Dandy Posted March 23, 2011 Report Share Posted March 23, 2011 Yup :) Još kada bih imao vremena za igranje :( Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted March 23, 2011 Report Share Posted March 23, 2011 ijao, ne seri da moze ww1 da se igra...moram da nadjem vremena za ovo i onda da se najebem matere svima sa srbijom i od 1914 do 1964 doguram do tokija :D Quote Link to comment Share on other sites More sharing options...
Dandy Posted March 23, 2011 Report Share Posted March 23, 2011 Mislim da ne može da se igra kampanja od prvog svetskog sve do kraja, nego su odvojeni periodi na prvi i drugi svetski rat. Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted March 23, 2011 Report Share Posted March 23, 2011 e nek se nose bas...cek ovo je standalone za dvojku kao sto pise, ne treba mi nista osim njega Quote Link to comment Share on other sites More sharing options...
Dandy Posted March 23, 2011 Report Share Posted March 23, 2011 Jeste standalone. Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted March 25, 2011 Report Share Posted March 25, 2011 jel izaslo...taman hteo da skinem, kad ono ne radi wbb danas:( Quote Link to comment Share on other sites More sharing options...
cali Posted March 25, 2011 Report Share Posted March 25, 2011 Nema još. ali je izašao Hearts of Iron Gold edition (sa Semper Fi) i EU3 Chronicles (sa Heir of Throne i Divine Wind) Quote Link to comment Share on other sites More sharing options...
Dandy Posted March 25, 2011 Report Share Posted March 25, 2011 Koliko sam video na GamersGate-u, release date je 5. april. Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted April 3, 2011 Report Share Posted April 3, 2011 izgleda da je tako, posto ga jos nema na warezu Quote Link to comment Share on other sites More sharing options...
Dandy Posted April 3, 2011 Report Share Posted April 3, 2011 Ja ga preorderovao :P Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Pekarman Posted April 3, 2011 Report Share Posted April 3, 2011 Fuck yea!!! Quote Ljudi se dele na optimiste i one koji znaju bolje. Link to comment Share on other sites More sharing options...
Dule_smor Posted April 4, 2011 Report Share Posted April 4, 2011 skida se, da vidimo kako su odradili cer i kolubaru:) Quote Link to comment Share on other sites More sharing options...
Dandy Posted April 4, 2011 Report Share Posted April 4, 2011 I? Radi li ta verzija? :) Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted April 4, 2011 Report Share Posted April 4, 2011 skinuo, opikao 15 min...ok radi, nisam primetio neki bug za sada...glupo je samo sto krece od 1914, tako da imas samo mesec dana pre nego sto te austrougari napadnu, mogli su da stave od 1913. Quote Link to comment Share on other sites More sharing options...
Dandy Posted April 5, 2011 Report Share Posted April 5, 2011 (edited) Biće 1.01 beta patch bukvalno danas/sutra. Ova 1.0 verzija je već oko mesec dana stara kada je otišla u publishing mašinu. Changelog: Darkest Hour 1.01 EXE changes: 1. Tweaked Nuke AI targeting: - nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20 - nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all. 2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra. 3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems. 4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before) 5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload 6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that haven’t been deployed to the map yet. 7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark). 8. Fixed bugs with events and decisions availability on change of TAG 9. Fixed occasional CTD problems after change of TAG 10. Fixed missing leaders on multiple change of TAG commands in the same game session. 11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country. 12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP. 13. Code optimizations for the generic events 14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) 15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore 16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder. 17. Made upgrade to model and type moddable for every brigade/unit: - Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt - This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the same type with 2 exceptions: 1. LArm-2 by default upgrades to ARM-2 2. All ships by default do not upgrade - It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7 - It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2 18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model). 19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded. 20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too. 21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models. 22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0. 23. Fixed CTD bug on remove_division command if this division is in the build queue. 24. Fixed CTD bug on remove_division command if this division is currently selected by the player. 25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone. 26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country. 27. Fixed an AI bug with transport fleets wandering in and out of port at random. 28. Fixed CTD on strenght command wrongly applied to brigades in (re)deployment pool Launcher: Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button Launcher allows for hiding languages from the list Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages. Map changes: removed/added dozens of river connections removed over a dozen unwanted "edge" connections fixed missing national borderline in Africa moved a few US provinces into the correct Areas seazone areas tweaked for better ai behavior - air missions fixed climate in a bunch of provinces minor namefix in Rhodesia (thanks to jpoc) moved cape town harbor icon to the actual capetown location added Naval base level 3 in Pretoria added Puerto Belgrano naval base moved Luban airport, had the Lublin position some other map icons repositioned Australian infrastructure templates completed. Values set in 'province.csv' Central and West Africa infrastructure templates completed. Values set in 'province.csv' Central Asia infrastructure templates completed. Values set in 'province.csv' corrected some mistakes in the western Sahara infrastructure. blocked connections into provinces without appropriate transportation infrastructure Gave France 2 more VPs in Metropolitan France (Brest and Lille). Gave Germany 2 more VPs (Danzig, Dresden) Gave Italy 1 more VP in Northern Italy (Genoa) Gave UK 2 more VPs (Hong Kong and Colombo) Gave 2 more to USSR, in Tashkent and Sverdlovsk Moved Australia's VP in Collie to Perth Gave Chile’s 2 VPs (Santiago, Valparaiso). Gave Colombia a second VP at Barranquilla. Gave Denmark 2 VPs (Copenhagen, Arhus) Gave Indochina 1 more VP (Hanoi) Gave Iran 1 more VP (Gameroon) Gave Iraq 1 more VP (Basrah) Gave Ireland 2 VPs (Dublin and Cork) Moved Japan's VP in Ponape to Truk Gave Japan 1 more VP in Port Arthur Gave Netherlands 1 more VP in Hollandia Gave New Zealand 1 more VP in Christchurch Gave Portugal 1 more VP in Porto Gave Saudi Arabia 1 more VP in Riyadh Gave South Africa 1 more VP in Johannesburg Gave Syria 1 more VP in Damascus Gave Thailand 1 more VP in Nakhan Sawan fixed VP that was supposed to be at Guantanamo. Graphic changes: removed unused skin files fixed flag of Slovakia fixed flag of Serbia removed duplicated flags,shields,icons,counters from Full Deleted wrongly named and duplicated flags,shields,icons,counters form Core added SPA_14 flag icon and counter added Senussi (LBY) counter fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario fixed Kashmir counter added DH-Style flags for all nations fliped all flags, to proper vertical display merged full flags with Core. replaced obsolete AT Icon with an Medium Tank Icon replaced obsolete SPR-Art Icon with an SP-AA Icon added ProtestAlexanderetta event picture added ENG naval model pics added swedish naval div pics added italian naval div pics added JAP naval division pics added GER/U08 naval division pics added generic division naval pics added ENG naval model pics added USA naval model pics added transparent news headers to Core removed all news_header files (except for U08 and U09) from FULL as those are now in Core removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light Deleted plate_decision.bmp from DH Light as it is a duplicate of Core Deleted plate_decision.bmp from DH Full as it is a duplicate of Core updated default decision plate (Core) fixed cursor added new leader/minister/tt pics (368 so far) Translation changes: fixed German translation of some Swedish naval classes added missing Italian translation + corrections to tech_names.csv added missing German translation added missing Spanish translation added missing French translation General DB changes: cleanup: removed unnecessary comments fixed format of events moved textstrings to proper files db changes: reduced min strength for airsuperiority mission activated range penalty for fleets bigger than 33 units to prevent superstacks reset force StrategicRedeployment parameter to 2 months removed MP growth modifiers from Hawk/Dove lobby policy slider slight increase in economy hit while mobilised Implemented corrections to mobilization policy slider (mp gain during war mostly) added 2 teams to ARG and CZE reset many enddates to 1925 removed duplicated minister in ministers_rom.csv fixed some columns in Swedish naval classes initial commit of Dutch ship classes Italian naval model updates adjusted USN ship classes adjusted JAP naval models techfiles: naval_tech.txt file clean up: removed unnecessary comments and commented-out obsolete techs better formatting here and there moved naval_torpedoes_s model 2 to model 1 (was dummy model before) made naval_torpedoes_s model 0 not upgradeable removed redundant models from naval torpedo file removed gaps in bb and interceptor ids 1940 LArm upgrade now to 1939 Basic Medium Armored Division tweaked req. tech id for strategic bombing 1951 tech. fixed bug in nuke submarine tech revolt.txt: fixed Rhodesian capital ID (thanks to jpoc for catching this) fixed CHL provinces scenario files: added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland added two claims to Austria in 1936 added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now fixes to Holland's Naval OOB 1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914 updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era. Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all japan oob bumping the kongos up one model level, to the '34 BC Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay. updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs. updated oob par, pru, uru, col, chl, bol updated argentine oob updated iraqi oob to ~1937-1938 values updated afghan oob to historic (1937) values added Hatay State removed Fengtiang removed a few ITA coastal forts added one level of BC tech to Germany added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units added hospital techs known by some medium-weight nations in 1936 added logistic techs to fix the "StrategicRedeployment bug" added the two SW tank techs to all nations replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units restored missing techs in afghanistan.inc minister files: moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors) fixed minister personalities U03 fixed a typo in GER ministers file Text fixes: removed all post 1914 text from Spains 1914 scenario desc fixed wrong short tech name for 1945 strat. bomb. fixed some diacritic’s in Danish files fixed typos in the country.csv files left from Armageddon. Changed some tech names SP AA short name corrected added some French air unit model names changed strings that say "nuclear sub" to "heavy sub" Modding Documentation: updated Guide to Darkest Hour added DH Province List added Quickstart Guide Small update to Invasion AI - How To.txt Small update to DH - Map Editing - Tutorial.rtf added photoshop action to flip shields added Guillaume's ID Map updated Darkest Hour Development Diaries Archive Event changes: Darkest Hour light - enabled generic Decisions Fixes: removed relative_manpower command from The UK gears up for war event as it is obsolete minor fix to Japanese surrender in china changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before; removed useless decision option from AUS-HUN event Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands. flipped/fixed land_percentage triggers in some events that were using it wrong fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers deactivated war propaganda when the nation already employs extended mobilisation added Hatay State events fixed faulty trigger in ai_mobi added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany. fixed old events that created outdated unittypes added new trigger for Russian revolution (579) Optimisation - no actual change in function: optimised minorshutinvasion event file, using TAG = {} only one event is necessary offset increased from 1 to 3 added TAG = {} limitations to equipment decisions Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus added TAG = {} to generic 1914 events ai_mobi optimization: replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU replaced Continent trigger in generic events with TAG = {} lists AI changes: updated AI files with correct country name from world names config files Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files. fix problems with German AI switching between standard and land AI on daily basis minor fixes regarding british coastal provinces added a buffer between Soviet land build and panic build AI set panic build offset to 30 days fixed AI germany shufling Balkans AI changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units fixed wrong id used for manpower focus doctrine AI files are updated to use new Nuke AI parameters added flags for mob decisions on scenario start and major fixes to 1914 slider positions 1914: UK now starts Gallipolli made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER GER uses a new, second set of AI files in that case. fixed only Russia declaire war to me and allies fixes 1914 pacific theatre AI 1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech) 1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug) 1914 new (more aggressive) AI for BUL and ROM 1936: ai - removed reinforcement line, GER/UK started reinforcing troops after Munich removed unused AI file (U49.ai) from FULL added alliance with Germany check for Hungary and Romania shutting down Yugo border protect added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat tweaked Operation Husky switch tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas USA Garrison AI tweak. Should stop shuffle. fixed UK AI naval shuffle when Italy joins war. fixed GER invade St John's fixed US dday.ai - wrong prov IDs changed jap.ai to release Vietnam fixed: Japan AI tends to DoW USSR fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations. Edited April 5, 2011 by Dandy Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted April 7, 2011 Report Share Posted April 7, 2011 btw odigrao sam malo sinocke, tj do kraja 1914. sa srbijom...i zajebano je mnogo, osecam da cu da prsnem kad bugari udare sa ledja:) Quote Link to comment Share on other sites More sharing options...
Dandy Posted May 8, 2011 Report Share Posted May 8, 2011 Darkest Hour 1.01 patch. http://patches.gamersgate.com/Darkest%20Hour%20Patch%201.01.exe Changelog: Darkest Hour 1.01 EXE changes: 1. Tweaked Nuke AI targeting: - nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20 - nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all. 2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra. 3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems. 4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before) 5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload 6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that haven’t been deployed to the map yet. 7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark). 8. Fixed bugs with events and decisions availability on change of TAG 9. Fixed occasional CTD problems after change of TAG 10. Fixed missing leaders on multiple change of TAG commands in the same game session. 11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country. 12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP. 13. Code optimizations for the generic events 14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) 15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore 16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder. 17. Made upgrade to model and type moddable for every brigade/unit: - Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt - This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the same type with 2 exceptions: 1. LArm-2 by default upgrades to ARM-2 2. All ships by default do not upgrade - It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7 - It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2 18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model). 19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded. 20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too. 21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models. 22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0. 23. Fixed CTD bug on remove_division command if this division is in the build queue. 24. Fixed CTD bug on remove_division command if this division is currently selected by the player. 25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone. 26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country. 27. Fixed an AI bug with transport fleets wandering in and out of port at random. 28. Fixed CTD on strenght command wrongly applied to brigades in (re)deployment pool 29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country 30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified. 31. Triggered by a command event with TAG = { } list will not be executed for the current sountry if it is not into the TAG list (and no [all = yes] option set). 32. Fixed a bug with occasional deleteted land units in MP cooperative games during unit split from the second country (hourly, noticed on higher game speeds). 33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour. 34. Fixed display flickering on multiplayer game start. 35. Fixed non-allied AI puppets and masters to not spy on each other anymore. 36. Fixed a bug with serial production lines upgrade to another unit/brigade type. 37. Fixed a bug with serial production lines upgrade of unattached brigades. 38. Increased tech tool-tip buffer to fix CTDs in RDD mod 39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod). 40. Fixed a bug with supply convoys set from masters to puppets. 41. Fixed no music in Vanilla bug. 42. Fixed a bug with lost attachments bonuses on sold ships. 43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those. 44. Fixed a CTD on update of AI war targets list. 45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now. 46. Fixed a bug with supply convoys not sending fuel in some cases. 47. Fixed a bug with supply convoys sending too much supplies in some cases. 48. Tweaked secede provinces to alies AI. 49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country. no = { TAG1 TAG2 … TAGx } 50. Expanded alliance_leaader command to work with current alliance too Launcher: Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button Launcher allows for hiding languages from the list Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages. Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low Map changes: removed/added dozens of river connections removed over two dozen unwanted "edge" connections fixed missing national borderline in Africa moved a few US provinces into the correct Areas seazone areas tweaked for better ai behavior - air missions fixed climate in a bunch of provinces minor namefix in Rhodesia (thanks to jpoc) tweaked mp of rhodesia to take higher volunteer ratings into account. moved cape town harbor icon to the actual capetown location added Naval base level 3 in Pretoria added Puerto Belgrano naval base moved Luban airport, had the Lublin position some other map icons repositioned Australian infrastructure templates completed. Values set in 'province.csv' Central and West Africa infrastructure templates completed. Values set in 'province.csv' Central Asia infrastructure templates completed. Values set in 'province.csv' corrected some mistakes in the western Sahara infrastructure. blocked connections into provinces without appropriate transportation infrastructure fixed wrong army coords fixed wrong look at coords for some navalprovinces Maui and Kauai are now reachable activated a missing harbor in SAF removed unused seazone continent entries area fixes Completed the rest of canada infrastructure templates Maui and Kauai now reachable from sea VP: Gave France 2 more VPs in Metropolitan France (Brest and Lille). Gave Germany 2 more VPs (Danzig, Dresden) Gave Italy 1 more VP in Northern Italy (Genoa) Gave UK 2 more VPs (Hong Kong and Colombo) Gave 2 more to USSR, in Tashkent and Sverdlovsk Moved Australia's VP in Collie to Perth Gave Chile’s 2 VPs (Santiago, Valparaiso). Gave Colombia a second VP at Barranquilla. Gave Denmark 2 VPs (Copenhagen, Arhus) Gave Indochina 1 more VP (Hanoi) Gave Iran 1 more VP (Gameroon) Gave Iraq 1 more VP (Basrah) Gave Ireland 2 VPs (Dublin and Cork) Moved Japan's VP in Ponape to Truk Gave Japan 1 more VP in Port Arthur Gave Netherlands 1 more VP in Hollandia Gave New Zealand 1 more VP in Christchurch Gave Portugal 1 more VP in Porto Gave Saudi Arabia 1 more VP in Riyadh Gave South Africa 1 more VP in Johannesburg Gave Syria 1 more VP in Damascus Gave Thailand 1 more VP in Nakhan Sawan fixed VP that was supposed to be at Guantanamo. added 1 VP in Verdun (100) removed 1 VP from Brazzaville (907) Graphic changes: removed unused skin files fixed flag of Slovakia fixed flag of Serbia removed duplicated flags,shields,icons,counters from Full Deleted wrongly named and duplicated flags,shields,icons,counters form Core added SPA_14 flag icon and counter added Senussi (LBY) counter fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario fixed Kashmir counter added DH-Style flags for all nations fliped all flags, to proper vertical display merged full flags with Core. replaced obsolete AT Icon with an Medium Tank Icon replaced obsolete SPR-Art Icon with an SP-AA Icon added ProtestAlexanderetta event picture added ENG naval model pics added swedish naval div pics added italian naval div pics added JAP naval division pics added GER/U08 naval division pics added generic division naval pics added ENG naval model pics added USA naval model pics added GER/U08 air modles pics added transparent news headers to Core removed all news_header files (except for U08 and U09) from FULL as those are now in Core removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light Deleted plate_decision.bmp from DH Light as it is a duplicate of Core Deleted plate_decision.bmp from DH Full as it is a duplicate of Core updated default decision plate (Core) fixed cursor added new leader/minister/tt pics (486 so far) tweaked interface FIxed the Rhodesia & Nyasaland flag doesn't match the shield. Translation changes: fixed German translation of swedish naval classes added missing Italian translation added missing German translation added missing Spanish translation added missing French translation added missing Polish translation General DB changes: cleanup: removed unnecessary comments fixed format of events moved textstrings to proper files DB changes: reduced min strength for airsuperiority mission activated range penalty for fleets bigger than 33 units to prevent superstacks reset force StrategicRedeployment parameter to 2 months increased groundcombat STR damage by 20% removed MP growth modifiers from Hawk/Dove lobby policy slider slight increase in economy hit while mobilised Implemented corrections to mobilization policy slider (mp gain during war mostly) fixed central planing gc effect added 2 teams to ARG and CZE reset many enddates to 1925 removed duplicated minister in ministers_rom.csv fixed some columns in Swedish naval classes initial commit of Dutch ship classes Italian naval model updates adjusted USN ship classes adjusted JAP naval models Slightly decreased land/coastal base prod time reduced cost for all infantry types slightly removed all