voodoo_ Posted September 26, 2020 Report Share Posted September 26, 2020 Neki momak sa SK foruma pravi Hexen reimaginaciju u Unreal 4 endžinu. 1 Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted January 31, 2021 Author Report Share Posted January 31, 2021 Izašao demo na Steamu: https://store.steampowered.com/app/1432380/Lichenvale/ Quote Link to comment Share on other sites More sharing options...
Lucky Posted February 1, 2021 Report Share Posted February 1, 2021 11 hours ago, voodoo_ said: Izašao demo na Steamu: https://store.steampowered.com/app/1432380/Lichenvale/ cep'o sam preko vikenda neki bild sa "tajnog linka" :)) i ono, ima potencijala, ali za ovaj tip igara je naravno najvažnije to da kad ti zamaneš mač i zabodeš ovoga ono zapravo imaš dobar efekat toga i da osetiš da si ga prepolovio na dva dela kad si ga žvajzn'o ... malo mi to ovde nedostaje za sad. Dosta podseća na to kako se radilo devedesetih i u tom domenu "osećaja" ali smo dosta odmakli od toga u međuvremenu ... setih se sad one igre, nevezano za to, koja nemam pojma kako se zove, ali EA je izdao, a onda ubrzo nakon izdavanja su ugasili taj studio ili tako nešto, dobra igra bila, iz trećeg lica doduše. ne znam kako mi je ona pala napamet. Quote Link to comment Share on other sites More sharing options...
Lucky Posted February 3, 2021 Report Share Posted February 3, 2021 On 1/31/2021 at 9:37 PM, voodoo_ said: Izašao demo na Steamu: https://store.steampowered.com/app/1432380/Lichenvale/ Igradoh još ... ok mi je taj osećaj igre iz devedesetih, ne mogu da kažem, nostalgija udara! 🙂 Ali ono, za dobranu procenu prosto mora da ima i više oružja u ponudi i više poteza itd, jer to je ključna stvar kod igre. Ovako je isuviše tanko kad je to zapravo selling point. Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted April 2, 2023 Author Report Share Posted April 2, 2023 Izlazi 24. aprila, dodajte na wishlistu da dobije na visibility-ju Citiram autora sa SK foruma: "Od mehanika ima vise neprijatelja, malo je reizbalansirano, heavy napad + parry & riposte, dodate su charged varijante fireball i frostbolt spellova, prilikom "bajanja" deflectiona moze da se izvede slabi napad. Takodje dodat score sistem i loot koji donosi dodatne poene, objekti koji mogu da se uniste i kriju pomenuti loot, collectible statuice neprijatelja kao u doom 2016 kao i knjige koje otkrivaju lore. Uradjen je propisni save / load sistem sa sejvova kolko moze na stane na hard disk, radi cloud na steamu kao i achievmenti." Release trejler: Quote Link to comment Share on other sites More sharing options...
Lucky Posted April 2, 2023 Report Share Posted April 2, 2023 A evo i razgovora sa Playcona! 1 Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted April 3, 2023 Author Report Share Posted April 3, 2023 Ko je ovaj Kirk Hamet burazer 😄 1 Quote Link to comment Share on other sites More sharing options...
Lucky Posted April 3, 2023 Report Share Posted April 3, 2023 53 minutes ago, voodoo_ said: Ko je ovaj Kirk Hamet burazer 😄 Hahah, to je Aleksandar, jedan od likova iz naše gaming industrije da tako kažemo, generalno ga znaju ljudi, možda i zbog frizure :)) a i on ih zna 🙂 Radi sa nama playcon od početka kao voditelj. Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted April 24, 2023 Author Report Share Posted April 24, 2023 (edited) Izašlo, 7 evra do prvog maja Edited April 24, 2023 by voodoo_ 2 Quote Link to comment Share on other sites More sharing options...
G!!! Posted April 25, 2023 Report Share Posted April 25, 2023 kupujmo domace! 1 Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted May 15 Author Report Share Posted May 15 https://store.steampowered.com/news/app/1432380?updates=true Izašlo je više bitnijih ažuriranja u međuvremenu, najnovije dosta unapređuje ponašanje neprijatelja, npr sad više ne naleću ko somovi nego strejfuju i povlače se čisto da zajebavaju narod. Quote Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out. GAMEPLAY CHANGES Melee enemies are now strafing more and will periodically retreat from the player. Increased minimal distance to player a bit so they won't feel like they are cliping through that much. Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them. BALANCE CHANGES Increased certain enemies melee attack range to compensate for greater minimal distance to player. Increased players attack range a bit. Reduced all enemy damage by ~10%. Increased attack windup for Skelemental and Knightmare's shadow bolt. Added 0.2s global cooldown for enemy attacks. Frostbolt damage type changed from point to small aoe (akin to Fireball). Fireball and Frostbolt now have slight homing capabilities (you do need to have the crosshair on the enemy at the time of the cast). Boogieman can now move while throwing pumpkins. VISUAL CHANGES Increased camera shake when player is hitting enemies with the sword. Added camera shake when fireball or frostbolt hits an enemy. Added small glow on collectibles to increase visibility. Added small light to memoralias so they are easier to spot. FIXES Fixed collision inside a pool in ruins on Broken Village (Werewolf is no longer stuck there). Moved Werewolf memoralia on Broken Village so its easier to spot. Hitting world objects will no longer produce multiple hit sounds. 2 Quote Link to comment Share on other sites More sharing options...
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