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HEARTS OF IRON 3


brue

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  • 2 weeks later...

Biće 1.01 beta patch bukvalno danas/sutra.

Ova 1.0 verzija je već oko mesec dana stara kada je otišla u publishing mašinu.

Changelog:

Darkest Hour 1.01

EXE changes:

1. Tweaked Nuke AI targeting:

- nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20

- nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all.

2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.

3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.

4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)

5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.

7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).

8. Fixed bugs with events and decisions availability on change of TAG

9. Fixed occasional CTD problems after change of TAG

10. Fixed missing leaders on multiple change of TAG commands in the same game session.

11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country.

12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.

13. Code optimizations for the generic events

14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)

15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore

16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.

17. Made upgrade to model and type moddable for every brigade/unit:

- Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt

- This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the same type with 2 exceptions:

1. LArm-2 by default upgrades to ARM-2

2. All ships by default do not upgrade

- It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7

- It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2

18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model).

19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded.

20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.

21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models.

22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.

23. Fixed CTD bug on remove_division command if this division is in the build queue.

24. Fixed CTD bug on remove_division command if this division is currently selected by the player.

25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone.

26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country.

27. Fixed an AI bug with transport fleets wandering in and out of port at random.

28. Fixed CTD on strenght command wrongly applied to brigades in (re)deployment pool

Launcher:

Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button

Launcher allows for hiding languages from the list

Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.

Map changes:

removed/added dozens of river connections

removed over a dozen unwanted "edge" connections

fixed missing national borderline in Africa

moved a few US provinces into the correct Areas

seazone areas tweaked for better ai behavior - air missions

fixed climate in a bunch of provinces

minor namefix in Rhodesia (thanks to jpoc)

moved cape town harbor icon to the actual capetown location

added Naval base level 3 in Pretoria

added Puerto Belgrano naval base

moved Luban airport, had the Lublin position

some other map icons repositioned

Australian infrastructure templates completed. Values set in 'province.csv'

Central and West Africa infrastructure templates completed. Values set in 'province.csv'

Central Asia infrastructure templates completed. Values set in 'province.csv'

corrected some mistakes in the western Sahara infrastructure.

blocked connections into provinces without appropriate transportation infrastructure

Gave France 2 more VPs in Metropolitan France (Brest and Lille).

Gave Germany 2 more VPs (Danzig, Dresden)

Gave Italy 1 more VP in Northern Italy (Genoa)

Gave UK 2 more VPs (Hong Kong and Colombo)

Gave 2 more to USSR, in Tashkent and Sverdlovsk

Moved Australia's VP in Collie to Perth

Gave Chile’s 2 VPs (Santiago, Valparaiso).

Gave Colombia a second VP at Barranquilla.

Gave Denmark 2 VPs (Copenhagen, Arhus)

Gave Indochina 1 more VP (Hanoi)

Gave Iran 1 more VP (Gameroon)

Gave Iraq 1 more VP (Basrah)

Gave Ireland 2 VPs (Dublin and Cork)

Moved Japan's VP in Ponape to Truk

Gave Japan 1 more VP in Port Arthur

Gave Netherlands 1 more VP in Hollandia

Gave New Zealand 1 more VP in Christchurch

Gave Portugal 1 more VP in Porto

Gave Saudi Arabia 1 more VP in Riyadh

Gave South Africa 1 more VP in Johannesburg

Gave Syria 1 more VP in Damascus

Gave Thailand 1 more VP in Nakhan Sawan

fixed VP that was supposed to be at Guantanamo.

Graphic changes:

removed unused skin files

fixed flag of Slovakia

fixed flag of Serbia

removed duplicated flags,shields,icons,counters from Full

Deleted wrongly named and duplicated flags,shields,icons,counters form Core

added SPA_14 flag icon and counter

added Senussi (LBY) counter

fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario

fixed Kashmir counter

added DH-Style flags for all nations

fliped all flags, to proper vertical display

merged full flags with Core.

replaced obsolete AT Icon with an Medium Tank Icon

replaced obsolete SPR-Art Icon with an SP-AA Icon

added ProtestAlexanderetta event picture

added ENG naval model pics

added swedish naval div pics

added italian naval div pics

added JAP naval division pics

added GER/U08 naval division pics

added generic division naval pics

added ENG naval model pics

added USA naval model pics

added transparent news headers to Core

removed all news_header files (except for U08 and U09) from FULL as those are now in Core

removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light

Deleted plate_decision.bmp from DH Light as it is a duplicate of Core

Deleted plate_decision.bmp from DH Full as it is a duplicate of Core

updated default decision plate (Core)

fixed cursor

added new leader/minister/tt pics (368 so far)

Translation changes:

fixed German translation of some Swedish naval classes

added missing Italian translation + corrections to tech_names.csv

added missing German translation

added missing Spanish translation

added missing French translation

General DB changes:

cleanup:

removed unnecessary comments

fixed format of events

moved textstrings to proper files

db changes:

reduced min strength for airsuperiority mission

activated range penalty for fleets bigger than 33 units to prevent superstacks

reset force StrategicRedeployment parameter to 2 months

removed MP growth modifiers from Hawk/Dove lobby policy slider

slight increase in economy hit while mobilised

Implemented corrections to mobilization policy slider (mp gain during war mostly)

added 2 teams to ARG and CZE

reset many enddates to 1925

removed duplicated minister in ministers_rom.csv

fixed some columns in Swedish naval classes

initial commit of Dutch ship classes

Italian naval model updates

adjusted USN ship classes

adjusted JAP naval models

techfiles:

naval_tech.txt file clean up:

removed unnecessary comments and commented-out obsolete techs

better formatting here and there

moved naval_torpedoes_s model 2 to model 1 (was dummy model before)

made naval_torpedoes_s model 0 not upgradeable

removed redundant models from naval torpedo file

removed gaps in bb and interceptor ids

1940 LArm upgrade now to 1939 Basic Medium Armored Division

tweaked req. tech id for strategic bombing 1951 tech.

fixed bug in nuke submarine tech

revolt.txt:

fixed Rhodesian capital ID (thanks to jpoc for catching this)

fixed CHL provinces

scenario files:

added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland

added two claims to Austria in 1936

added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now

fixes to Holland's Naval OOB

1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914

updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.

Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all

japan oob bumping the kongos up one model level, to the '34 BC

Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay.

updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs.

updated oob par, pru, uru, col, chl, bol

updated argentine oob

updated iraqi oob to ~1937-1938 values

updated afghan oob to historic (1937) values

added Hatay State

removed Fengtiang

removed a few ITA coastal forts

added one level of BC tech to Germany

added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units

added hospital techs known by some medium-weight nations in 1936

added logistic techs to fix the "StrategicRedeployment bug"

added the two SW tank techs to all nations

replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units

restored missing techs in afghanistan.inc

minister files:

moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors)

fixed minister personalities U03

fixed a typo in GER ministers file

Text fixes:

removed all post 1914 text from Spains 1914 scenario desc

fixed wrong short tech name for 1945 strat. bomb.

fixed some diacritic’s in Danish files

fixed typos in the country.csv files left from Armageddon.

Changed some tech names

SP AA short name corrected

added some French air unit model names

changed strings that say "nuclear sub" to "heavy sub"

Modding Documentation:

updated Guide to Darkest Hour

added DH Province List

added Quickstart Guide

Small update to Invasion AI - How To.txt

Small update to DH - Map Editing - Tutorial.rtf

added photoshop action to flip shields

added Guillaume's ID Map

updated Darkest Hour Development Diaries Archive

Event changes:

Darkest Hour light - enabled generic Decisions

Fixes:

removed relative_manpower command from The UK gears up for war event as it is obsolete

minor fix to Japanese surrender in china

changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before;

removed useless decision option from AUS-HUN event

Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands.

flipped/fixed land_percentage triggers in some events that were using it wrong

fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers

deactivated war propaganda when the nation already employs extended mobilisation

added Hatay State events

fixed faulty trigger in ai_mobi

added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany.

fixed old events that created outdated unittypes

added new trigger for Russian revolution (579)

Optimisation - no actual change in function:

optimised minorshutinvasion event file, using TAG = {} only one event is necessary

offset increased from 1 to 3

added TAG = {} limitations to equipment decisions

Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus

added TAG = {} to generic 1914 events

ai_mobi optimization:

replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU

replaced Continent trigger in generic events with TAG = {} lists

AI changes:

updated AI files with correct country name from world names config files

Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.

fix problems with German AI switching between standard and land AI on daily basis

minor fixes regarding british coastal provinces

added a buffer between Soviet land build and panic build AI

set panic build offset to 30 days

fixed AI germany shufling Balkans AI

changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units

fixed wrong id used for manpower focus doctrine

AI files are updated to use new Nuke AI parameters

added flags for mob decisions on scenario start and major fixes to 1914 slider positions

1914:

UK now starts Gallipolli

made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER

GER uses a new, second set of AI files in that case.

fixed only Russia declaire war to me and allies

fixes 1914 pacific theatre AI

1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)

1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)

1914 new (more aggressive) AI for BUL and ROM

1936:

ai - removed reinforcement line, GER/UK started reinforcing troops after Munich

removed unused AI file (U49.ai) from FULL

added alliance with Germany check for Hungary and Romania shutting down Yugo border protect

added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat

tweaked Operation Husky switch

tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas

USA Garrison AI tweak. Should stop shuffle.

fixed UK AI naval shuffle when Italy joins war.

fixed GER invade St John's

fixed US dday.ai - wrong prov IDs

changed jap.ai to release Vietnam

fixed: Japan AI tends to DoW USSR

fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations.

