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Patch Notes - Latest: 0.1.66


Sajro

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Version 0.1.65

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General

- Significant Lane Creep AI changes

* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:

1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you

2. Creeps will chase for exactly 1600ms (down from 1800ms)

3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range

* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger

4. A creep must deal damage before it can be called by the assist trigger again

* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again

5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

- Added a stringtable entry for Meatball

- Updated the ramps to be better

- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors

* Legion is now Red and Hellbourne is now Green

- Kongor now has unitwalking by default

* This fixes the exploits that caused him to be trapped in his lair

- Updated Russian Stringtables

- Added a Patch Notes button in place of the Create Account button on the main screen

* This was a Mod, thanks to Thread 65344 and Sephinator

- vid_meshGPUDeform false now works (only for openGL)

- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches

* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.

- Fixed the Pre-Query Filter button so it saves it's settings again

- Added an "Official" icon to the game lobby when games are official

- Updated "Invite to game" functionality to display all relevant game information

Items (4)

Barbed Armor

- Fixed to actually return 80% damage (was returning 75%)

Sacrificial Stone

- Gains 25 health per charge

- Gains .25 health regen per charge

Portal Key

- Cooldown lowered by 4 seconds

Puzzlebox

- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe

Heroes (6)

Blacksmith

- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)

- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on

- Frenzy buff gives 7,14,21,28% cast speed as well

Darklady

- Updated effects for all abilities. Now darker!

Madman

- -25% Movespeed for 2 seconds after Stalk ends

Moon Queen

- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

Pollywog Priest

- Morph changed to instant cast time (from 300)

- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

Vindicator

- You can now deny people under the effect of Sage's Lore

ajde ne

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  • 2 weeks later...

Version 0.1.66.1

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- Fixed the F6 bug

Version 0.1.66

-------------

General

- Banning Pick

* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.

* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)

- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor

- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

- If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health

- Kongor has Treewalking naturally now. Kongor is not stopped by trees.

- Certain abilities were hitting runes that should not have

- Couriers will no longer aggro creeps, even when standing still

- Now the new neutrals vary their walk and idles, instead of acting in sync

- Fixed tooltip status effect information sometime being incorrect

- Fix combat type tooltip when multi-selecting units

- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time

- Fix for bottling a powerup twice in a single frame

- Bajillidan spelling corrections +1

- New game tips

- Fix cooldowns on spectator tooltips

- Updated french stringtables, thanks to Magissia

- Credit card purchasing now works ingame if you have not pre-purchased already

- Implemented 2 mods into the game

* Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter

* Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown

- Can now disassemble Hellflower

- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game

- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge

- Ring of Sorcery will now only hit units with mana

- Fixed the sound stacking on Plated Greaves

- The following auras can now be toggled on and off

* Mock of Brilliance's damage aura

Heroes

- The following auras can now be toggled on and off

* Soul Reaper's Withering Presence

* Magebane's Master of the Mantra

* Kraken's Tidal Pull

* Soulstealer's Dread

- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blacksmith

- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Blood Hunter

- Blood Crazy is now just an unremovable debuff

- Proportions changed slightly

Chronos

- Time Leap now also does 50,100,150,200 Magic damage on impact

- Rewind reworked

* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second

- Time Freeze renamed to Curse of Ages

* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed

* Four consecutive hits on the same target will lock that target in time (stun) for 1 second

* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility

* Does not stack with Brutalizer

* No longer propagates to illusions

- Chronosphere

* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)

* With Staff of the Master, the slow is reduced from 90% to 80%

Corrupted Disciple

- Fixed Overload so it applies -1 armor on the first impact

Deadwood

- Voice

- Base armor lowered to 1.24 from 4.24

- Int gain lowered to 1.5 from 1.9

- Rotten Grasp range changed to 1300 from 1500

- Slow from throwing a log now decreases linearly

- Fixed a bug when log was purged. It now takes away all the charges on the ability as well

- Trees killed by Clearcutting now have a cool new death

- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Demented Shaman

- Attack Range to 550 from 600

- Storm Cloud now applies a charge instantly when used

Devourer

- Slow from Decay now lasts an additional 2 seconds after someone leaves the area

Electrician

- Static Grip

* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target

* When Static Grip ends on a unit, its idle animations now play instead of it being frozen

- Electric Shield

* Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on

* Requires 20% mana to activate

- Energy Absorption

* Instant cast time

* Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it

* No longer giving armor or magic armor

* Still gives mana at the same rate

- Cleansing Shock

* Cooldown lowered to 14,12,10

* Deals 600 Magic damage to enemy summoned units

* Cast time lowered to 100ms (from 300)

* Now Staff of the Master compatible. Chains to 2 additional targets

* If the target is a hero, it will only bounce to other heroes of the same faction

* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer

- Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%

- Tinker now increases the damage of the Turret correctly

Forsaken Archer

- Base strength lowered to 17 from 18

- Strength growth lowered to 1.7 from 1.9

- Skeletons now have 20 health at all levels

- Skeletons do not propagate to illusions

Hellbringer

- Chain count lowered to 0,1,2,3 from 1,2,3,4

Jeraziah

- Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20

- Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels

Keeper of the Forest

- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team

- Camouflage now plays the spell visual effect on the correct target now when cast on allies

- Root effects now play even if he is stealthed when casting

- Can now turn while immobilized by Root

Madman

- Stalk's slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane

- Base strength lowered to 16 from 20

Magmus

- Voice

Night Hound

- Can no longer attack allied units when he stands in his Smoke Bomb

- Can no longer pounce on Couriers

Nymphora

- Grace of the Nymph can now only be cast on ally units with mana

Pandamonium

- Manacost of Flick increased to 85 from 65

- Tightened up damage range to 48-57 from 45-60

Pharaoh

- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Plague Rider

- Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them

- Cursed Shield cooldown increased to 10 from 5

Pollywog Priest

- Movement speed increased to 290 from 285

Puppetmaster

- Base strength lowered to 18 from 19

- Agi gain lowered to 1.5 from 1.7

- Int gain increased to 3.1 from 2.9

- AOE of Whiplash lowered to 150 from 200

Pyromancer

- Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit

* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith

- Desert's Curse's slow will no longer go through magic immunity

- Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)

Scout

- Detonate will now refresh the cooldown when you lay a new eye

- Nullstone will now properly block Marksman Shot

Tempest

- Catman Leader and Vagabond Leader can no longer be transfigured

Valkyrie

- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close

- Valkyrie's Prism cooldown to 120 from 160

- Valkyrie's Prism manacost to 100,150,200 from 200,250,300

Voodoo

- Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145

- Mojo cooldown decreased by 4 seconds at all levels

Witch Slayer

- Drain can now only target units that have mana

Zephyr

- Base int lowered to 15 from 19

- Int gain lowered to 1.8 from 1.9

- Leap removed, replaced with Gust

* Manacost is 120 at all levels

* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged

* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage

- Cyclones reworked

* No longer has a cool down

* No longer restores mana

* Manacost removed

* When a cyclone expires naturally, it automatically heals Zephyr for 15 health

* On use, consumes one cyclone instantly, healing for 30 health

* When consuming, automatically consumes the oldest cyclone first

- Wind Shield

* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack

* Chance on both evasion and redirection lowered to 6,9,12,15%

* Grants Zephyr 10% movement speed while active

- Wind Control renamed to Typhoon

* Cool down is now 100 seconds (from 120)

* Mana cost stays the same (100, 150, 200)

* 500 unit cast range

* Grants clearvision and kills trees in a 600 radius of the target location

* Summons a Typhoon at the target location for 6,8,10 seconds

* Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.

* Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)

* Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.

* When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)

"This is your life and it's ending one minute at a time."

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  • 1 year later...

Welcome to Heroes of Newerth

*** For support, visit http://www.heroesofnewerth.com/

*** Report any bugs via the website

*** Discuss the game on the forums at http://forums.heroesofnewerth.com

Version 2.0.17

-------------

-New Alternate Avatar for Rampage: Unicorn Rampage!

* Community Alt Avatar Contest Winner, suggested by Kalium.

- Added a Channeling Bar for heroes with channeling abilities

- Ancient creeps now have 5.5 Magic Armor

* The large Dragon is no longer Magic Immune, but has 10 Magic Armor

- Fixed shop item tooltips not showing bonuses from modifiers (e.g. hatchet, mystic vestments)

- Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them

* This means that they will not use their abilities on lane creeps

- Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions

- Fixed up some of the stringtables

- Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles)

Kongor

- Can no longer be attacked from outside of his lair even with Savage Mace

- Fixed his lair to clean up the places you could attack him from outside

== Items ==

- The following items' Attack effects will no longer propagate to illusions

* Icebrand

* Frostburn

* Shieldbreaker

* Frostwolf's Skull

* Nullfire Blade

Assassin's Shroud

- Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used

Brutalizer

- Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover and optimized some script

Doombringer

- Cleaned up some scripting

Frostwolf Skull

- Optimized scripting

- Fixed it so it won't make buildings glow blue

Geometer's Bane

- Recipe cost reduced from 1200 to 800

Halberd

- Optimized scripting

- Fixed it so the damage popup shows above the target, not the attacking hero

- Made it nonlethal against allied units when Puppet Show'd

Homecoming Stone

- Optimized some scripting

- Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used

Post Haste

- Optimized the scripting

Ring of the Teacher

- Made its toggle not interrupt channeling

Savage Mace

- Fixed Savage Mace to not own Bubbles' Take Cover

Striders

- Optimized scripting slightly

Void Talisman

- Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated

== Heroes ==

Aluna

- Deja Vu

* Unitwalking & shadow slow moved to regular form

* Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)

- Emerald Red

* Manacost lowered from 150 to 75/100/125

* Now uses only 1 charge on use instead of all charges

* Added 0.5 sec cd to skill

Andromeda

- Units hit by her stun will now animate properly after it wears off

- Made her Aura toggle not interrupt channeling and work on invulnerable units

Arachna

- Made her Aura toggle not interrupt channeling and work on invulnerable units

Armadon

- Touched up the scripting on his Armordillo

Chipper

- Sawblades cooldown increased from 50 to 65 seconds

Chronos

- Fixed his Curse of Ages to work with Bubbles' Take Cover

- Fixed enemy units play idle animation after being Stunned

Dampeer

- Optimized scripting slightly

- Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them

* This stops him being inside of someone when he has unitwalking

- His aura will now affect invulnerable allies correctly

Deadwood

- Optimized the scripting in his skills

Devourer

- Hook will no longer grab people on the way back

Empath

- Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc)

Fayde

- Fixed the interation between Reflection and things like Harkon's Blade

- Tweaked the scripting slightly

Flint Beastwood

- Fixed his Hollowpoint Shells to work with Bubbles' Take Cover

Gauntlet

- Optimized his Grapple and Enfeeble

- Optimized his Gauntlet Blast and fixed a spelling derp

- Gauntlet Blast will now dispel targets before the damage is dealt

Gladiator

- Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects

Hammerstorm

- Made his Aura toggle not interrupt channeling

Jeraziah

- Made his Aura toggle not interrupt channeling

- Changed Aura to a Debuff

Kraken

- Fixed his Splash to interact with Unbreakable correctly

Legionnaire

- Charge bonus speed from 100/150/200/250 to 100/150/200/500

- Fixed a projectile was only for art affecting gameplay in corner cases

- Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire

- Optimized his Charge and Decapitate

Madman

- +1 second to the cooldown of all levels of Stalk

- Fixed rare super long Barrel Roll

Magebane

- Made his Aura toggle not interrupt channeling

- Fixed a damage popup bug with Mana Rift

* Now shows the correct popup value on the target

Moon Queen

- Made her Aura toggle not interrupt channeling and working on invulnerable allies

- Optimized her bounce attack's scripting

Myrmidon

- Int growth lowered from 3.2 to 2.9

- Wave Form range lowered from 1000 to 850

Ophelia

- Optimized her Judgment and fixed the state application time to be accurate in time length before the port

- Optimized Ophelia's Touch tags

Pandamonium

- Fixed enemy units play idle animation after being smashed on

Pebbles

- Fixed his Toss to interact with Unbreakable correctly

Pestilence

- Fixed his bash from triggering Bubbles' Take Cover

Pharaoh

- Fixed Hellfire so it does the correct number of pulses

* Was doing one too few

- Range of the Mummies pushback/manaburn lowered from 200 to 150

Puppet Master

- Optimized Puppet Show scripting

- Optimized Whiplash; now uses a timer instead of onframe condition

Rampage

- Optimized some tags of the Charge

- Fixed the charge to prevent it from bugging out sometimes and not pushing the enemy

- Fixed his bash from triggering Bubbles' Take Cover

- Optimized some tags in The Chains That Bind

Scout

- Fixed Marksman Shot to have a correct buffer range (was 100 too short)

- Optimized his stealth

Soul Reaper

- Made his Aura toggle not interrupt channeling and a Debuff

Swiftblade

- Can no longer crit from Way of the Sword while spinning

Torturer

- Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s

- Cleaned up Torment's scripting

Tundra

- Optimized Piercing Shards and Call of Winter

- Made his Cold Shoulder not sometimes put him in a random position relative to the enemy

- Made his Avalanche speed faster to speed up when the push happens

Vindicator

- Optimized his Aura

- Made Final Chapter go through invulnerability

Wildsoul

- Optimized a tag in Bear Root

- Made Booboo's deniable percent to 10% from 50%

Witch Slayer

- Fixed a bug that caused him to gain mana even if he had none

Zephyr

- Cyclones will heal the same amount (30) if they expire or are used

- Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead

Version 2.0.16

-------------

- Added a new Gold Collection Alternate Avatar: Legendary Valkyrie

* She will be available for 14 days before being removed from the shop

- New Legion Intelligence Hero: Aluna

- Myrmidon and Glacius have defected to the Hellbourne

- When a player views their own match stats and history, the "Back" button will appear at the top of the screen

- The game lobby will now display the appropriate tooltip indicating the players MMR instead of PSR

- Fixed powerups not precaching in old replays

- Fixed souls now showing on Dampeer's Alt

- Added new account icons

- Updated Shaders

- Fixed some broken models

- Fixed a messy cliff on Caldavar

Empath

- Essence Link range from 600 to 500

- Essence Link break range from 850 to 750

- Essence Link Damage and Heal per second from 30/45/60/75 to 20/35/50/65

Version 2.0.15

-------------

- Fixed Armadon

- Fixed Alchemist Bones always starting with 1 charge

- Fixed the End Game Match screen so it properly references Silver Coins

Version 2.0.14.1

-------------

- Fixed a derp that made tooltips not work at all

Version 2.0.14

-------------

== Store Currency Update ==

- There are now Gold and Silver Goblin Coins in the Store

* Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had there current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins.

- When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase.

* Past items and their prices remain the same

- Premium Items

* Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items.

== General ==

- Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself

* This is the first Premium Item

- Added new Tempest Alternate Avatar: Mystic Tempest

- If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared

- Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected

- Casual mode building armor reduction should no longer wonk out if someone disconnects

- Items bought on the Courier will no longer be credited to the owner of the Courier

- Added an "Off" icon for when you toggle off skills

- Upped number of state slots by 8

- Tweaked the appearance of the default arcade text slightly

- Fixed the Wells so they heal invulnerable units correctly

- Fixed the invisible rock in Caldavar bottom lane

- Fixed the overly-large blockers in Caldavar middle lane

- Courier spam share messages are now more restricted

- Fixed some model and linear affector errors

- Fixed up some animation jitters

- Fixed up a crash while loading into a game

- Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section

- Added new account icons and bundles

== Items==

Alchemist Bones

- Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip)

- Does not work on player controlled creeps

- No longer works on runes

Barrier Idol

- Added the missing +2 All Stats

Behemoth's Heart

- Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute

Blood Chalice

- Is now disassembleable

- Fixed the issue with only one person getting Health back instead of several

Bottle

- Renamed to Bottle of Tears for now =]

Daemonic Breastplate

- No longer will place it's aura on gadgets

Dancing Blade

- Price lowered from 3300 to 3000 Gold

Dust of Revelation

- No longer has a maximum stack of 2

Frostfield Plate

- Blast now spreads twice as fast

- Gives a lingering 2 seconds of clearvision on use

Frostwolf Skull

- Fixed ability projectiles applying the slow

Nome's Wisdom

- Added an additional +50% Mana regeneration for the bearer

Nullfire Blade

- On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once)

Pickled Brain

- Price lowered from 1000 to 900 gold

Post Haste

- Movespeed increased from 95 to 105

- On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds

* Movement speed buff breaks on entering combat

Savage Mace

- Fixed so it's bonus damage is not lethal to allies

- Fixed the popup so it is properly over the target

- Fixed the mini-stun so it won't own Bubbles

== Heroes ==

Accursed

- Fire Shield cast range increased from 450 to 700

Arachna

- Spider Sting Spiderling health increased from 3 to 4

- Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration

Armadon

- Quill Spray mana cost from 35 to 30

Balphagore

- Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced

- Exploding Minions from Hell on Newerth will now explode when they expire naturally

Blacksmith

- Fireball cooldown reduced from 15 seconds to 12 seconds

- Flaming Hammer projectile speed from 950 to 1200

- Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds

* Fireball CD at level 16 remains the same as previously. That is, 6 seconds.

