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Fallout 4


voodoo_

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analiza skrinshota garaze

 

https://www.youtube.com/watch?v=4h9w-MV8RMY

 

meh ako je to sto kazu da je to nekakav hub gde je moguce vrsiti prepravke opreme armora oruzja... mnjeeh

 

ja sam imao osecaj da je to nekakav specijalni kvest gde dobijas mogucnost da sklopis svoj armor

 

mnjeh mi je jer sto bethesda vise ulazi u detalje to vise fejluje

Edited by G!!!

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^^

kako su krenuli u falloutu 6 ce mozda i pogoditi kako treba da izgleda power armor

 

Brate, svaka treća reč ti je "mnjeh", tako pričaju žene, koriguj se

pricam kao zena o igri za zene

 

sve je sasvim u redu

Edited by G!!!

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Е то ако је тачно би било јако, јако лепо. Мада после Пустаре :), мислим да је мало вероватно да се у скорије време поново баве пост-апокалипсом.

...Од рођења спремна стоји, мене чека моја рака,
Да однесе све што имам у дубину у дубоку.

 

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Pa u suštini mnoge elemente Van Burena je Obsidian inkorporirao u New Vegas.

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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chris avelone napustio obsidian ?  :(( 

 

mozda da radi u inXile-u na van burenu ....

ili mozda da radi u bethesdi ? :(

 

 

"It is true, Bertie," he wrote, "and many well wishes to the folks at Obsidian. On the future, I'm off to pursue new projects, but I can't say anything more at this time beyond life is short, and the ideas keep growing."

Edited by G!!!

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https://www.youtube.com/watch?v=NL_7mdEIp3s

 

bethesda please stop it :(

 

 

 

a evo i 9 minuta gameplaya sa onim iritantnim  todom howardom 

 

https://www.youtube.com/watch?v=bWuwLSFmATI

 

Pip-Boy Gameplay

po svemu sudeci izgleda da su izbacili Skill sistem iz igre, lol

 

Weapons Customization, zajebali su i battlefield 4 !

 

 Crafting System Gameplay   :fp:

Edited by G!!!

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Bethesda najavila Bethesda.net :fp:

 

"Supporting mods is just one of the ways Bethesda is pushing the boundaries of what is possible in games. Over the last year we've been working on how to expand, and how gamers should create and share that content." [barf]

jebote, smorio si sa kukanjem vise :D

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Bethesda najavljuje svoju online digitalnu distribuciju! ...

 

imaju nekada dobre ideje koje ipak cesto budu lose realizovane

 

ali ovo je... omg

 

The collector's edition of the game will include an actual Pip-Boy wearable sleeve that you can slot your phone into, meaning you'll be able to access all of the features just by glancing down at your IRL arm. "As far as stupid gimmicks go, I chose the best fucking one," said Bethesda's Todd Howard on stage at E3.

 

The Pip-Boy Edition will cost $119.99, €129.99, or £99.99, and Bethesda warns that supply will be very limited, with pre-orders set to open soon. The package also comes with a Pip-Boy manual, a poster, and a metal case.

 

KDvuqNE.jpg

 

 

E da gra izlazi 10. novembra

 

jos jedan edit

 

Evo ga ceo showcase sa e3

 

 

DOOM deluje OMG

Edited by G!!!

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Fallout Shelter, android igričica valjda u sklopu marketinga, deluje zanimljivo:

 

https://www.youtube.com/watch?v=lhOM8dGuHgM

"You're the first of the official death squads to whom we've been formally introduced... How do you do?"

 

"By my deeds I honour him, V8."

 

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bolja je od fo4 :P

 

steta sto nije jos za android izasla

 

anyway govorkanja su da ce prica u fo4 imati nesto od price iz van burena ili odbacen zaplet iz fallout 2

 

There's been talk about orbital death laser vaporizing Boston (sounds like BOMB-001 from Van Buren) and also androids were a discarded Fallout 2 plot (a huge android city is surrounded by 10 smaller cities each ruled by a different faction that is trying to get in in order to rule it or destroy it. The player's decisions determine what will happen.)

 

aaa... fenomenalno :(

Edited by G!!!

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  • 1 month later...