brigades from Paratroopers reduced mp cost of aircavalry brigade Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6) Adjusted interval between 2 spying missions medium tank brigades allowed for divisions that use other tank brigades added medium tank brigade to MOT removed it from marines reduced build time of basic landunits by 10% increased build time and cost of aircrafts to be more in line with other units cloned unitnames/pics for ger/fra twin nation reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen Updated airdoctrine researchers who had "aircraft_testing", replaced with training doubled Militia mp cost Transports are now faster, stronger, better major changes/increases to naval ranges Slightly increased STR range Implement "Kaiser Franz"'s china leaders pack (1914 scenario) Techfiles: naval_tech.txt file clean up: removed unnecessary comments and commented-out obsolete techs better formatting here and there moved naval_torpedoes_s model 2 to model 1 (was dummy model before) made naval_torpedoes_s model 0 not upgradeable removed redundant models from naval torpedo file removed gaps in bb and interceptor ids 1940 LArm upgrade now to 1939 Basic Medium Armored Division tweaked req. tech id for strategic bombing 1951 tech. fixed bug in nuke submarine tech 1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the 1924 Medium armor bg. fixed wrong hq upgrade path in some doctrines DD-0s and CVE-0s will now become obsolete obsolete Slightly decreased land/coastal base prod time Tweaked land/coastal forts prod bonuses (increased) Replaced aircraft_testing with training "Nuclear Profileration" is now researchable It's now possible to build light Armor earlier Decryption devices techs are now dependent of each other fixed CAG models and techs 1918 AA Brigade needs 1917 Static AA 1940 Rocket Art tech needs 1940 Field Artillery tech Further minor fixes regarding requirements and turning models obsolete Updating Naval Logistics bonuses to ranges Nuclear Submarine Secret tech event requires now Submarine tech Rocket Assembly Line tech requires now 7580 "Flying Bomb Development" revolt.txt: fixed Rhodesian capital ID (thanks to jpoc for catching this) fixed CHL provinces fixed MEN cores German player can now only release release RKs Added limitations to Occupationzone release Scenario files: added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland added two claims to Austria in 1936 added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now fixes to Holland's Naval OOB 1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914 updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era. Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all japan oob bumping the kongos up one model level, to the '34 BC Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay. updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs. updated oob par, pru, uru, col, chl, bol updated argentine oob updated iraqi oob to ~1937-1938 values updated afghan oob to historic (1937) values German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue updated Greek Navy OOB for 1914 New SOV 36 OOB Gave floatplane attachments to some appropriate ships in the RN Updates to GER's naval models and OOB Trimmed NZ starting land OOB heavily Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden added Hatay State removed Fengtiang removed a few ITA coastal forts added one level of BC tech to Germany added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units added hospital techs known by some medium-weight nations in 1936 added logistic techs to fix the "StrategicRedeployment bug" added the two SW tank techs to all nations replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units restored missing techs in afghanistan.inc added US reserve formations fixed Italy militia division in 1936 Tweaked SU starting dissent Tweaked Italy war/peacetime modifiers fixed peacetime GER IC mod Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s FRA, UK, USA now also start with strat redeploy tech in 1914 Adjusted German infantry model = 5 to 6, model = 6 to 7 fixed sov oob tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements removed some supply techs from minors Weakened YUG36 and BEL14 to help GER AI Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces Minister files: moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors) fixed minister personalities U03 fixed a typo in GER ministers file Tweaked Stalin's traits (20% build time bonus for INF) slightly tweaked OTT ministers added chinese leaders for 1914 scenario Text fixes: removed all post 1914 text from Spains 1914 scenario desc fixed wrong short tech name for 1945 strat. bomb. fixed some diacritic’s in Danish files fixed typos in the country.csv files left from Armageddon. Changed some tech names SP AA short name corrected added some French air unit model names changed strings that say "nuclear sub" to "heavy sub" changed Human wave name to people's army doctrine. replaced SS with SUB Carrier Aircraft Group replaced with AA in the carrier techs fixed some old typos carried over from armageddon added a few local tank variations: 2 pol 1 ast added a lot of fixes to airmodelnames Added missing Production and Construction tech components names Added all Medicine tech components names Fixed 1914 scenario Persia name string Minor improvements to Latvian armynames and unitnames Modding Documentation: updated Guide to Darkest Hour added DH Province List added Quickstart Guide Small update to Invasion AI - How To.txt Small update to DH - Map Editing - Tutorial.rtf added photoshop action to flip shields added Guillaume's ID Map updated Darkest Hour Development Diaries Archive Event changes: Darkest Hour light - enabled generic Decisions Fixes: removed relative_manpower command from The UK gears up for war event as it is obsolete minor fix to Japanese surrender in china changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before; removed useless decision option from AUS-HUN event Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands. flipped/fixed land_percentage triggers in some events that were using it wrong fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers deactivated war propaganda when the nation already employs extended mobilisation added Hatay State events fixed faulty trigger in ai_mobi added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany. fixed old events that created outdated unittypes added new trigger for Russian revolution (579) complete rewrite of the mobilization decision to make the system more userfriendly complete rewrite of the soviet move of industry events. Fixed trigger of effect of Mol-Ribb pact Better trigger for Danzig or War Easier and more readable trigger for Anschluss decision puppets now don't demobilise when at war AH now has grand offensive decision available Russia, Serbia and Montenegro now historically join the Entente fixed us specific mobilisation events Reduced chances for purges to happen in 1936 1914 lost events no longer trigger several times Bulgaria no longer peace out by event scw events no longer give modern tanks Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders) complete review of UK Surrender and Empire Falls Apart chains + minor fixes Slightly easier France surrender (lost national province from 40 to 35) fixed Free France creation modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated turned German control of Finnish army into decision corrected trigger of event Danzig Incident Added Danzig Incident decision Corrected bug in Austria surrender chain + military access given to Entente Fixed Allied diplo offensive Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event) Made "issue currency" triggers easier to get Tweaked swiss mobilization events to only spawn militia in friendly provinces Optimisation - no actual change in function: optimised minorshutinvasion event file, using TAG = {} only one event is necessary offset increased from 1 to 3 added TAG = {} limitations to equipment decisions Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus added TAG = {} to generic 1914 events ai_mobi optimization: replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU replaced Continent trigger in generic events with TAG = {} lists AI changes: updated AI files with correct country name from world names config files Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files. fix problems with German AI switching between standard and land AI on daily basis minor fixes regarding british coastal provinces added a buffer between Soviet land build and panic build AI set panic build offset to 30 days fixed AI germany shufling Balkans AI changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units fixed wrong id used for manpower focus doctrine AI files are updated to use new Nuke AI parameters added flags for mob decisions on scenario start and major fixes to 1914 slider positions 1914: UK now starts Gallipolli made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER GER uses a new, second set of AI files in that case. fixed only Russia declaire war to me and allies fixes 1914 pacific theatre AI 1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech) 1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug) 1914 new (more aggressive) AI for BUL and ROM many Ai improvements, ITA and SCH now grants MC to allies SCH now grants MC to ger if SCH is part of CP. ROM now grants MC to RUS Adjusted troop rates East / west for GER tweaked Belligerence issue with Germany preventing it from DOW anyone AST and Raj nolonger sent exp forces to RUS 1914 German AI is now much more careful (lesser encirclements) USA sends more troops to France POR sends troops to France Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai OTT is now more carefull (but still is the weak link of CP Fixes to POR/JAP 1914 AI Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else) 1936: ai - removed reinforcement line, GER/UK started reinforcing troops after Munich removed unused AI file (U49.ai) from FULL added alliance with Germany check for Hungary and Romania shutting down Yugo border protect added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat tweaked Operation Husky switch tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas USA Garrison AI tweak. Should stop shuffle. fixed UK AI naval shuffle when Italy joins war. fixed GER invade St John's fixed US dday.ai - wrong prov IDs changed jap.ai to release Vietnam fixed: Japan AI tends to DoW USSR fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations. Adjusted French production scheme (now builds some land forts and has slightly less peacetime penalties) Adjusted SOV AI to use more units for reserves purposes Emphasized SOV AI defense in depth strategy tweaked Romanias exp force ratio Fixed bugged country = XXX in spy missions chance for AI settings Belgium AI will now build forts in Liège, Brussels and Namur (WW2). Tweaked Holland AI to build forts (WW2) Hungary no longergives all of its troops to Germany before Barbarossa China should no longer SR as many units (also simplified war switch) decreased Soviet aggressiveness at the start of Barbarossa fixed many events preventing Germany from invading SU (was still trying Sealion..) Added Mulmein and Tavoy to British Raj Garrison Ignore list Germany starts now a nuclear program (if Barbarossa successful) added individual mobilization events for greece ww2 Invasion of Norway should now happen sooner Germany should now garrison Slovakia Greece should nolonger declare war against Soviet union ersatz conversion should happen more often Raj is now a stronger commonwealth partner slight tweaks to GER AI triggers (Barbarossa + YUG) There will be no more weird AI coups Germany will now build V1 and the US will build rockets Bulgaria no longer joining CP too early US no longer wasting ICs to build radars on homeland fixed YUG invasion triggers Germany will now build Siegfried line USA will now build more TPs Simplified DDAY triggers Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted May 8, 2011 Report Share Posted May 8, 2011 ovaj dendi je pravi tru fan:)...jbga, nemam zivaca nesto da igram sad, al moracu da zavrsim sa srbijom:) Quote Link to comment Share on other sites More sharing options...