Corrupted Disciple

- Movespeed from 290 to 300

- Agility gain per level from 2.5 to 2.8

Dampeer

- Fixed Bloodthirst so it doesn't reset on death

Demented Shaman

- Arcane Hide removed and replaced with Unbreakable

- Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health

* Unbreakable is dispelled when it prevents the target's death

Empath

- Fixed so she does not draw on the map while using As One

- Fixed her Essence Link when she is inside of someone so it links correctly

- Fixed her Essence Link so it breaks if the target goes invulnerable

- Empath should now correctly get assists if her target of As One gets a kill or assist

Flint Beastwood

- Fixed his Alternate Avatar Hollowpoint noise

Hammerstorm

- Brute Strength can no longer be removed early

Jeraziah

- Movement Speed from 300 to 310

- Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time

- Any hero under the affect of Protective Charm that earns a kill grants Jeraziah an assist

- Any hero under the affect of Sol's Blessing that earns a kill grants Jeraziah an assist

Keeper of the Forest

- Fixed Tree Sight so they don't disappear if more than one person crowds around them

Legionnaire

- Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250

- Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging

- Fixed Legionnaire attacking correctly after Terrifying Charge

- Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset

* If Legionnaire spins due to the 17% proc chance, the counter is reset

* If Legionnaire leaves combat for five seconds, the counter is reset

Magebane

- Base Strength increased from 17 to 18

- Void can now only be cast on units with mana to avoid misclicks

Magmus

- Base armor increased from 0.66 to 1.76

- Volcanic Touch no longer considered an Attack Modifier

- Volcanic Touch is now toggleable

Maliken

- Damage inflicted to self changed from True Damage to Magic Damage

- Fixed him always playing the heal sword sound in his ranged form

Moraxus

- More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health

Night Hound

- Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb

- Night Hound may attack towers in his own Smoke Bomb

- Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map

Ophelia

- Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s.

- Command now also increases movement speed of creeps by 0/15/30/45

- Ophelia's Judgment normalized to 75/150/225/300 Magic damage

* Cooldown lowered from 30s to 16s

Pandamonium

- Missing Cannon Ball will no longer slow Pandamonium

- Fixed him being able to turn during Flurry

Pharaoh

- Fixed Wall of Mummies from grabbing people and then pushing them with the burn

- Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go

Plague Rider

- Movement Speed from 305 to 320

Predator

- Fixed Carnivorous propagating to illusions

Puppet Master

- Agility gain per level from 1.5 to 2.0

- Fixed Voodoo Puppet so it gives assists to anyone who hits it

Pyromancer

- Base Damage from 37-55 to 43-49

* Same average value

- Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310

Rampage

- Attack action time improved from 600 ms to 450 ms

- Stampede range increased from 9001 to global

- At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance

* The Magic Immunity does not linger past the impact point

Sand Wraith

- Desert's Curse linger time lowered from 7 seconds to 3 seconds

- Dissipate range reduced from 1000 to 700 AoE

- Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%

Scout

- Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth

- Marksman Shot is no longer canceled if vision of the target is lost

Soul Reaper

- Base Strength from 16 to 18

- Strength gain per level from 1.7 to 2.0

Succubus

- Heartache cast range increased from 600 to 625

- Fixed Mesmerize so it properly puts things like Portal Key on cooldown

- Smitten mana cost changed to scale from flat 125 to 95/105/115/125

- Attack Range from 400 to 500

Tempest

- Fixed duplicated Elementals having full lifetime

Torturer

- Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms

- Torment radius changed from 300/350/400 to a static 400

- Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds

Tundra

- Fixed a bug with Cold Shoulder that made him run in place like a boss!~

Warbeast

- Hellhounds' attack damage normalized

- Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds

Wildsoul

- Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds

- Booboo leash range increased from 925 to 1050

- Battle Cry hotkey changed from D to E

Witch Slayer

- Fixed Witch Slayer's Power Drain so it doesn't waste 10 Mana if used incorrectly

Zephyr

- Fixed Gust's Stun so it doesn't own Bubbles

- Cyclones now do 75% damage to neutrals and creeps, increased from 50%

- Cyclones will now teleport with Zephyr correctly

- Sped up the movespeed of the Cyclones so they keep up when he is just running around

Version 2.0.13.3

-------------

- Fixed Grim Reaper death

- Fixed some missing UI textures

Version 2.0.13.1

-------------

- Fixes a cursor issue

Version 2.0.13

-------------

- New Monitor game feature

* Right click a friend or clanmate who is ingame to Monitor them, getting basic stats that update every minute

- Casual mode changes

* Decrease creep bounty to Normal Mode values

* Double hero bounty

- Added a new Alt Avatar for Soul Reaper, the Grim Reaper

- There are now keybinds in the options menu to level up each of your skills

* Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and stats

- Fixed a bug where mousing over the minimap would sometimes turn the cursor into a targeting cursor

- Fixed bugs with many of the models in the game. Results in a small performance increase

- Predasaurs no longer have evasion, now have additional Armor

- Vagabond Assasins will not longer automatically purge nearby players

- Sporespitter no longer has +15 free damage per attack

- Antlore Healers will no longer heal themselves

- Empath

* Range on Wall changed to 800

Version 2.0.12

-------------

- Fixed an issue causing Myrmidon's Weed Field and Behemoth's Fissure to hit units in a wider area than they should have

- Empath's Essence Link will now display its beam properly through the fog of war

* Note, Empath will not be able to see the beam if her target is in the fog. The target will, however, be able to see the beam if Empath is in the fog

- If the target dies prematurely, Empath's Essence Link will no longer continue to give health to the host of her As One With Empath skill

- Empath can no longer target allied illusions with her As One skill

Version 2.0.11

-------------

- Added a new Intelligence hero: Empath

* Empath has an Alternate Avatar, the Mage Empath

- Towers have had their damage normalized to have no damage range, dealing the average value all the time

- Barracks, when they die, will award the killing team with 100 gold for each player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per player.

- Added cast-range indicator support

* When casting an AoE spell, the AoE will be colored green if you are targeting within range of your hero, yellow if you are out of range, or red if you are trying to target an invalid location

* When casting a direct target spell, the cursor will turn yellow if you are attempting to cast on a valid target that's out of range. Green and red still represent ally or enemy casts, that part is unchanged

- Gauntlet can now double-activate his hookfist and it will go in the direction he is facing and pull anyone hit back to right infront of himself

- Debuffs that are flagged for giving assists will now award an assist if they were actively on a target within 20 seconds of it dying (similar to how assist damage works)

* Non-damaging abilities such as Voodoo Jester's stun will give assists correctly now

- Beardulon has been renamed to Booboo

- Fixed Swiftblade's stringtables

- Fixed a bug that would sometimes allow players to change their vote after voting

- Fixed the scoreboard sometimes showing incorrect info when a player is terminated.

- Added new account icons, including 8-Bit Heroes by the community's Aviseras

Version 2.0.10

-------------

- Fixed Panda Flick and Legionnaire Charge

Version 2.0.9

-------------

== General ==

- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!

* Gold Collection items are only available for a limited time

- Tweaked the ramps near Kongor on Caldavar to be much wider

- Casual Mode games now automatically start with a courier for each team

- Outpost no longer has Snake Bracelet or Major Totem in it, now has an Apprentices Robe

Shop improvements

- The green border around a component now takes into account your stash.

- An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.

- "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.

- You can now buy while dead and then sell those items back while still dead

- Added a new icon over the item when it's still in the grace period for 100% sell-back value

- Fixed courier purchase messages showing the wrong player as buying them

- Added more account icons

- A courier will no longer automatically transfer wards to you, unless you bought the wards

- Stunned units can no longer use the Grimm Teleporters

- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks

- Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused

- You can no longer concede once the enemy team has conceded

- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero

- Added GetGameTime and GetTotalTime console commands

- Font loading and memory optimizations

* Fonts load about twice as fast now and use about half the memory

- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"

== Items ==

Blood Chalice

- Now takes a Scarab instead of a Trinket of Restoration

* No longer gives +2 Health Regeneration

* Does not give any Mana Regeneration passively

Hellflower

- Now gives +51 damage instead of +50 as it is a correct sum of its parts

Nullstone

- The spell-block component no longer propagates to Illusions

Puzzlebox

- Fixed the manaburn to correctly do Magic damage instead of True

Sacrificial Stone

- Added +10 damage (from Sustainer)

- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges

- Fixed it so that the wielder must be a hero in order to get charges added to it.

== Heroes ==

Bombardier

- Fixed an anomaly with Null Stone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges

- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it.

Chronos

- Fixed Time Freeze so that the damage won't be lethal to allied units

Corrupted Disciple

- Optimized Corrupted Conduit

Dampeer

- Fixed Dampeer's Aura dispeling Sage's Lore

- Fixed his Aura to toggle correctly

- Should no longer lose his souls if he dies with Token of Life active

Devourer

- The ability will now gain charges equal to the strength gained

Flint Beastwood

- Fixed Ultimate so that it always plays the sound when it should

* Fixes an issue where the "Headshot" would play even if the target did not die

- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells

- Fixed his hollowpoint shells from killing allied heroes

Forsaken Archer

- Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on

- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling quickly

Gauntlet

- Infernal Instability is no longer dispellable

Gladiator

- Added disjoint to Showdown upon returning the target

- Fixed Pitfall sound effect glitches

- Made the state that deals damage to you after the ult visible so you know what is hitting you

Legionnaire

- Fixed units on edge of fog canceling Charge (again)

- Fixed Terrifying Charge so it can be blocked by Moraxus

- Decapitate cast effect type changed from Physical to SuperiorMagic

* This means it can now be cast on Physical Immune as well as Magic Immune units

Kraken

- Resized his alt avatar

- Fixed his charge so it will no longer dispel other stuns on the enemies

- Fixed his Ultimate effect playing 1 second too long

Maliken

- Fixed his sword stance not playing his idle animation when you go back to regular sword stance

- Fixed Maliken's colors when using sword modes

Myrmidon

- Fixing his carp from proccing events like Corrupted Disciple's static field more than once

Pandamonium

- Fixed Flick to not work on invulnerable units

* Also fixed Flick to properly trigger Moraxus' Arcane Shield

Pharaoh

- Fixed the ult being able to hit a unit behind him when he casts it

- Tweaked how the ult works with SOTM. Added a new fifth ability to swap between the versions

Predator

- Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith

- Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage

- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper

- Fixed Ultimate so that it always plays the sound when it should

* Fixes an issue where the sound would play even if the target did not die

Soulstealer

- No longer gains souls from killing gadgets

Succubus

- Fixed Mesmerize so the first damage tick happens correctly

Version 2.0.8.1

-------------

- Fixed building attack and building destroyed announcer messages

Version 2.0.8

-------------

- Units in the fog of war will no longer block pathing

* This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way

* This includes stuff like fissure or other movement blocking gadgets

- New Kraken alternate avatar: Crustacean Kraken

- Added new account icons

- Moved the concede and pause options slightly

- Added a confirmation box when you call a concede vote

- Removed snow from Caldavar

- Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list

* Doing so will also leave each auto join channel they are currently in

- Fixed the UI acting like spectators could vote on remaking

- Fixed spectators being able to vote on kick votes

- Each team now has a 5 second cooldown between any vote call

- Any global votes fail immediately if enough people vote no

- Players will now automatically be placed in a group channel when they do team matchmaking

- When a player joins a group the group channel will automatically have channel focus

- Fixed the editor deleting the /resources/ folder inside of a map archive when you save

- Fixed a crash after playing 2+ games in a row

- Fixed a crash within the hero compendium

Geometer's Bane

- Recipe cost increased from 500 to 1200

- Now "Order Disjoints" when used

* This means someone who queues up a spell or attack on the user has that order canceled when it is used

Bombardier

- Boom dust ranged decreased from 600 to 500

- Boom dust damage scaling from 40/60/80/100 to 25/50/75/100

Dampeer

- Terrorize cooldown increased from 8s to 10s

- Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10

Thunderbringer

- Lightning Rod area of effect reduced from 1000 to 800

Slither

- Vision on wards reduced from 1400 to 300

Voodoo Jester

- Base damage decreased from 51-61 to 46-56

Zephyr

- Gust now has a 0.1 second ministun

Version 2.0.7

-------------

- Fixed AFK kick vote

- Kick votes now have the proper cooldown

- Fixed the yellow 'time left' bar over all other units appearing

Version 2.0.6.3

-------------

- Fixed a minor exploit with the RAP form

Version 2.0.6.2

-------------

- Fixed Reconnection issues

* Reconnection was not always working, this fix should get it off the failboat

Version 2.0.6.1

-------------

- Fixed Helga Hammerstorm icon

Version 2.0.6

-------------

- Added a new Alt Avatar for Gladiator: Adventure Gladiator

- Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm

- Based on player feedback and data from the last month of matches significant improvements to the MM algorithm have been made which should result in matches being much more balanced

- Groups waiting more than a few minutes in the queue should now find themselves being placed into a fair match much sooner than previously

* This also includes groups with very high or very low MMR that were having to wait much longer than the average queue times

- Added more icons and another bundle

- Vote kick has been re-added to the game

* A kick vote against someone can only be called once every 3 minutes

- Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5/5

- Fixed a bunch of console errors

- Fixed an issue on the hero selection screen for the Hellbourne team

* Part of the UI was overlapping the hero selected circle and causing issues

- Can now click store item icons to view bundle/avatar/announcer preview windows

- Add Romanian language to system bar language selection combobox

- Tweak to progression interface to display 4-digit cumulative stats

- Added a "Back" button [back to player stats] for match stats panel when clicking to view another player's stats for a particular match

- Fixed the AFK kick vote to indicate that it is team only

- Items in the shop now show their total cost by default

* To see just the recipe cost, hold down control with the shop open

- Wards now have a 'Timer' bar above them that shows how much time is left at a glance

- Fixed a bug where Striders could get charges while on cooldown

- Re-recorded Gladiator's voice

Version 2.0.5

-------------

- Added new Alt Avatar for Arachna, "Queen Arachna"

- Added new Flags, Icons, and Bundles

- Fixed up Chipper recommended items

- "Ownage" now only plays on the fifth team kill streak, not all kills five or greater

- Fixed weather effects stopping when joining a new game

- Fixed Alt Avatars being selected during hero loading

- Fixed a crash when someone selected an invalid Alt Avatar

- The Wards stat is now Wards Places instead of Wards Bought

Striders

- Now begins to lose charges (and consequently, speed) when you are within 900 units of a visible enemy hero

* The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero

Dampeer

- Fixed some abilities playing through fog

- No longer invulnerable when charging at someone

Legionnaire

- Fixed the no damage charge bug

Keeper of the Forest

- Stealth is now removed when the attack completes, not when it starts

Version 2.0.4.2

-------------

- Fixed the chest present box

- Merry Christmas! :)

Version 2.0.4.1

-------------

- Fixed an issue with recent matches in the stats page

Version 2.0.4

-------------

- Added a new Hero, Dampeer

- Added a new Alt Avatar for Dampeer in the store: Vacation Dampeer!

