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G!!!

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Everything posted by G!!!

  1. http://kotaku.com/the-vehicles-of-mad-max-fury-road-in-shiny-lego-form-1706740949 lego fetish mada sam ja vise za pravu stvar u obliku http://www.diecast.org/diecast98/html/asp/list_reviews/xq/ASP/id.AA52745/qx/reviewpix.htm fap fap fap
  2. ja ne znam zasto meni je taj kingsmen bio bedan, tj kao komedija mi je bedan, a kao akcioni film totalno besmislen mozda jer sam gledao kropovanog kineza sto inace nikada ne radim
  3. pa naravno da je u pravi sada kada je igra izasla, i naprodavali su je se sto nisu bili u pravu emsec dana pre izdavanja igre lal :P
  4. "It's not a lie or a bad will," he continued. "We don't agree there is a downgrade but it's our opinion, and gamers' feeling can be different. If they made their purchasing decision based on the 2013 materials, I'm deeply sorry for that, and we are discussing how we can make it up to them because that's not fair." When asked if they could have made the entire game look how it did at VGX if their focus was on PC-only, Iwinski had an equally interesting response. "If the consoles are not involved there is no Witcher 3 as it is," he said bluntly. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world. "Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else--they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game." da da, dotle su dogurali od izdavanja igre "pc only" koja ih je i progurala same old shit
  5. Mad Max je jebeno dobar! Da nema mel gibsona i osavremenjen je i ima propusta i manjkavosti tj nekako ima previse svega a premalo maaxa ali je dobar! Ima mnogo referenci na originale, furioza je vrh vrhova Inace sam spustio ocekivanja najvise koliko sam mogao i odlicno me odradilo Trejlere koje sam odgledao su iz prvih 20ak min filma!
  6. nakon wastelanda 2 i ova igra dobija Enhanced Edition also features: All characters are now fully voiced by AAA-voice actors New quests, new characters, and new content Entirely new gameplay modes and character builds A heavily rewritten story with a brand new ending Massively reworked visuals and sound effects And much more to be announced in the coming months! A Gift For Our Fans In appreciation of all the fans who helped make Divinity: Original Sin the success that it was, the Enhanced Edition will be completely free to everyone who owns Original Sin. This is a reflection of our immense gratitude to all of you. We deeply appreciate your support, and the feedback we received from you helped us create and polish this game into something that we're extremely proud of.
  7. milion preordera ?!? o.O
  8. ogroman 1.05 patch https://www.youtube.com/watch?v=fw-MpAA9iis&feature=youtu.be
  9. u keniji pobili u kampusu 150 ljudi islamisti relativno skoro egipat jos svez od arapskog proleca, a i pre njega nije bio slika i prilika sigurnosti i opustenosti kada nisi medju turistickim zidinama ortak je imao solo turu uganda kenija gana tanzanija i jos po nesto (generalno proputovao je dosta), pre arapskog proleca i rekao je da mu je bilo sjajno zabavno i avanturisticki ali da ne bi isao ponovo tamo uopste :) realno ceo sever afrike je razjeban za turizam u velikoj meri :( , a o ostatku da ne pricamo posetio sam samo egipa ti tunis nekada davno , i bilo mi je sjajno i mislio sam da cu ici opet u skorijoj buducnosti, ali sada ne verujem u to
  10. G!!!

    Wasteland 2

    We’re very happy to announce that the Game of the Year Edition will be coming as a FREE UPDATE to all owners of Wasteland 2 on Windows, Mac or Linux. Whether an original backer, a late backer or someone who purchased the game later on, we will be providing Wasteland 2 Game of the Year Edition as an upgrade to your PC version of the game, available to you when it launches in late summer of this year! wow pa ovo sada odlicno izgleda tolika podrska za izdatu igru :) pa fenomenalno
  11. pa dobro lik je imao izlozbe, pogledajte mu blog npr http://zvrcka.blogspot.com/
  12. ja sam zakucao zbog rl obaveza i molera u stanu, tek sam ponovo sklopio namestaj i komp :)
  13. doduse u trejlerima ima dosta istog materijala ali opet jeste preterano
  14. betmeni supermeni pfff tarantino ljudi!!!
  15. mene izaziva da resetujem glavnog lika jer sam greskom izabrao za monka two handed umesto dual wield :(
  16. Novi Patch! http://forums.obsidian.net/topic/77794-update-94-patch-104-new-fixes-and-the-introduction-of-patch-betas/ Patch 1.04 Notes Here are the patch notes for 1.04: Items, Spells, and Abilities AOE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. Sagani's fox-specific banters now require the appropriate items in the player inventory. Falanroed's dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you've already discussed his staff. Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina's conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The "Master's Tools" quest will now work if you have the required items before starting the quest. The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Fix for camera movement problems when the game is paused or in a cutscene. Fix to retroactively restore party movement in saves that display movement speed problems. Made some fixes to movement speed problems that were being reported with some items. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance's head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker's animation wont spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you alt-tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore. Takodje nisam video da je neko spominjao IE mod koji dodajte mnogo sitnih detalja, proverite link http://rien-ici.com/iemod/pillars_of_eternity http://rien-ici.com/iemod/console
  17. uskoro nece biti glumca u holivudu koji nije bio u filmu o superherojima
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