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Nova igra iz Obsidian-a - Pillars of Eternity !


G!!!

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U kad se setim zmajeva u expanziji za BG2, i još nisam hteo da vaskrsavam likove kad zaginu sa paladinom, već svi da ostanu da stoje na nogama posle borbe

"You're the first of the official death squads to whom we've been formally introduced... How do you do?"

 

"By my deeds I honour him, V8."

 

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Novi Patch!

http://forums.obsidian.net/topic/77794-update-94-patch-104-new-fixes-and-the-introduction-of-patch-betas/

 

Patch 1.04 Notes
Here are the patch notes for 1.04:
 
Items, Spells, and Abilities

  • AOE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick. 
  • Knock Down will now correctly be applied for the full duration of the effect. 
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. 
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. 
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.

Quests and Companions

  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. 

General Fixes

  • Fix for camera movement problems when the game is paused or in a cutscene.
  • Fix to retroactively restore party movement in saves that display movement speed problems.
  • Made some fixes to movement speed problems that were being reported with some items.
  • Optimized Save/Load game system for better performance. 
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. 
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. 
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. 
  • Fixed issue where store prices were getting exceptionally large after receiving a discount. 
  • Fixed issues with gaining infinite XP from bad Stronghold data. 
  • World time will not get very large in some cases after Save/Load. 
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene. 
  • Removed Blunderbuss item from an early game loot table. 
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation. 
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API. 
  • Draggable windows are now handled properly when running at very high resolutions. 
  • Swamp Lurker's animation wont spaz anymore when the game is paused. 
  • Fixed an issue to prevent binding mouse buttons to window controls. 
  • Game will now pause if you alt-tab during a cutscene in full screen mode. 
  • Audio will now resume properly if the game loses focus. 
  • Fixed an issue with infinite load screen if you transition while hovering over a container. 
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. 
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.

Takodje nisam video da je neko spominjao IE mod koji dodajte mnogo sitnih detalja, proverite link

http://rien-ici.com/iemod/pillars_of_eternity

http://rien-ici.com/iemod/console

Edited by G!!!

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  • 2 weeks later...

Eo na silu preso, prica je stvarno smorila, trebali su pustiti avelona i kejna jbg a ne ove novopečene.

Master below i zadnji boss nemaju veze sa taktikom, sve se svodi na samonovanje milion creatura i abjuz skrolova, jebes to.

"A forgotten virtue like honesty is worth at least twenty credits." -JC Denton

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  • 3 weeks later...

Update 1.06

 

Update 1.06

Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released:

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi.

Take a look below for all the details:

Balance

  • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
  • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement.
  • Minoletta's Concussive Missiles AoE is now set to foe only.
  • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
  • Flames of Devotion was given a +20 Accuracy bonus.
  • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
  • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
  • Bonus Graze to Hit rate added to Zealous Focus.
  • Bonus Hit to Graze rate added to Zealous Endurance.
  • Sworn Enemy will no longer call a hit reaction when applied.
  • Endurance reduction on the end of Reviving Exhortation was reduced.
  • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
  • All Exhortations are now set to recover immediately.
  • Reinforcing Exhortation now grants +25 deflection instead of +15.
  • Hastening Exhortation lowered to 9th level (was 11th).

Items, Spells, Abilities

  • Arcane Assault and Flagellant's Path have received animation polish.

Quests and Companions

  • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
  • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
  • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
  • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
  • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

UI

  • Added the correct icons for items that were displaying an incorrect icon.
  • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
  • When dragging items in the inventory, you can now see their stack counts.
  • UI fix made for some localizations that were seeing text flow over their button's bounds.
  • Highlight shader will now properly render behind objects in the scene.
  • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
  • Spell bars now clear out correctly when users switch party members with hotkeys.
  • Fixed a bug where the second line of an object could get covered by newly gained objectives.
  • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
  • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
  • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
  • Fixed a bug where placeholder icons might appear in combat tooltips.
  • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
  • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
  • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
  • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.

General Fixes

  • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
  • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
  • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
  • Fixed an issue where SFX were not playing properly on containers.
  • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
  • Wolves now have an ambient animation for knocked-down state.
  • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
  • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile   

 

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Krenuo sinoć, nije loše. S jedne strane, lore je random fantasy sranje, likove i imena ne mogu da zapamtim, pisanje je bože me sačuvaj, ne znam odakle izvlače one arhaizme. Jedino što su dijalozi korektni. S druge strane, grafika je čarobna, animacije glatke ko dečija guza (radi poređenja, behold the glory of Infinity Engine jerkiness), a fajt odličan. Mada nek bude i moderni Icewind Dale, i dosta je od koga je.

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Trenutno sam u Defiance Bay-u, odradio nekoliko entry kvestova, nije loše bogami. Krenuo Endless Path, stigao do trećeg nivoa, tu ću da pauziram dok ne izlevelujem dodatno. Vodim ceo party (poslednji član je ona eskimka), dovoljno su svi ojačali da za sad nema većih problema (igram na normal), mada sad bolje mikrujem, ali npr do osvajanja strongholda bilo je poprilično zajebano. Neočekivano, svi likovi i njihove pozadinske priče su mi zanimljivi, bacaju komentare i ulaze u diskusije tokom avanturisanja, itd.

Muzika mi ušla u uši iako je realno većina tema generička. Grafika na pojedinim mestima pokazuje zube (reciklaža asseta na maloj razdaljini bez ikakvog blama, pozadine gde se vidi da je u pitanju izometrijski render 3D sveta bez ikakve post-obrade, itd). Mada vidi se da ljudi umeju da urade, trebalo je samo više para i vremena izgleda.

Ne kontam poentu ubacivanja čitanja duša kao zanimljivi feature u igri, dosadno je, bolje umesto onolikog pisanija da su stavili dodatne dijaloge.

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Ja sam ih prvo malo i čitao,a posle sam ih ignorisao. Ima tu i tamo po neka zanimljiva priča, ali generalno nema potrebe da se gubi vreme na to.

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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“The White March: Part 1,” will extend the story and experience of Pillars of Eternity, as well as adding a higher level cap, new abilities, new companions, and more to the game. The expansion, originally offered as a pledge add-on during the game’s incredibly successful crowdfunding campaign, was revealed by Obsidian and Paradox at E3, and will be coming soon for Windows, Max, and Linux PC.

“Fans’ response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO ofObsidian Entertainment. “We knew, when we started work on the game following our 

crowdfunding campaign, that we had the potential to create the kind of game we’d wanted to see again for a long time. Evidently, we weren’t alone in that. With The White March, we’re 

going to ensure that we live up to the praise we’ve received and the faith our fans have placed in us.” 

“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.” 

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and 

Planescape: Torment, featuring an original world and game system that evokes and improves upon the traditional computer RPG experience. The first expansion, originally offered to fans as 

a pledge add-on during a crowdfunding campaign, will continue the game’s rich story and expand upon its detailed, original world. Named “The White March: Part 1,” the expansion will 

also raise the in-game level cap and let players meet new companions, unlock new abilities, and meet new challenges in their own unique manner.

For more information on Pillars of Eternity, visit http://pillarsofeternity.com/.

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