- Added a new Alt Avatar for Flint Beastwood in the store: Captain Flint!

- Added new account icons to the Store

- Added more flags upon request to the store

- Added new Icons for the minimap

- Added a new "Terror" overhead icon for When you are feared

- Improved feedback in Matchmaking for leavers

* This now tells you how many games you need to play to be a non-leaver

- Romanian string table update

- Fixed crash if you used the mousewheel over a playerlist in a chat channel without clicking, and then hit Up

- Fixed a drawSelectedPath crash

- Fixed any attempts to auto-follow into matchmaking games

- Fix to prevent alt avatars from being selected during hero loading

- Fixed Neutrals aggro and added a ZZz effect over their heads when they are asleep

- Added Spellshards as recommended items to some heroes

- Fixed Geometer's Bane to correctly remove the "Attack this hero!" indicator when used

- Fixed Maliken's weird textures with sword mode on

- Fixed Legionnaire's Charge so it doesn't cancel when you use it on someone on the edge of fog

- Fixed Rampage's Charge so it doesn't cancel when you use it on someone on the edge of fog

- Fixed Night Hound's Pounce so it always does the bonus damage

- Fixed up the weird interactions with Pharaoh mummy and other heroes. You could get pushed and pulled from weird angles and this fixes that

* Also makes the circle around him of mummies slightly more circular

- Fixed Bubbles and Gladiator's abilities with timers so they reset to 0 correctly if you use the ability early

- Fixed Soul Reaper's Judgment, it was hitting siege units before

Version 2.0.3

-------------

- Added more Winter/Christmas stuff, including a new courier and three free new Alt Avatars in the store!

- Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the store that cost 0 coins. Merry Christmas!

- Fixed some matchmaking bugs

- Fixed some UI bugs with the minimap and RAP

* This should fix the FPS issues players have been having

- Added some new icons and country flags that were missing

- Fixed gold report's GPM calculations (this the popup you get when you hover over your gold)

- Fixed Ophelia's targeting with Judgment

- Fixed Nymphora and her ultimate on Grimm's

- Fixed a few spots on Caldavar you could get perma stuck

- Fixed Pollywog's alt shooting lightning from the wrong hand

Version 2.0.2

-------------

- Fixing up a music track

- Tweaked and fixed some UI issues

Version 2.0.1

-------------

- Winter Maliken and Kongor!

- Added snow and snow trees to Caldavar for Christmas

- Editor Load Map division by 0 fix

- Fixing Night Hound's Alt Avatar display name in the Vault

- Nemesis/Payback now only count on direct kills, not assists

- Hooked up "mystery hero" icon for blind picking in SD

- Fixed music streaming when there is a Unicode character in the path

- Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving and other actions

- Updated weather effects

- Updated several effects and sounds

Ophelia

- Can no longer teleport herself back to base like lawls

Slither

- Wards will no longer be able to hovered over on the minimap

Version 2.0.0.1

-------------

- Fixed public games list being empty

- Cleaned up the 'First Time Purchase' window to clearly show the bonus

- "/weather rain" should now always start the rain effect

- After a match starts, the game music starts playing immediately after hero loading

- Remove the "Voting/etc has moved" box when you hit F6

- Fixing Blacksmith's Account Icon name

- Fix for the unexpected interaction between pathing and holding Alt

These changes were in 2.0.0, just were not in the changelog:

Vindicator

- Base strength increased from 17 to 20

- Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0

Version 2.0.0

-------------

== Team Matchmaking ==

- Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.

- Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.

- Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.

== Cosmetic Store ==

- With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.

- Cosmetic upgrades include:

* Alternate hero avatars

* Taunt

* Account icons

* Alternate announcer packs

* Name color options.

* Account Symbols

== New 3v3 Map: Grimm's Crossing ==

- A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.

- Features of the new map:

* 2 lanes that are very close together

* Only one set of towers outside of each base

* Small, tightly packed map

* Neutral creeps spawn only in the middle section of the map

* No elevation at entrances into bases

* 1 rune spawn location in the center

* Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map.

* Twin teleporters for quick transit and fun surprises

* It's a winter wonderland! Try the snow weather on this map!

== New Game Mode: Casual Mode ==

- This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a version that can be embraced by new and veteran players alike.

- Changes from Normal Mode to Casual Mode are as follows

* Exp range from 1000 to 1300

* Removed gold loss on death

* Increased hero bounty

** Hero base gold bounty: from 200 to 300

** Hero gold bounty per level: from 5 to 10

* First blood bonus: from 200 to 300

* Gold bounty per streak: from 50 to 75

* Hero assist gold totals 50% of kill amount, split between all assisters

* Radius assist gold base: from 30 to 0

* Radius assist gold per level: from 5 to 0

* Respawn time per level from 4 seconds to 3 seconds

* Denies no longer deny experience

* Uphill miss chance removed

* Creeps give 1.25x of average normal mode value, no gold fluctuation

* Buildings give 1.5x of average normal mode value, no gold fluctuation

* Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300

* Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450

* Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450

* The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.

* Buyback costs are at 1.75x normal mode values

* Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.

== New Interface Features ==

- We have revamped the in-game interface to be more dynamic, informative, and efficient.

- Enhancements include:

* Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!

* Pull down tabs in the upper right for intuitive access to vote functions and game options

* Graphic kill messages for feedback when you net a kill in the upper left.

* A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown!

* Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience.

* Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building.

* A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory.

== BETA Map Editor ==

- With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.

- This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!

- To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well

== Weather Effects ==

- A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.

- Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off".

- Chat commands are as follows:

* /weather

* /weather None

* /weather Rain

* /weather Snow

- We included a text file with instructions on how to make your own weather effects in the HoN directory

== New Item: Spellshards ==

- It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.

- The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage.

- After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.

- Components: Great Arcana (1675) + Recipe (1000)

- Stats:

* 6 Intelligence

* 17 Damage

* 10 Attack Speed

* 3/6/9% Cooldown Reduction

* 75% Mana Regeneration

* Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0.

- Note: The item "Trophy Belt" did not make it into this patch.

== Nemesis and Payback ==

- Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.

- A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.

- A 'Payback' is given when you kill or help kill your Nemesis.

== New Music ==

- Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!

- New songs:

* The Missing Rune

* Hope

* From The Depths They Rose

* The Chase

* Overrun Lane

* Kongor's Lair

- Each map now has a custom music soundtrack that plays songs in a pre-determined order.

- In addition, several music related bugs were fixed:

* Fixed music looping

* Fixed playlist looping

* Fixed music fade-out/fade-in

* When a music track is stopped, it defaults to fading out

* Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched.

* When a music track ends, its memory is now freed

== Other Features ==

- BP bans increased from 3 to 4

- Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection

- Banning draft will now switch bans immediately

- Mid-bar completely redone for HoN 2.0

- Streak stats are no longer recorded for public games

- Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even

== General ==

- Fixed GPM calculations. Gold that wasn't counted in GPM before:

* Passive

* First blood bounty

* Assists

* Radius bounty

* Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold

- Fixed a spot you can hit Kongor from outside of his pit

- You can now also "buy all components" for items without components and it'll just buy the individual item.

- Swapping the minimap to right side now also swaps the location of attack modifiers

- Added sounds to the pause/unpause countdown

- You can no longer transfer items from your stash onto units that can't carry items

- Toggling mute on a player no longer /ignores them

- Tweaked effects, voices, and animations of several heroes

- A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)

- Gold will now max at 65535 instead of looping back to 0

- Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)

- Fixed up a lot of the stringtables

- Fixed some divide by zero errors

- Shrunk some giant textures

- Custom Game renamed to Public Game

- Fixed some map textures

- Fixed follow coloring to update when first displayed

- Fixed a crash when viewing match stats containing a null player slot

- Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.

- Follow is now removed when removing buddy

- Fixed model quality change crash

- Fixed Tournament Mode not working on linux client

- Replay_autoSkipPause cvar for auto skipping pauses in replays

- Deleted un-used voice commands

== Bugfixes ==

- Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed.

- Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior

- Chipper ult won't draw on the minimap anymore

- Fayde's Burning Shadows now give small clearvision

- Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error)

- Pharaoh's Wall of Mummies will now grab people correctly to the middle

- Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore

- Fixed Arachna's ult still spawning if the target dies first

- Thunderbringer's ult won't hit illusions anymore

- Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is

- Blacksmith can now hit himself with Frenzy when it multicasts on another target

- Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn

- Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn

- Fixed the manacost of Defiler's Silence to match the tooltip correctly

- Fixed Thunderclaw and Charged Hammer so they won't go off on denies

- Added double activate to Blood Hunter Blood Crazy

- Added double activate to Succubus Mesmerize

- Made Succubus ult undispellable

- Made Tablet of Command unbind it's target

- Warbeast's Wolves won't take the craters they come out of with them anymore

== Neutrals ==

- Neutrals now sleep at night

* They have zero aggro range at night and normal aggro range in the day

Minotaur Neutral Creep:

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

== Heroes ==

- Fixed some effects playing through fog:

* Gladiator Pitfall

* Moraxus Stomp

* Bubbles' teleport-to-Shell-Surf "water splash"

* Bubbles' Song of the Sea

Balphagore

- Fixed his illusions from eating creeps

Chipper

- Fixed his ult from drawing on the minimap like silliness

Devourer

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Doctor Repulsor

- Fixed missing tooltip info

Electrician

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Engineer

- Turret now shoots twice as fast and the cap of number of hits removed.

* Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you

* The push starts at the same it was, but gets weaker the more you are hit

* Snare is still max of 35% from 10 hits

Gauntlet

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Gladiator

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

- Added a glow to the whip

Legionnaire

- Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it

Maliken

- Re-exported and cleaned up voice

Moraxus

- Axes damage from 80/100/120/140 to 60/80/100/120

Myrmidon

- New sounds

- Fixed infinite life weed field

- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form

- Fixed a permanent vision bug

Nymphora

- Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.

Pebbles

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Sand Wraith

- Fixed an issue with Dissipate that let him get some long range damage

- Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used

- Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive

Soul Reaper

- Fixed him getting mana from hero kills correctly

Succubus

- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

- Fixed heroes ulted by her not doing their idle animation after it ends

Tundra

- Fixed his charge and interaction with Moraxus' Shield

Wildsoul

- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form

== Console Commands / UI Commands ==

* This section is mainly for modders

- StopMusic(true) will now fade out the current music track

* StopMusic() will still stop it instantly

- New console command 'MusicInfo'

* Displays the name of current track, length of current track, and position within current track

- New console command 'MusicSeek'

* Allows you to jump to a specific time index within the current music track

* The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90

* If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)

- New console command 'PlaylistStart'

* Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3

- New console command 'PlaylistClear'

* Clears the current playlist

- New console command 'PlaylistNext'

* Plays the next track in the playlist

** Fades out the current music track and fades in the next music track

- New console command 'PlaylistInfo'

* Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active

Version 1.0.20

-------------

- Added a new strength hero: Moraxus!

- Delay before the other team can unpause lowered from 60s to 30s

- Disabled voice responses for a lot of abilities that have custom sounds

- New Immortal sound

Puzzlebox

- Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together

- Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler

- Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3

- Manaburn popup is now above target instead of Wizard

- Tooltips redone/fixed

Version 1.0.19.1

-------------

- Removed label abuse

Version 1.0.19

-------------

- Fixed Arachna

- Fixed Bombardier's Air Strike! not working with Staff of the Master

- Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown

- Reverted the change to Sand Wraith due to a technical issue

- Bottle now loses ownership when it is dropped from a Courier death

- Missing from 1.0.18 changelog:

* Tutorial re-voiced by Ms Pudding

* Tablet of Command recipe changed to include an Apprentice's Robe instead of a Major Totem. Now gives +16 int and 10 damage

Version 1.0.18

-------------

General / Bugfixes

- Removed Halloween effects

- Fixed some water effect problems with Rampage

- Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.

- Corrected Valkyrie's Javelin speed from 837 to 857.14

- Andromeda's Void Rip will now disjoint her as well as her target on use

- Bubbles' Take Cover will now properly trigger from invulnerable sources of damage

- Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example)

- Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported

- Ophelia's Judgment can no longer be cast on allied lane creeps

- Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions

- Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units

- Witch Slayer's Power Drain will now instantly kill illusions on use

- Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone

- Correctly unbind the targets of Nymphora's Teleport

- Nymphora's Teleport now picks the closest targets to her, not random ones

- Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause)

- Pharaoh's Soul will again reveal around itself while in flight properly

- Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change.

- Bugfix for Kraken's charge warping people around

- Thunderbringer's Bolt's reveal is now clearvision

- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations

- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on

- Tundra's Coeurl now has the correct backswing (from 800 to 1000)

- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast

- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range

- Fixed some effects from playing through the fog

Items

- Added courier sounds and some effects

- Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership when dropped from a courier death

* This means that if you kill an enemy courier that is carrying wards, you can now use those wards as if you bought them

Ring of Sorcery

- Recipe lowered from 525 to 200

Striders

- They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.

Heroes

Accursed

- Fire Shield cast range from 350 to 450

Armadon

- Buff Quills projectile flight speed from 900 to 2700

Bombardier

- Boom Dust cast range reduced from 700 to 600

- Ultimate no longer has a long delay before the bombs drop

- Pick sound corrected

Blood Hunter

- Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies

Chipper

- Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts)

Flint Beastwood

- DoT to smooth damage over the 2 seconds instead of 2 ticks

Legionnaire

- Terrifying Charge CD from 30 static to 30/26/22/18

Kraken

- Tsunami Charge touch radius from 60 to 80

- Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical

Sand Wraith

-Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!

Voodoo Jester

- Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140

Version 1.0.17

-------------

- Added kill streaks, and other kill events to the player stats page

* This includes Smackdowns and Humiliations (The tracked Humiliation is not a failed attempt at a smackdown, but when you kill someone who taunted you)

- Touched up some effects on the main menu background

- Updated stringtables

- Updated Catman Leader effects when he stomps

Tablet of Command

- Can no longer be used while immobilized

Harkon's Blade

- Can be toggled while stunned

Bombardier

- Tweaked sounds and effects slightly

- Added voice

Deadwood

- Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness

Flint Beastwood

- Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second)

Legionnaire

- Terrify is now properly applied in a cone in-front of him again

Pharaoh

- Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes

Version 1.0.16

-------------

- Fix to quick stats

- Candles now fade to smaller versions when in a lobby so they don't block any buttons

- Fix to allow clan tags with a length greater than 3.

Bombardier

- Added recommended items

- Fixed a hitch in bombardier's portrait animation

- Fixed Boom Dust not crediting the damage to Bombardier correctly sometimes

- Fixed Boom Dust so the graphics update correctly as you slowly apply charges to someone and they expire

- Fixed Boom Dust exploding from DOTs when put on an ally

Keeper of the Forest

- Updated Root effect so it's less nonsense and more pumpkin

Vindicator

- Fixed the aura not turning off when he dies

Version 1.0.15

-------------

== General ==

- Halloween on Newerth has arrived...

- New lobby with expanded hero slots.

- Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero

- Added EM % to quickstats

- Fix for that infinite life infinite spawn simpleemitter particle on the background effect

- Fixed almost all of the tooltip bugs and errors thanks to ElementUser

- Removed the "All Heroes" option

* All games are now "All Heroes" by default

- The "selected" buff icons no longer incorrectly pop / blink

- Fixed Bloodlust gold reward from not being logged correctly

- Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik.

