neki stariji info
-the game will use a 3D engine;
-the game will lean more towards strategy than RPG;
-the system requirements will remain low, and offer some scalability;
-a simultaneous turn system is considered, but only as a means to speed up the early parts of the game;
-the game will not be released in 2004, but should be announced some time after the E3;
-there will be a demo;
-demons and the undead might form separated factions again;
-the multiplayer mode will focus on Internet play, but hotseat might be included;
-there will be a unique storyline for the single-player campaigns;
-the story style will be the faction switching / linked storyline style;
-stacks, dragons, upgrades, a combat grid and other basic concepts from the previous games will be back;
-a combat-grid resembling the one in H3 will be implemented;
-towns will seem more "alive" than before;
-lots of changes\improvements in the combat-fase of the game; that part of the game is starting to get playable;
-heroes will probably not participate in combat as in H4, but they'll be more involved than in H3;
-diplomacy will not be a major key in the game, but creating alliances during missions will be possible;
-official homepage to open with the official announcement of the game;
-former New World Computing staff members, such as Jon Van Caneghem and Rob King, might work with Ubisoft;
-game-development is considered to be on schedule.