Dandy Posted November 12, 2011 Report Share Posted November 12, 2011 (edited) Darkest Hour 1.02 patch. ftp://dhbeta:hejhejpt00@ftp.paradoxplaza.com/Darkest%20Hour%20Patch%201.02.exe Patch 1.02 General Notes 1. This patch can be applied over any unmodified distribution (Steam, Impulse, Amazon, Boxed German version, GamersGate etc) and version (1.00, 1.01 betas, 1.01, 1.01.1, 1.02.b1, 1.02.b2) of Darkest Hour. 2. It contains all patch files and hot-fixes released so far. 3. Saved games made by any of the previous versions are NOT compatible with this patch! 4. Mods that use modified misc.txt or policy_effects.csv files have to be updated to this patch before being used. Do not use mods that are not yet converted to Darkest Hour 1.02! 5. The Patch will turn the boxed German only version of Darkest hour into a fully functional version (restores all languages and censored files)! Installation notes 1. Make sure you have a clean (unmodified in any way) installation of Darkest Hour. 2. Download Darkest Hour Patch 1.02.exe (123 426 846 bytes) 3. Run Darkest Hour Patch 1.02.exe and follow steps of the installer 4. Run the game and check if you have correct checksums: KPNA - Darkest Hour Full TXBL - Darkest Hour Light VTOK - (none) (Darkest Hour Vanilla) Changelog 1.01 na 1.02: Darkest Hour 1.02 (Changes since patch 1.01) Patch Installer changes: 1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version etc.) 2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher) 3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted pictures and changed names) Engine changes: 1. Moved in-game multi-player messages few pixels down for better view. 2. Fixed a bug with land units' arrival time calculation on save/reload at the same game hour when the move order was given. 3. Fixed a bug in best port in area selection used for convoys. 4. Fixed a bug with country description text set in scenario files (replaced by default one on deselect/select of a country). Changed default scenario text format to 4 digit year instead of 2 (TAG_YYYY_DESC). 5. Added convoyed out resources/oil/supplies to daily resources flow statistics page. 6. Fixed tool-tip for atwar = TAG trigger. 7. Fixed a bug with naval units left in ex-allied ports when alliance is broken peacefully. Such fleets will be moved out of the port at 1 o'clock. 8. Fleets that has no valid naval base set will automatically rebase to the closest allied port now (checked once on 15 days). Fleets on Rebase, Move, Redeploy, Transport, Amphib. Assault or Sneak move missions are skipped. 9. Fixed issues with secederegion and secedearea commands. Now these commands behave as secedeprovince command does. 10. Added new options to secedeprovince, secedearea and secederegion commands (check event commands.txt for details). 11. Fixed a bug with ‘intelligence’ scenario parameter not applied to AI countries. 12. Implemented a new command for delayed triggering of events: event (check event commands.txt for details). 13. Allowed Pause button shortcut to be re-defined in buttons.txt. Added 2 new button definitions that can be used as shortcuts in buttons.txt : pause (ASCII 0x13) and space (ASCII 0x20). NOTE: There are problems if spacebar is used as shortcut for button (impossible to use empty space in rename units/divisions for example). 14. Added new optional division/brigades models parameter: on_upgrade = yes/no(default). When set to “yes” current model’s upgrade_time_factor and upgrade_cost_factor modifiers will be used on upgrade to the next model instead those of the next model. 15. Fixed a bug with supply check for units (reported as supplied by own/allied capital even if the country has no supplies at all). 16. Fixed a bug with naval units supply check (reported as supplied as long as they have a valid naval base even if there are no supplies there). 17 Fixed a bug with oil and supply check for units supplied from allied capitals (reported as supplied/fueled even if there are no supplies/oil there). 18. Fixed a bug with supply check for units in combat supplied from own/allied capital (reported as supplied even if there are no supplies available). 19. Fixed a bug with oil usage of ships in ports (no oil consumed, always reported as having enough oil). 20. Fixed a bug with supply and oil usage and status update on units in combat. 21. Fixed a bug with convoyed out oil calculation (more oil then currently available at home can be convoyed out). 22. Tweaked convoy logic to not convoy out from home supplies or oil if these are required for troops at home. 23. Tweaked required supply convoy transports calculation logic to take into account available at home supplies/oil for transportation too (not just required at the destination). 24. Fixed a bug with supply convoys exporting more supplies then need at the destination in some rare cases (huge need of oil for example). 25. Greatly improved game speed in games with many units and ongoing wars. Faster map scrolling. 26. Many tweaks to and bugs fixed in production AI (sliders, priorities, production): - construction of Land Forts to province in higher level then set in AI files - construction of Coastal Forts to province in higher level then set in AI files - bug when IC has been assigned to upgrades when MP is less then 5 even if AI is set to not upgrade - Improved distribution of exceeding IC logic (IC that remains after all immediate needs are covered) - bug with production sliders for AI countries (too much IC assigned to CG in some cases) - bug with Production AI not building anything if MP is less then 5 - tweaked logic used for max serial production line calculation - removed hard-coded logic for brigades that can be attached to Garrison units (MP, AT, AA) - removed hard-coded logic for brigades that can be attached to Carriers (Granted CAG only), TAC (granted ESC only), STR (granted ESC only) and HQ (granted AA only) to avoid exploits (producing with brigade not researched yet) and to allow producing with more then one brigade (CV’s only). - tweaked Production AI MaxBatchHomeFront parameter usage (removed the requirement of current MP pool to be less then daily produced * 180 for this parameter to be used). - bug with production AI producing Infantry units even if these are set to 0 priority by an AI file. - tweaked production AI to allow more rapid IC construction when force_ic_until = YEAR AI parameter is valid. - fixed a bug with production AI stopping producing any units once it reaches the desired ratio between land/air/naval. 27. Fixed a bug with resource convoys' creation on enabled depots relocation from misc.txt. 28. Fixed a bug with missing flag/counters on change TAG when old country uses changed via event/scenario file default flag. 29. Fixed a bug with Convoy raiding AI trying to re-base fleets to invalid province. 30. Many new misc.txt modifiers: - Allow change by players of HoS or HoG - Used change TAG on coup logic - Use speed to set garrison status (no move allowed) to land units. - Max daily dissent that can be added to player controlled countries when not enough supplies are produced - Do not start producing any new units when more then THIS percentage of the currently available MP is required for reinforcements of existing units and the country is at war. - Do not start producing any new units when less then THIS MP is available in the pool - Min. days after last province controller change required for the AI to secede a province to allied country (used when neither own or allied capital can supply this province - Min. days after last province controller change required for the AI to secede a province to allied country (used when neither own or allied capital can supply this province) if the said province is used as supply base - Min. required relations between allied countries required for AI to secede claimed by the player provinces to him. - Max. serial line depth for production of Garrison and Militia units - Min. total IC threshold required to enable serial production of naval and air units. - Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI). - Chance to target divisions with no ORG left in land combats. - Max. redeployment days for AI controlled units cheat. - Reinforce to upgrade modifier. - Screen or Capital ships targeting in naval combats. - Land units speed modifier for units out of supply. - Land units speed modifier for units containing at least one division with ORG less then 1%. - Movement time modifier for fuel consuming land and air units when out of fuel. - Default speed for fuel consuming land units when out of fuel. - Combat Modifier: Default Supply Problems Mod – Air - Combat Modifier: Default Supply Problems Mod - Naval - Combat Modifier: Default Fuel Problems Mod - Land - Combat Modifier: Default Fuel Problems Mod - Air - Combat Modifier: Default Fuel Problems Mod – Naval - Strategic redeployment mission: Added value, independent from real distance. - Strategic redeployment mission: Multiplier on the real distance. - Use old (pre DH 1.02) save-game format for divisions. 31. Old TAG's Claimed Provinces list is cleared on TAG change now. 32. Fixed a bug with no update of regular_id and intrinsic_gov_type on change TAG. 33. Fixed bugs with needed in local depots oil/supply calculation on game reload that can cause convoy problems. 34. Added new optional parameter in revolt.txt: coup = { TAG1 TAG2 … TAGx }. (Check revolt.txt for details). 35. Fixed a bug with canceled free resource trades from Master to Puppet when the Master has resource shortage of any resource. 