- Normalized the building gold and Kongor kill gold

- Hid some states that should not have been shown

== Neutrals ==

- Added some new effects to the neutrals who have abilities

Kongor

- Kongor now has a larger health bar

- Kongor now has 75% Magic reduction

- Kongor base armor lowered from 3.5 to 3

- Kongor attack range increased from 100 to 128

- Added effects and partial tweaks to his stomp

== Items ==

Bottle

- Crow Ferrying now refills to 2/3 instead of full

Insanitarius

- Fixed it to be a proper sum of its part

* From 11 Damage to 12 Damage

* From 15 Attack Speed to 25 Attack Speed

Logger's Hatchet

- No longer works on Kongor

Mana Battery

- AoE radius from 1600 to 1200

- Health gain from 12 to 10 per charge

- Cost from 210 to 200

Power Supply

- AoE radius from 1600 to 1200

- Health gain from 15 to 10 per charge

- Cost from 290 to 240

Ghost Marchers

- No longer let you move through Pollywog Priest's Voodoo Wards

== Heroes ==

- New Legion Int hero, Bombardier

- Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones

- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not

Andromeda

- Correctly hid her stunned state

- Base agility from 27 to 26

- Str gain from 2.3 to 2.1

- Dimensional link aura radius from 900 to 800

- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115

Blood Hunter

- Fixed him gaining health from illusions

Bubbles

- Shell Surf now disjoints

Chipper

- TarToss

* Cooldown from 25/20/15/10 to 18/15/12/9

* Cast action time from 0.25 to 0

- Sawblade Showdown

* Initial damage increased from 100/200/300 to 200/300/400

* Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage

* Can not take the initial damage again for 2s after leaving the saws even if you re-enter them

Corrupted Disciple

- No longer can get an infinite damage boost in certain situations

Dark Lady

- Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%

- Taint Soul cast range from 1200 to 800/900/1000/1100

Deadwood

- Fixed up Willowmaker's tooltip to list duration of debuffs

Devourer

- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge

- Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)

Electrician

- Electrician cooldown on Electric Shield from 2 secs to 0.5 secs

- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time

- Cleansed now loses its movespeed bonus smoothly over the whole duration

- Purge damage on summoned units is now pure instead of magical

Fayde

- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended

Flint Beastwood

- His Flare effect will no longer play in the fog

- Fixing a bug causing him to say several different voice responses when using Flare

Gauntlet

- Fixed Grapple hit detection while right next to someone

Jereziah

- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow

Kraken

- Projectile speed of Torrent increased from 1000 to 1250

Legionnaire

- Terrifying Charge

* Damage is now instant instead of through an attack

* The increased movespeed is kept for an additional second

- Decapitate range increased from 150 to 175

Magmus

- Allied units will no longer 'block' the casting of Lava Surge

Panda

- Remove silence off Flick, made it a stun instead

Puppetmaster

- Increased casting speed of Puppet Show and Voodoo Puppet

* Cast action time lowered from 500ms to 300ms

Soulstealer

- Will no longer gain charges if he dies and an attack is in midair that kills something

Tundra

- Shiver is no longer Magic Immune, but is now Splash Immune

Vindicator

- No longer applies his silence aura to enemy heroes he cannot see

Voodoo

- Mojo can now be double activated to cast on self

Version 1.0.14

-------------

== General ==

- Updated effects for the Vagabond neutrals

- Added Australia region filter to public games and create game interfaces

- Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some systems)

- Quick Stats bad baseline fix.

- Fix quick stats always saying "Player's First Game" on Mac/Linux clients

- When a killstreak of 11 thru 14 is ended, the game now properly displays "X has ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak"

- Fix for the restore button disappearing on the replay scoreboard (the entire scoreboard was moving off screen) when a player is terminated

== Heroes ==

Devourer

- Fixerd him not gaining strength from killing a hero. Logic failure.

Nymphora

- Fixed not being able to teleport into your own base

Kraken

- Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go through it

- Fixed Tsunami Charge doing too much damage

- Tsunami Charge no longer brings Invulnerable units along with him

- Splash no longer propagates to illusions

Succubus

- All non-cleave splash damage will now wake up someone slept by Mesmerize

Version 1.0.13.1

-------------

- Fix to deadwood's stringtables

Version 1.0.13

-------------

== General ==

- Darkwood Vale is now a 4v4 map

- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message

- Taunt effect is now more intense and shiny for the first few seconds

- Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas

- Max possible charges are now ~16,000 (Fixes several issues)

- Change default lag threshold to 1000 ms from 500 ms

- Clients no longer precache the voice responses of enemy heroes

- Muting a player will /ignore that player, and unmuting will /unignore.

- Fixes the white icons when someone randoms. The random now happens before the load, not after

- Updated visual effects for some neutrals' skills

- A teammate right clicking on a shop with the courier will open there own shop window now

- Added watery grass to show where fog is blocked yet you can run through

- Added global announcer sounds anytime Kongor is slain

- New Effects for minotaur, catman, and vagabond leader

- Update Frostburn tooltip to show max of 3 charges, instead of 5

- Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders

- Updated sounds to several heroes

- Fix some loading bar funkiness

- Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix

- Fixed the quick stats

- K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")

- Fixed client not handling valid clan name tags that are 4 chars long

- Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix

- Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters

- Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite

- Cleaned up some of the error messages to properly represent the error occuring

== Mod Integration ==

- Added UI_CMD's GetFPS() and GetPing()

- Hon now natively supports the "Mod Options" mod framework

- HoN now natively supports the "Movable Frames" mod framework

* Movable Frames now supports spectator mode

* Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod

- The Replay Stats Button mod is now built in (Credit to BASH)

* Adds a button to the Local Replays list to view the match stats

- The Enhanced Buff Icons mod is now built in

- The Improved Spectator UI mod is now built in

== Neutrals ==

Skeleton Boss

- Now a ranged unit. Damage re-adjusted

- His castable root now ministuns on impact

Neutral Ogre

- Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on

== Items ==

Blood Chalice

- Mana returned from 150 to 100

- Now stops all regeneration effects (bottle/health potion) when used

Hellflower

- Added visual trail to silence state for some anti-juke fun.

Savage Mace

- The proc can no longer propagate to illusions

Striders

- Will no longer go on cooldown just from looking at someone, you now have to attack

- Runes of the Blight can now be used and not put the item into cooldown

- Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High

- Cost lowered from 3800 to 3400

Tablet of Command

- Added to the "nohelp" list, so you can no longer push allies who do not allow you to

- Now applies a ministun on use to the target if it is an enemy

- The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman

- Fixed so you cannot activate while magic immune (Can't waste it anymore)

== Heroes ==

Fixed the following playing through fog:

* Magmus Steam Bath

* Wildsoul's Bear Teleport

* Forsaken's Volley

* Blacksmith's Flaming Hammer

* Chronos' Timeleap

Balphagore

- Decreased str gain from 3.1 to 2.7

- Hell on Newerth

* Damage:

* (Lvl 1) 200/300/400 to 175/250/325

* (Lvl 2/3) 350,450,550 to 300/375/450

* Effects:

* (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds

* (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275

* When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast

Blood Hunter

- Clarify Blood Sense's tooltip to show that the aura increases by 1500 range per level

- Feast now leaves a lingering debuff for 1.5s when attacking a hero

* If they die in this time, Blood Hunter still gets healed.

Chipper

- Removed the 0.1s cooldown when a new charge is available for Rockets

Chronos

- Curse of Ages no longer works on buildings

Devourer

- Striders will now be 'turned off' while Decay is activated

- No longer gains strength from killing himself. :(

- His own illusions should no longer steal strength from him when someone dies nearby

- Lower strength gain to 1 per kill

- Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor

- Starting int from 27 to 25

- Level 1 armor lowered from 5.1 to 4.1

- Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim cancel the backswing like normal

- Attackspeed slow from Electric Frenzy is now -50 instead of -50%

- Tree destruction radius on Ludicrous Speed reduced from 100 to 75

- Can no longer use Ludicrous Speed while immobilized

Engineer

- Strength gain lowered from 2.3 to 2

- Turret duration from 6s to 5s

* Can only be hit a max of 5 times now (down from 8)

- Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

Flint Beastwood

- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling

- Crosshair on target should be visible to allies only

Forsaken Archer

- Will no longer spawn skeletons after she dies from a midair arrow

Gauntlet

- Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes

- Enfeeble duration incresed from 3s to 4s

- Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal

- Max charges from 50 to 35

- Fixed his glove getting snagged on buildings when he threw it

- The glove throws no longer disable each other

Glacius

- Tundra Blast slow from 5s static to 3/3.5/4/4.5s

Kraken

- Reworked

- Ability 1: Torrent

* Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor

* Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds

* Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor

- Ability 2: Tsunami Charge

* Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.

* Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.

- Ability 3: Splash

* Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.

* Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.

- Ability 4: Release the Kraken!

* Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stuned by its lashing tentacles.

* After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

Magmus

- Steam Bath now disjoints on use

- Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

- Removed the 0.1s cooldown when a new charge is available for Flurry

Rampage

- Updated tooltips to show he gains slow resistance and reveals the target while charging

- Reveal time after Charge is over lowered from 4s to 2s

- Horned Strike damage increased by 20 across all levels

- Damage from ult +5% at all levels

- When horned strike procs, 15% movespeed for 1.5s

- Charge slow resistance added instead of treewalking

- Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith

- Deserted range check for people being alone lowered from 400 to 300

Slither

- Removed the 0.1s cooldown when a new charge is available for Wards

Scout

- A 500ms cooldown now starts when using Vanish to avoid double activating it

Succubus

- Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Torturer

- Base strength from 16 to 18

Tundra

- Fixed infinite buff bug with Cold Shoulder

- The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

Vindicator

- Vindicator Illusions can no longer steal intelligence

- Global Silence is now dispellable

Voodoo Jester

- Fixed the bug causing Acid Cocktail to occasionally split into two

- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce

- Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer

- Can now only cast Power Drain on units with mana

Version 1.0.12.1

-------------

- Fix for trial accounts

Version 1.0.12

-------------

- Fixed invisible heroes and a potential crash

- Fixed a server crash when moving a flying unit

Version 1.0.11

-------------

== Report Abusive Behavior ==

- Form fixed

- Griefing category added (please be sure to describe the situation carefully before submitting)

== Hero Resource Unloading ==

- Mainly some memory management optimizations. If you frequently crash after playing multiple games in a row, this should help

- Please report any issues or crashes on the forums

== General ==

- Player Controlled minions are now deniable

- Improved chat server stability

- Fixed an issue where players were able to invite other players to their clan even if the targetted player was already in a clan

- Game lobby now displays more stats about players when you hover over the stats button next to their character portrait

- Fixed an exploit where players could set d_drawAreaAffectors to true, and they could see the effect of Madman's stalk in action while he was invisible. This cvar will only work on practice games or replays from now on

- Fixed drag selection of flying units (Tundra Bird or Courier). Trying to select the bird should no longer cause epic levels of rage.

- Spectators (and players in replays) can now view the shop

- Fixed shop error messages not showing up when shopping from the main shop panel

- Fixed spectator gold/min inaccuracies when players sell items

- Little fix for the tiny icons in spectator mode

== Items ==

Blood Chalice

- Cooldown increased from 25 to 35

== Heroes ==

Armadon

- Fixed a bug with Spine Burst doing too much damage

Chronos

- Agi Steal from Curse of Ages removed

Devourer

- Fixed a bug that made heroes unbind from projectiles well after he hooked them

Engineer

- Range of Keg lowered from 1000 to 800

Nymphora

- Infoheight changed so the healthbar isn't on her face

- Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100

- Stun range lowered from 1200 to 900

- Speed of the projectile lowered from 1100 to 1000

Sand Wraith

- Fixed first ability to follow correctly

Vindicator

- Glyph of Silence can now silence people in the fog again

* This is a temp bugfix to when someone won't get silenced even if you can see them

* It is possible it will be changed back to vision-limited once the code bug is fixed

Version 1.0.10

-------------

== General ==

- Fixed Flint Beastwood's icon to show up in player stats properly

- Fixed the remaining issues related to watching a replay when skipping past the hero loading portion

- Fixed an issue where the "permanent keybind" feature for control groups was not allowing the camera to center when the control group key was double tapped

- Fixed the "Save Channel" button to work properly

- Fixed an issue with the display of player stats, win percent should once again be accurate

- Fixed advanced game mode filter and advanced game options filter on public game interface to correctly save values

== Items ==

Stormspirit

- Using storm spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used

- Using Storm Spirit on an ally will no longer be dispellable

Striders

- Striders will now go into cool down when channeling a spell

* They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a home coming stone, they will have to wait 3 more seconds to get full speed from striders

- Striders will now remain in cool down while dead

- Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player

* Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat

Puzzlebox

- Added more sound effects for spawn and ability usage

== Heroes ==

Armadon

- Fixed an issue causing spine burst to not always deal its damage

Flint Beastwood

- Fixed base damage from 39-50 to 36-42

- Lowered base armor from 2.94 to 2

- Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50

* Fixed tooltips to show corrrect % chance to proc

- Fixed an issue causing vision to never be lost on a target if Flint used his ult and had his mana drained during the channel time

- Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level

- can no longer target Mechanical units with Money Shot

Sand Wraith

- Fixed an issue causing his Desert's Curse to not properly track targets when an enemy hero is selected

Succubus

- Fixed an issue preventing Mesmerize from dealing its damage

Version 1.0.9

-------------

== General ==

- Greatly optimized client performance on all systems

- Optimized various interfaces to run more efficiently (9000% more efficient!)

- Fixed an issue causing F6 to re-set the position of the scoreboard

- Fixed various crashes that could occur during gameplay

- Fixed experience popups to off-set from gold popups, such that they do not overlap

- Added a new music track to Caldavar, entitled "Encounter at the River"

- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25

- Fixed a crash that could occur when exiting the game

- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra

- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds

- Fixed several interface crashes

- Fixed advanced game mode filter on public game interface to correctly save values.

- Fixed animations getting stuck when rewinding replays

- Fixed rewinding tree deaths in replays

- Fixed projectile orientations

- Fixed attacking buildings and towers without sight of that building or tower

- Fixed duration of deny animation glow

- During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)

* Each player now has 40 seconds to select their hero, from 30

* Transition time between banning and picking is now 15 seconds, from 20

* The time after the hero picks has been reduced from 2 minutes to 45 seconds

- Hero selection time in all pick reduced from 2 minutes to 1 minute

== Mac Bug Fixes ==

- Fixed a crash in OS X when a user quits by closing the HoN window

- Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings

== Items ==

New Item - Striders

- New boots added to the Initiation shop

- Marchers + 300 (Recipe)

- 50 Movespeed. No other bonuses.

- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).

- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.

* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice

- Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int

- Grants 150 mana for 150 health. Mana is no longer lost after a duration

- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.

- Cooldown lowered from 35s to 25s

Null Stone

- AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target

Savage Mace

- Illusions will no longer proc a ministun. They still can get the +100 damage.

Stormspirit

- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.

== Heroes ==

- Updated many recommended items

- Reworked how many projectile-based abilities interact with eachother

* This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer who gets tossed by pebbles

Flint Beastwood

- New Hellbourne Agi hero, based on DotA's Sniper

- Skills:

* Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity

* Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun

* Deadeye - Increases attack range

* Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target

Chronos

- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical

Doctor Repulsor

- Increased vision range on first skill to from 300 to 800

- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies

- Radius of tree killing on ult lowered from 150 to 100

- No longer disarmed while using ult

Engineer

- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Forsaken Archer

- Volley range from awful/awful/decent/800 to 800 at all levels

- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5

- Skeletons no longer apply the DoT

Gladiator

- Flagellation will no longer deal double bonus damage to buildings

- The visual effect on Call to Arms now matches the actual area

- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant

- Increased speed of Call to Arms from 650 to 750

Nymphora

- Zeal damage from 55/90/130/160 to 50/85/120/155

- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Rampage

- Can now target and affect Magic Immune heroes with all of his abilities

Slither

- Poison Spray range from 1000 at all levels to 600/725/850/1000

Soulstealer

- Cast time for Soul Burst increased from 1s to 1.4s

Tundra

- Ranged pet attack cooldown from 1.5s to 1s

- Coldblooded replaced with Cold Shoulder

* 300,400,500,600 Range, 40 Manacost, 12s cooldown

* Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.

* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.

* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60

* Attackspeed will linger for 2 seconds after changing targets

* The Brothers of cold send their regards... *

Vindicator

- Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc

Version 1.0.8

-------------

- Fixed Pause, Remake, and AFK votes

* Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%

- Cleaned up some interface errors

Devourer

- Cadaver Armor strength gain lowered to 1.5 from 2

- Cadaver Armor Magic Armor back to 1,2,3,4

- tweaks to the tweaks to the ult

* Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp

* Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds

* Damage per charge increased to 15/25/35

Doctor Repulsor

- Fixed Teapots

- Added story

- Added recommended items

- Effects optimizations, fixing FPS lag created by his attacks

- Fix some gadgets showing up on the minimap

- Ludacrious Speed now disjoints properly

* Can no longer use this ability again while it is in flight

Gladiator

- Fix the timing on his Pitfall delay correctly.