Edited by Dandy

Dandy [RUR]

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  • 1 month later...

Darkest Hour 1.01 patch.

http://patches.gamersgate.com/Darkest%20Hour%20Patch%201.01.exe

Changelog:

Darkest Hour 1.01

EXE changes:

1. Tweaked Nuke AI targeting:

- nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20

- nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all.

2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.

3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.

4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)

5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.

7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).

8. Fixed bugs with events and decisions availability on change of TAG

9. Fixed occasional CTD problems after change of TAG

10. Fixed missing leaders on multiple change of TAG commands in the same game session.

11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country.

12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.

13. Code optimizations for the generic events

14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)

15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore

16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.

17. Made upgrade to model and type moddable for every brigade/unit:

- Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt

- This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the same type with 2 exceptions:

1. LArm-2 by default upgrades to ARM-2

2. All ships by default do not upgrade

- It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7

- It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2

18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model).

19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded.

20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.

21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models.

22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.

23. Fixed CTD bug on remove_division command if this division is in the build queue.

24. Fixed CTD bug on remove_division command if this division is currently selected by the player.

25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone.

26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country.

27. Fixed an AI bug with transport fleets wandering in and out of port at random.

28. Fixed CTD on strenght command wrongly applied to brigades in (re)deployment pool

29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country

30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified.

31. Triggered by a command event with TAG = { } list will not be executed for the current sountry if it is not into the TAG list (and no [all = yes] option set).

32. Fixed a bug with occasional deleteted land units in MP cooperative games during unit split from the second country (hourly, noticed on higher game speeds).

33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour.

34. Fixed display flickering on multiplayer game start.

35. Fixed non-allied AI puppets and masters to not spy on each other anymore.

36. Fixed a bug with serial production lines upgrade to another unit/brigade type.

37. Fixed a bug with serial production lines upgrade of unattached brigades.

38. Increased tech tool-tip buffer to fix CTDs in RDD mod

39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod).

40. Fixed a bug with supply convoys set from masters to puppets.

41. Fixed no music in Vanilla bug.

42. Fixed a bug with lost attachments bonuses on sold ships.

43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.

44. Fixed a CTD on update of AI war targets list.

45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now.

46. Fixed a bug with supply convoys not sending fuel in some cases.

47. Fixed a bug with supply convoys sending too much supplies in some cases.

48. Tweaked secede provinces to alies AI.

49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country. no = { TAG1 TAG2 … TAGx }

50. Expanded alliance_leaader command to work with current alliance too

Launcher:

Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button

Launcher allows for hiding languages from the list

Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.

Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low

Map changes:

removed/added dozens of river connections

removed over two dozen unwanted "edge" connections

fixed missing national borderline in Africa

moved a few US provinces into the correct Areas

seazone areas tweaked for better ai behavior - air missions

fixed climate in a bunch of provinces

minor namefix in Rhodesia (thanks to jpoc)

tweaked mp of rhodesia to take higher volunteer ratings into account.

moved cape town harbor icon to the actual capetown location

added Naval base level 3 in Pretoria

added Puerto Belgrano naval base

moved Luban airport, had the Lublin position

some other map icons repositioned

Australian infrastructure templates completed. Values set in 'province.csv'

Central and West Africa infrastructure templates completed. Values set in 'province.csv'

Central Asia infrastructure templates completed. Values set in 'province.csv'

corrected some mistakes in the western Sahara infrastructure.

blocked connections into provinces without appropriate transportation infrastructure

fixed wrong army coords

fixed wrong look at coords for some navalprovinces

Maui and Kauai are now reachable

activated a missing harbor in SAF

removed unused seazone continent entries

area fixes

Completed the rest of canada infrastructure templates

Maui and Kauai now reachable from sea

VP:

Gave France 2 more VPs in Metropolitan France (Brest and Lille).

Gave Germany 2 more VPs (Danzig, Dresden)

Gave Italy 1 more VP in Northern Italy (Genoa)

Gave UK 2 more VPs (Hong Kong and Colombo)

Gave 2 more to USSR, in Tashkent and Sverdlovsk

Moved Australia's VP in Collie to Perth

Gave Chile’s 2 VPs (Santiago, Valparaiso).

Gave Colombia a second VP at Barranquilla.

Gave Denmark 2 VPs (Copenhagen, Arhus)

Gave Indochina 1 more VP (Hanoi)

Gave Iran 1 more VP (Gameroon)

Gave Iraq 1 more VP (Basrah)

Gave Ireland 2 VPs (Dublin and Cork)

Moved Japan's VP in Ponape to Truk

Gave Japan 1 more VP in Port Arthur

Gave Netherlands 1 more VP in Hollandia

Gave New Zealand 1 more VP in Christchurch

Gave Portugal 1 more VP in Porto

Gave Saudi Arabia 1 more VP in Riyadh

Gave South Africa 1 more VP in Johannesburg

Gave Syria 1 more VP in Damascus

Gave Thailand 1 more VP in Nakhan Sawan

fixed VP that was supposed to be at Guantanamo.

added 1 VP in Verdun (100)

removed 1 VP from Brazzaville (907)

Graphic changes:

removed unused skin files

fixed flag of Slovakia

fixed flag of Serbia

removed duplicated flags,shields,icons,counters from Full

Deleted wrongly named and duplicated flags,shields,icons,counters form Core

added SPA_14 flag icon and counter

added Senussi (LBY) counter

fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario

fixed Kashmir counter

added DH-Style flags for all nations

fliped all flags, to proper vertical display

merged full flags with Core.

replaced obsolete AT Icon with an Medium Tank Icon

replaced obsolete SPR-Art Icon with an SP-AA Icon

added ProtestAlexanderetta event picture

added ENG naval model pics

added swedish naval div pics

added italian naval div pics

added JAP naval division pics

added GER/U08 naval division pics

added generic division naval pics

added ENG naval model pics

added USA naval model pics

added GER/U08 air modles pics

added transparent news headers to Core

removed all news_header files (except for U08 and U09) from FULL as those are now in Core

removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light

Deleted plate_decision.bmp from DH Light as it is a duplicate of Core

Deleted plate_decision.bmp from DH Full as it is a duplicate of Core

updated default decision plate (Core)

fixed cursor

added new leader/minister/tt pics (486 so far)

tweaked interface

FIxed the Rhodesia & Nyasaland flag doesn't match the shield.

Translation changes:

fixed German translation of swedish naval classes

added missing Italian translation

added missing German translation

added missing Spanish translation

added missing French translation

added missing Polish translation

General DB changes:

cleanup:

removed unnecessary comments

fixed format of events

moved textstrings to proper files

DB changes:

reduced min strength for airsuperiority mission

activated range penalty for fleets bigger than 33 units to prevent superstacks

reset force StrategicRedeployment parameter to 2 months

increased groundcombat STR damage by 20%

removed MP growth modifiers from Hawk/Dove lobby policy slider

slight increase in economy hit while mobilised

Implemented corrections to mobilization policy slider (mp gain during war mostly)

fixed central planing gc effect

added 2 teams to ARG and CZE

reset many enddates to 1925

removed duplicated minister in ministers_rom.csv

fixed some columns in Swedish naval classes

initial commit of Dutch ship classes

Italian naval model updates

adjusted USN ship classes

adjusted JAP naval models

Slightly decreased land/coastal base prod time

reduced cost for all infantry types slightly

removed all brigades from Paratroopers

reduced mp cost of aircavalry brigade

Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6)

Adjusted interval between 2 spying missions

medium tank brigades allowed for divisions that use other tank brigades

added medium tank brigade to MOT removed it from marines

reduced build time of basic landunits by 10%

increased build time and cost of aircrafts to be more in line with other units

cloned unitnames/pics for ger/fra twin nation

reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen

Updated airdoctrine researchers who had "aircraft_testing", replaced with training

doubled Militia mp cost

Transports are now faster, stronger, better

major changes/increases to naval ranges

Slightly increased STR range

Implement "Kaiser Franz"'s china leaders pack (1914 scenario)

