology, but most importantly, the person viewing it.

And that's how we approach Fallout - find its spirit, the feelings it left you with, the impact it had when you first played it, and make that happen again…ten years later.

Obviously we had the old games to look at, and Fallout 1 became our main model and inspiration. I always preferred the tone of it, and it's the one we focused our time on dissecting. We also went through all the original source material, as well as the "Fallout Bible," put together by Chris Avellone, whose work is always fantastic. But one of my favorite sources, when we received everything (yes, everything) from Interplay, is the original "Fallout Vision Statement", back when it was called "Fallout: A GURPS Post Nuclear Adventure." This is the document detailing what Fallout was to be, and is a 14-point bulleted list.

http://blogs.ign.com/Bethesda_Softworks/20...mp;RSSid=846879

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When we started Fallout 3 in 2004, we obviously had big ideas of what we could do with it

prljava, ljigava laz.

and I talked to a lot of outside people, from ex-developers to press folks to fans.

Ovo je takodje receno tako da zvuci pozitivno. Ex developeri su se vise puta nudili da pomogni i bili su odbijeni, a o fanovima necu ni da pocinjem.

Eto mrzi me da idem kroz ceo text.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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brate jel nisu mogli malo da se iscimaju za ilustratore, pa ja mogu bolje od onoga. mrtav sam ozbiljan jebote.

zgrade kurci palci djene-djene, oni mejdzevi i ona riba su sramota.

brate sto ti ne smuvas miu? realno 5 min da provede sa tobom bila bi ready za guraj-vadi. :)

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vudu brate mili ne kenjaj

koliki tupson mozes biti da kvotujesh todda howarda i da to postujesh na fallout topiku... to je retardirano na toliko nachina i iz toliko mnogo uglova da je nepristojno i objashnjavati kako i zasto... a ako ti je trip da zamo podjebavash one kojima je fo kul zasluzujesh jedan nauljeni i zachinjeni ban u bulju

fallout_table.gif

 

 

 

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Izvini, ja nijednom na ovaj topic nisam kačio slike ili kvotove da bih podjebavao nekog, u stilu "jaojao kako ću sad da ih iznerviram ololo". Mrtav sam ozbiljan.

A vi ste redovno kačili one retardirane slike sa nma od kojih meni skače pritisak.

Tako da mojne da mi sereš pls.

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