Nymph

- Zeal damage from 70,100,130,160 to 55,90,130,160

Pebbles

- Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to

Warbeast

- Added recommended items

Version 1.0.7

-------------

Ingame

- Removed general kick vote

- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote

- Changed AFK detection to include all areas of the map

- Remake time limit extended to 7.5 minutes

- Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time

- Pause vote will now pass with a 70% majority

- Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:

* Andromeda - Void Rip

* Blood Hunter - Blood Crazy

* Nymphora - Teleport

* Glacius - Ice Imprisonment

* Ophelia - Ophelia's Judgement

* Tempest - Elemental

* Succubus - Mesmerize

* Pebbles - Chuck

* Gladiator - Showdown

* Item - Stormspirit

- Updated shop icons to more clearly indicate their categories

- Updated several jukespots on Caldavar

- Added three new music tracks to the ingame music

- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps

- If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads

- Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.

- Kongor

* Fixed so wards/gadgets can properly attack him

* Increased the size of the area in which you can attack without missing slightly

Lobby/Pregame

- Added /pingall (and /pa) chat commands

* These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player

- added "fs_disablemods" console command. When set to true, HoN will ignore custom archives/files (mods) the next time it starts up

* This is for players having difficulty using tournament mode. More support for this will be added in the future.

- Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.

General

- Some updates to the Report a Player interface and functionality

- Fixed a crash relating to when a check for match stats fail

* This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu

- Fixed a few other miscellaneous crashes

- "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.

- "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode.

- Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification.

Items

Bottle

- Fixed an issue causing double damage to only last 30 seconds when used. Now lasts the correct 45 seconds

Codex

- Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger

- Recipe cost from 1350 to 1000

- Passive damage bonus from 9 to 18

Insanitarius

- Cooldown from 10 secs to 7 secs

Geometer's Bane

- Lower strength from 15 to 10

- Changed total agility to be equal to the sum of its parts, from 30 to 26

Restoration Stone

- Will now refresh Shrunken Head

Heroes

- New Hellbourne Intelligence Hero: Doctor Repulsor

* Based on Storm Spirit from DotA

Accursed

- Fire Shield casting range from 400 to 350

- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130

- Cauterize range from 750 to 700

Arachna

- Strength gain lowered from 1.9 to 1.7

- Hardened Carapace duration reduced from 6s to 3s

Balphagore

- Movement speed from 290 to 295

- Ult will no longer reset to zero after dying with Token of Life

Blacksmith

- Flaming Hammer's negative magic armor debuff is now in the tooltip properly

- Projectile speed from 800 to 950

Bubbles

- Base damage from 38-49 to 45-50

- Shell Surf will leave vision behind properly when teleported to that spot

- Increase speed of the shell from 600 to 850

* Will still only go a max of 1800 units, timer updated accordingly

Devourer

- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels

- Cadaver Armor strength gain per non-hero kill removed

- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0

- Devour slightly reworked. While channeling devourer, 1 charge is added each second, which last 10 seconds. Each charge:

* Increases the size of the devourer

* Increases the radius of Decay by 50

* Adds 15/25/35 attack damage

* Max health increased by 100/150/200

Engineer

- Increase the projectile speed of the turret's deployment by 50% and remove cast time

- Limit to the number of times someone can be hit by the Turret from 5 to 10

* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit

Fayde

- Cull cooldown from 10 secs to 11 secs

- Cull radius from 350 to 300

- Stance blocking from 50 damage to 40 damage

- Reflection no longer leaves behind an illusion

- Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)

- Shadow Cripple still reduces healing by 50% for 3 seconds

Forsaken Archer

- Agility gain from +2.7 to +2.5

- Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12

Gauntlet

- Infernal Instability no longer snares

- Infernal Instability no longer applies its buff to ult or second ability

- Infernal Instability on use will give max charges on Enfeeble

- Grapple cast time lowered from 400ms to 200ms

- Grapple projectile speed increased from 1500 to 1600

- Max charges on Enfeeble now scale from 30 to 20/25/30/35

- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds

- Max slow on an enemy by Enfeeble is now 50%

- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500

- Gauntlet Blast range from 600/700/800 to 600 at all levels

- Gauntlet Blast cooldown from 75/65/55 to 80/70/60

- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250

Gladiator

- Call to Arms now uses the same cast animation as Pitfall

- Removed the backswing time on his abilities

- Lowered the 'trigger time' from 2s to 1.6s on Pitfall

- Showdown now issues a stop command to whoever is teleported back

- Call to Arms now plays no sounds other than at the impact time

Keeper of the Forest

- Camouflage cast range from 300 to 500, cast time halved

- Nature's Protection cooldown from 7 secs to 5 secs, cast time halved

Legionnaire

- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds

- Movement speed from 290 to 295

Madman

- Barrel Roll no longer slows attack speed

- Barrel Roll cooldown increased from 11s to 13s

- Barrel Roll's debuff is now dispellable

Magebane

- Base strength from 16 to 17

- Strength gain from 1.6 to 1.7

Night Hound

- Added a third variation for the attack animation on the third ability

Nymph

- Damage from the stun from 25/50/75/100 to 70/100/130/160

- Stun duration increased to 1/1.3/1.6/2

Rampage

- Lower base armor by 1

- Stampede cooldown from 25 to 30

- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.

- Damage from Horned Strike rescaled from 100 to 40/60/80/100

Soul Reaper

- Strength gain from 2.0 to 1.7

- Withering Presence from 1000 radius flat to 700/800/900/1000

Tundra

- Speed up the ice spikes from 1.25s lifetime to 1s lifetime

- Bird is now magic immune

Vindicator

- Sage's Lore duration changed from 5/6/7/8 to 7s

- Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5

- Sage's Lore cooldown from 14 to 15

- Sage's Lore manacost from 75/95/115/135 to 80/100/120/140

- Glyph of Silence AoE from 950 to 800

- Glyph of Silence will no longer silence heroes that Vindicator does not have vision of

- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill

- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25

Version 1.0.6.1

-------------

- Gladiator Voice

Version 1.0.6

-------------

- Improved pathfinding most noticeable during the laning phase.

- Some effects tweaks to heroes to clean things up

- Some tooltip fixes

- Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes

Vulture Lord

- Removed armor aura

Nullstone

- Recipe price from 825 to 1000

- No longer reduces cooldown if hit by a spell while in cooldown

Steamstaff

- Damage increased by 2

* This means any item that uses a Steamstaff in some way was increased accordingly

Chronos

- Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges

- Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left

Gauntlet

- Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off

Glacius

- Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50%

Gladiator

- Fixed Showdown so it does not teleport magic immune units

- Fixed Flagellation going on cooldown correctly when you attack gadgets

Rampage

- Fixed the instant death bug

Version 1.0.5

-------------

General

- Report a player added

* Upper left on the System Bar, ! symbol

* Fill out the form to report another player for inappropriate actions

* False reporters will be punished

- Tons of tool tip updates and fixes

- Fixed a bug allowing Post Haste to teleport to couriers. Post haste can teleport to player owned pets, such as warbeast's wolves

- Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard)

- Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable

- Decreased in-game font size slightly

- Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by

- Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from

- Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button

- Fixed a mac/linux crash

- Fixed issue preventing players from selecting a potential hero during the banning phase.

- Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time.

* Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero)

- Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random

- Misc server optimizations to improve stability

- News is hidden when choosing to follow a player

- The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game

Invis Rune

- Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.

Items

- Mana Battery is now in Supplies

- Power Supply is now in both Supplies and Initiation

New Item: Blood Chalice (Initiation)

* On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill.

* Special thanks to user AudaciousSam, who originally suggested the concept for this item in DotA and gave us permission to use it in HoN.

Astrolabe

- Fixed a bug so the debuff cannot be dispelled

Bottle

- Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled!

- Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle

Frostfield Plate

- Can no longer be used by Couriers

Geometer's Bane

- Illusions now gain the 0.1s invulnerability as well

Ground Courier

- Will be attacked by creeps/towers again

Loggers Hatchet

- No longer works on splash damage

Puzzlebox

- Melee minion abilities moved to slots 3,4 to make it clear which is which

- Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them

Void Talisman

- Applies -5.5 Magic Armor for the duration

Whispering Helm

- Can no longer be used by Couriers

Heroes

- New Legion Strength hero, Gladiator, based off DotA's Kunkka

- Updated recommended items for several heroes

Balphagore

- Balphagore's third ability will no longer consume gadgets. Om nom nom.

- Hell on Newerth

* Cast time removed

* Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster

Behemoth

- Shockwave will no longer hit couriers

Bubbles

- When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)

Blacksmith

- Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should)

Chipper

- Players are now deny-able if they are burning from the Tar + Rocket combo

- Tar Toss duration lowered from 5s to 2/3/4/5 secs

Chronos

- Rewind heal rate doubled (max 50% per second)

- Curse of Ages

* Buff/Debuff time lowered from 10s to 8.5s

* Bashes every 8/7/6/5 hits

* Deals 20/40/60/80 magic damage on bash hit

* Bash stun from .25/.5/.75/1 to 1s all levels

* Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes

* Can now build charges between targets for Curse of Ages

* Can now gain charges from denies

Devourer

- Devour now reveals any target bit for the duration

Electrician

- Shield is now a self target cast instead of a toggle

* Cast time removed

* Costs 20% of max mana to cast, if mana is less than that, uses all of it

* Mana consumed is applied as the shield for 12s

* Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken

* DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60

* Shield is unremovable

Engineer

- Turret reworked

* Changed to a vector targeting ability to decide the direction it is facing

* Manacost lowered from 120 to 100

* No longer controllable and only lasts 6 seconds

* No longer gets a copy of Engineer's items

* Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total

* Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit

* Units hit are pushed 25 units away from the turret

* Can only be hit by a max of 5 bullets

- Energy Field

* Will no longer hit couriers

* Duration lowered from 6/9/12 to 6/8/10

* Hits to kill lowered from 5 to 4

Forsaken Archer

- Crippling Volley

* Ministun removed

* Radius lowered from 225 to 200

* Damage done increased from 85/140/195/250 to 85/150/215/280

Fayde

- Strength growth from 2.2 to 2.0

- Base agility from 21 to 19

- Lowered movement speed from 305 to 300

- Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4

- Reflection

* Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%

* Duration rebalanced from 30/35/40 to 20/35/50

Gauntlet

- Undev

- Reworked

- Base STR reduced by 2 (24 to 22) and armor decreased by 0.5

- Infernal Instability

* Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration

* While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with.

* This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight.

* Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s

- Grapple

* Hand goes 800 range

* Can only hit heroes, goes through creeps

* Now only grabs units on the way out, not the way back

* Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds

- Cripple renamed to Enfeeble

* 30 Max charges

* 0.8/0.6/0.4/0.2 time between a charge is gained

* On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds.

- Gauntlet Blast

* 75/65/55s Cooldown

* 600/700/800 Range

* 100/150/200 Manacost

* Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned.

* When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged

* The target hero is stunned and revealed for 1.5 seconds.

Legionnaire

- Int gain increased from 1.6 to 1.9

- Terrify

* Cast time removed (0.6 -> 0)

* Now grants vision of the target for the duration of the charge

* Now reveals target for the duration of the charge

* Now grants 40/80/120/MAX movespeed (used to be max at all levels)

Madman

- Base strength increased from 17 to 18

- Barrel Roll

* Stun removed

- Barrel Roll manacost lowered from 130 to 110

* Applies a 30/37/44/50% snare for 3.5s

* Damage increased from 100/150/200/250 to 100/160/220/280

Nymphora

- Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone

* Can be hit on both the send and return trip

* No longer grants bonus AS / MS

Pebbles

- Can no longer throw invisible units

Plague Rider

- Extinguish is now a true deny (awards the stat)

Puppetmaster

- Puppeteer's Hold

* Fixed a rare bug causing Puppet Strings' floating handles to never disappear

* "Snare" effect while under the effect halved from 155 force to 80 force

* Negative Attackspeed removed

* Cast point sped up from 500ms to 300ms

Rampage

- All Magic damage changed to Physical

- Stampede Reworked

* 9001 Range

* Same mechanic, charges target unit

* Gains 15/20/25/30 Movespeed per second

* Gains Treewalking after 4 seconds

* Does not gain Magic Immunity and no reveal state is placed on enemies

* When Rampage gets within 450 units of his target, he pounces on them almost instantly

* Causes a Stun and Pushback upon impact instead of just a stun

* Movespeed boost retained for 3s after impact

- Might of the Herd Reworked

* No longer has a team aura

* 50 Manacost

* Gives self 4/6/8/10% Movespeed

* Gains 3/6/9/12% of movespeed in attack damage

* On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.

- Horned Strike Reworked

* 10/9/8/7 second cooldown

* Still stuns and pushes back the target on attack. 100 Physical damage at all levels

* While in cooldown, one second is subtracted for every 1000 units traveled by Rampage

- Favor of Sol removed

- New Ultimate: The Chains that Bind

* Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time

* 200 Range

* 175/200/225 Manacost

* 105/90/75 second cooldown

* Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves

* Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage

* If Rampage and the target he is dragging get separated by more than 500 units the chains are broken

Slither

- Wards will no longer apply their movement speed slow when they miss

Soul Reaper

- Demonic Execution will no longer be usable on couriers

Soulstealer

- Demon Hand now has a better indicator to its actual radius

Tempest

- Purge should now affect tempest's elementals after they split

Thunderbringer

- Third ability's damage marked as splash (so it doesn't break succ sleep, gauntlet ult etc)

Vindicator

- Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc)

Wildsoul

- Illusions will properly copy themselves when he is under the effects of Bear Form

War Beast

- Illusions will properly copy themselves when he is under the effects of Metamorphosis

- Wolf minions will no longer be able to attack towers unless Warbeast is within 925 units of them

Zephyr

- Gust

* Stun Removed

* Damage increased from 75/125/175/250 to 75/150/225/300

Version 1.0.4

-------------

General

- Tournament mode updated to not allow mods to be used

* Players with mods installed cannot play in tournament mode games, however they can spectate

* Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match

* Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick

- Reworked how health and mana lerps work so they are cleaner overall

- You can now press tab after typing /r to rotate through a list of people who have whispered you recently

- The score screen can now be toggled (default [ key)

- Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave)

- Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused

- Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected

- Removed an unnecessary option from options menu

- Gold lerping removed

- Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game

Darkwoodvale

- Moved outside tier 1 neutral camps to where the outposts were

- Moved outposts to where the tier 1 outside neutral camps were

- Building health increased to be -20% of normal, from -25% of normal

Chronos

- Fixed time lock not applying to enemies

Electrician

- Cleansing Shock can now be cast on self via double-activate

Version 1.0.3

-------------

Join the discussion about this patch on the forums:

http://forums.heroesofnewerth.com/showthread.php?t=136292

Darkwood Vale

- Removed two neutral spawns, replaced them with outposts

- Replaced two of the higher tier neutral camps with tier 1 neutrals

- Outermost towers are now level 1 towers (instead of level 2)

* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar

- Lowered building health on this map by 25%

- Moved some trees to allow better ward spots to cover runes

Ingame

- Players will no longer see trees die in fog

* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!

- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:

* Homecoming Stone and Post Haste teleports you home

* Health Potions and Mana Potions are used on self

* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self

* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self

- Added new game interface option "Move To Spawn On Disconnect"

* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection

- Added new keybind: "Cancel And Hold Position"

* Functions exactly like "Hold Position", except it also cancels animations

* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding

- A unit in the air no longer gains the 25% "uphill miss chance" evasion

* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion

* Couriers and Tundra bird won't gain extra evasion

- Health and Mana bars for heroes will now show the damage they take

* This new 'shadowed' bar can be turned off in the options menu

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality

- The camera will no longer shake when an effect (such as homecoming stone) is played in fog

- Fix to properly calculate a player's exp/min, even if he reached max level

- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)

- Vulture Lord now has a +3 AOE armor aura

- Fix to Kongor so he won't wonk out and no one can hit him anymore

- Added a visual effect for Main health bars, they now course with energy

- Modified the internal random number generator to use a much higher quality distribution of random number

- Dual target abilities now properly ignore trees if their target scheme ignores them

- Hero health/mana bars are now shadowed with 500ms delay on the shadows

- Gold lerps to its actual value over 350m

- Toggles are correctly propagated to illusions

* Fixes illusion steamboots, illusion fayde stance, etc

Pre-Game

- Added "Potential Hero Selection" functionality

* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"

* Spectators and anyone on your team can see your potential hero (the enemy team can't)

* If you run out of time, you will select that hero rather than randoming

- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen

- Loading bar now courses with energy

- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading

* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events

- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).