Techfiles:

naval_tech.txt file clean up:

removed unnecessary comments and commented-out obsolete techs

better formatting here and there

moved naval_torpedoes_s model 2 to model 1 (was dummy model before)

made naval_torpedoes_s model 0 not upgradeable

removed redundant models from naval torpedo file

removed gaps in bb and interceptor ids

1940 LArm upgrade now to 1939 Basic Medium Armored Division

tweaked req. tech id for strategic bombing 1951 tech.

fixed bug in nuke submarine tech

1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the 1924 Medium armor bg.

fixed wrong hq upgrade path in some doctrines

DD-0s and CVE-0s will now become obsolete obsolete

Slightly decreased land/coastal base prod time

Tweaked land/coastal forts prod bonuses (increased)

Replaced aircraft_testing with training

"Nuclear Profileration" is now researchable

It's now possible to build light Armor earlier

Decryption devices techs are now dependent of each other

fixed CAG models and techs

1918 AA Brigade needs 1917 Static AA

1940 Rocket Art tech needs 1940 Field Artillery tech

Further minor fixes regarding requirements and turning models obsolete

Updating Naval Logistics bonuses to ranges

Nuclear Submarine Secret tech event requires now Submarine tech

Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"

revolt.txt:

fixed Rhodesian capital ID (thanks to jpoc for catching this)

fixed CHL provinces

fixed MEN cores

German player can now only release release RKs

Added limitations to Occupationzone release

Scenario files:

added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland

added two claims to Austria in 1936

added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now

fixes to Holland's Naval OOB

1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914

updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.

Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all

japan oob bumping the kongos up one model level, to the '34 BC

Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay.

updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs.

updated oob par, pru, uru, col, chl, bol

updated argentine oob

updated iraqi oob to ~1937-1938 values

updated afghan oob to historic (1937) values

German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue

updated Greek Navy OOB for 1914

New SOV 36 OOB

Gave floatplane attachments to some appropriate ships in the RN

Updates to GER's naval models and OOB

Trimmed NZ starting land OOB heavily

Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden

added Hatay State

removed Fengtiang

removed a few ITA coastal forts

added one level of BC tech to Germany

added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units

added hospital techs known by some medium-weight nations in 1936

added logistic techs to fix the "StrategicRedeployment bug"

added the two SW tank techs to all nations

replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units

restored missing techs in afghanistan.inc

added US reserve formations

fixed Italy militia division in 1936

Tweaked SU starting dissent

Tweaked Italy war/peacetime modifiers

fixed peacetime GER IC mod

Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s

FRA, UK, USA now also start with strat redeploy tech in 1914

Adjusted German infantry model = 5 to 6, model = 6 to 7

fixed sov oob

tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements

removed some supply techs from minors

Weakened YUG36 and BEL14 to help GER AI

Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces

Minister files:

moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors)

fixed minister personalities U03

fixed a typo in GER ministers file

Tweaked Stalin's traits (20% build time bonus for INF)

slightly tweaked OTT ministers

added chinese leaders for 1914 scenario

Text fixes:

removed all post 1914 text from Spains 1914 scenario desc

fixed wrong short tech name for 1945 strat. bomb.

fixed some diacritic’s in Danish files

fixed typos in the country.csv files left from Armageddon.

Changed some tech names

SP AA short name corrected

added some French air unit model names

changed strings that say "nuclear sub" to "heavy sub"

changed Human wave name to people's army doctrine.

replaced SS with SUB

Carrier Aircraft Group replaced with AA in the carrier techs

fixed some old typos carried over from armageddon

added a few local tank variations: 2 pol 1 ast

added a lot of fixes to airmodelnames

Added missing Production and Construction tech components names

Added all Medicine tech components names

Fixed 1914 scenario Persia name string

Minor improvements to Latvian armynames and unitnames

Modding Documentation:

updated Guide to Darkest Hour

added DH Province List

added Quickstart Guide

Small update to Invasion AI - How To.txt

Small update to DH - Map Editing - Tutorial.rtf

added photoshop action to flip shields

added Guillaume's ID Map

updated Darkest Hour Development Diaries Archive

Event changes:

Darkest Hour light - enabled generic Decisions

Fixes:

removed relative_manpower command from The UK gears up for war event as it is obsolete

minor fix to Japanese surrender in china

changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before;

removed useless decision option from AUS-HUN event

Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands.

flipped/fixed land_percentage triggers in some events that were using it wrong

fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers

deactivated war propaganda when the nation already employs extended mobilisation

added Hatay State events

fixed faulty trigger in ai_mobi

added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany.

fixed old events that created outdated unittypes

added new trigger for Russian revolution (579)

complete rewrite of the mobilization decision to make the system more userfriendly

complete rewrite of the soviet move of industry events.

Fixed trigger of effect of Mol-Ribb pact

Better trigger for Danzig or War

Easier and more readable trigger for Anschluss decision

puppets now don't demobilise when at war

AH now has grand offensive decision available

Russia, Serbia and Montenegro now historically join the Entente

fixed us specific mobilisation events

Reduced chances for purges to happen in 1936

1914 lost events no longer trigger several times

Bulgaria no longer peace out by event

scw events no longer give modern tanks

Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists

modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders)

complete review of UK Surrender and Empire Falls Apart chains + minor fixes

Slightly easier France surrender (lost national province from 40 to 35)

fixed Free France creation

modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated

turned German control of Finnish army into decision

corrected trigger of event Danzig Incident

Added Danzig Incident decision

Corrected bug in Austria surrender chain + military access given to Entente

Fixed Allied diplo offensive

Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event)

Made "issue currency" triggers easier to get

Tweaked swiss mobilization events to only spawn militia in friendly provinces

Optimisation - no actual change in function:

optimised minorshutinvasion event file, using TAG = {} only one event is necessary

offset increased from 1 to 3

added TAG = {} limitations to equipment decisions

Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus

added TAG = {} to generic 1914 events

ai_mobi optimization:

replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU

replaced Continent trigger in generic events with TAG = {} lists

AI changes:

updated AI files with correct country name from world names config files

Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.

fix problems with German AI switching between standard and land AI on daily basis

minor fixes regarding british coastal provinces

added a buffer between Soviet land build and panic build AI

set panic build offset to 30 days

fixed AI germany shufling Balkans AI

changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units

fixed wrong id used for manpower focus doctrine

AI files are updated to use new Nuke AI parameters

added flags for mob decisions on scenario start and major fixes to 1914 slider positions

1914:

UK now starts Gallipolli

made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER

GER uses a new, second set of AI files in that case.

fixed only Russia declaire war to me and allies

fixes 1914 pacific theatre AI

1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)

1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)

1914 new (more aggressive) AI for BUL and ROM

many Ai improvements, ITA and SCH now grants MC to allies

SCH now grants MC to ger if SCH is part of CP.

ROM now grants MC to RUS

Adjusted troop rates East / west for GER

tweaked Belligerence issue with Germany preventing it from DOW anyone

AST and Raj nolonger sent exp forces to RUS

1914 German AI is now much more careful (lesser encirclements)

USA sends more troops to France

POR sends troops to France

Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai

OTT is now more carefull (but still is the weak link of CP

Fixes to POR/JAP 1914 AI

Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)

1936:

ai - removed reinforcement line, GER/UK started reinforcing troops after Munich

removed unused AI file (U49.ai) from FULL

added alliance with Germany check for Hungary and Romania shutting down Yugo border protect

added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat

tweaked Operation Husky switch

tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas

USA Garrison AI tweak. Should stop shuffle.

fixed UK AI naval shuffle when Italy joins war.

fixed GER invade St John's

fixed US dday.ai - wrong prov IDs

changed jap.ai to release Vietnam

fixed: Japan AI tends to DoW USSR

fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations.

Adjusted French production scheme (now builds some land forts and has slightly less peacetime penalties)

Adjusted SOV AI to use more units for reserves purposes

Emphasized SOV AI defense in depth strategy

tweaked Romanias exp force ratio

Fixed bugged country = XXX in spy missions chance for AI settings

Belgium AI will now build forts in Liège, Brussels and Namur (WW2).

Tweaked Holland AI to build forts (WW2)

Hungary no longergives all of its troops to Germany before Barbarossa

China should no longer SR as many units (also simplified war switch)

decreased Soviet aggressiveness at the start of Barbarossa

fixed many events preventing Germany from invading SU (was still trying Sealion..)

