leisure Posted October 3, 2014 Report Share Posted October 3, 2014 da da a moze i sa surgeon skilom Quote Link to comment Share on other sites More sharing options...
Pipboy Posted October 3, 2014 Report Share Posted October 3, 2014 Ima ona jedna prostorija (east wing) gde su displeji sa biljkama nekim specijalnim, na njima mislim može da se koristi outdoor da se pokupe. Da li nekako mogu da se detetkuju mine koje su rasute po nekim lokacijama. Ne dobijam nikakav hint da ih ima, samo opale dok likovi prolaze preko njih Quote "You're the first of the official death squads to whom we've been formally introduced... How do you do?" "By my deeds I honour him, V8." Link to comment Share on other sites More sharing options...
G!!! Posted October 3, 2014 Author Report Share Posted October 3, 2014 (edited) pa tu ti sluzi lik kojem budzis Awareness pored mina valjda na nekim situacijama moze da snimi svasta jos po nesto (tada se cuje zvuk i pojavi lupica oko itema koji je prethodno skriven) Edited October 3, 2014 by G!!! Quote Link to comment Share on other sites More sharing options...
leisure Posted October 3, 2014 Report Share Posted October 3, 2014 zar ne sluzi i perception za otkrivanje zamki? Quote Link to comment Share on other sites More sharing options...
Pipboy Posted October 3, 2014 Report Share Posted October 3, 2014 Da, aktivira se i dobije se aura oko lika koji je bacio koja detektuje Quote "You're the first of the official death squads to whom we've been formally introduced... How do you do?" "By my deeds I honour him, V8." Link to comment Share on other sites More sharing options...
SavKe Posted October 3, 2014 Report Share Posted October 3, 2014 Percepcija je obavezna da se budzi kod nekog lika. Što se kartica tiče, da nisi jednostavno zaboravio da je pokupiš?Jesi siguran da si u inventaru imao obe kartice? Quote У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. Радоје Домановић - "Страдија" 1902. - Link to comment Share on other sites More sharing options...
brue Posted October 3, 2014 Report Share Posted October 3, 2014 се извињавамо, али... Еј G, како ја да те контактирам кад ти је искључена опција за поруке? 1 Quote Link to comment Share on other sites More sharing options...
qwert00 Posted October 3, 2014 Report Share Posted October 3, 2014 jel imate stalno kresovanje igre u titan canyon? koliko vidim na netu, dosta se ljudi zale na to-i kao smanje sve graficke detalje na min da prodju taj deo...ali meni i tako na 2 minuta puca igra... Quote C programmers never die. They are just cast into void. C# programmers don't die either. They get garbage collected Link to comment Share on other sites More sharing options...
qwert00 Posted October 3, 2014 Report Share Posted October 3, 2014 ps. gasenje saturation-a je kod mene izgleda resilo problem-sad vec 10tak minuta radi stabilno...ako nekom bude trebalo Quote C programmers never die. They are just cast into void. C# programmers don't die either. They get garbage collected Link to comment Share on other sites More sharing options...
qwert00 Posted October 5, 2014 Report Share Posted October 5, 2014 (edited) i dalje problemi u titan canyon ali nesto malo redji...pretpostavljam da ste ih svi imali tu? Edited October 5, 2014 by qwert00 Quote C programmers never die. They are just cast into void. C# programmers don't die either. They get garbage collected Link to comment Share on other sites More sharing options...
G!!! Posted October 6, 2014 Author Report Share Posted October 6, 2014 awareness sam prebacio na perception, pobrkao sam atribute sa skillovima jer fallout ima perception kao atribut a w2 ne :) edit, nemam pojma zasto mi je od jednom inbox put, od 200 mogucih poruka imao sam nesto oko 264, kako je to uopste bilo moguce nemam pojma Quote Link to comment Share on other sites More sharing options...
[BMF]Psycho Posted October 7, 2014 Report Share Posted October 7, 2014 Jedna caka koju koristim od pocetka, cuvajte lvl up radio poziv kad je zdravlje nisko, pogotovo ako se putuje kroz fallout. I ne stavljajte skill poene dok ne morate. Nek vam igra kazuje kako i sta, mesto da nagadjate. Quote "A forgotten virtue like honesty is worth at least twenty credits." -JC Denton Link to comment Share on other sites More sharing options...
Frubi Posted October 7, 2014 Report Share Posted October 7, 2014 konacno nadjoh vremena da je malo probam :)) impresije kliknem random character i dobijem : jedno 12 x put pravim company i ne mogu da se odlucim sta da napravim :))) ali Ace je bio vozac Faran Brygo-a lol :)) jos sam kod ove radio stanice pa cemo videti dalje, imam mozda 1-2h max dnevno vremena da igram u p.m :) Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted October 13, 2014 Report Share Posted October 13, 2014 (edited) Treći Drugi peč, 2,4 GB Highlights - Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems. - Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended. - Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit. - Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed). - Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join. - Custom portraits will now work correctly when Windows account username contains non-English characters. - Added support for “Very Large” text. - Added 50 messages to load screens containing gameplay hints and tips. - Loading now continues when the game is tabbed out, and pauses after finishing. - Further UI fixes and improvements, such as new and correctly used icons. - Many localization updates and bug fixes across all languages. Kompletan changelog: http://wastelandrpg.tumblr.com/post/99930440396/wasteland-2-patch-2-58154-release-notes Edited October 13, 2014 by Ivan^_^ Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 14, 2014 Author Report Share Posted October 14, 2014 Update: We just released a new hotfix (58214) which fixed a performance degradation issue with the Very Large font size. Pa lapo, odradili su malte ne sve na sta su se ljudi zalili, jos samo da se proveri kako su to odradili :) Quote Link to comment Share on other sites More sharing options...
brue Posted October 14, 2014 Report Share Posted October 14, 2014 Још мало па се наканим да је играм :) Quote Link to comment Share on other sites More sharing options...