Evo nekakav nazovi fan pricao o demo-u koji je probao

 

As a long time Fallout fan – who quite literally grew up with Fallout in his life – I wait for Fallout 4 with mixed feelings. On one hand, it is another game in the series, introducing a lot of new mechanics that I always wanted in games. On the other, it follows in the footsteps of Fallout 3, which was a good game as far as mechanics went (no wonder, Bethesda has been iterating on the same fundamental gameplay for some twenty years, ever since Arena), but as a Fallout game, not so much. Fallout is more than just shooting stuff, looting gear, and running around a wacky 50s wasteland. It also needs good writing and a real story, both of which were sorely lacking in Fallout 3

Will Fallout 4 improve on this? It's impossible to tell. Once more, Bethesda focuses overwhelmingly on combat in marketing, which is understandable – guts sell – however, there's precious little available on the meat of an RPG – choices, consequences, dialogue, characters, quests. All we are left with is combat and exploration.

And I must say, it's pretty damn good. The ability to craft your own, unique weapon and armor was one of the things I always wanted from a game in this era. The demo did a good job of showcasing the variety of armaments, up to and including the Fat Man. My personal favorite came at the Corvega plant, when the person recording the demo used iron sights on a minigun. 

In general, combat feels better. It's no longer the clunky, awkward fighting of Fallout 3 and Fallout: New Vegas, it's definitely more fluid and, well, varied. It's difficult to precisely describe just what makes it better, but it simply is. One of the things that became apparent during the demonstration video was that it was recorded while playing with a gamepad, which visibly hamstrung the player. 

The mouse and keyboard combination will definitely rule supreme, but will the game appropriately compensate? It's understandable to keep the enemies from bum-rushing the player while he fumbles with a, frankly, subpar controller, but when the mouse and keyboard come into play, they shouldn't. Unfortunately, I expect that in an effort to give the same experience for all players, the game will not compensate for controller choices – though for us PC owners, this will be easily solved with mods. 

My personal favorite part of the game, from what we know thus far, is power armor. From the moment the first teaser images of it were shown, I fell in love. Big, bulky, lumbering – just how I imagined them. 

I'll close this little bit of rambling (my personal thoughts are as non-linear as the main quest in Fallout 1) with something that occurred to me: It's 2015. Fallout entered development in 1995. It's been twenty years. 

Bethesda first licensed the rights in 2004, meaning that as of 2015, they have worked with Fallout longer than Interplay and its studios ever did – and considerably longer than all of the franchise's parents. 

Edited by G!!!

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Gledao sam taj demo na Gam3esComu. Ceo demo je Todd Howard koji igra igru i ima veoma kratku pricu na pocetku. Prvo smo videli tutorial video o Strength atributu sa Pip Boy cartoon animacijom. Posle se vidi talent tree gde za svaku od 7 osnovnih atributa (strength, charisma i ostalo) mozes da otkljucas po 10 perkova. Posle pocinje gameplay demo gde Todd ulazi u napusteni gradic koji je prepun ghoul-ova (kvazi zombija) i ponekog bandita. Gameplay demo je uglavnom bio showcase okruzenja i combat mehanike. Napucavanje izgleda mnogo vise streamlined i ima bolji osecaj kao pucacina. Oruzja su raznovrsna i u kombinaciji sa slow-motion tactical view-om za gadjanje odredjenih critical spots neprijatelja izgleda kao dobra zabava. Licni utisak je da je ovo kulminacija svih Bethesdinih sistema. Oseca se prisustvo Skyrima (ako nista drugo ono zbog kompasa u dnu ekrana koji pokazuje Points of Interest u neposrednoj blizini kao u Skyrimu npr. ), Fallout 3 i sve je zacinjeno novom grafikom i novim sistemima koje nismo videli na GamsCom-u ali je o njima pricano dosta na E3. Nekima ce da bude ovo Skyrim u Fallout univerzumu gde umesto magija i maceva imas razlicite vrste naoruzanja. Neko ce da o ovome razmislja kao o evoluciji Fallout 3. Nekome ce da bude ovo izdaja osnovnog Fallout vibe-a i streamline-ovanje fransize u AAA igru. U svakom slucaju, Bethesda baca sve sto zna u ovu igu i  ko je voleo prethodne Bethesda igre volece i ono Sto Fallout 4 ima da ponudi. 

 

U gaming svetu ove godine nema niceg veceg od izlaska Fallout 4 i Star Wars Battlefront. Shodno tome i Bethesda igra po tim pravilima - pravi nesto pitko sto podseca na prethodne Fallout igre uz dodatak nekih smelih inovacija koje mogu da budu pun pogodak ili da ih fanovi mrze. 

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