- Channel messages will only play sounds when receiving a message in the current channel that has focus

* This fixes all the sounds that used to play when a user was in multiple channels at the same time

- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics

- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface

- The game lobby will now play the epic lobby.mp3 music

- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases

* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)

General

- Fixed a bunch of random crashes caused from clicking the "Disconnect" button

* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random

- Updated the wording of some of the tooltips to be a bit more clear

- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")

- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server

- Russian stringtables updated

- Fixed lock camera on player not turning off after a replay

- Profanity filter is now optional

- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting

- Fixed a spelling error in the matchmaking interface

- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste

- Fixed an issue that disconnected a user if they typed a player's name into the IM window

- Fix to the close button of the MOTD so you can click it easier

- Fixed mousewheel events not having the correct coordinates in windowed mode

- Re-organized the options menu slightly

- The game list is no longer cleared when closed

* The list will only auto-refresh when it is opened for the first time or a game starts

- Fixed Official Stats or No Stats showing up when you invite someone to a game

Taunt

- Cast time removed

Items

Courier

- Will now be attacked by Towers and the Well

Geometer's Bane

- Grants 0.1sec invulnerability on activation

Hellflower

- Damage increased from 40 to 45

Plated Greaves

- Will no longer apply it's buff to Wildsoul's bear

Puzzlebox

- Recipe increased from 1100 to 1250

Shrunken Head

- Added to the tooltip that it cannot be dispelled

Steamstaff

- Price lowered to 800 from 900

Stormspirit

- No longer silences or perplexes, just stuns

* This allows you to queue up orders while under it's effects

Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults

- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra

* Based on Rexxar the Beastmaster from DotA

Accursed

- Fire Shield dispels stuns once again

- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.

* This means that silences/stuns/etc will prevent Accursed from triggering his ult

- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna

- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth

- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles

- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.

- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly

- Song of the Sea now hits units in fog and invisible units

- Take Cover no longer perplexes

- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper

- Attack time increased from 350ms to 450ms

Corrupted Disciple

- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood

- Base strength increased from 23 to 25

- Base Armor increased from 2.24 to 2.74

- Creeps will no longer dispel the tree

Engineer

- Fixed the Turret's attacks eating Nullstone

- Tinker cooldown increased from 15 to 20

- Tinker manacost increased from 25 to 50

Forsaken Archer

- Skeletons will no longer trigger neutrals to use their abilities

Gauntlet

- Ability 1 now has an instant cast time

- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm

- Mighty Swing can now be toggled on and off

Hellbringer

- Base armor lowered from 2.4 to 1.4

- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus

- Volcanic Touch now correctly deals damage to Mechanical units

Maliken

- Fixed tooltips

- Possession manacost lowered from 150 to 100

Nymphora

- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium

- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest

- Max distance of Jolt lowered by 200

Pyromancer

- Phoenix Wave can now target both units and the ground

Sand Wraith

- Using Manifest no longer kills all active illusions

Soul Reaper

- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer

- Fixed the "being knocked down" while using an item bug

Succubus

- Fixed a bug causing sleep to sometimes be removed instantly by a creep

- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade

- Base movespeed increased from 300 to 305

- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

Valkyrie

- Javelin will now leave lingering vision if it hits nothing

- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul

- Damage when the bear dies now properly goes through immunities

- Updated his tooltip to reflect that he takes damage when his bear dies

- Beardulon abilities reworked very slightly

* Gains Return at level 1

* Gains Entangling Claws at level 2

* Gains Demolish at level 3

* Gains Magic Resist at level 4

- Wild cast time removed, letting him cast it on the run

- Base movespeed while in Bear form increased from 270 to 285

Wretched Hag

- Bat Blast can now target both units and the ground

Zephyr

- Cyclone damage halved against non-hero units

Version 1.0.2

-------------

Join the discussion about this patch on the forums:

http://forums.heroesofnewerth.com/showthread.php?t=128034

General

- Marchers are now in the outpost

- Implemented functionality for "Buy All Components"

* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.

- Fixed several stringtable entries

- Fixed blockers behind the Legion fountain to help people who teleport back there

- Updated some cliffs so wards will not sink into them anymore

- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length

- Tweaked some weirdness with collisions in the pathing code

- Fixed the pause dropdown so it now has the correct title

- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.

* thanks to __VIking for the idea

- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.

- Fixed matchmaking to auto focus the channel they join in on

- Removed the "stats reset by release" notification from the reset stats form

- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.

- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"

- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game

- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments

- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.

- The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon

- Added a "Hide Restricted Games" option to the Public Game interface

* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden

* Credit to Bangerz for the implementation

- Added the Premium Account icon to the Icon Key tooltip

- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).

- Added game hint indicating players can disable notifications in game via the options menu

- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in

- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified

- Fixed an issue where the banlist reason was not updated properly unless the player logged out first

- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper

Matchmaking

- Added maximum spread setting for matchmaking

- Restrict matchmaking regions to just USW, USE, EU

- Improve tracking of matchmaking failure rates and player disconnections

Heroes

Bubbles

- Fixed a glitch when you had a body effect on and threw the shell

- Can now use Shell Surf's Teleport while under the effects of Take Cover

- Take Cover now tiggeres off tower hits

- Initial radius of Kelp Field changed from 600 to 400

Chipper

- Rocket damage reduced from 105/130/155/180 to 85/115/145/180

- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)

Fayde

- Stances will no longer reset when she dies

Gauntlet

- Completely reworked, still a dev hero. Let us know what you think on the forums.

Night Hound

- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud

Scout

- Marksman Shot will no longer place an infinite life state on the target

Version 1.0.1

-------------

Matchmaking

- Fixed average wait time and percent successful matches stat tracking for matchmaking

- Added some matchmaker logging

- Fixed substitutions not working properly

- Tweaked some oddities in the pathing code

* Heroes might 'stick' on each other slightly again. We are developing a more permanent solution

- Toggling autocast and attack abilities no longer interrupt any current actions

Items

Harkon's Blade

- No longer stacks with Lifeleech & other attack modifiers

Nome's Wisdom

- Recipe cost from 600 to 200

Plated Greaves

- The activated effect can now apply to all allied non-hero units (including player controlled units).

Puzzlebox

- Recipe cost from 1000 to 1100

Heroes

Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon

* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'

Balphagore

- Un-Dev

- Fixed Recommended Items

- Base armor lowered by 2

- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds

- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS

- Corpse Conversion cooldown from 30 to 20

- Gold bounty from minions from 21/26/36/41 to 10/13/18/20

- Minions now have 3 Magic Armor

- Now takes 30 seconds for charges on his ult to start disappearing

- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)

Bloodhunter

- Blood Sense now grants full vision of low HP targets

Deadwood

- Uproot's Mana Cost from 60 to 30

- Uproot's charges from 5/6/7/8 to 5 at all levels

- Willowmaker now casts 100ms faster

Devourer

- Armor from 1.96 to 2.96

Engineer

- Base STR from 22 to 20

- Base INT from 19 to 21

Fayde

- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana

- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun

- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)

Hellbringer

- STR growth from 2.5 to 2.1

- AGI growth from 1.0 to 1.2

- INT growth from 2.7 to 2.9

Legionnaire

- Armor from 1.8 to 2.8

Madman

- Stalk cooldown lowered by 1

Nymphora

- Grace of the Nymph now only dispels from player-controlled unit damage

- Teleport no longer displays graphic/sfx to enemies when in fog

Pandamonium

- Cannonball now snares by 60% for 4 seconds instead of stunning when missed

Slither

- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3

- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels

- Fixed tool tip of Toxin Wards displaying the incorrect amount of health

Swiftblade

- Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.

Version 1.0.0.1

-------------

- Fixing a minor UI issue with the new F6 menu while ingame

Version 1.0.0

-------------

Release Build

- Fixed terminating players properly ingame when they left

- Fixed disconnection caused by the terminated player message

- Fixed upside down taskbar icon under Linux

- Fixed matchmaking giving improper point values

- Fixed the black and white box when picking a dev hero

- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends

- Rate of passive income is now adjusted when a player terminates (Higher with less players)

- Cleaned up create game dialog

- Added a frame that holds the disconnect button on the loading screen

- Updated tooltip description for hardcore mode so it doesn't say items are dropped

- Tweaked Linux resource auto-reloading

Balphagore

- Minions spawned by Balphagore's ult will now die if their target dies

- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore

Version 0.3.6

-------------

Game Modes

- Added Dev Hero Mode

* When enabled, Dev Hero Mode allows work-in-progress "development" heroes to be played

* All future S2 Hero additions are going to be added as "dev heroes," this allows us to get feedback on a large scale and evaluate balance before including the hero in the stable hero pool

* Dev hero mode must be enabled when hosting games. It can be filtered in the game list. Dev heroes will not be used in matchmaking or competitive tournaments

- Added new advanced game option "Tournament Rules"

* When enabled, allows the host to specify in the game lobby which team gets first ban

* Only affects BP and BD gamemodes

- Added "Hardcore Mode" advanced game option

* No passive gold/sec gain

* A creep/hero deny results in 0 experience for the enemy team

* A tower deny results in 0 gold for the enemy team

- "Item Drop" advanced game option now drops all items on death.

* Items dropped on death cannot be picked up by couriers, sold, or killed on the ground.

* Items dropped on death can be picked up and used by anyone.

- Added 5 seconds to each players pick time in Random Draft (25 -> 30)

- Added 5 seconds to transition between bans and picks in Random Draft (15 -> 20)

Important Bug Fixes

- When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it)

- Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!)

- Fixed ability tooltips sometimes getting stuck on screen

- Fixed an issue causing buying while dead to sometimes not work

- Abilities used from in the fog will no longer originate from the 0,0 position

* This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana Drain

- Fixed sound system/voicemanager interactions that were causing crashes upon sound system restart

- You can now drop an item into an inventory spot with a building under it

Matchmaking 2.0

- Matchmaking has received some serious revisions that should drastically improve match making quality. Please help us further perfect our match making system by giving it a try and leaving feedback on the forums

* Reworked how matches are formed to more consistently replace players who fail to load and to decrease time to find matches for players with exceptionally high or low SMR ratings

* Players new to matchmaking must complete 5 provisional matches, in which they will be matched with other new players. If not enough new players are available, they will eventually be matched with regular players.

* Players new to matchmaking have the option to set their initial SMR according to general skill level. The three options are Beginner (1300), Intermediate (1500), and advanced (1700).

* Solo matchmaking now uses Banning Draft instead of Banning Pick

Ingame Changes

- Added a new keybinding: Direct Pathing

* When held down and an order is given (Move, Attack, Cast, etc) will move the hero in a direct path towards where you click no matter what is in the way. Ignores cliffs, heroes, and creeps. Useful for chasing through the woods or pushing yourself against a cliff to cast into the river!

- Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys!

- If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period

- Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap.

- The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator

- Fixed disconnect messages appearing twice when a player disconnects in game

- Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.)

- If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, Kongor kills, Barracks destruction, etc). These messages now display the timestamp properly if the client has this option enabled.

- New death for the legion main building

- Finally took down our Christmas lights...

- New Hellbourne sounds and effects for buildings

- Random small chest sound/model fixes

- The game option "Show exp numbers" is now on by default for new installations.

- Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning

- Unpause now plays a noise so players are aware

- Fixed some neutral NPC sounds playing globally

- Updated map to remove texture seams

- Added a visible 'corpse' for NPCs dying

- Heroes can no longer pickup runes while stunned

- Referees are now treated as spectators

* Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators

- Added some environmental sound effects on Caldavar

- Double Tap returns!

- Fixed the sound bug where muting someone might not always work

- Restrict most actions while the game is paused

- Fixed the "Share All" courier button to reset its state at the start of every game

- Fixed a bug that occurred when spectators used the "Disable Fog of War" or "Lock Camera" options would see those settings carry over into the the next game they joined or played

- Fixed some tooltips for items in the shop

- Fixed spectators at 1920x1080 resolution

Pre-Game Changes

- Hero icons no-longer react to mouseovers/clicks when there's no hero

- The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game

- Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes.

- Moved the Ping/Players/Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels

- Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name)

- Pressing the "All/Team" button in the game lobby will now set focus to the chat input line

- Lobby now has sounds for actions (kick, join etc)

- Increase the max spectator slots to 10

- Fixed the Alternate Picking crash

- The host option "Disband" has been changed to "Disconnect", Upon disconnecting the game server will assign another player as the host and print a message to the game lobby indicating the transfer of hosting privileges

General Changes

- Replays now begin recording during the picking phase

- Removed the "Tier" filters, columns and inputs from the game browser and create game interface

- Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface

* Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.)

- Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing

- Added Min/Max PSR to the /gi or /gameinfo commands

- The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR()

- Removed the ticks, grinds, and blips and whatnot that were playing when the game started up

- Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod)

- Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history

- The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for

- Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options

- Removed the "Options" menu from the F10 in game menu

- Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on

- Increased max size of joinable channels to 30

- Using the slash command /join <channelname> "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password)

- Fixed some issues in the client/interface causing the change password dialogue to not work

- Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing)

- Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends

- Fixed an issue where notifications were not being saved to the history properly

- Fixed the default notification time to be 10 seconds instead of 10000

- Updated sub-account description

- Removed "Show Menu Transitions" from the options menu as the option is not currently being used

- Fixed iris closing sound being heard on disconnect

- Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works

- Trying out new color for the selected item in listboxes

- Fixed the "Show Winner" button on the match stats screen to correctly display and announce the team who won

- Fixed sound driver list sometimes showing the current driver incorrectly

* This means the sound system will only restart if it is indeed necessary

- Fixed a couple places where linux system class was using incorrect character conversions

- Added console command "precacheworld <mapname>". So for example type "precacheworld caldavar" to precache its resources

- Removed cvar browser_maxPing as it was not being used

- Invisible Mode will now remember its state the next time the game re-loads

- Players in "Invisible Mode" will no longer auto join default HoN or Clan channels when leaving a game, allowing them to properly remain in a hidden state

- Clicking on the clock in the system bar now toggles between 12 hour and 24 hour display

- Re-arranged Public and Create Game interfaces to make more space and added icons/checkboxes for the new "Hardcore" and "Dev Heroes" game options

- Moved "Alt Hero Picking" on the Create Game interface to an Advanced Option, which is what it is actually categorized as

Items

Bananas

- Can now be sold for 500 gold

Doombringer

- Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.

Frostburn

- Snare is now 5% a charge and stacks 3 times

Frostwolf Skull

- Recipe cost increased by 500

Geometer's Bane

- Now spawns illusions in a triangle and randomizes the position of the hero on use

Nome's Wisdom

- Rebalanced

* Strength lowered from 6 to 4

* Agility lowered from 6 to 4

* Intelligence lowered from 16 to 14

* +Damage lowered from 10 to 6

* % Mana Regen removed

* Aura armor lowered from 4 to 3

* Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 10 seconds.

Nullfire Blade

- Fixed so it can now properly dispel Jeraziah's Protective Charm

- Recipe will sell for the correct value again

Plated Greaves

- Cooldown increased to 30s, duration lowered to 15s

- AOE effect now grants +20% damage but only affects allied non-player controlled creeps

- AOE effect no longer grants armor

Stormspirit

- Can now target all heroes (allied and enemy). Can no longer target Kongor.

