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Lichenvale


voodoo_

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  • 4 months later...
11 hours ago, voodoo_ said:

cep'o sam preko vikenda neki bild sa "tajnog linka" :)) i ono, ima potencijala, ali za ovaj tip igara je naravno najvažnije to da kad ti zamaneš mač i zabodeš ovoga ono zapravo imaš dobar efekat toga i da osetiš da si ga prepolovio na dva dela kad si ga žvajzn'o ... malo mi to ovde nedostaje za sad.

Dosta podseća na to kako se radilo devedesetih i u tom domenu "osećaja" ali smo dosta odmakli od toga u međuvremenu ... setih se sad one igre, nevezano za to, koja nemam pojma kako se zove, ali EA je izdao, a onda ubrzo nakon izdavanja su ugasili taj studio ili tako nešto, dobra igra bila, iz trećeg lica doduše. ne znam kako mi je ona pala napamet.

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On 1/31/2021 at 9:37 PM, voodoo_ said:

Igradoh još ... ok mi je taj osećaj igre iz devedesetih, ne mogu da kažem, nostalgija udara! 🙂 

Ali ono, za dobranu procenu prosto mora da ima i više oružja u ponudi i više poteza itd, jer to je ključna stvar kod igre. Ovako je isuviše tanko kad je to zapravo selling point.

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  • 2 years later...

Izlazi 24. aprila, dodajte na wishlistu da dobije na visibility-ju

Citiram autora sa SK foruma:

"Od mehanika ima vise neprijatelja, malo je reizbalansirano, heavy napad + parry & riposte, dodate su charged varijante fireball i frostbolt spellova, prilikom "bajanja" deflectiona moze da se izvede slabi napad. Takodje dodat score sistem i loot koji donosi dodatne poene, objekti koji mogu da se uniste i kriju pomenuti loot, collectible statuice neprijatelja kao u doom 2016 kao i knjige koje otkrivaju lore. Uradjen je propisni save / load sistem sa sejvova kolko moze na stane na hard disk, radi cloud na steamu kao i achievmenti."

Release trejler:

 

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53 minutes ago, voodoo_ said:

Ko je ovaj Kirk Hamet burazer 😄

 

Hahah, to je Aleksandar, jedan od likova iz naše gaming industrije da tako kažemo, generalno ga znaju ljudi, možda i zbog frizure :)) a i on ih zna 🙂

Radi sa nama playcon od početka kao voditelj.

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  • 3 weeks later...
  • 1 year later...

https://store.steampowered.com/news/app/1432380?updates=true

Izašlo je više bitnijih ažuriranja u međuvremenu, najnovije dosta unapređuje ponašanje neprijatelja, npr sad više ne naleću ko somovi nego strejfuju i povlače se čisto da zajebavaju narod.

Quote

Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.
 

GAMEPLAY CHANGES
  • Melee enemies are now strafing more and will periodically retreat from the player.
  • Increased minimal distance to player a bit so they won't feel like they are cliping through that much.
  • Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them.

 

BALANCE CHANGES
  • Increased certain enemies melee attack range to compensate for greater minimal distance to player.
  • Increased players attack range a bit.
  • Reduced all enemy damage by ~10%.
  • Increased attack windup for Skelemental and Knightmare's shadow bolt.
  • Added 0.2s global cooldown for enemy attacks.
  • Frostbolt damage type changed from point to small aoe (akin to Fireball).
  • Fireball and Frostbolt now have slight homing capabilities (you do need to have the crosshair on the enemy at the time of the cast).
  • Boogieman can now move while throwing pumpkins.

 

VISUAL CHANGES
  • Increased camera shake when player is hitting enemies with the sword.
  • Added camera shake when fireball or frostbolt hits an enemy.
  • Added small glow on collectibles to increase visibility.
  • Added small light to memoralias so they are easier to spot.

 

FIXES
  • Fixed collision inside a pool in ruins on Broken Village (Werewolf is no longer stuck there).
  • Moved Werewolf memoralia on Broken Village so its easier to spot.
  • Hitting world objects will no longer produce multiple hit sounds.

 

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