Added Mulmein and Tavoy to British Raj Garrison Ignore list

Germany starts now a nuclear program (if Barbarossa successful)

added individual mobilization events for greece ww2

Invasion of Norway should now happen sooner

Germany should now garrison Slovakia

Greece should nolonger declare war against Soviet union

ersatz conversion should happen more often

Raj is now a stronger commonwealth partner

slight tweaks to GER AI triggers (Barbarossa + YUG)

There will be no more weird AI coups

Germany will now build V1 and the US will build rockets

Bulgaria no longer joining CP too early

US no longer wasting ICs to build radars on homeland

fixed YUG invasion triggers

Germany will now build Siegfried line

USA will now build more TPs

Simplified DDAY triggers

Dandy [RUR]

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  • 6 months later...

Darkest Hour 1.02 patch.

ftp://dhbeta:hejhejpt00@ftp.paradoxplaza.com/Darkest%20Hour%20Patch%201.02.exe

Patch 1.02 General Notes

1. This patch can be applied over any unmodified distribution (Steam, Impulse, Amazon, Boxed German version, GamersGate etc) and version (1.00, 1.01 betas, 1.01, 1.01.1, 1.02.b1, 1.02.b2) of Darkest Hour.

2. It contains all patch files and hot-fixes released so far.

3. Saved games made by any of the previous versions are NOT compatible with this patch!

4. Mods that use modified misc.txt or policy_effects.csv files have to be updated to this patch before being used. Do not use mods that are not yet converted to Darkest Hour 1.02!

5. The Patch will turn the boxed German only version of Darkest hour into a fully functional version (restores all languages and censored files)!

Installation notes

1. Make sure you have a clean (unmodified in any way) installation of Darkest Hour.

2. Download Darkest Hour Patch 1.02.exe (123 426 846 bytes)

3. Run Darkest Hour Patch 1.02.exe and follow steps of the installer

4. Run the game and check if you have correct checksums:

KPNA - Darkest Hour Full

TXBL - Darkest Hour Light

VTOK - (none) (Darkest Hour Vanilla)

Changelog 1.01 na 1.02:

Darkest Hour 1.02

(Changes since patch 1.01)

Patch Installer changes:

1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version etc.)

2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)

3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted pictures and changed names)

Engine changes:

1. Moved in-game multi-player messages few pixels down for better view.

2. Fixed a bug with land units' arrival time calculation on save/reload at the same game hour when the move order was given.

3. Fixed a bug in best port in area selection used for convoys.

4. Fixed a bug with country description text set in scenario files (replaced by default one on deselect/select of a country). Changed default scenario text format to 4 digit year instead of 2 (TAG_YYYY_DESC).

5. Added convoyed out resources/oil/supplies to daily resources flow statistics page.

6. Fixed tool-tip for atwar = TAG trigger.

7. Fixed a bug with naval units left in ex-allied ports when alliance is broken peacefully. Such fleets will be moved out of the port at 1 o'clock.

8. Fleets that has no valid naval base set will automatically rebase to the closest allied port now (checked once on 15 days). Fleets on Rebase, Move, Redeploy, Transport, Amphib. Assault or Sneak move missions are skipped.

9. Fixed issues with secederegion and secedearea commands. Now these commands behave as secedeprovince command does.

10. Added new options to secedeprovince, secedearea and secederegion commands (check event commands.txt for details).

11. Fixed a bug with ‘intelligence’ scenario parameter not applied to AI countries.

12. Implemented a new command for delayed triggering of events: event (check event commands.txt for details).

13. Allowed Pause button shortcut to be re-defined in buttons.txt. Added 2 new button definitions that can be used as shortcuts in buttons.txt : pause (ASCII 0x13) and space (ASCII 0x20). NOTE: There are problems if spacebar is used as shortcut for button (impossible to use empty space in rename units/divisions for example).

14. Added new optional division/brigades models parameter: on_upgrade = yes/no(default). When set to “yes” current model’s upgrade_time_factor and upgrade_cost_factor modifiers will be used on upgrade to the next model instead those of the next model.

15. Fixed a bug with supply check for units (reported as supplied by own/allied capital even if the country has no supplies at all).

16. Fixed a bug with naval units supply check (reported as supplied as long as they have a valid naval base even if there are no supplies there).

17 Fixed a bug with oil and supply check for units supplied from allied capitals (reported as supplied/fueled even if there are no supplies/oil there).

18. Fixed a bug with supply check for units in combat supplied from own/allied capital (reported as supplied even if there are no supplies available).

19. Fixed a bug with oil usage of ships in ports (no oil consumed, always reported as having enough oil).

20. Fixed a bug with supply and oil usage and status update on units in combat.

21. Fixed a bug with convoyed out oil calculation (more oil then currently available at home can be convoyed out).

22. Tweaked convoy logic to not convoy out from home supplies or oil if these are required for troops at home.

23. Tweaked required supply convoy transports calculation logic to take into account available at home supplies/oil for transportation too (not just required at the destination).

24. Fixed a bug with supply convoys exporting more supplies then need at the destination in some rare cases (huge need of oil for example).

25. Greatly improved game speed in games with many units and ongoing wars. Faster map scrolling.

26. Many tweaks to and bugs fixed in production AI (sliders, priorities, production):

- construction of Land Forts to province in higher level then set in AI files

- construction of Coastal Forts to province in higher level then set in AI files

- bug when IC has been assigned to upgrades when MP is less then 5 even if AI is set to not upgrade

- Improved distribution of exceeding IC logic (IC that remains after all immediate needs are covered)

- bug with production sliders for AI countries (too much IC assigned to CG in some cases)

- bug with Production AI not building anything if MP is less then 5

- tweaked logic used for max serial production line calculation

- removed hard-coded logic for brigades that can be attached to Garrison units (MP, AT, AA)

- removed hard-coded logic for brigades that can be attached to Carriers (Granted CAG only), TAC (granted ESC only), STR (granted ESC only) and HQ (granted AA only) to avoid exploits (producing with brigade not researched yet) and to allow producing with more then one brigade (CV’s only).

- tweaked Production AI MaxBatchHomeFront parameter usage (removed the requirement of current MP pool to be less then daily produced * 180 for this parameter to be used).

- bug with production AI producing Infantry units even if these are set to 0 priority by an AI file.

- tweaked production AI to allow more rapid IC construction when force_ic_until = YEAR AI parameter is valid.

- fixed a bug with production AI stopping producing any units once it reaches the desired ratio between land/air/naval.

27. Fixed a bug with resource convoys' creation on enabled depots relocation from misc.txt.

28. Fixed a bug with missing flag/counters on change TAG when old country uses changed via event/scenario file default flag.

29. Fixed a bug with Convoy raiding AI trying to re-base fleets to invalid province.

30. Many new misc.txt modifiers:

- Allow change by players of HoS or HoG

- Used change TAG on coup logic

- Use speed to set garrison status (no move allowed) to land units.

- Max daily dissent that can be added to player controlled countries when not enough supplies are produced

- Do not start producing any new units when more then THIS percentage of the currently available MP is required for reinforcements of existing units and the country is at war.

- Do not start producing any new units when less then THIS MP is available in the pool

- Min. days after last province controller change required for the AI to secede a province to allied country (used when neither own or allied capital can supply this province

- Min. days after last province controller change required for the AI to secede a province to allied country (used when neither own or allied capital can supply this province) if the said province is used as supply base

- Min. required relations between allied countries required for AI to secede claimed by the player provinces to him.

- Max. serial line depth for production of Garrison and Militia units

- Min. total IC threshold required to enable serial production of naval and air units.

- Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI).

- Chance to target divisions with no ORG left in land combats.

- Max. redeployment days for AI controlled units cheat.

- Reinforce to upgrade modifier.

- Screen or Capital ships targeting in naval combats.

- Land units speed modifier for units out of supply.

- Land units speed modifier for units containing at least one division with ORG less then 1%.

- Movement time modifier for fuel consuming land and air units when out of fuel.

- Default speed for fuel consuming land units when out of fuel.

- Combat Modifier: Default Supply Problems Mod – Air

- Combat Modifier: Default Supply Problems Mod - Naval

- Combat Modifier: Default Fuel Problems Mod - Land

- Combat Modifier: Default Fuel Problems Mod - Air

- Combat Modifier: Default Fuel Problems Mod – Naval

- Strategic redeployment mission: Added value, independent from real distance.

- Strategic redeployment mission: Multiplier on the real distance.

- Use old (pre DH 1.02) save-game format for divisions.

31. Old TAG's Claimed Provinces list is cleared on TAG change now.

32. Fixed a bug with no update of regular_id and intrinsic_gov_type on change TAG.

33. Fixed bugs with needed in local depots oil/supply calculation on game reload that can cause convoy problems.

34. Added new optional parameter in revolt.txt: coup = { TAG1 TAG2 … TAGx }. (Check revolt.txt for details).

35. Fixed a bug with canceled free resource trades from Master to Puppet when the Master has resource shortage of any resource.

