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G!!!

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Everything posted by G!!!

  1. Bards tale je imao fenomenalan start koji je posle jako jako splasnuo pa su opet nekako skupili 2m :\ verovatno je inXile malo preterao sa KS projektima u kratkom vremenu po nekim komentarima stretch goals su malo preterani i mnogi cekaju da li ce i kada ce igra prebaciti prvih milion potrebnih za punokrvu kampanju (sto je ocigledno od starta da ce postici ali opet malo im je zbunjujuc odabir ciljeva koji trebaju da stimulisu davanje love) mechwarrior online je preko svog sistema finansiranja i preordera skupio citavih 5 miliona ?! pa opet komentari za igru su daleko od dobrih :| ja cu im gurnuti lovu ali sigurno ne koju stotinu iako jakna zvuci nenormalno cool :)
  2. zato sto sam lozana na mech commander a dobrim delom i warrior serijal spamujem topik sa informacijama na koje naletim -Been in pre-production for a few months, working on core gameplay loops at the moment. Development timespan is estimated to be 18 months -Hoping for the game to be free movement, no grids. Prototyping different approaches: free, hexes, grids, etc. -Melee and "Death From Above" will be in the game (Hatchetman, etc.) -High level of interaction with environments. Bushes being crushed as you walk over them, blowing up buildings, etc. Deformable terrain is unlikely -Atmospheric environments. Fire, smoke, water, etc. Inferno rounds are likely in the game -Will be true to the spirit of the tabletop game, but will be its own beast. "As deep or deeper than the original Battletech game" -A lot of depth. Mech classes, maybe even different chassis. Training your merc pilots, etc. -Tactical in terms of complexity and using a lot of information to your advantage. Like XCOM, satisfying 30 minutes of tactical gameplay rather than needing hours for a satisfying experience -Between matches, you upgrade mechs, take on contracts. No overworld, exploration, etc. outside of missions -No cooperative modes, could appear in a Battletech sequel -Resource management and logistics will be a big part of the game, revolving around the salvage-based economy. Paying salaries, paying repairs, for interstellar travel, etc. Would love to have contract negotiations between houses as part of the larger campaign -One of the stretch goals will be legendary mechwarriors and mechs -Want to make it as authentic a Battletech story/experience as possible, steeped in lore. Unclear if it will be canon -Choices revolve more about mission choices and decisions on the battlefield, rather than dialogue. Choosing to take on a rival house, secret secondary objectives adjacent to your main objectives, etc. -Combined arms/aerospace units will be one of the stretch goals. Jumpships and the like -Origin stories and deeper merc group customization will be a stretch goal, building on the expanded campaign -Mech aesthetic customization: color schemes, banner/emblem creator, etc. -Takes between third and fourth Secession Wars -Skirmish will let you choose objectives, choose where enemies spawn, select special modifiers. -No map editor -Devs are really excited to explore the lore and universe in a more impactful way compared to other Battletech games, and being able to have gameplay with the kind of depth that's true to the tabletop game (compared to real-time strategy) -Will be available on Steam, Humble, GOG, and DRM-free -Paypal backing option from day one if you can't back through Kickstarter -They are going for salvaged look for the mechs -They want to have high reactivity in environments, destructible buildings etc. -They want to model multiple gunnery and piloting skills for mechwarriors with perhaps an option to specialize to certain chassis -Compared to shadowrun and xcom this game will have less emphasis on use of cover -No exploring outside of missions. -Co-op won't be in this title -Air support will play a role in game and is included into combined arms stretch goal. -No space battles (why this was even asked; I don't know) -Nothing concrete about initial character creation yet -All of the game happens in ´timebuble´ between 3rd and 4th succession wars, so timeline doesn't progress in open ended campaign -Localizations for german, french and russian. Those don't require additional funding goal. -No map editor, but skirmish mode objectives etc. could be set by player. -Release on Steam, GOG, Humble and DRM-free -Heat is in.(Inferno rounds mentioned and water will have an effect also mech loadout concept includes heat sink. Though they haven't decided yet if environmental fires have game play effect)
  3. uf lagano bih 6p uzeo kada ne bi bio 750 evra u srbiji 32 gb model
  4. posle pokusaja gledanja Tomorrowlanda i Jurassic World-a koje sam ili prekinuo ili zaspao odgledah San Andreas - wow, to se zove apokalipticni film, efekti su jebeno kul do jaja, precizni, pedantni, dovoljno se brzo desavaju da mozes lepo da ih sagledas, pa ni taj mali zaplet koji postoji nije toliko budjav tj ne smeta u gledanju one lepote od razaranja, meni je sjajno legao .. ne razmatram previse radnju, propuste, nebuloze, i normalno fuck yeah amurica fazone - mimo toga film je jako zabavan za pogledati
  5. https://www.kickstarter.com/projects/webeharebrained/battletech/description za nekih 15 sati skupljeno je 800k od trazenih 250 k stretch goals With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stagessection below). STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended. STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
  6. realno sc2 kampanje su jadne i bedne u odnosu na ono sto se ocekivalo hots kampanju ne mogu da se nateram da zavrsim a tu je pred kraj evo vec 2,5 godine multi mi je tek bio wtf, valjda sam naivno ocekivao nekakvu evoluciju generalno mogao bih reci da me je sc2 smorio koliko i d3, osim eto tih cinematika i koji posle toliko godina ipak vise ne odusevljavaju kao nekad rekoh sebi da vise necu kupovati blizz igre, ali mi nekako glupo da ostanem bez poslednjeg dela sc2 (ili sto bi rekao nas narod, kada jedes govna jedi ih do kraja! :P )
  7. jos jedan koncept art koji nisam postovao ranije :) za nekih 6-7 sati krece kickstarter
  8. hengover, svako ko bi sada gledao prvi deo bi se smorio jer - bi imao prevelika ocekivanja - ili bi unapred resio da je film sranje jer se toliko pricalo o njemu - ili je vec negde cuo i video nekoliko dobrih fora iz filma (a to je moglo da mu se desi bilo gde) meni je bio smesan tad kad se pojavio, ovi nastavci i ne bas Man up, komendija za pogledati s zenom . Ok fino lepo tralala :)
  9. wow hvala kole nisam ispratio ko je ko iz ekipe ali FASA interactive
  10. skupili su 1.700.000 i ima jos oko 50ak sati do kraja kampanje, pa ko voli nek izvoli :) i jedna od novosti je i ...
  11. pa naravno :) ne znam bolje kombinacije trenutno od ove za bacanje para na monitor :) - dobar developer, ostvaren i preko kickstartera - sjajna franshiza - Turn-based tactical with a lot of RPG elements jedini minus jbg je cekanje
  12. jebes majstora kojem alat kisne ne kontam foru !!!
  13. kada su ovakve situacije jebeno nije vazno da li se neko javlja ili ne javlja da li je dao koju kintu samo neka se daje, zivot je u pitanju a ne moralisanje
  14. film nije fejlovao polovini mad max nije mad max jer je mel gibson sasusena sargarepa i neadekvatan za snimanje, a i kad su mu nudili da snima on je odbijao - ko to nije ispratio sve ove godine pa je sada iznenadjen i smoren jbg zao mi je :P moja logika: posle dvojke trojka je govno posle trojke fury road svakako nije govno anyway, dobar im je ovaj fazon - mad max u crno-beloj varijanti
  15. oho pa igra je 20ak evrica na stimu, mozda je vreme da se proveri kako funkcionise :)
  16. Shocking interview with star citizen developer, nije sveze ali radi i dalje :D
  17. hardcore je bio na rur-u, tj bila su dva uspesna koncepta u formi kratkih filmica nakon cega su najavili snimanje punokrvnog filma :) ali da, nije bilo ovog trejlera i nije bilo informacije dokle su dogurali vidim da pretpostavljaju da ce imati internacionalna bioskopska prikazivanja tokom 2016. godine (doduse nista nije fiksno jos uvek)
  18. G!!!