36. Fixed bugs with country specific values exported to misc.txt (“country” section) not saved in some cases and reset to default upon reload. 37. Expanded build_division command with 3 new optional parameters: cost, name and where (check event commands.txt for details). 38. New parameters for items in the build queue that can be used in scenario files: - unitcost = yes(default)/no # Used for players only. When set to “no” preset unit cost will not be recalculated. - new_model = yes(default)/no #Used for AI countries only. When set to “yes” the build unit will be always with the latest available model. 39. Fixed bugs in some triggers evaluation when used with no country set in generic events – lost_VP, lost_national, lost_IC, alliance, war, access, non_aggression, guarantee, trade, puppet, participant, military_control, nuked. 40. Fixed a bug with supply convoys to depots which require more oil/supply that can be stored in a local depot and in result huge amount of oil or supplies can be lost every day. 41. New invasion AI parameter: province_priorities = yes/no(default) (check Invasion AI - How To.txt for details). 42. Include claimed provinces to the tool-tip about provinces that are going to be seceded to a released country. 43. Expanded ground_def_eff event command (check event commands.txt for details). 44. Fixed a bug where one air wing in air unit on bombing mission takes most of the damage. 45. Fixed a bug where min. mission ORG setting is replaced by STR setting upon saved game reload. 46. Fixed a bug preventing events set for REB tag to fire. 47. Added another value to MANUAL_OR_ BY_INFLUENCE _MOVES in policy_effects.csv 48. Exported dissent hit on country release to policy_effects.csv (MODIFIER_DISSENT_ON_RELEASE). 49. Fixed a bug in VP calculation used to halve dissent on new country release (used national provinces instead of controlled). 50. Fixed tool-tip of participant trigger when used with value = 0 (check for any alliance). 51. Added 2 new unit model modifiers: reinforce_cost and reinforce_time. 52. Added extra typo checks on many triggers. 53. Fixed bug where naval bases can be produced in provinces without port allowed (just coastal). 54. Fixed a bug in country creation code setting automatically civil war when VIC country is released. 55. Generic events set to not fire for REB tag 56. Land units in production now have correct speed shown based on attached brigade(s) 57. Added new optional unit model modifier - out_of_fuel_speed. Set speed to THIS value when the fuel consuming unit is out of fuel. Default value is set in misc.txt 58.Added new optional unit model modifier - no_supplies_combat_mod. Combat penalty when out of supplies. Default value is set in misc.txt. 59. Added new optional unit model modifier - no_fuel_combat_mod. Combat penalty when out of fuel. Default value is set in misc.txt. 60. Fixed a bug with not working “Tech-Team Take Over” option on annexation set by ‘inherit’ event command or by Demand Territory diplomatic action. 61. Fixed CTD on scenario exit in some cases when “Tech-Team Take Over” option is enabled. 62. Light Armor brigade set to use new short name string (NAME_LIGHT_ARMOR_BRI) instead of sharing name with light armor unit (NAME_LIGHT_ARMOR). 63. Fixed tool-tip text for air and naval leaders rank in change leader lists. 64. Fixed a bug with units loaded on transport planes reported as out of supply and losing ORG in result. 65. Fixed a bug where a Parachute unit can be loaded by the AI on more then one transport plane at the same time that corrupts saved games. 66. Fixed a bug in secedeprovince, secedearea and secederegion commands validation checks when “which” argument is set to -1 or -2. 67. Fixed bugs with invalid combat traits gained in combat. 'Blitzer' trait could be gained too. 68. Changed save game format for divisions. Optimized numbers saving. Removed redundant entries. Reduced saved game file size by 5-10%. 69. Fixed a bug with missing upgrade modifier on air units range. 70. Implemented upgrade from one unit type to another. 71. Added support for up to 5 attachments for air and land units too. 72. Fixed issues with doubled stats of brigades in pool on game reload. 73. Brigades added to units created by event commands now will use the latest available brigade model instead of being model 1. 74. Greatly improved DB files auto-check for errors and error reports: - Added TAG validation for airnames.csv, armynames.csv, navynames.csv and unitnames.csv files. - Report for wrong command syntax (Missing = in statement.) - Report for invalid event picture – only when extra debug logs are enabled in settings.cfg - Seazones.txt - only when extra debug logs are set to 2 in settings.cfg - Report on missing tech year or tech picture - only when extra debug logs are enabled in settings.cfg - Report on incorrect format of text strings (missing or extra %) - only when extra debug logs are enabled in settings.cfg - Added more AI debug logs when extra debug logs are set to 2 in settings.cfg - Check for missing translation or misplaced % in texts when extra debug logs are set to 2 in settings.cfg - Check for duplicated minister IDs in minister files - Log ID conflicts to savedebug.txt 75. Fixed tool-tip for intelligence_network minister effect. 76. Implemented wakeminister command (check event commands.txt for details). 77. Fixed a bug where killed/slept ministers in cabinet can be auto-replaced by a minister ahead of his starting year. 78. Improved Air AI: - Fixed a bug where air wings are not evacuated from threatened airbases of military controlled AI countries - Set default air missions duration to be 60 days instead of 10 years - Enabled Air Scramble mission for the AI - Tweaked Nuke AI priorities – use current nuclear reactor size in target province instead of max size - Fixed a bug where air AI of military controlled countries can remain inactive after control release 79. Greatly improved game speed in scenarios with many air wings with long ranges and big alliances, but no wars. 80. Fixed major memory leak, most obvious in very long continuous game sessions (20+ years) where 800+ MB of RAM could be lost. Reduced time needed to exit to main menu from a long game session. 81. Fixed CTD on exit to main menu or exit to Windows. 82. Fixed a bug with missing decisions in available decisions list. 83. Added new map logs (savedebug.txt, on scenario start) when extra logs are set to 2 in settings.cfg: - List of all coastal provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner - List of all beach provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner - List of all provinces with ports: ID, Name, Naval Base Size, Island or not, Area, Region, Continent, Controller, Owner - List of all provinces with air bases: ID, Name, Air Base Size, Island or not, Area, Region, Continent, Controller, Owner 84. Fixed CTD on annexation by command of a country twice in the same event. 85. Fixed game freezes when Militia unit type is disabled for production for an AI country. 86. Added new combat modifier - Out of Fuel, definable in misc.txt (default per land/air/navy) and per model in unit files. 87. Allowed Out of Supply combat modifier to be applied to naval units too. 88. Added commands to modify country specific unit modifiers: - out_of_fuel_speed - no_fuel_combat_mod - no_supplies_combat_mod 89. Fixed a bug with not applied to existing units upgrade modifiers from events for brigades on 2-5 slots. 90. Fixed bugs with parsing of construction section in AI files - AA_provs, coastal_fort_provs, radar_provs, air_base_provs, naval_base_provs, fort_provs, ICProvs 91. Fixed a bug preventing AI to attach brigades to deployed units with one or more brigades attached already. 92. Fixed a bug where AI can deploy more then max allowed aircraft in a single air wing. 93. Fixed a bug with auto-disbanded traded units when Max. strength is too low. All traded land/air units set to be with 1% Str. 94. Tweaked auto-production sliders logic: - Do not assign extra IC to CG to counter dissent if there is not enough IC for production and production is prioritized - Do not assign extra IC to supplies when below Critical/Desired stockpile levels if there is dissent and CG are prioritized over supplies 95. Display division stats with fractions when needed 96. Fixed a bug where a Parachute unit can be loaded by the AI transport plane and ship at the same time that corrupts saved games. 96. Fixed an issue with production progress going above 100% for a day before the item is completed. 97. Added new "demobilize" command (check event commands.txt for details). 98. Added new optional brigade setting – detachable = yes/no, defined in brigade files. By default all land and air brigades are detachable and all naval brigades are not. 99. Fixed a rare CTD on AI country annexation. 100. Fixed issues in deployment of finished IC to provinces. Improved AI IC production and deployment. 