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DOTA 2 - slobodna diskusija


Pr0toSS

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A jel može neko pojašnjenje Collision size kod Phantom Lancera? Kapiram ja da je to koliko se "zguraju" njegove kopije jedna do druge, ali koliko je to u praksi, koja je razlika između 24 i 8?

Koliko sam ja skontao collision size je koliko mesta heroj zapravo zauzima na mapi (nezavisno od njegovog modela, moze da bude heroj velik kao cela mapa a da ima mali collision size i moci ce da prolaze "kroz" njega creepovi i ostali heroji). Ili npr phase boots kada ukljucis onaj active, collision size ti je 0 i prolazis kroz ljude. A to 24 i 8 kontam da je izrazeno u tim dota "units" kao i sve ostalo (brzina units/sec, range magija itd).

Edited by dovlaa
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Patch incoming

Global sound kada Centaur ukljuci ulti

Stampede cooldown increased from 65 to 100/90/80

Stampede duration rescaled from 3/4/5 to 4

Stampede damage slightly reworked from 100/150/200+2*str to 1/2/3x str

Stampede manacost increased from 50 to 80

Source vY2Qm.jpg sa Maelkovog streama.

Jedino ovo "nerfing it today", ne znam da li misli na dota1 ili ce i na doti2 da izbace patch vec danas.

Edited by dovlaa
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A vidi ga Atomic što me napljuvao što ga nisam zvao jednom u party, posle toga nikad nije prihvatio poziv narednih 20 puta :)))

Ja napljuvao? Nikad! Laži!

Моžda zato što mi je komp uključen i kad nisam kući!

A možda i zbog toga što mi uopšte ne ispisuje kad me neko pozove!

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