36. Fixed bugs with country specific values exported to misc.txt (“country” section) not saved in some cases and reset to default upon reload.

37. Expanded build_division command with 3 new optional parameters: cost, name and where (check event commands.txt for details).

38. New parameters for items in the build queue that can be used in scenario files:

- unitcost = yes(default)/no # Used for players only. When set to “no” preset unit cost will not be recalculated.

- new_model = yes(default)/no #Used for AI countries only. When set to “yes” the build unit will be always with the latest available model.

39. Fixed bugs in some triggers evaluation when used with no country set in generic events – lost_VP, lost_national, lost_IC, alliance, war, access, non_aggression, guarantee, trade, puppet, participant, military_control, nuked.

40. Fixed a bug with supply convoys to depots which require more oil/supply that can be stored in a local depot and in result huge amount of oil or supplies can be lost every day.

41. New invasion AI parameter: province_priorities = yes/no(default) (check Invasion AI - How To.txt for details).

42. Include claimed provinces to the tool-tip about provinces that are going to be seceded to a released country.

43. Expanded ground_def_eff event command (check event commands.txt for details).

44. Fixed a bug where one air wing in air unit on bombing mission takes most of the damage.

45. Fixed a bug where min. mission ORG setting is replaced by STR setting upon saved game reload.

46. Fixed a bug preventing events set for REB tag to fire.

47. Added another value to MANUAL_OR_ BY_INFLUENCE _MOVES in policy_effects.csv

48. Exported dissent hit on country release to policy_effects.csv (MODIFIER_DISSENT_ON_RELEASE).

49. Fixed a bug in VP calculation used to halve dissent on new country release (used national provinces instead of controlled).

50. Fixed tool-tip of participant trigger when used with value = 0 (check for any alliance).

51. Added 2 new unit model modifiers: reinforce_cost and reinforce_time.

52. Added extra typo checks on many triggers.

53. Fixed bug where naval bases can be produced in provinces without port allowed (just coastal).

54. Fixed a bug in country creation code setting automatically civil war when VIC country is released.

55. Generic events set to not fire for REB tag

56. Land units in production now have correct speed shown based on attached brigade(s)

57. Added new optional unit model modifier - out_of_fuel_speed. Set speed to THIS value when the fuel consuming unit is out of fuel. Default value is set in misc.txt

58.Added new optional unit model modifier - no_supplies_combat_mod. Combat penalty when out of supplies. Default value is set in misc.txt.

59. Added new optional unit model modifier - no_fuel_combat_mod. Combat penalty when out of fuel. Default value is set in misc.txt.

60. Fixed a bug with not working “Tech-Team Take Over” option on annexation set by ‘inherit’ event command or by Demand Territory diplomatic action.

61. Fixed CTD on scenario exit in some cases when “Tech-Team Take Over” option is enabled.

62. Light Armor brigade set to use new short name string (NAME_LIGHT_ARMOR_BRI) instead of sharing name with light armor unit (NAME_LIGHT_ARMOR).

63. Fixed tool-tip text for air and naval leaders rank in change leader lists.

64. Fixed a bug with units loaded on transport planes reported as out of supply and losing ORG in result.

65. Fixed a bug where a Parachute unit can be loaded by the AI on more then one transport plane at the same time that corrupts saved games.

66. Fixed a bug in secedeprovince, secedearea and secederegion commands validation checks when “which” argument is set to -1 or -2.

67. Fixed bugs with invalid combat traits gained in combat. 'Blitzer' trait could be gained too.

68. Changed save game format for divisions. Optimized numbers saving. Removed redundant entries. Reduced saved game file size by 5-10%.

69. Fixed a bug with missing upgrade modifier on air units range.

70. Implemented upgrade from one unit type to another.

71. Added support for up to 5 attachments for air and land units too.

72. Fixed issues with doubled stats of brigades in pool on game reload.

73. Brigades added to units created by event commands now will use the latest available brigade model instead of being model 1.

74. Greatly improved DB files auto-check for errors and error reports:

- Added TAG validation for airnames.csv, armynames.csv, navynames.csv and unitnames.csv files.

- Report for wrong command syntax (Missing = in statement.)

- Report for invalid event picture – only when extra debug logs are enabled in settings.cfg

- Seazones.txt - only when extra debug logs are set to 2 in settings.cfg

- Report on missing tech year or tech picture - only when extra debug logs are enabled in settings.cfg

- Report on incorrect format of text strings (missing or extra %) - only when extra debug logs are enabled in settings.cfg

- Added more AI debug logs when extra debug logs are set to 2 in settings.cfg

- Check for missing translation or misplaced % in texts when extra debug logs are set to 2 in settings.cfg

- Check for duplicated minister IDs in minister files

- Log ID conflicts to savedebug.txt

75. Fixed tool-tip for intelligence_network minister effect.

76. Implemented wakeminister command (check event commands.txt for details).

77. Fixed a bug where killed/slept ministers in cabinet can be auto-replaced by a minister ahead of his starting year.

78. Improved Air AI:

- Fixed a bug where air wings are not evacuated from threatened airbases of military controlled AI countries

- Set default air missions duration to be 60 days instead of 10 years

- Enabled Air Scramble mission for the AI

- Tweaked Nuke AI priorities – use current nuclear reactor size in target province instead of max size

- Fixed a bug where air AI of military controlled countries can remain inactive after control release

79. Greatly improved game speed in scenarios with many air wings with long ranges and big alliances, but no wars.

80. Fixed major memory leak, most obvious in very long continuous game sessions (20+ years) where 800+ MB of RAM could be lost. Reduced time needed to exit to main menu from a long game session.

81. Fixed CTD on exit to main menu or exit to Windows.

82. Fixed a bug with missing decisions in available decisions list.

83. Added new map logs (savedebug.txt, on scenario start) when extra logs are set to 2 in settings.cfg:

- List of all coastal provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner

- List of all beach provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner

- List of all provinces with ports: ID, Name, Naval Base Size, Island or not, Area, Region, Continent, Controller, Owner

- List of all provinces with air bases: ID, Name, Air Base Size, Island or not, Area, Region, Continent, Controller, Owner

84. Fixed CTD on annexation by command of a country twice in the same event.

85. Fixed game freezes when Militia unit type is disabled for production for an AI country.

86. Added new combat modifier - Out of Fuel, definable in misc.txt (default per land/air/navy) and per model in unit files.

87. Allowed Out of Supply combat modifier to be applied to naval units too.

88. Added commands to modify country specific unit modifiers:

- out_of_fuel_speed

- no_fuel_combat_mod

- no_supplies_combat_mod

89. Fixed a bug with not applied to existing units upgrade modifiers from events for brigades on 2-5 slots.

90. Fixed bugs with parsing of construction section in AI files - AA_provs, coastal_fort_provs, radar_provs, air_base_provs, naval_base_provs, fort_provs, ICProvs

91. Fixed a bug preventing AI to attach brigades to deployed units with one or more brigades attached already.

92. Fixed a bug where AI can deploy more then max allowed aircraft in a single air wing.

93. Fixed a bug with auto-disbanded traded units when Max. strength is too low. All traded land/air units set to be with 1% Str.

94. Tweaked auto-production sliders logic:

- Do not assign extra IC to CG to counter dissent if there is not enough IC for production and production is prioritized

- Do not assign extra IC to supplies when below Critical/Desired stockpile levels if there is dissent and CG are prioritized over supplies

95. Display division stats with fractions when needed

96. Fixed a bug where a Parachute unit can be loaded by the AI transport plane and ship at the same time that corrupts saved games.

96. Fixed an issue with production progress going above 100% for a day before the item is completed.

97. Added new "demobilize" command (check event commands.txt for details).

98. Added new optional brigade setting – detachable = yes/no, defined in brigade files. By default all land and air brigades are detachable and all naval brigades are not.

99. Fixed a rare CTD on AI country annexation.

100. Fixed issues in deployment of finished IC to provinces. Improved AI IC production and deployment.

101. Fixed CTD on province owner change when 3 or more own arreas get connected in result.

Launcher changes:

1. Fixed a rare crash when no web browser is defined

2. Fixed an issue with reset of extra logs setting to 0 when set to 2

Translation changes:

1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish languages

2. Updated French translation

3. Updated Italian translation

4. Updated German translation

5. Added Russian translation

6. Updated Polish translation

7. Updated Spanish translation

8. Fixed invalid characters or formatting issues

Event changes:

1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.