101. Fixed CTD on province owner change when 3 or more own arreas get connected in result. Launcher changes: 1. Fixed a rare crash when no web browser is defined 2. Fixed an issue with reset of extra logs setting to 0 when set to 2 Translation changes: 1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish languages 2. Updated French translation 3. Updated Italian translation 4. Updated German translation 5. Added Russian translation 6. Updated Polish translation 7. Updated Spanish translation 8. Fixed invalid characters or formatting issues Event changes: 1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked. 2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia 3. Fixed Persian Corridor event (Soviet Union gets the correct provinces and returns them) 4. Fixed a problem with Free France capital remaining in Brazzaville instead of moving to Paris 5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0 6. Siamese Surrender now includes HOL 7. UK Surrender: Hongkong gets now occupied by CHI or JAP 8. Tweaked death events for Fritsch, Schacht, Blomberg, and Hess (different effects for keeping them or sending them away) 9. Removed claims on Pirot and Tetovo provinces when Bulgaria switches sides to USSR 10. Removed claims of Hungary when switching sides to USSR. Fix for weird post war borders. 11. Added a decision for the creation of Dutch harbor naval base in 1940 12. Generic decisions scale now according to country IC 13. Unit level granted by the licensed unit decision scale depending on US tech level. when US doesn't exists it works like now 14. Added new generic decision to purchase obsolete units 15. Pearl harbor event moves the us to hawk lobby now 16. Fixed Japanese Surrender to USA - USA no longer steals Korea from China if Korea is a Chinese puppet 17. Fixed a bug with US elections that caused weird outcomes 18. Fixed Indonesia Head of State Error, they get now a new cabinet as jap puppet 19. It is now possible to cancel the military control over SPR as FRA 20. All remove Military Control events use better trigger 21. The United Front event now only fires when warlords exist 22. Improvements to events for performance reasons: - removed unused save date in France.txt - removed unused save date in Germany.txt - tweaked grand offensive decisions to use the new delayed event commands - Dutch Harbor events use the new delayed event command - most generic events now use the TAG entry to reduce engine load 23. Tweaks to post war Germany events: - Decisions for release of DDR/DFR/AUS/U16 or now available much earlier - More Allied Nations can release DFR now, not only the USA - SOV can release now a puppet Austria U16 instead of AUS - Germany and Austria will now get properly placement of their capitals 24. Bitter Peace now sleeps SOV event 2007034 "Germany invades Poland without our blessing" 25. Corrected trigger of event 2184008 for FRA (Move the Capital), now ownership is required 26. Removed RUS/SOV flag workaround 27. Russian event "Warsaw is lost" does not happen if Russia releases Poland as puppet 28. DDR and commie Austria are now puppets of USSR upon creation 29. Event Pittman Act - US assistance for Nationalist China wakes now the right leader, adds more resources and gives blueprints 30. Modified Operation Zet - Soviet Assistance to China to add more resources and give blueprints 31. Fixed German annexation of France events. - conditions for colony transfer (Germany can decide how many colonies to occupy, if at all) - general improvements (better trigger among them) 32. Demobilization decision improved: - trigger conditions now all visible in tool tip - added extra decision for Switzerland - removed redundant trigger from generic decision - it is now possible for player to demobilize during war when the mob level is above 8 (general mob) to remove economic penalties - added event to remove local flags with an event that fires after 3 months, to prevent exploits 33. Delayed Free France creation to avoid seceding provinces in mainland France to it 34. WW2 event chain fires now even when Germany is already at war (f.e. with CZE) 35. Petain no longer remains a leader of France after the liberation 36. Egypt now secedes Qattara area to UK too during WW2 37. UK now returns Egypt provinces to EGY after the war 38. Modified USSR (Great Patriotic War event) so USSR gets +0.25, instead of +0.2 to wartime IC 39. Modified peace events with China so that China loses all militia units when surrenders + final peace proposal now requires Japan to have 110% of Chinese land units and China must have lost 90% of its national provinces or 90% of its VPs 40. Integrate China-Nanjing in China surrender events 41. Fix Japan surrender event effects - Japan no longer keep claims on China provinces upon capitulation 42. Reworked the Brest Litovsk Treaty in WWI 43. Fixed problems with 1914 peace treaty between Austria and Soviet Union 44. The Great Purge event for USSR now removes the correct units (removes 5 HQs) 45. Tweaked Diplomatic Campaign decision 46. Fixed WW1 alliances/DOWs events chains so that Russia, Serbia and Montenegro join the Entente 47. Added Russian Peace Event to 1914 scenario 48. USSR now gets cores via event on former Polish provinces (in 1945 or later, 6 years after Mol-Ribb Pact) 49. Fixed "Italian regime collapses" event triggers 50. Added new event picture and specific description for the event of the death of Wilhelm II on 06/06/41 51. White Russia countries now gain cores on all of their lands 52. Updated Raj events 53. Second RM pact now includes the historical traded cruiser 54. Rework of 1936 USA surrender events (in particular, takes into consideration the fact that Japan may be allied with Germany) 55. Mobilization for dictatorial US is no longer hindered by congress 56. Optimized Mobilization events to reduce engine load, removed redundant Mobilization events for the AI 57. Nations follow now mobilization pattern, including puppets 58. New released puppets get now a minimal army to fight partisan that is removed as soon as their own army is big enough to take over. 59. Reichskommissariat mobilizations now generate manpower 60. Optimized Winter War event chain 61. Optimized Barbarossa ai event chain 62. Added events for new discovered oilfields in the Balkans 63. Chinese transfer of industry events rescaled for DH's starting provincial industry levels 64. Updated WWI Belgrade Pact event chain (corrected triggers, other improvements) 65. England Surrender has now a prefer total conquest option so that Germany can reject the proposal of England 66. Added commands to remove Ottoman cores/claims in 1914 scenario when they surrender 67. All coup events are now one action events that can fail 68. Fixed many typos in event triggers 69. Ai nations will now switch to a militia build strategy as a final effort to prevent occupation. 70. Fixed models on units given by events 71. Fixed issues with End of Partial Mobilization event. 72. Fixed issue with the Second Molotov-Ribbentrop treaty decision availability after Bitter Peace 73. Improved Franco-Russian Alliance event in 1914 scenario to take into account Greece 74. Fixed the list of Austrian leaders added to Germany after Anschluss 75. Improved Italian Regime Collapses event when Italy is human controlled 76. Reduced War Bonds decision dissent 77. Fixed issues with Klaipedia province on M-R pact and Bitter Peace events. 78. Fixed wrong leader ID in China capitulation to Japan 79. Fixed incorrect HoG in Sweden after the death of Per Albin Hansson 80. Turned Italy Joins the Axis event into decision with an option for German player to refuse the alliance 81. Fixed many issues with Japan surrender event 82. Added Metsovo province to Italian claims on Greece 83. Added "No need" action on English GoI of Poland event 84. Fixed issues in UK Pacific surrender event 85. Surrender events in WW I set to remove embargoes 86. Tweaked Bitter Peace event so Japan to get provinces when at war with USSR even if not allied to Germany 87. Fixed issues with peace events after WW I 88. Changed Public Works decision to calls a delayed event instead of instantly adding an IC to a random province 89. Fixed an issue with Communist Austria not being a puppet of USSR upon creation 90. Fixed incorrect French cabinet after the liberation of France 91. Fixed issues in Demobilization decision/event 92. Extended Japanese gains in Soviet Bitter Peace event 93. Implemented events for the Polish-Soviet war after WW I 94. Fixed missing Soviet cores after successful war against Axis after the Bitter Peace 95. Axis CZE set to return Eastern Poland to USSR 96. Xi'an incident now removes minister Zhang Xueliang 97. Fixed Gear-up events for UK 98. Improved UK and USA surrender event 99. Improved Mers El Kebir events - using of the new demobilize command 100. Changed Italy signs the Pact of Steel event triggers so it is more likely to happen after march 1938 101. Change Finland policy after the Winter war to make possible joining to the Axis 102. Retire Moltke when replaced by Falkenhayn (Germany, 1914 scenario) 103. Retire Cardona when replaced by Diaz (Italy, 1914 scenario) 104. Corrected trigger for Death of Stalin event 105. Fixed limited Mol-Ribb pact to trigger the Nazi coup in Danzig 106. Fixed list of waken leader on Anschluss event and removed add core to Bolzano province command 107. Correctly sleep minister Vlassov when the leader defects to Germany 108. CHC set to not start Chinese Civil War if CHI is allied or puppet of USA 109. USSR set to not start a war with USA if not in control of Moscow 110. Italy and Hungary set to not declare war to USSR on their own after the Bitter Peace when allied to Germany 111. Germany gets cores on Bolzano and Trento provinces on Italian annexation 112. Removed all kill random leader commands from The Great Purge event 113. Changed start year of many events and decisions to from 1936 to 1933 114. Change end date of events of french surrender from 1950 to 1963 115. Claim Bessarabia decision can be taken only 305 days after Molotov-Ribbentrop Pact, as historical AI changes: 1. Fixed typos in 2 German 1914 AI files. 