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Everything posted by G!!!
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ne znam zasto ovaj video je malo manje skeri od onog prethodnog, valjda sto ti se ne vidi fac od cvika, a i vidi se padobran lepo da se otvorio :) povratio sam sad veru u moj moguci skok
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dobra reklama, udara pravo u centar, u srce blakanskog srbende, sin i umiruci tada koji pale na derbi posle reklame
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njega vec imam i nije mi dovoljan hocu josh :(
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chisto ovako jedan predlog koji ce verovatno biti odbachen ukljuchite u cenu postarinu od chini mi se 100-150 din nazovete city express, dodje njihov chovek do vasheg officea, popuni sve papire i sutradan svima stigle maje i po bg-u a bogami i shire samo prenosim moje iskustvo
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heh pa budite i vi kreativni :)
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teh devil himself kakvo PR proseravanje vrhunskog nivoa
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tako je! hocu opet neku koja moze da mi slomi srce!!!
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vama ne treba niko da vas zabavlja osim dobrog pendreka, mozda bi bilo kul da ni nedolazite na tekme? :)
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You may remember Game Informer had offered readers to ask Matt Miller questions about Fallout 3. Well, the answers were released in this month's Unlimited. For obvious reasons, we're not revealing all of them, but here's some choice quotes: Q: Is this another Oblivion but with a Fallout theme? A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion. Q: Is the game turn based or real time? AND How’s the V.A.T.S. combat system work again? A: I talk about this a good bit in the July magazine article, but to be clear, Fallout 3 plays in both real time and a paused tactical combat mode. It’s not really turn based, however. Instead, you can pause the real-time action in order to make aimed ranged or melee attacks on your opponents, smashing their legs to slow them down, or perhaps shooting an arm to hurt their weapon aim. Like in the original Fallout games, doing these aimed shots take action points, but since there are no turns, those AP recharge over time after unpausing the game. You can shoot in real time, but that will then slow your recharge rate. In practice, this means players have the option to play the game very much like an RPG, but with a good bit more action than traditional RPGs. Are there other details to the way this system works? Almost definitely, yes. Do we know all the answers to how V.A.T.S. works after seeing it in one demo? No. We’re waiting just like you to find out more. Q: Will porting the game to consoles hurt the PC version? A: Hmm... Well, the game’s not really being ported anywhere. It’s being built from the ground up for Xbox 360, PlayStation 3 and PC. [...] Q: Is the game first or third person? Isometric? A: It’s both first and third–a point I mention in the article. It does not use the isometric view of the original games. It is possible to pan the third person camera pretty far back, but it definitely isn’t meant to be played in a view that is anything like the original. However, almost half of the questions we received were about the camera view, so I thought I should address it here. To clarify, unlike in Oblivion, with its wonky third-person camera, a big focus has been placed on making Fallout 3 fun and playable in both first and third person. [...] Q: Can you play the game without doing any combat? A: I never got a hard and fast answer on this point, though I did ask the development team about it. On a general level, they did say that they’re trying to build multiple solutions into almost any quest or situation you encounter, and that using stealth and diplomacy were very useable routes to overcome different obstacles. Whether you’ll be able to play through the whole game without committing any violence is a point they’re still hammering out, to my memory. Q: What is your overall impression of the game? A: To be clear, I was and continue to be a big fan of the original Fallout games. Believe it or not, so are the guys over at Bethesda. From my perspective as someone who loved the originals, I have to say that my feeling of the direction that Bethesda is taking the franchise is very strongly positive. If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you. Nail in the coffin.Nail in the coffin I say
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^^ nisam iskusio slichan problem :) sa druge strane interesantan rumor, koji je do sada mogao pronaci citajuci najmrachnije coshkove tamnih i vlaznih fallout fan foruma :P There is mysterious hint from a 1Up Yours podcast nearly two weeks ago. Garnett Lee, Managing Editor of 1Up, said the following in a conversation about Bethesda's Fallout 3, at the 80:50 mark: I think we are going to see a spiritual successor to Fallout One and Two from the guy who originally did Wasteland, and I'm just going to leave it at that. It seems likely that Garnett is referring to Brian Fargo, founder of Interplay and current CEO of InXile. In an interesting wrinkle, Fargo also owns the rights to Wasteland, which Fallout was partially a spiritual successor to. o ovome je bilo rechi pre godinu dana mozda. zomg? zamislite wasteland kao duhovni nastavak fo1&2 ? (flap flap flap )
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srecom tu je druga pisha narasla od zrachenja 14" monitora
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ali ima ona stara narodna koja kaze da ako si pun mladeza onda si dobar u krevetu :P
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a sve to je kriv ko? partizan? zvezda? sudije? drzava? smor od basketa a za vredjanje dece gurovicu mogu da mu se sagnu
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pa to je istina neke stare igre i treba da ostanu samo u secanju (ali neke i ne :)) recimo sada ne bih mogao igrati original xcom ili ufo a provodio sam 10ak sati dnevno ali 2d animacija i dalje moze da bude atraktivna, kada bi se danas radila nekim chudom, 3d animacija u danashnjim igrama je daleko od savrshenog ma kakav veliki font, pridji blize monitoru!? ili planirash da fo3 igrash na konzoli o.O ?
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gruja fan spidermana i heklanih miljea :P nego koja su ova tri superheroja? hulk? iron man? cyclop? jel ovo nasha nezvachnichna kraljica fitnesa ili tako nesto :P mnogo lichi na tu ribu
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ne znam da li je ovde neko ikada spomenuo o namernom bogaljenju grafike lose anirmiana borba? jel to aludiras na nesto konkretno? tako je ne treba nam kliketeklick retardiran gejmplej !!!!!? hocemo dubinu!!!woohooo floating text je cool :( font velichine 26 je sranje za televizore i ti to bobo dobro znash voice over je super feature sve dok se ne koriste 3 ista vokala za sve moguce likove i dok ne utiche na dubinu i komleksnost dijaloga
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kmee i ja sam hteo tet al sam pun mladeza :(
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u bre ova poseta ruru je kao trazenje mastera u tajnom vaultu ispod katdrale... svi znamo ko je ovde zli master? :P note to brain: malo ljudi igralo fo
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pa, sa danashnje perspektive KOTOR je josh solidan rpg :| a to je tuzno
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afterfall faq http://community.afterfall.pl/faq_en.pdf
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mislio sam na developere vishe nego na igrache
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kao i ti shto dajesh slobodu sebi da komentarishesh fallout? :) ajmo ljudi ekskulirajte
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pa bitna je grafika kako da ne, mozda je bitniji josh dizajn, ali malo je tupavo ignorisati tehnoloshka dostignuca po tom pitanju naravno josh tupavije je stavljati grafiku na prvo mesto sto vecina radi
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ma nek samo dodju puste CD i skachu po bini, bice sasvim dosta nista drugo ni ne ochekujemo :P