2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia

3. Fixed Persian Corridor event (Soviet Union gets the correct provinces and returns them)

4. Fixed a problem with Free France capital remaining in Brazzaville instead of moving to Paris

5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0

6. Siamese Surrender now includes HOL

7. UK Surrender: Hongkong gets now occupied by CHI or JAP

8. Tweaked death events for Fritsch, Schacht, Blomberg, and Hess (different effects for keeping them or sending them away)

9. Removed claims on Pirot and Tetovo provinces when Bulgaria switches sides to USSR

10. Removed claims of Hungary when switching sides to USSR. Fix for weird post war borders.

11. Added a decision for the creation of Dutch harbor naval base in 1940

12. Generic decisions scale now according to country IC

13. Unit level granted by the licensed unit decision scale depending on US tech level. when US doesn't exists it works like now

14. Added new generic decision to purchase obsolete units

15. Pearl harbor event moves the us to hawk lobby now

16. Fixed Japanese Surrender to USA - USA no longer steals Korea from China if Korea is a Chinese puppet

17. Fixed a bug with US elections that caused weird outcomes

18. Fixed Indonesia Head of State Error, they get now a new cabinet as jap puppet

19. It is now possible to cancel the military control over SPR as FRA

20. All remove Military Control events use better trigger

21. The United Front event now only fires when warlords exist

22. Improvements to events for performance reasons:

- removed unused save date in France.txt

- removed unused save date in Germany.txt

- tweaked grand offensive decisions to use the new delayed event commands

- Dutch Harbor events use the new delayed event command

- most generic events now use the TAG entry to reduce engine load

23. Tweaks to post war Germany events:

- Decisions for release of DDR/DFR/AUS/U16 or now available much earlier

- More Allied Nations can release DFR now, not only the USA

- SOV can release now a puppet Austria U16 instead of AUS

- Germany and Austria will now get properly placement of their capitals

24. Bitter Peace now sleeps SOV event 2007034 "Germany invades Poland without our blessing"

25. Corrected trigger of event 2184008 for FRA (Move the Capital), now ownership is required

26. Removed RUS/SOV flag workaround

27. Russian event "Warsaw is lost" does not happen if Russia releases Poland as puppet

28. DDR and commie Austria are now puppets of USSR upon creation

29. Event Pittman Act - US assistance for Nationalist China wakes now the right leader, adds more resources and gives blueprints

30. Modified Operation Zet - Soviet Assistance to China to add more resources and give blueprints

31. Fixed German annexation of France events.

- conditions for colony transfer (Germany can decide how many colonies to occupy, if at all)

- general improvements (better trigger among them)

32. Demobilization decision improved:

- trigger conditions now all visible in tool tip

- added extra decision for Switzerland

- removed redundant trigger from generic decision

- it is now possible for player to demobilize during war when the mob level is above 8 (general mob) to remove economic penalties

- added event to remove local flags with an event that fires after 3 months, to prevent exploits

33. Delayed Free France creation to avoid seceding provinces in mainland France to it

34. WW2 event chain fires now even when Germany is already at war (f.e. with CZE)

35. Petain no longer remains a leader of France after the liberation

36. Egypt now secedes Qattara area to UK too during WW2

37. UK now returns Egypt provinces to EGY after the war

38. Modified USSR (Great Patriotic War event) so USSR gets +0.25, instead of +0.2 to wartime IC

39. Modified peace events with China so that China loses all militia units when surrenders + final peace proposal now requires Japan to have 110% of Chinese land units and China must have lost 90% of its national provinces or 90% of its VPs

40. Integrate China-Nanjing in China surrender events

41. Fix Japan surrender event effects - Japan no longer keep claims on China provinces upon capitulation

42. Reworked the Brest Litovsk Treaty in WWI

43. Fixed problems with 1914 peace treaty between Austria and Soviet Union

44. The Great Purge event for USSR now removes the correct units (removes 5 HQs)

45. Tweaked Diplomatic Campaign decision

46. Fixed WW1 alliances/DOWs events chains so that Russia, Serbia and Montenegro join the Entente

47. Added Russian Peace Event to 1914 scenario

48. USSR now gets cores via event on former Polish provinces (in 1945 or later, 6 years after Mol-Ribb Pact)

49. Fixed "Italian regime collapses" event triggers

50. Added new event picture and specific description for the event of the death of Wilhelm II on 06/06/41

51. White Russia countries now gain cores on all of their lands

52. Updated Raj events

53. Second RM pact now includes the historical traded cruiser

54. Rework of 1936 USA surrender events (in particular, takes into consideration the fact that Japan may be allied with Germany)

55. Mobilization for dictatorial US is no longer hindered by congress

56. Optimized Mobilization events to reduce engine load, removed redundant Mobilization events for the AI

57. Nations follow now mobilization pattern, including puppets

58. New released puppets get now a minimal army to fight partisan that is removed as soon as their own army is big enough to take over.

59. Reichskommissariat mobilizations now generate manpower

60. Optimized Winter War event chain

61. Optimized Barbarossa ai event chain

62. Added events for new discovered oilfields in the Balkans

63. Chinese transfer of industry events rescaled for DH's starting provincial industry levels

64. Updated WWI Belgrade Pact event chain (corrected triggers, other improvements)

65. England Surrender has now a prefer total conquest option so that Germany can reject the proposal of England

66. Added commands to remove Ottoman cores/claims in 1914 scenario when they surrender

67. All coup events are now one action events that can fail

68. Fixed many typos in event triggers

69. Ai nations will now switch to a militia build strategy as a final effort to prevent occupation.

70. Fixed models on units given by events

71. Fixed issues with End of Partial Mobilization event.

72. Fixed issue with the Second Molotov-Ribbentrop treaty decision availability after Bitter Peace

73. Improved Franco-Russian Alliance event in 1914 scenario to take into account Greece

74. Fixed the list of Austrian leaders added to Germany after Anschluss

75. Improved Italian Regime Collapses event when Italy is human controlled

76. Reduced War Bonds decision dissent

77. Fixed issues with Klaipedia province on M-R pact and Bitter Peace events.

78. Fixed wrong leader ID in China capitulation to Japan

79. Fixed incorrect HoG in Sweden after the death of Per Albin Hansson

80. Turned Italy Joins the Axis event into decision with an option for German player to refuse the alliance

81. Fixed many issues with Japan surrender event

82. Added Metsovo province to Italian claims on Greece

83. Added "No need" action on English GoI of Poland event

84. Fixed issues in UK Pacific surrender event

85. Surrender events in WW I set to remove embargoes

86. Tweaked Bitter Peace event so Japan to get provinces when at war with USSR even if not allied to Germany

87. Fixed issues with peace events after WW I

88. Changed Public Works decision to calls a delayed event instead of instantly adding an IC to a random province

89. Fixed an issue with Communist Austria not being a puppet of USSR upon creation

90. Fixed incorrect French cabinet after the liberation of France

91. Fixed issues in Demobilization decision/event

92. Extended Japanese gains in Soviet Bitter Peace event

93. Implemented events for the Polish-Soviet war after WW I

94. Fixed missing Soviet cores after successful war against Axis after the Bitter Peace

95. Axis CZE set to return Eastern Poland to USSR

96. Xi'an incident now removes minister Zhang Xueliang

97. Fixed Gear-up events for UK

98. Improved UK and USA surrender event

99. Improved Mers El Kebir events - using of the new demobilize command

100. Changed Italy signs the Pact of Steel event triggers so it is more likely to happen after march 1938

101. Change Finland policy after the Winter war to make possible joining to the Axis

102. Retire Moltke when replaced by Falkenhayn (Germany, 1914 scenario)

103. Retire Cardona when replaced by Diaz (Italy, 1914 scenario)

104. Corrected trigger for Death of Stalin event

105. Fixed limited Mol-Ribb pact to trigger the Nazi coup in Danzig

106. Fixed list of waken leader on Anschluss event and removed add core to Bolzano province command

107. Correctly sleep minister Vlassov when the leader defects to Germany

108. CHC set to not start Chinese Civil War if CHI is allied or puppet of USA

109. USSR set to not start a war with USA if not in control of Moscow

110. Italy and Hungary set to not declare war to USSR on their own after the Bitter Peace when allied to Germany

111. Germany gets cores on Bolzano and Trento provinces on Italian annexation

112. Removed all kill random leader commands from The Great Purge event

113. Changed start year of many events and decisions to from 1936 to 1933

114. Change end date of events of french surrender from 1950 to 1963

115. Claim Bessarabia decision can be taken only 305 days after Molotov-Ribbentrop Pact, as historical

AI changes:

1. Fixed typos in 2 German 1914 AI files.

2. Adjusted bugged German leader ratios in 1936 AI file.

3. Germany now enacts 2 year mobilization earlier when running out of MP.

4. Tweaked Air AI to handle the suicidal air AI behavior.

5. Fixed issue with German AI set to reinforce units too early.

6. Tweaked German AI to focus more on reinforcements during war.

7. Added individual mobilization for HUN in 36:

- raised starting mob level to selective conscription (+23mp)

- added 2 year conscription after the Anschluss taken or when HUN runs out of mp in 1938

- added partial mobilization when at war, or in 1940

8. Adjusted German Research AI and added a German War Research AI.

9. Tweaked "Germany goes after England when Russian is gone" AI event trigger to avoid triggering while still at war with SOV.