2. Adjusted bugged German leader ratios in 1936 AI file. 3. Germany now enacts 2 year mobilization earlier when running out of MP. 4. Tweaked Air AI to handle the suicidal air AI behavior. 5. Fixed issue with German AI set to reinforce units too early. 6. Tweaked German AI to focus more on reinforcements during war. 7. Added individual mobilization for HUN in 36: - raised starting mob level to selective conscription (+23mp) - added 2 year conscription after the Anschluss taken or when HUN runs out of mp in 1938 - added partial mobilization when at war, or in 1940 8. Adjusted German Research AI and added a German War Research AI. 9. Tweaked "Germany goes after England when Russian is gone" AI event trigger to avoid triggering while still at war with SOV. 10. Tweaked CHI production AI - it should focus more on MIL now instead of producing fancy and useless things. 11. Tweaked German Production AI. 12. Increased critical oil stockpile from 30 to 45 days 13. Increased desired oil stockpile from 90 to 120 days 14. Vichy France no longer goes to war with Italy over Egypt 15. Added AFG.ai. 16. Fixed ENG liberate countries list. 17. Updated USA liberate list with RUS and most European countries. 18. Tweaked China AI to garrison beach provinces. 19. Added units to Chinese production queue when war starts. 20. Reinforce Chinese land units at once when war starts. 21. Added missing AI file to DH Full - default.ai that was loaded from [core] instead and had invalid research priorities/ignores. 22. Improved default.ai. 23. Added mobilization events for nation U49-U99. 24. Adjusted Nat. Chin tech preferences. 25. Tweaked German invasion AI. 26. Reduced GER AI recklessness. 27. Tweaks to U02 AI. 28. Added TPs production lines to JAP, ENG, USA. 29. ReichKommissariats now defend their own borders. 30. Japanese AI adapted to fight against U05 (Dutch East Indies) instead of HOL. 31. UK will no longer invade North Germany in 1939. 32. After Munich, Belgium places its army in "reinforced peacetime stance", expanding it by 7 more divisions. 33. Improved ENG AI home defense. 34. Added 0.05 GDE to German AI. 35. Updated Italian AI research priorities. 36. Many changes to both China and Japan AIs behavior for better simulation of the war. 37. Tweaked English espionage AI against USSR. 38. Fixed wrong garrison triggers used in several German AI events. 39. Tweaked USA invasion AI events. 40. Tweaked AI files on land locked nation to ignore naval techs. 41. Fixed many typos and errors in AI files. 42. Tweaked MAN reinforce and exp. forces ratios in 1936 scenario. 43. Set Italy to be more aggressive against Albania. 44. Set USA AI to focus more on Marines and related techs. 45. Tweaked Jordan AI to be less aggressive against Israel. 46. Improved British invasion AI in 1914 scenario. 47. Added Exeter province to ENG AI garrison priorities. 48. Set USA AI to release Indonesia. 49. German AI tweaked to Barbarossa in late spring-early summer. 50. Increased Italian AI max production percentage in all scenarios. 51. Tweaked German AI to defend better beaches in Western Europe. 52. Fixed issue with U08 (German Empire) declaring war on Switzerland or Russia after the defeat in WW I Scenarios changes: 1. Tweaked Majors starting techs in 1914 campaign. 2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany 3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary 4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania 5. Removed Bulgarian core to #331 (Pirot) in 1936 scenario - this province is claimed already. 6. Fixed 1936 scenario starting Austrian OOB 7. Added Eric's corrected HUN and POL 1936 scenario OOBs 8. Added "new_model = no" to most naval units in the production queues of GER, ITA and JAP to ensure that the AI will produce them with the right models. 9. China: added starting techs interbellum supply 1924 (id 1970), scientific management 1910 (id 5810) and early agriculture 1910 (id 5700), lowered starting dissent from 30 to 25 10. France: removed Doctrine Mass Assault and Trench Warfare 11. USSR: lowered peacetime IC mod from 0.75 to 0.7 and wartime IC mod from 0.80 to 0.75 12. Revised 1936 scenario OOBs for BEL and HOL (Eric) 13. Updated 1936 scenario CZE OOB (Eric) 14. Adjusted researched Naval doctrines in 1936 scenario for Argentina, Brazil, Canada, Australia, New Zealand, South Africa, Holland 15. Added Naval supremacy to Argentina and Brazil in 1936 scenario. 16. Updated OOBs for DEN, EST, LAT, LIT, NOR, SWE 17. Added 1933 scenario 18. Updated OOBs for AST, CAN, NZL, SAF 19. Updated OOBs for British Raj, Indochinese Union and French Mandate over Syria and Lebanon 20. Added Italian claims to Metsovo 21. Fixed 1914/36 Greek cabinet 22. Corrections to U08 (1914 scenario) colonial OOB, cabinet and naval OOB (bestmajor) 23. Cleaned 1936 GER production queue and add items via AI only event 24. Added Maginot line to FRA 1933 queue 25. Updated UK Nav OOB. HMS York and Exeter were York-class cruisers (CA-V) not County-class (CA-IV) 26. Adjusted mobilization level to new OOBs. 27. Danish warships "Niels Juel" and "Peder Skram" reduced to CA-III and CA-II 28. Fixed Greek ship models. Georgios Averof is a CA-II. Helle/Elli are CL-I 29. Added Dutch East Indies to all scenarios 30. Added U03 (Indochinese Union) in the list of selectable nations in 1914 scenario 31. Updated Finnish air OOB 32. Updated USSR 1936 scenario starting techs 33. Added 1933 scenario 34. Added 1940 scenario 35. Added 1941 scenario 36. Added 1942 scenario 37. Changed French cruiser Dupetit Thuors from CL to CA-2 in 1914 scenario 38. Added AA brigades to some land units for USSR in 1936 scenario 39. Added Newfoundland as a country in 1914 and 1933 scenarios 40. Fixed model/class for Japan CL Kuma and CVL Hosho in 1936 scenario 41. Added the Erebus-class monitors to the 1936 campaign as CA-2 42. Tweaked 1936 scenario starting techs to many countries 43. Added seaplane carrier Commandant Teste to French navy 44. Primorsk, Siberia and Transural republic restored as releasable countries 45. Better implementation of the Mexican revolution with all major fractions and events included 46. Removed the -30% wartime IC penalty for Italy 47. Revised MAN land OOB for 1936 scenario 48. Revised Japan OOB for 1936 scenario 49. Fixed typos and errors in scenario files 50. Fixed Romanian division names in scenario files 51. Aden belongs British Raj in 1914 scenario 52. Added Colombian claims on Panama in 1914 scenario 53. Added Chinese claim on Arunachal Pradesh in all scenarios 54. Corrected government type for China and Turkey 55. Added missing cores to some countries (EGY, MAN, CHL) 56. Corrections to USA naval OOB - changed models of Omaha-class CLs, the Nevada-class BBs, and the Colorado-class BBs 57. Corrections to UK naval OOB - changed models for Emerald-class CL, removed CVL HMS Pegasus, added CL HMS Dunedin and seaplane carrier HMS Pegasus, corrected ship locations 58. Added GoIs (CZE/ROM/YUG) for better simulation of the Little Entente in 1933/1936 scenarios 59. Added Floating Planes brigades to USA ships 60. Added Floating Planes brigades to Soviet ships 61. Revised 1936 scenario CZE OOB 62. Removed Air force from 1914 scenario British Raj 63. Added naval bases to Glasgow (5), Edindurgh (4) and Marseilles (5) 64. Revised French air bases in 1914 scenario 65. Changed Deutschland and Admiral Scheer models from CA-5 to CA-4 (Germany, 1936 scenario). 66. Revised air bases and Air OOB for German Empire in 1914 scenario 67. Revised air bases and Air OOB for Spain in 1914 scenario Unit changes: 1. Fixed max speed bugs on M.armor and L.armor brigades 2. Fixed typo's in marine.txt file 3. Fixed bug with Max speed for AA and made a Build time balance change to AA & SP_AA. 4. Tweaked generic HQ speed 5. Brigade production time adjusted to reflect historical training time of attached units. 6. Adjusted Brigade upgrade cost/time to reflect the historical problems of producing enough armored vehicles, compared to the very easy replacement of artillery pieces, airplanes and small arms. 7. Added upgrade bump to infantry model 1930 (upgrade to use trucks in addition to horses) 8. Moved speed increase to 5, from 1942 to 1939 infantry 9. Changed speed of 1936 Infantry to 4.5 10. Added fuel consumption to 1931 and 1936 infantry 11. Increased TC cost of pre-1931 infantry by 20% 12. Reduced HQ fuel consumption to more reasonable levels 13. Removed Engineer brigades from Garrison units 14. Reduced fuel consumption of land, air and naval units 15. Fixed max brigades for transport planes to allow attaching of escorts 16. Fixed typo, 1914 Infantry had a to high soft attack 17. Made Garrisons a more viable unit choice: - lowered IC cost - reduced upgrade time/cost slightly - increased defensiveness to be an alternative to infantry in defense - decreased toughness further - added a 10%-20% hard component to represent dug in and armored components of garrisons 18. Adjusted upgrade cost/behavior of Divisions 19. Adjusted reinforcement cost/behavior of Divisions 20. Implemented new ranges for air models 21. Removed duplicated Improved Medium Tank entry. 22. Tweaked Engineer brigade models. 23. Made Heavy Armor and Super Heavy Armor brigades available for Cavalry, Mechanized and Motorized divisions. 24. Tweaked Heavy Armor and Super Heavy Armor brigades' stats and upgrade paths. 25. Tweaked units' speed caps for attached brigades. 