[BMF]Psycho Posted October 19, 2014 Report Share Posted October 19, 2014 Preso. Nedovrsena igra totalno, bazdi na zbrzanost na kraj Kalifornije i sam kraj igre. Mislio sam da cu igrati opet, sa drugacijim party setupom, ali nema sanse da bi mogo opet, dok ne izbace negi mega patch da se popravi sve to. Quote "A forgotten virtue like honesty is worth at least twenty credits." -JC Denton Link to comment Share on other sites More sharing options...
uveta Posted October 19, 2014 Report Share Posted October 19, 2014 Predjoh je i ja pre par dana, nazalost pre nego sto je izasao ova drugi patch. Prva polovina igre odlicna, drugu ko da su odradili dve nedelje pre nego sto su diskovi otisli na stampu. U Holivudu mi je npr. ostala gomila neresenih kvestova, sve iz razloga sto je kljucni NPC nestao sa lica zemlje... Poslednja dva sata se ide samo iz jedne borbe u drugu, izem ti kraj :P Sacekao bi jos koji patch, pa bi probao jos jednom. Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted October 20, 2014 Report Share Posted October 20, 2014 Jebga, prvi deo je beta-testiran mesecima kroz early access, drugi su "testirali" in-house. Quote Link to comment Share on other sites More sharing options...
G!!! Posted October 20, 2014 Author Report Share Posted October 20, 2014 nisu imali pravi krsteni beta test ? ouch mozda su skontali da nece stici da ispeglaju drugi deo igre i da su ga beta testirali kroz steam mislio sam da ce ovaj zadnji patch ispraviti dosta toga sto su drui spominjali u kaliforniji Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted December 8, 2014 Report Share Posted December 8, 2014 http://www.bluesnews.com/s/157266/inxile-tms-meanwhile-van-buren Quote Link to comment Share on other sites More sharing options...
G!!! Posted December 9, 2014 Author Report Share Posted December 9, 2014 ja ne mogu da stignem ni wasteland da zavrsim :) mada ne vidim kako bi inxile radio nesto tipa van buren pored wasteland 2 igre i setinga sve je jednostavno previse slicno Quote Link to comment Share on other sites More sharing options...
Sinistral Posted December 17, 2014 Report Share Posted December 17, 2014 Ja ulozih oko 50 sati u igru, presao sam... sve. Igra je svakako zanimljiva, ali mi nije jasno kako u 2014. da izbace ovoliko bagovitu igru sa tolikim budzetom. Skoro 3 miliona dolara su imali samo od Kickstartera, a interfejs je kao iz 2004. Ono nespretno prebacivanje itema iz inventara u inventar, pa da bih iskoristio item prvo moram da ga stavim u hotbar, pa da sacekam 10 sekundi da se iskoristi... Da ne pominjem sto isto tako za svaki skill, apsurdno bacanje vremena. Ajde da sve uspem na keca da odradim, ali sve i sa 66% da uspem ponekad cesce mi treba 10 pokusaja da uspem nego 2-3. Combat je bio prilicno interesantan i svakako svetla tacka igre. Sto se tice price i sveta, kapiram da Wasteland jeste zacetnik ovog zanra, i da je Fallout prakticno klon, ali je ipak bio prisutniji u poslednjih 20 godina nego Wasteland, pa mi onda sad i sve deluje kao neki nastavak Fallouta koji je trebalo da izadje tamo negde izmedju drugog i treceg dela, po prakticno svemu. Tesko da cu prelaziti opet, svet ne daje dovoljno izbora da mogu da istrazim alternativne endinge (jedino da napadnem Desert Rendzere, ali ne vidim cemu), a jos pride su pola mojih izbora zajebali na kraju pa sam dobio rasplet nekih questova kakve nisam odigrao u igri. Ako mi se bas bude igrao neki post-apocalyptic RPG igracu New Vegas. Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted December 18, 2014 Report Share Posted December 18, 2014 (edited) Patch broj pethttp://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997Sledeći bi trebalo da poradi na balansu:https://forums.inxile-entertainment.com/viewtopic.php?f=7&t=11389#p143114Correct, patch 5 is a bug-fix update first and foremost. The balance changes we are making are going to be extensive. Think more along the lines of "overhauling attributes, skills, economy, loot distribution, item stats", etc. than "tweaking a few damage numbers". Edited December 18, 2014 by Ivan^_^ Quote Link to comment Share on other sites More sharing options...
bolkonski Posted December 30, 2014 Report Share Posted December 30, 2014 W2 još 48h na stim popušu! Quote ----------------- nema vise zezanja A.B. Link to comment Share on other sites More sharing options...
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