10. Tweaked CHI production AI - it should focus more on MIL now instead of producing fancy and useless things.

11. Tweaked German Production AI.

12. Increased critical oil stockpile from 30 to 45 days

13. Increased desired oil stockpile from 90 to 120 days

14. Vichy France no longer goes to war with Italy over Egypt

15. Added AFG.ai.

16. Fixed ENG liberate countries list.

17. Updated USA liberate list with RUS and most European countries.

18. Tweaked China AI to garrison beach provinces.

19. Added units to Chinese production queue when war starts.

20. Reinforce Chinese land units at once when war starts.

21. Added missing AI file to DH Full - default.ai that was loaded from [core] instead and had invalid research priorities/ignores.

22. Improved default.ai.

23. Added mobilization events for nation U49-U99.

24. Adjusted Nat. Chin tech preferences.

25. Tweaked German invasion AI.

26. Reduced GER AI recklessness.

27. Tweaks to U02 AI.

28. Added TPs production lines to JAP, ENG, USA.

29. ReichKommissariats now defend their own borders.

30. Japanese AI adapted to fight against U05 (Dutch East Indies) instead of HOL.

31. UK will no longer invade North Germany in 1939.

32. After Munich, Belgium places its army in "reinforced peacetime stance", expanding it by 7 more divisions.

33. Improved ENG AI home defense.

34. Added 0.05 GDE to German AI.

35. Updated Italian AI research priorities.

36. Many changes to both China and Japan AIs behavior for better simulation of the war.

37. Tweaked English espionage AI against USSR.

38. Fixed wrong garrison triggers used in several German AI events.

39. Tweaked USA invasion AI events.

40. Tweaked AI files on land locked nation to ignore naval techs.

41. Fixed many typos and errors in AI files.

42. Tweaked MAN reinforce and exp. forces ratios in 1936 scenario.

43. Set Italy to be more aggressive against Albania.

44. Set USA AI to focus more on Marines and related techs.

45. Tweaked Jordan AI to be less aggressive against Israel.

46. Improved British invasion AI in 1914 scenario.

47. Added Exeter province to ENG AI garrison priorities.

48. Set USA AI to release Indonesia.

49. German AI tweaked to Barbarossa in late spring-early summer.

50. Increased Italian AI max production percentage in all scenarios.

51. Tweaked German AI to defend better beaches in Western Europe.

52. Fixed issue with U08 (German Empire) declaring war on Switzerland or Russia after the defeat in WW I

Scenarios changes:

1. Tweaked Majors starting techs in 1914 campaign.

2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany

3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary

4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania

5. Removed Bulgarian core to #331 (Pirot) in 1936 scenario - this province is claimed already.

6. Fixed 1936 scenario starting Austrian OOB

7. Added Eric's corrected HUN and POL 1936 scenario OOBs

8. Added "new_model = no" to most naval units in the production queues of GER, ITA and JAP to ensure that the AI will produce them with the right models.

9. China: added starting techs interbellum supply 1924 (id 1970), scientific management 1910 (id 5810) and early agriculture 1910 (id 5700), lowered starting dissent from 30 to 25

10. France: removed Doctrine Mass Assault and Trench Warfare

11. USSR: lowered peacetime IC mod from 0.75 to 0.7 and wartime IC mod from 0.80 to 0.75

12. Revised 1936 scenario OOBs for BEL and HOL (Eric)

13. Updated 1936 scenario CZE OOB (Eric)

14. Adjusted researched Naval doctrines in 1936 scenario for Argentina, Brazil, Canada, Australia, New Zealand, South Africa, Holland

15. Added Naval supremacy to Argentina and Brazil in 1936 scenario.

16. Updated OOBs for DEN, EST, LAT, LIT, NOR, SWE

17. Added 1933 scenario

18. Updated OOBs for AST, CAN, NZL, SAF

19. Updated OOBs for British Raj, Indochinese Union and French Mandate over Syria and Lebanon

20. Added Italian claims to Metsovo

21. Fixed 1914/36 Greek cabinet

22. Corrections to U08 (1914 scenario) colonial OOB, cabinet and naval OOB (bestmajor)

23. Cleaned 1936 GER production queue and add items via AI only event

24. Added Maginot line to FRA 1933 queue

25. Updated UK Nav OOB. HMS York and Exeter were York-class cruisers (CA-V) not County-class (CA-IV)

26. Adjusted mobilization level to new OOBs.

27. Danish warships "Niels Juel" and "Peder Skram" reduced to CA-III and CA-II

28. Fixed Greek ship models. Georgios Averof is a CA-II. Helle/Elli are CL-I

29. Added Dutch East Indies to all scenarios

30. Added U03 (Indochinese Union) in the list of selectable nations in 1914 scenario

31. Updated Finnish air OOB

32. Updated USSR 1936 scenario starting techs

33. Added 1933 scenario

34. Added 1940 scenario

35. Added 1941 scenario

36. Added 1942 scenario

37. Changed French cruiser Dupetit Thuors from CL to CA-2 in 1914 scenario

38. Added AA brigades to some land units for USSR in 1936 scenario

39. Added Newfoundland as a country in 1914 and 1933 scenarios

40. Fixed model/class for Japan CL Kuma and CVL Hosho in 1936 scenario

41. Added the Erebus-class monitors to the 1936 campaign as CA-2

42. Tweaked 1936 scenario starting techs to many countries

43. Added seaplane carrier Commandant Teste to French navy

44. Primorsk, Siberia and Transural republic restored as releasable countries

45. Better implementation of the Mexican revolution with all major fractions and events included

46. Removed the -30% wartime IC penalty for Italy

47. Revised MAN land OOB for 1936 scenario

48. Revised Japan OOB for 1936 scenario

49. Fixed typos and errors in scenario files

50. Fixed Romanian division names in scenario files

51. Aden belongs British Raj in 1914 scenario

52. Added Colombian claims on Panama in 1914 scenario

53. Added Chinese claim on Arunachal Pradesh in all scenarios

54. Corrected government type for China and Turkey

55. Added missing cores to some countries (EGY, MAN, CHL)

56. Corrections to USA naval OOB - changed models of Omaha-class CLs, the Nevada-class BBs, and the Colorado-class BBs

57. Corrections to UK naval OOB - changed models for Emerald-class CL, removed CVL HMS Pegasus, added CL HMS Dunedin and seaplane carrier HMS Pegasus, corrected ship locations

58. Added GoIs (CZE/ROM/YUG) for better simulation of the Little Entente in 1933/1936 scenarios

59. Added Floating Planes brigades to USA ships

60. Added Floating Planes brigades to Soviet ships

61. Revised 1936 scenario CZE OOB

62. Removed Air force from 1914 scenario British Raj

63. Added naval bases to Glasgow (5), Edindurgh (4) and Marseilles (5)

64. Revised French air bases in 1914 scenario

65. Changed Deutschland and Admiral Scheer models from CA-5 to CA-4 (Germany, 1936 scenario).

66. Revised air bases and Air OOB for German Empire in 1914 scenario

67. Revised air bases and Air OOB for Spain in 1914 scenario

Unit changes:

1. Fixed max speed bugs on M.armor and L.armor brigades

2. Fixed typo's in marine.txt file

3. Fixed bug with Max speed for AA and made a Build time balance change to AA & SP_AA.

4. Tweaked generic HQ speed

5. Brigade production time adjusted to reflect historical training time of attached units.

6. Adjusted Brigade upgrade cost/time to reflect the historical problems of producing enough armored vehicles, compared to the very easy replacement of artillery pieces, airplanes and small arms.