26. Tweaked surface defense values for FTR models 3 and 4 30. Tweaked MP usage between DD models 31. Added 2 escort carrier models to the light carrier line 32. Added custom upgrade paths to all land and some air unit types 33. Adjusted build times of Light Armor brigade to be in-line with Medium Armor brigade 34. Added no_fuel_combat_mod modifier to armored units 35. Increased attack and speed on Air Cavalry 36. Disabled MP, L-Arm and AC brigades for militia units 37. Reduced Garrison supply consumption 38. Enabled up to 2 brigades to be attached to Infantry and Garrison units 39. Boosted Marine units combat modifiers 40. Revised stats of transport ships 41. Revised stats of Heavy submarines - up to 3 attachments, enabled Torpedoes 42. Slightly increased firing range of all missile ships 43. Set CAG and Floating planes as detachable naval brigades. 44. Reduced desert move and defense penalties for 1939, 1942 and 1946 Cavalry models Techfiles: 1. Fixed wrong artillery requirement for post-war tank III 2. Removed all speed bonuses to HQ units get from land doctrines 3. Cheapened naval doctrines 4. Added 10% morale bonuses to land units in tech Mobility Focus Doctrine 5. Reduced land and naval doctrines research times 6. Fixed issues with Nuclear Battleship Propulsion technology 7. Fixed Air Cavalry Division tech prerequisites and changed year to 1951 8. Fixed issues with Rocket Artillery supply usage 9. Fixed inconsistencies with Naval AA attachments setup 10. Fixed inconsistencies between land doctrines and construction techs with regards to land fort production 11. Added bonus to cags for torpedo techs 12. Tweaked speed bonuses to HQ units from doctrines 13. Added 2 escort carrier models to the light carrier line 14. Fixed issues in Nuclear Carrier tech 15. Changed techs to reduce nuke production rate 16. Fixed combat modifiers given wrongly to CAG brigades instead to CV units in 3 naval doctrines Mapchanges: 1. Changed Königsberg/Klaipedia connection to a sea connection 2. Tweaks to Wake sea zone coordinates 3. Added 1 VP in Wuhan (1317) and 1 VP in Changsha (1308) 4. Various fixes to country colors 5. Removed river connection between Szekesfehervar (278) and Szeged (280) 6. Adjusted Finnish industry 7. Added a VP in Dutch Guyana to avoid Germany annexing HOL in Europe in 1940 8. Added 10 unused ids for off-map countries 9. Fixed several wrong provinces connections 10. Fixed several wrong province coordinates (and distances) 11. Fixed position of harbor and airport on Attu Island province 12. Fixed some wrong province names Graphic changes: 1. Added new mini-map 2. Added Scandinavian propaganda picture 3. Added new flag for Mexico in 1914 4. Updated air unit model pictures for all major nations 5. Added Wiemar flag 6. Added DDR propaganda picture 7. Added new buttons 8. Added many missing leader pictures for EST, LAT, FIN, IRE, SWE, U08, EUS, CAN, ENG, FRA, ITA and other countries 9. Added new bg_auto_trade.bmp 10. Added new top bar graphic 11. Fixed visual issues with some flags 12. Replaced invalid or low quality minister, leader and tech team pictures with better 13. Added missing unit pictures 14. Updated production status plates 15. Fixed issues with some event pictures 16. Changed propaganda pictures for CHC and CHI Other DB Changes 1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers) 2. Tweaked several Soviet commanders availability, death and rank dates 3. Update of air unit model names for all major nations 4. Adapted ships' ranges for Darkest Hour Light to account for the new map mechanics 5. Removed all U05 references from DH Full (unused ex-Ostland file; RKOstland uses U40 TAG) 6. Fixed corrupted strings in scenario_text.csv (used % as a symbol for percentage while %% should be used instead!) 7. ReichKommissariat now have army names defined in armynames.csv 8. Fixed short tech names for many armor techs 9. Fixed U20 (Com. FIN) cores to exclude provinces historically taken by USSR 10. Tweaked SPA parameters to allow it to be created via coup from Nazi Germany over SPR or commie Spain 11. Manpower ministers and tech tweaks: - Chief of Staff School of Mass Combat: removed the reduced building time, added +3% to Org and Morale of infantry, militia and garrisons and +3% supply stockpile. - Minister of Security Man of the People: added a 5% money - production bonus. - Medicine techs: 1%/2% manpower bonus and added a trickle back modifier - Hospital tech: reduced the trickle back gain to 2% and 3% respectively 12. Added missing TECH_APP_ARMOR_146_NAME text 13. Ministers and leaders of Volunteers' Army (UTC tag) are now loaded 14. British Raj is now only releasable by ENG 15. Implemented China-Nanjing as new country 16. Expanded the minister db for 1933 17. Removed English leaders from India 18. Socialist Republic of Romania (U30) was renamed Romanian People's Republic 19. Sigmund Freud is no longer the nuclear researcher for Austria 1914 20. Updated credits.txt and launcher.csv with latest contributors' names 21. Added Historic speeches 22. Implemented Dutch East Indies 23. Included new minister personalities for Mexican Revolution 24. CGX ministers are now paternal autocrat instead of LW radicals 25. Added a document with leader traits id/description 26. Increased reinforce to upgrade modifier to 0.5 27. Corrections to German Empire leaders 28. Tweaked Ground Support and Ground Attack missions ORG/STR damage ratios 29. Fixed map position on new game start as Finland 30. Removed duplicated leaders in Imperial Germany (U08), fixed errors 31. Added Medicine trait to some CZE, HUN, ROM, U09, U03, FRA and SOV tech teams 32. Fixed invalid traits to some Russian leaders 33. Fixed wrong provinces for countries (USSR, Arabia, Turkey etc.) in revolt.txt 34. Improved some country specific unit model names. 35. Added all vanilla scenario files to Darkest Hour Light to resolve issues in MP games. 36. Reduced Hindenburg's leader skill to 2 37. Reduced Grigory Kulik's leader skill to 2 and added Old Guard trait 38. Increased skill and added new traits to some Soviet tech teams. 39. Changed end dates of WW I leaders from 1935 to 1932. 40. Added new traits to some Brazilian tech teams 41. Removed duplicated leaders (USA) 42. Fixed many typos and errors in leader, minister and TT files 43. Added new ministers and tech teams to Brasilia 44. Added 1 IC to Damascus province 45. Fixed invalid Roman numbering in some army names 46. Revised Soviet and Russian unit names 47. Added energy/metal/rares production bonuses to all minister traits that change IC 48. Fixed issues with Finnish tech teams (invalid names and pictures) 49. Added resource production bonus similar to the IC bonus for Central Planning and Mobilization policy sliders 50. Reduced "Speer" minister personality foreign IC bonus from 30 to 10 percents 51. Revised and improved German Empire ministers 52. Revised and improved British Raj ministers 53. Revised and improved Chilean ministers 54. Added naval tech teams to Chile 55. Revised and improved tech teams for A-H 56. Revised and improved ministers, leaders, tech teams and unit names for Euskadi 57. Changed start years of many countries from 1936 to 1933 58. Add new tech team to USA (American Medical Assn) Edited November 12, 2011 by Dandy Quote Dandy [RUR] Link to comment Share on other sites More sharing options...
Dule_smor Posted November 12, 2011 Report Share Posted November 12, 2011 dendi jedini pravi HoI fan:)...možda uzmem da pikam opet ako se smorim Quote Link to comment Share on other sites More sharing options...
Ste Posted January 23, 2012 Report Share Posted January 23, 2012 Koji smor, i dalje moram da se zajebavam sa belligerence. Hteo sam da igram sa jugoslavijom, i tacno su nastimovali da ne mozes da napadnes pre pocetka nemackog napada. Zato sto ti je od '33 godine potrebno tacno toliko da povuces skalu intervention do kraja, i tad se taman poklapa sa nemackim napadom. Smorio sam se, a nikad nisam bio fan editovanja configa....izgleda da cu morati da iskljucim belligerence... Quote http://www.biss.rs Link to comment Share on other sites More sharing options...
Ste Posted January 31, 2012 Report Share Posted January 31, 2012 Ali igrao sam se malo, usao u pakt za nemackom, osvojio bugarsku, tursku, krenuo krljkanac sa sovjetima, zauzeo staljingrad, ali mrtvi nemci nisu osvojili moskvu i lenjingrad. Quote http://www.biss.rs Link to comment Share on other sites More sharing options...
Dule_smor Posted March 15, 2012 Report Share Posted March 15, 2012 ja pikao malo aod sa zabarima fore radi...al smara, nemam zivaca nesto...pogotovu sto sam se zaglavio u basri, ne mogu da probijem 10 zastekanih divizija sa mojih 50 Quote Link to comment Share on other sites More sharing options...
brue Posted February 27, 2014 Author Report Share Posted February 27, 2014 (edited) дулеееее Hearts of Iron Collection Bundle $24.99 http://www.gamersgate.com/DDB-HOICP/hearts-of-iron-collection-bundle Edited February 27, 2014 by brue Quote Link to comment Share on other sites More sharing options...
overkind Posted February 27, 2014 Report Share Posted February 27, 2014 Ја нисам никада играо геоплитичке стратегије, али хоћу да пробам. Некако ми нема смисла да купим 10 - 15 игара одједном. Шта бисте ми преопручили као добру, и не исувише баговиту игру? Који ХоИ? :) Quote ...Од рођења спремна стоји, мене чека моја рака, Да однесе све што имам у дубину у дубоку. Link to comment Share on other sites More sharing options...
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