    Eurobasket 2015

    a jebga meni nije malo jasno kako nama spanac moze da svira tekmu + bonus turcin i letonac... wtf
  19. G!!!

    Koji auto da kupim

    kakve je neptune totjote probao kada su mu toliko trome i spore...
  20. G!!!

    Eurobasket 2015

    Steta jbg. Procitali su igru, u prvom poluvremenu sudije su imale bar 5 katastrofalnih gresaka ( lakat u nedica, banana posle table, faulovi, njihova igra sa kontaktom non stop) itd itd.... posle cega je jako tesko uci u duel. Jako smo sporo delovali u napadu previse isiljenih suteva za tri (koji su nas realno vadili u ranijim tekmama) raduljica stopiran totalno ( treci faul je roflmao), cudi me kalinic da nije mogao da se izbori sa ovakvom ekipom u smislu duela skoka i muda na terenu. Jako malo pokusaja suta za dva jebem li ga....
  21. ova skarlet johanson prestala da glumi pre 5 godina i od tad je trpaju gde god mogu, dosadila i bogu i narodu
  22. G!!!

    Eurobasket 2015

    upravo to, ono je bilo malo smesno
  23. G!!!

    Eurobasket 2015

    ja sam gledao u nekoj kafani pa nisma siguran zar ono njegovo poslednje kucanje kad se prelomilo nije bilo nakon faula ?
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