7. Added upgrade bump to infantry model 1930 (upgrade to use trucks in addition to horses)

8. Moved speed increase to 5, from 1942 to 1939 infantry

9. Changed speed of 1936 Infantry to 4.5

10. Added fuel consumption to 1931 and 1936 infantry

11. Increased TC cost of pre-1931 infantry by 20%

12. Reduced HQ fuel consumption to more reasonable levels

13. Removed Engineer brigades from Garrison units

14. Reduced fuel consumption of land, air and naval units

15. Fixed max brigades for transport planes to allow attaching of escorts

16. Fixed typo, 1914 Infantry had a to high soft attack

17. Made Garrisons a more viable unit choice:

- lowered IC cost

- reduced upgrade time/cost slightly

- increased defensiveness to be an alternative to infantry in defense

- decreased toughness further

- added a 10%-20% hard component to represent dug in and armored components of garrisons

18. Adjusted upgrade cost/behavior of Divisions

19. Adjusted reinforcement cost/behavior of Divisions

20. Implemented new ranges for air models

21. Removed duplicated Improved Medium Tank entry.

22. Tweaked Engineer brigade models.

23. Made Heavy Armor and Super Heavy Armor brigades available for Cavalry, Mechanized and Motorized divisions.

24. Tweaked Heavy Armor and Super Heavy Armor brigades' stats and upgrade paths.

25. Tweaked units' speed caps for attached brigades.

26. Tweaked surface defense values for FTR models 3 and 4

30. Tweaked MP usage between DD models

31. Added 2 escort carrier models to the light carrier line

32. Added custom upgrade paths to all land and some air unit types

33. Adjusted build times of Light Armor brigade to be in-line with Medium Armor brigade

34. Added no_fuel_combat_mod modifier to armored units

35. Increased attack and speed on Air Cavalry

36. Disabled MP, L-Arm and AC brigades for militia units

37. Reduced Garrison supply consumption

38. Enabled up to 2 brigades to be attached to Infantry and Garrison units

39. Boosted Marine units combat modifiers

40. Revised stats of transport ships

41. Revised stats of Heavy submarines - up to 3 attachments, enabled Torpedoes

42. Slightly increased firing range of all missile ships

43. Set CAG and Floating planes as detachable naval brigades.

44. Reduced desert move and defense penalties for 1939, 1942 and 1946 Cavalry models

Techfiles:

1. Fixed wrong artillery requirement for post-war tank III

2. Removed all speed bonuses to HQ units get from land doctrines

3. Cheapened naval doctrines

4. Added 10% morale bonuses to land units in tech Mobility Focus Doctrine

5. Reduced land and naval doctrines research times

6. Fixed issues with Nuclear Battleship Propulsion technology

7. Fixed Air Cavalry Division tech prerequisites and changed year to 1951

8. Fixed issues with Rocket Artillery supply usage

9. Fixed inconsistencies with Naval AA attachments setup

10. Fixed inconsistencies between land doctrines and construction techs with regards to land fort production

11. Added bonus to cags for torpedo techs

12. Tweaked speed bonuses to HQ units from doctrines

13. Added 2 escort carrier models to the light carrier line

14. Fixed issues in Nuclear Carrier tech

15. Changed techs to reduce nuke production rate

16. Fixed combat modifiers given wrongly to CAG brigades instead to CV units in 3 naval doctrines

Mapchanges:

1. Changed Königsberg/Klaipedia connection to a sea connection

2. Tweaks to Wake sea zone coordinates

3. Added 1 VP in Wuhan (1317) and 1 VP in Changsha (1308)

4. Various fixes to country colors

5. Removed river connection between Szekesfehervar (278) and Szeged (280)

6. Adjusted Finnish industry

7. Added a VP in Dutch Guyana to avoid Germany annexing HOL in Europe in 1940

8. Added 10 unused ids for off-map countries

9. Fixed several wrong provinces connections

10. Fixed several wrong province coordinates (and distances)

11. Fixed position of harbor and airport on Attu Island province

12. Fixed some wrong province names

Graphic changes:

1. Added new mini-map

2. Added Scandinavian propaganda picture

3. Added new flag for Mexico in 1914

4. Updated air unit model pictures for all major nations

5. Added Wiemar flag

6. Added DDR propaganda picture

7. Added new buttons

8. Added many missing leader pictures for EST, LAT, FIN, IRE, SWE, U08, EUS, CAN, ENG, FRA, ITA and other countries

9. Added new bg_auto_trade.bmp

10. Added new top bar graphic

11. Fixed visual issues with some flags

12. Replaced invalid or low quality minister, leader and tech team pictures with better

13. Added missing unit pictures

14. Updated production status plates

15. Fixed issues with some event pictures

16. Changed propaganda pictures for CHC and CHI

Other DB Changes

1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)

2. Tweaked several Soviet commanders availability, death and rank dates

3. Update of air unit model names for all major nations

4. Adapted ships' ranges for Darkest Hour Light to account for the new map mechanics

5. Removed all U05 references from DH Full (unused ex-Ostland file; RKOstland uses U40 TAG)

6. Fixed corrupted strings in scenario_text.csv (used % as a symbol for percentage while %% should be used instead!)

7. ReichKommissariat now have army names defined in armynames.csv

8. Fixed short tech names for many armor techs

9. Fixed U20 (Com. FIN) cores to exclude provinces historically taken by USSR

10. Tweaked SPA parameters to allow it to be created via coup from Nazi Germany over SPR or commie Spain

11. Manpower ministers and tech tweaks:

- Chief of Staff School of Mass Combat: removed the reduced building time, added +3% to Org and Morale of infantry, militia and garrisons and +3% supply stockpile.

- Minister of Security Man of the People: added a 5% money - production bonus.

- Medicine techs: 1%/2% manpower bonus and added a trickle back modifier

- Hospital tech: reduced the trickle back gain to 2% and 3% respectively

12. Added missing TECH_APP_ARMOR_146_NAME text

13. Ministers and leaders of Volunteers' Army (UTC tag) are now loaded

14. British Raj is now only releasable by ENG

15. Implemented China-Nanjing as new country

16. Expanded the minister db for 1933

17. Removed English leaders from India

18. Socialist Republic of Romania (U30) was renamed Romanian People's Republic

19. Sigmund Freud is no longer the nuclear researcher for Austria 1914

20. Updated credits.txt and launcher.csv with latest contributors' names

21. Added Historic speeches

22. Implemented Dutch East Indies

23. Included new minister personalities for Mexican Revolution

24. CGX ministers are now paternal autocrat instead of LW radicals

25. Added a document with leader traits id/description

26. Increased reinforce to upgrade modifier to 0.5

27. Corrections to German Empire leaders

28. Tweaked Ground Support and Ground Attack missions ORG/STR damage ratios

29. Fixed map position on new game start as Finland

30. Removed duplicated leaders in Imperial Germany (U08), fixed errors

31. Added Medicine trait to some CZE, HUN, ROM, U09, U03, FRA and SOV tech teams

32. Fixed invalid traits to some Russian leaders

33. Fixed wrong provinces for countries (USSR, Arabia, Turkey etc.) in revolt.txt

34. Improved some country specific unit model names.

35. Added all vanilla scenario files to Darkest Hour Light to resolve issues in MP games.

36. Reduced Hindenburg's leader skill to 2

37. Reduced Grigory Kulik's leader skill to 2 and added Old Guard trait

38. Increased skill and added new traits to some Soviet tech teams.

39. Changed end dates of WW I leaders from 1935 to 1932.

40. Added new traits to some Brazilian tech teams

41. Removed duplicated leaders (USA)

42. Fixed many typos and errors in leader, minister and TT files

43. Added new ministers and tech teams to Brasilia

44. Added 1 IC to Damascus province

45. Fixed invalid Roman numbering in some army names

46. Revised Soviet and Russian unit names

47. Added energy/metal/rares production bonuses to all minister traits that change IC

48. Fixed issues with Finnish tech teams (invalid names and pictures)

49. Added resource production bonus similar to the IC bonus for Central Planning and Mobilization policy sliders

50. Reduced "Speer" minister personality foreign IC bonus from 30 to 10 percents

51. Revised and improved German Empire ministers

52. Revised and improved British Raj ministers

53. Revised and improved Chilean ministers

54. Added naval tech teams to Chile

55. Revised and improved tech teams for A-H

56. Revised and improved ministers, leaders, tech teams and unit names for Euskadi

57. Changed start years of many countries from 1936 to 1933

58. Add new tech team to USA (American Medical Assn)

Edited by Dandy

Dandy [RUR]

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  • 2 months later...

Koji smor, i dalje moram da se zajebavam sa belligerence.

Hteo sam da igram sa jugoslavijom, i tacno su nastimovali da ne mozes da napadnes pre pocetka nemackog napada. Zato sto ti je od '33 godine potrebno tacno toliko da povuces skalu intervention do kraja, i tad se taman poklapa sa nemackim napadom.

Smorio sam se, a nikad nisam bio fan editovanja configa....izgleda da cu morati da iskljucim belligerence...

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  • 1 month later...
  • 1 year later...

Ја нисам никада играо геоплитичке стратегије, али хоћу да пробам. Некако ми нема смисла да купим 10 - 15 игара одједном. Шта бисте ми преопручили као добру, и не исувише баговиту игру? Који ХоИ? :)

...Од рођења спремна стоји, мене чека моја рака,
Да однесе све што имам у дубину у дубоку.

 

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