Tokens

- Can no longer be sold

Heroes

- Added Balphagore as a dev hero. Must host games with the dev hero option enabled to play him

* Feedback on this hero is appreciated, as we are still fine-tuning balance and making necessary adjustments

Behemoth

- Fixed weird shadows with Fissure

Blacksmith

- Fixed some issues with multicast and Frenzy

Chipper

- Voice added. Nuts.

- Tar Toss will no longer apply its slow to Magic Immune units

- Sawblade's staff of the master upgrade no longer provides a static 70% movement speed slow. Instead, units who walk into the saw blades will have a 4 second snare applied to them that starts at 90% and quickly reduces in strength over the duration.

- Sawblade Showdown won't slow couriers anymore

Deadwood

- Clearcutting now causes trees to die with a cooler animation.

Madman

- Barrel Roll will once again grant invulnerability during the duration of the roll

Magmus

- Lava Surge once again provides invulnerability during travel time

Engineer

- Ult to 85s at all levels from 90/75/60

Fayde

- Voice added

- Updated description

- A ton of effect changes

- Slice renamed Cull

- Illusions from Burning Shadows now attacks much faster

- Illusions from Burning Shadows are back to full size

- Illusions from Burning Shadows can no longer be selected or show healthbars

- Cooldown on switching between Scythe and Shadow Stance removed

- Fayde now starts in Shadow Stance

- Charges on Shadow/Scythe Stance increased to 2,3,4,5

- Reflection

* Manacost increased to 150,175,200 from 150

* Duration changed to 30,35,40 from 40 at all levels

* Reflection stealth state will no longer have charges that do nothing

* Shadow Cripple now reduces all healing on the target by 50% while it's active

* Shadow Cripple is no longer dispellable

Glacius

- Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when casted on creeps

Keeper of the Forest

- Updated Root effect to match the area better

Legionnaire

- Added custom sounds for his charge

Maliken

- Updated recommended items

Ophelia

- Command will no longer give the bonus HP to couriers she has bought or to heroes/herself in weird situations

Pandamonium

- Voice added

Plague Rider

- Voice added

Pollywog

- Units under the effects of Morph can no longer evade or deflect attacks

- Cooldown of Wards changed from 110/95/80 to 100

Pyromancer

- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Soul Reaper

- Rewrote some tooltips

Witch Slayer

- Units under the effects of miniaturization can no longer evade or deflect attacks

- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much)

Valkyrie

- Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay

- Tweak leap distance from 630,690,780,840 to 630,720,780,870

Vindicator

- Voice added

Voodoo Jester

- Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times

Warbeast

- Metamorphosis will no longer apply to his courier

Wildsoul

- Wild will no longer apply to his courier

Zephyr

- Correctly credit him for damage that his ult does

Version 0.3.5

-------------

- Fixed the 'terrain being black' bug

Items

- Tweaked effects on Frostfield Plate to better match the area (thanks to warchamp)

- Kuldra's Sheep stick will now dispel stealth on its target

- Monkey Courier now has a three second cool down between purchases

- Nullfire blade's purge no longer passes through Magic Immunity

Tablet of Command

- No longer be castable on Magic Immune units

- Cooldown lowered from 25s to 16s

Icebrand

- Reduced recipe cost by 200

- Now uses a Bolstering Armband rather than Fleetfeet

- Removed agility bonus, increased strength to +16 from +15

- The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged

- The slow now stacks in strength with consecutive applications

* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand

- Reduced recipe cost by 200

- Now uses a Fleetfeet rather than Bolstering Armband

- Removed Strength bonus, increased agility to +16 from +15

Frostburn

- Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)

- Agility and Strength bonuses lowered to +16 each (from +21)

- Attackspeed bonus lowered to +20 from +30

- The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged

- The slow now stacks in strength with consecutive applications

* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Heroes

Behemoth

- Tweaked Fissure's effects to improve performance

Chipper

- Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)

* Increases total delay on the impact by 0.25 seconds

Corruped Disciple

- base damage changed to 44-48 from 44-52

Engineer

- Damage on engineer's ult will no longer harm couriers or other splash-immune units

Fayde

- Guillotine is now renamed to Slice

* The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).

* Shadow Mode: Stuns for 1/1.5/2/2.5 s

* Scyth Mode: Burns Mana

- Burning Shadows

* Now travels 160 units farther

* Illusions now attack 1,2,3,4 times and deal 70 damage per attack

* Illusions are now smaller so they don't stack over heroes

* Illusions will now chase heroes properly

* Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)

* Scythe Mode: Stuns

- Dark Shield removed. Replaced with Scythe Mode and Shadow Mode

* On use, switches between Shadow and Scythe mode

* Starts in Scythe Mode

* No Manacost. 48/36/24/12s cooldown.

* Cannot switch modes if either Slice or Burning Shadows are in cooldown

* Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.

* Blocks magic in shadow mode. Blocks physical in scythe mode

* Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.

- Reflection reworked

* Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged

* Illusion no longer gives experience to Fayde

* Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).

* DoT no longer snares

* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.

* Invibility from the ult is not removed when changing between Shadow/Scythe modes

Forsaken Archer

- Base damage tweaked to 44-50 from 40-51

- Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer

- Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60%

- Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia

- Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer

- Fixed an issue causing the passive third ability to play an overly loud sound

Version 0.3.4.1

-------------

- Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth.

- Fixed Fayde's model to not be a teapot. Sorry if you like teapots.

Version 0.3.4

-------------

Join the discussion about this patch on the forums:

http://forums.heroesofnewerth.com/showthread.php?t=107393

General

- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)

- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total

- A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the game for good!

* NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!

- Matchmaking will now sort players from top to bottom according to SMR

- Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now

- Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly

- "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip

- Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now

- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby

- Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby

- Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode

- Empty hero picker icons no-longer react to mouseover/clicks as if they're active

- Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend

- Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team

- The notification history now adds the most recent notifications to the top of the list

- Fixed a small animation on the effect indicators

- Fixed a bug which caused music to not loop

- Removed that non working update button

- Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason

- If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them

- Startup.cfg fixes (credit to Notausgang)

* SetSave is now properly quoted and escaped

* BindButton, BindImpulse, etc is now properly escaped

* Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):

- Added new UI function IsEnabled. (Credit to Tisser)

- Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them

* Don't do this twice to the same string! That will likely cause the result to be invalid

- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)

Items

Barbed Armor

- Fixed it returning damage to owners of gadgets that deal damage (Voodoo's ward, Defiler spirits, etc)

Hellflower

- Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end

- Now perplexes

Mock of Brilliance

- Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom

- Recipe cost increased to 600 from 260

Restoration Stone

- Now properly gives the sum of it's parts in bonuses

Savage Mace

- Damage increased to 88 (proper sum of it's parts)

Heroes

New Hellbourne Agi Hero - Fayde

Armadon

- Sped up the quills for his quill spray

Behemoth

- Fixed Announcer

Blacksmith

- Fixed a small Multicast issue

Chipper

- Reduce walk noises by 66%

- Tweak footsteps, more organic sounding

- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95

- Hitting a target with rockets within 175 units will now deal full damage, rather than half

- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc

- Reworked Focus Buffer

* Now absorbs 150/300/450/600 Magic damage

* Buff lasts 20 seconds

* 20 second cooldown

- Sawblade Showdown can now be boosted by Staff of the Master

* Increases range to 1000 from 700

* Applies a 70% snare to all enemies inside of the saws

Corrupted Disciple

- Recommended Item tweaks

Engineer

- Fixed the turret sometimes not being able to fire the last 2 shots of the burst

- Fixed the turret not using 1/16th of its mama per shot when it got more mana

Pharaoh

- Tormented Soul no longer draws on the minimap

Slither

- Ward health lowered to 60,110,160,210

Swiftblade

- Movespeed lowered by 5

Torturer

- Radius of the stun is now consistent across all levels at 225

Valkyrie

- Call of the Valkyrie cast time reduced from 1.33s to 0.6s

Version 0.3.3.2

-------------

- Units that can't carry items can no longer pick up chests

- Fixed -1 bug... AGAIN.

- Fix not receiving the proper experience for killing heroes.

- Sage's Lore will now be properly dispelled from Wildsoul if he activates Wild or Battle Cry

- Wildsoul will now properly be silenced when activating Wild or Battle Cry and is standing within range of Vindicator's aura

Version 0.3.3

-------------

- Sending a whisper to a player who is not online will now return a message indicating the player is not online

- The updater no longer crashes when a file doesn't exist (such as tos.txt)

The Chipper

- Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost ceased to exist. You can thank me later.

Version 0.3.2

-------------

Join discussion about this patch on the forums:

http://forums.heroesofnewerth.com/showthread.php?t=100495

General

- Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total)

* Exception are the smallest camps, which have no limit still

- Selling wards of sight / puzzlebox recipe within the 15s grace period will now restock the shop.

- The weak neutral creep camp on Hellborne side can no longer be pulled into the lane.

- Any teammate can now take Wards of Sight and Wards of Revelation from a courier, regardless of who purchased them

* Previously either the courier owner or the purchaser of the wards had to manually give the wards to a teammate; now the teammates can take it by themselves

- Activating a courier's "Transfer Items to Hero" ability (3rd ability) will automatically transfer any Wards of Sight and Wards of Revelation from the courier to your inventory, regardless of who purchased them

- Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas

* No more ninja'ing the token with a flying courier / Wildsoul's bear

- Consumables (Health Potions, etc) purchased by different teammates will no longer combine together on couriers

- Ordering multiple units at a time will no longer artificially inflate your APM

- Added a Message of the Day upon logging in

- The following changes pertain to players using "invisible" mode:

* They will now appears as "offline" if a /whois or "User Information" is done on them

* They will no longer be able to send/receive whispers, send/receive IM's, and send buddy/clan whispers, however they will still be able to receive buddy/clan whispers.

* They will now properly see all their online buddies/clan members when logging in

- Removing yourself as a buddy now fails with an appropriate error message.

- When a buddy approves a friendship request, the person who requested it will no longer see "You are now friends with <yourname>." They will correctly see "You are now friends with <buddyname>."

- Fixed right clicking a buddy to display the appropriate menu choices the first time they are clicked (instead of the second)

- Fixed Team/All chat to remember it's previous state, so when navigating to another channel and coming back to the game lobby it will properly show the last chat type that was used

- When in the game lobby, clicking the "Send" button will now return focus to the text input

- Fixed some of the right click menu options either not appearing or not working

- Fixed banning/unbanning someone from a chat channel, it should now work properly when used

- Adding a user to your ignore list will stop all incoming buddy requests from the ignored user

- Players can only request the same person as a buddy once every 5 minutes now

- Fixed joining and leaving clan channels with long names

- IM notifications only pop up once every 2 minutes now, however the IM count and any IM conversations will still be updated real time.

- Fixed chat channels saving

- Added additional flood protection to the chat server when requesting a buddy or approving a buddy.

- Arranged matches should now be reported to clan members and buddies, but the join notification will not show a "Join Game" button, it will merely be informational

- Using a /whois or "User Info" on another player in a matchmaking game should display their information correctly now

- Implemented the community mod "Chat Textbox Improvements" for the game lobby, credit to slime73 for this contribution

* Clicking anywhere on the chat window will set focus to the text input

* Pressing escape will remove focus from the text input if it has no text, if there is text it will clear it without removing focus. You can then press escape again to remove focus

* This fixes an issue where currently focus is forced to the chat window and doesn't allow players to use VOIP for the in the game lobby

- Fixed matchmaking epic clock ticks

- Fixed matchmaking ratings being -1 (For reals this time)

Heroes

New Legion Intelligence Hero: The Chipper

* See here for more information: 52vc3.jpg

Devourer

- Hook cast time decreased to .3 from .41

Engineer

- Tokens and Bananas are no longer cloned to the Turret

Kraken

- Fixed Ult grabbing gadgets/PsuedoPets

Maliken

- Texture fixes

Pollywog Priest

- Fixed the weird LOD model stuff

Slither

- Ward health rebalanced to 100,150,200,250 from 75,150,225,300

Swiftblade

- Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -55 Attackspeed

Version 0.3.1.1

-------------

- Fixed replay compatizing to hot-fixed server versions (0.1.66.1)

- Fixed instances of list items staying highlighted when they shouldn't

Version 0.3.1

-------------

General

- Fixed disassembled items losing owner information, thus not letting them combine with other items

- Fixed a crash when selecting a chest containing a token of life or cheese

- Fixed unable to purchase from the shop while dead

- Reconnect window will no longer show if game is over (conceded) and you leave

- Show disconnect button in interface as soon as there is a winner (i.e. when a concede vote passes)

- Updated French stringtables

- Fixed downloading backwards compatibility archives after using the 0.3.0 installer

- Fixed issues with out of sync backwards compatibility archives

- Fixed a crash when starting old version replays

- Reset playback speed when closing a replay

- Updated how the "Automatic" create game functionality works

* Previously it used the first server it recieved a valid response back from. Now it grabs a server only from the region last selected

Interface

- Fix Team/All chat switching on phase changes during hero slection (Yes, this was just as annoying to us)

- Player Stats screen now has a dropdown box to show Ranked Stats and normal play stats, which are now seperate

- Added functionality to the UI option "Disable All Notifications" that turns off all popup notifications, but still records notifications to the history.

- Added new option "Disable Notifications In Game" that turns off popup notifications in game, but still fires them when not in a game.

- Added a "Remove All Notifications" button to the bottom of the notification history, clears out all notifications when used

- Fixed buddy invites so when a user ignores or accepts the other persons friendship, the original buddy request notification in their history is removed

- Added space to buddy/clan/notification count to allow for counts 3 digits in length

- Fixed "Disband Game" confirmation popping up for players who clicked "Disconnect" in their game and were not the host

* Added a "Disconnect from Game" confirmation instead for players who are in the game and not currently hosts when they click "Disconnect"

- Added SMR/TMR listing in a player's stats

- Fixed a problem where users could become silenced for excessively long times

* So for example a user types /silence "name" 9999999999, and they end up getting silenced in the channel for over a month. Now, /silence name 999999999 will silence them for a month, but if /silence name 1 is used afterwards, they will only be silenced for 1 minute.

- Added Russian back to lang selector

- Fixed EM % in stats page rounding correctly

Matchmaking

- Fixed leavers able to join matchmaking

- Players who try to join matchmaking with no region selected will now be given an error and told to select a region

- Fixed server not reading the proper rating value for matchmaking

* Caused -1 rating and players always gaining/losing 20 points no matter what

- Added better feedback and information for when someone fails to load and how long the game will wait before disbanding

Mac/Linux

- Added Exclusive mode for OS X

- Fixed a memory leak that was crashing OS X client

- Mac mods should now be installed to /Users/<username>/Library/Application Support/Heroes of Newerth

- Linux mods should now be installed to ~/.Heroes of Newerth

Heroes

Pharaoh

- Slight tweak to how the 'mummy grab' works to fix a control issue

Version 0.3.0.2

-------------

- Fixed the US Regions for Matchmaking

- Disabled custom avatars...

Version 0.3.0.1

-------------

- Fix joining game on the game list

- Fix game lobby enter key not working sometimes

Version 0.3.0

-------------

Join the discussion about this patch on the forums:

forums.heroesofnewerth.com/showthread.php?t=90610

- New Front End Interface

- Solo Automatic Matchmaking

* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.

* Players tagged as "leavers" can not join Matchmaking

* Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else.

* If you leave a Matchmaking game at the hero selection screen, you will get a leave

- Tutorial

* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!

- New Player Stats screen

* Including your most played heroes!

- Hero Compendium

* See detailed stats and recommended items about every hero

- Ingame Ladder page

* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!

- New Game Lobby

- New Hero Picking screen

* Now with 12 more slots for new heroes! How did we do that?!?

General

- You can now swap the placement of the minimap from the bottom left to bottom right hand corner

- Leaver threshold lowered to 5%

- Fix for StatusStealth

* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target

- Updated br stringtables, thanks to Trilles

- Recommended Items Updated

- Item cursor now changes to a targeting cursor when hovering over an allied unit

- Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)

- Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it)

- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen

- Fixed when heroes were 'running in place' after using a Homecoming Stone

- Added messages to the game lobby for the following actions:

1) When the host assigns someone as the new host

2) When the host assigns someone as a spectator

3) When the host assigns someone as a referee

4) When the host locks or unlocks a slot

- Removed 'remove hero' button in practice mode for now

- Tweaked the position of ancients

- Invisible Mode added

- Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen

- Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"

- Added flood protection to the chat server to protect against invite to clan spam and create clan attempts

- Fixed an issue causing the change password functionality in game to not work correctly.

- Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted

- Optimized client code so game server refreshes should no longer hang the client or user interface.

- Chat channels can now be saved via the interface and will be automatically joined when logging in.

- Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list

- Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK

- Default SFX volume down to 0.6 from 0.7

- Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list.

- Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.

* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience

* We might have to wipe current friends lists at some point in the future for this to work correctly.

- Added new search support for filtering games by name:

* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|".

* Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)

* The "|" and "-" can be escaped with a "\" should the player want to search on a game with the pipe or hyphen in it.

* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500".

Some examples:

*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display.

*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display.

*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name.

Kongor

- If you attack him from outside of his lair you will have 100% miss now

- After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back

- Is now 40% angrier

Ice Ogre

- Cooldown of the frost shield increased by 4 seconds (to 5s)

Items

Barrier Idol

- Fixed a bug that caused it to absorb huge damage when damage taken was all at once

Elder Parasite

- Incoming damage multiplier reduced to 20%, from 30%

Harkon's Blade

- Increases manacost per attack to 75 from 50

Nullstone

- Recipe cost reduced to 825 from 1325

- Mana regen increased to 200% from 150%

- Now grants +10 damage

Runes of the Blight

- Heal over time is no longer dispellable

Wards of Sight

- Now have a 50 gold bounty when killed

Heroes

The following auras can now be toggled between all units and heroes only:

- Andromeda's Dimensional Link

- Arachna's Precision

- Moon Queen's Lunar Glow

Accursed

- Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage

- Fixed Flame Consumption to properly dispel himself when it automatically goes off

- Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Andromeda

- Rescaled ult range to 750/975/1200 from 600/900/1200

Armadon

- Added cast effect for throwing snot

* This is a visual effects change

- Charges gained from Restless are not longer capped at 4

Behemoth

- "Voice"

Blacksmith

- Lowered base armor by 1

- Base Damage lowered to 54-60 from 58-64

- Flaming Hammer's projectile speed lowered to 800 from 1100

- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.

- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter

- Blood Sense now reveals stealth targets

Chronos

- Manacost on Time Leap increased to 135 from 120

- Time Leap damage lowered by 25 at all levels

- Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4

- Curse of Ages now stuns the target after 5 attacks, increased from 4

- Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off

- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels

- Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult)

- Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple

- Top end base damage lowered by 5

Dark Lady

- Turn rate increased to 900 from 360

- Dark Blades don't interrupt movement, cast time removed

Deadwood

- Proper announcement at hero selection

- Rebalanced:

- Base strength lowered to 23 (from 25)

- Strength Gain lowered to 2.7 from 3.0

- Agility Gain increased to 2.0 from 1.6

- Base Armor increased to 2.24 from 1.24

- Slow from throwing the log increased to 75% max from 60% max

- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.

- Projectile speed when throwing a log increased to 1200 from 1000

- Willowmaker

* Cooldown rescaled to 85,75,65

* Cast point lowered to 500ms from 750ms

* Damage rescaled to 350, 650, 950 from 400,600,800

* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%

* No longer splashes the debuff in a cone, only the single target

* Stun duration increased to 1.5s from 1s

Demented Shaman

- Base Intelligence lowered to 24 from 27

- Strength Gain lowered to 1.8 from 1.9

- Intelligence Gain lowered to 3.0 from 3.4

- Damage rescaled to 44-56 from 41-59

- The snare from Entangle will now give assists

Devourer

- No longer gains strength from illusions

- Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician

- Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer

- Voice

- Fixed a Turret bug that a bullet from the Turret doing 200+ damage

- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage

- Energy Field will only not purge a target if they are under the effects of Shrunken Head

* This means the shield will purge off Jeraziah's Charm, for example.

Forsaken Archer

- Voice

- Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius

- Base Agility increased to 17 from 16

- Damage rescaled to 43-51 from 38-44

- Base Armor increased to 1.44 from 1.24

Hellbringer

- Summon Malphas now has new ground effects

- Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

Jeraziah

- Fixed tooltips (a few errors)

- Range of Inner Light increased to 500 from 400

Keeper of the Forest

- Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)

* This stops couriers from killing eyes unless a hero is nearby to spot them

- Root can now be seen even when he is invisible

- Root now hits units in fog

Legionnaire

- Base Int increased to 17 from 14

- Terrify removed

- Terrifying Charge Added

* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.

* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown

* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.

* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel

* Terrify debuff: -50% Attack Damage, +50% Attack Speed

Madman

- Snare debuff stuff removed from Stalk

- Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken

- Model cleaned up

- Voice

- Stats tweaks:

* Base Strength increased to 24 from 22

* Strength gain increased to 2.6 from 2.4

* Agility gain lowered to 2.0 from 2.4

* Base Intelligence lowered to 17 from 18

- Speed of Sword Throw projectile increased to 850 from 700

- Radius of Sword Throw lowered to 200 from 225

- Manacost on Sword of the Damned's heal mode removed

- Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20

- Range while under the effects of Possession reduced to 550 from 600

Night Hound

- Base movement speed increased to 305 from 300

- Smoke Bomb cast range increased to 425 from 350

- Smoke Bomb cast point reduced to 200 from 400

- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora

- Fixed targeting circle radius

- Base Agility lowered to 18 from 22

- Base Armor lowered to 2.00 from 2.08

- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)

* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia

- New effects for first ability

- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3

- Level 4 of Command no longer grants Magic armor to Ophelia's creeps

Pebbles

- New death

Pharaoh

- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider

- Agility Gain lowered to 1.8 from 2.0

- Damage rescaled to 42-51 from 37-56

Pollywog Priest

- Remodeled and effects redone

- Range increased to 550 from 500

- Base Armor increased from 1.14 to 1.30

- Number of targets hit by Electric Jolt is no longer capped

- Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

Predator

- "Voice"

Puppetmaster

- Puppeteer's Hold duration lowered by .5 seconds at all levels

Pyromancer

- Fixed Fervor doing 1 DPS too much to buildings

- Fervor set not to propagate to illusions

Slither

- Wards bounty to 10-15 from 3-9

Soul Reaper

- Base Agility increased to 16 from 15

Soulstealer

- Dread can no longer be toggled. This fixes the keybinding issues.

Succubus

- Voice

- Manacost of Succubus' Hold is now 150/250/350 from 200/300/400

Thunderbringer

- Cast times of all abilities lowered to 300ms from 400ms

- Damage from Chain Lightning is now instant on the first target

- AOE of Lightning Rod increased to 1000 from 800

Valkyrie

- Increase turn speed to 900 (from 360)

- After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds

- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown

* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away

- Javelin of Light is no longer "Physical"

* This means it will hit someone who has void talisman active

- Javelin of Light plays a popup indicating the length of the stun

- Removed cast noise on casting Javelin of Light

- Removed glow from Javelin of Light

Vindicator

- Base Armor increased from 1.30 to 1.50

- Damage rescaled to 45-55 from 39-61

Voodoo Jester

- Base Agility increased to 14 from 13

- Base Intelligence increased to 22 from 19

- Intelligence Gain increased to 3.0 from 2.9

- Initial projectile speed of Acid Cocktail increased to 750 from 650

- Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

Warbeast

- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer

- Base Agility increased to 16 from 15

- Base Intelligence increased to 23 from 22

Zephyr

- The gust of wind from Gust now travels 540 total distance (reduced from 640)

- Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)

- Typhoon damage lowered to 60,80,100 from 60,90,120

- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon

Edited by Kaurin
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Version 2.0.18

-------------

Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)

*The change was mistakenly patched into the retail client. We are, however, considering such a change as part of a package of changes aimed at shifting the focus of play away from funneling all of a team's resources into one carry.

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  • 2 months later...
  • 8 months later...

Version 2.5.8

------------

- Free Hero Pool will be updated on Friday the 27th. The list is as follows:

* Valkyrie

* Sand Wraith

* Shadowblade

* Master of Arms

* Soulstealer

* Defiler

* Pollywog Priest

* Thunderbringer

* Plague Rider

* Hellbringer

* Armadon

* Drunken Master

* Keeper Of the Forest

* Pebbles

* Accursed

- In celebration of the Lunar New Year we will be adding special limited edition Pharaoh Alt Avatar - Golden Emperor!

* He will only be available from 12:00 AM EST 1/27/2012 through 8:00 02/03/2012!

- Also in celebration of the Year of the Dragon you will find a new Year of the Dragon Icon available for purchase!

- Fixed an issue causing some users in large clans to suffer periodic hitches.

- Creeps sounds tweaked and generally lowered in volume

- host_timescale gets reset when disconnecting from a practice game

- You can no longer spectate or mentor someone who is already spectating or mentoring

Kongor

- Gold received for getting the last hit on Kongor normalized from 300-400 to 350

Towers

- Gold received for getting the last hit on Towers normalized from 452-470,502-520,552-570,602-620 to 460,510,560,610

Structure Gold (Meatball/Huts)

- Gold received for getting the last hit on a Structure normalized from 102-120 to 110

== Items ==

Abyssal Skull

- Minor tooltip fix

Charged Hammer

- Fixed a wonky effect

Couriers

- Fixed death animation so it sinks in the ground correctly

Daemonic Breastplate

- Scaled the effects under player's feet better

Energizer

- Recipe cost reduced from 700 to 600

Genjuro

- Slow no longer goes through Magic Immunity

Helm of the Black Legion

- Now charge based. 20 charges max, loses 5 per Hero, Tower, or Boss attack and 1 per creep attack

- Gains a charge every 400 MS

- Won't block unless there are enough charges

Nullstone

- Fixed a wonky effect

Ring of Sorcery

- Increased manacost from 25 to 40

Savage Mace

- No longer stacks with itself

Shieldbreaker

- Increased recipe cost from 900 to 1000

- Removed Deflection pierce

Sol's Bulwark

- Armor auras lowered from +/- 5 to +/- 4

Stormspirit

- Now lasts 2 seconds, after landing the target is Perplexed (Can't use items) for another 0.5 second

== Heroes ==

Aluna

- Base Attack cooldown lowered from 1700 to 1550

- Increased starting Intelligence from 21 to 22

Arachna

- Increased starting Strength from 17 to 18

- Increased starting Agility from 22 to 23

Corrupted Disciple

- Corrupted Conduit Mana cost from 20/30/40/50 to 50

Defiler

- Starting Agility from 14 to 16

- Base Armor from 0.96 to 1.74 (After Agility)

- Grave Silence radius from 200/275/350/350 to 250/300/350/350

- Fixed interaction of Unholy Expulsion with Geometer's Bane

Devourer

- Devour unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)

Electrician

- Can no longer use Energy Shield with less than 5 mana

- Energy Absorption no longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit)

Engineer

- Spider Mines trigger(chasing) radius from 200 to 250

Flux

- Can now target allies with Magnetic Surge

- Magnetic Surge is now Physical

- Can now change between the Push or Pull without a hitch if you are running

Forsaken Archer

- Fixed interaction between Geometer's Bane & Call of the Damned

Gauntlet

- Death sound touched up

Gemini

- Fixed Twin Fangs playing through fog

- Fire and Ice now gain 80/90/100% of stats from Gemini

- The wolves from Fire and Ice now have their movespeed set to Gemini's

- Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form

- Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile

- Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile

- Fixed Fire and Ice assist mechanic to function properly

Geomancer

- Dig no longer usable while Immobilized

- Can use Items while in Dig

- Crystal Field decreased time till explosion from 3 to 3/2.75/2.5

Hammerstorm

- Increased Movespeed from 295 to 300

- Increased Intelligence gain from 1.3 to 1.6 per level

Jeraziah

- Protective Charm and Sol's Blessing no longer gives assists

Kraken

- Strength gain lowered from 3.0 to 2.8 per level

- Release the Kraken damage per second lowered from 40/50/70 to 40/50/60

Lord Salforis

- Cast Time of Life Tap removed

Magebane

- Starting Strength from 18 to 16

- Flash cast range from 1000/1075/1150/1150 to 850/950/1050/1150

Magmus

- Lava Surge no longer usable while Immobilized

Martyr

- Sacrificial Lamb reworked. Now gives allies increased movespeed and attack speed based on how low Martyr is

* 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing. Radius of 500

Midas

- Lion’s Pride and Golden Salvo cooldowns swapped

* Lion’s Pride is now 18 starting and Golden Salvo is 13

- Lion’s Pride heal reduced from 75/120/165/210 to 30/60/90/120

Monarch

- Starting Armor reduced from 2.1 to 1.1

- Starting Movespeed from 300 to 295

- Crippling Pollen reduced cast range from 600 to 550

* This is listed as 500 in the in-game client. It should be 550.

- Fixed the last second of Crippling Pollen so that the slow doesn't go through magic immunity

Moon Queen

- Increased attack range from 330 to 350

- Lunar Glow increased from 6/13/20/27 to 7/14/21/28

Pandamonium

- Face Smash unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)

Pharaoh

- Made his Wall of Mummies suck in enemy player-controlled non-hero units

Predator

- Venomous Leap cooldown from 20/17/14/11 to 16/14/12/10

Puppet Master

- Base Damage from 40-51 to 46-55

Revenant

- Essence Shroud cooldown from 30 to 25

- Essence Shroud duration from 10/15/20/25 to 12/15/18/21

Soul Reaper

- Increased starting armor from 1.10 to 1.75

- Judgment manacost reduced from 125/145/165/185 to 120/140/160/180

- Withering Presence radius increased from 700/800/900/1000 to 800/900/1000/1100

Succubus

- Smitten reworked. Now decreases all damage dealt from the target by 10/20/30/40%, 15 second duration

- Succubus' Hold unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance)

Tremble

- Starting Armor reduced from 4.92 to 3.92

- Terrorform manacost from 110 to 150/140/130/120

Zephyr

- Cyclones heal reduced from 30 to 25

- Fixed interaction between Geometer's Bane & Cyclones

- Typhoon no longer gives an extra tornado (from 7/9/11 to 6/8/10)

- Typhoon no longer gives Zephyr a tornado unless he stays in it's radius

== Bugfixes ==

Aluna: Fixed Deja Vu's 3rd activation from playing through fog

Arachna: Scripting optimized

Artesia: Made her Arcane Missile slow transferable via Parasite

Balphagore: Optimized Corpse Conversion corpse detection slightly

Behemoth: Fixed Fissure so you can't tab to the invisible gadgets

Bombardier: Scripting optimized

Bubbles: Shell Surf now spawns 50 units closer to him so it hits units right in front of him

Bubbles: Fixed Kelp Field from playing in fog

Chipper: Rockets Barrage touch changed from Physical to Magic

Chipper: Scripting optimized

Corrupted Disciple: Scripting optimized

The Dark Lady: Touched up a few animations

Devourer: Made Devour give assists properly if it did no damage

Drunken Master: Scripting optimized

Empath: Fixed As One from playing in fog

Engineer: Scripting optimized

Gravekeeper: Minor fix to Illusions

Kraken: Fixed a bug where the target's corpse stands up after death if they died while bound to Tsunami Charge

Lord Salforis: Fixed Life Tap playing through fog

Martyr: Fixed up the Alt Avatar's sounds when casting abilities

Master of Arms: Shrunk blue attack projectile effects slightly on towers

Parasite: Fixed up some weird interactions when he is inside a creep

Parasite: Fixed him so he is correctly disarmed when inside a creep

Pyromancer: Burning! now capped at 127 charges

Rhapsody: Fixed up her model and the weird animations going on

Scout: Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well

Shadowblade: Soul's Sight bonus damage no longer propogates to Illusions

Succubus: Made Succubus' Hold give assists properly if it did no damage

Torturer: Minor fix to Torment's interaction when multiple items used on him at once

Wretched Hag: Animation smoothing on Wretched Hottie

Zephyr: Scripting optimized

"When you want to succeed as bad as you want to breathe, then you'll be successful".

"Nearly all men can stand adversity, but if you want to test a man’s character, give him power".

Superbia in Proelio

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