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G!!!

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Everything posted by G!!!

  1. G!!!

    Fallout 3

    Oblivion Lead Designer Emil Pagliarulo believes that we have delivered the promise of virtual reality that was often discussed and hyped in the '90s. Through first-person visuals, realistic physics and simulated time and weather, game developers have brought about the visions of immersive VR, but without the bulky headgear and excessive wires. When you play an MMOG, a game like Oblivion or Bethesda's current big project, Fallout 3, "you're not controlling that character, you are that character," Pagliarulo says. "You get a sense of control over the world that you can't find anywhere else." A fellow Bethesda world-builder, Executive Producer Todd Howard, describes these virtual worlds as existing in two layers, the believable world and the game world. "The allure [of the believable world] is that players can imprint themselves," Howard says. "Players think 'I want to be this person, I want to do this thing!' and it's our job to fulfill as many of those ideas as possible." To do that job, Howard believes in one principle above all others: "Great games are played, not made." He explains that if you don't approach the development of games as a gamer, then you're all about the process and not the product. "It's pure entertainment you can tweak. You have to know constantly 'What's the vibe? What does it feel like?' in order to tweak the story and the world and get them to highlight each other. ... And the simpler everything is, the better it all works together." brate minli pa ovi pojma nemaju sta je rpg :| u rpg si sve ono sto nisi ili sto neces da bude... to je poenta sto je to tvoj alter-ego to nisi ti... raditi neuobicajene i nesvakidashnje stvari koje ne radish i ne bi nikada radio... koji kurac treba da igram samog sebe???? da li je moguce da su oni toliki retardi i da toliko pojma nemaju o rpgu ... fucktards
  2. poslednji basket pred egzt, napravljeno je mesta za novu kolicinu alkohola i raznoraznih toksichnih materija :P
  3. G!!!

    Fallout 3

    igra je i zvanichno banovana u australiji.... zatvorska kazna do 10 godina ili 275k $ :P
  4. a gde se to ljudi brinu da ce igra biti sranje? molim tachan quote? ajde ili chitajte postove ili iskulirajte...
  5. G!!!

    Fallout 3

    uskoro nam slede video snimci demo-a sa e3 u medjuvremenu http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 fan intervju, u kojem mozemo saznati da traitovi vishe ne postoje, vec da su ostali samo perkovi :( nema ubijanja dece, odredjene npc-eve ne mozesh ubiti vec ih samo onesvestiti - omg imerzija! u baru ima rava ali ne da picke!!!1 lepo je sto ce municije biti malo i bice retka... sto moze i da znaci da cesh samo vishe koristiti onaj graviti gun dough... vec vidim situaciju kako punish pracku teglom za dzem i ispaljujesh na mutavog orka mutia Ok, time for some, perhaps, bad news. Traits have been rolled into Perks. That was a hard decision for us, and one that took, literally, years. We kept coming back to it, and re-discussing it, and once we were playing the game, found that the difference between the two systems was so similar that even half the entries in the community "design a perk" contest were actually traits. Take "Bloody Mess" for example, probably the most famous trait. Is the game really more fun if that can only be taken at the very start? Why can't you pick it at level 6? What's so important about having it only at the start? The perk choice is probably one of the most fun parts of the game, and to relegate certain ones to only be chosen when you first start, before you've even played the game and know how any of it feels, just didn't prove as fun to us. How do you know you want Bloody Mess if you haven't seen how bloody the current mess is? (did I just type that?) Anyway, trust me when I say this one was a debate, a long one, and a decision we're not naive enough to think will be understood or applauded by everyone. upet ubijaju replay value, zar ne kapiraju da sto je veca kombinatorika to ce se igra duze igrati, ali neeeeee, to je ono sto pricam igre se prave da bi se odigrali jednom maximalno dva puta i to je to... fala lepo cekajte sledece 3 godine za nov naslov... budale... ako nista cini se da ima pomaka u odnosu na oblivion... prvi utisci jednog poljskog "novinara" ... zanimljivo je zapravo... » Click to show Spoiler - click again to hide... « The Polish CD-Action magazine was invited to Bethesda headquarters for a hands-on preview of Fallout 3 as the only representative of Poland, along with 15 other journalists from around the world. A summary: * As far as locations and content go, the game is finished. Bethesda is mostly doing QA now. There are still some bugs and the game crashes from time to time. * They had a predefined character - a strong male. * They were told to steer clear of the main quest and were not allowed to talk about what they saw of it in the preview. * To make escape from Vault 101 easier, guards were removed. * The game can be saved at any moment, and saving is pretty quick. * We leave the Vault with a PipBoy, a pistol, some ammo and a holotape with a message from the father. * Ammo is scarce and it's best to fight weaker opponents hand to hand. * They go to Megaton by following a sign in Springvale showing the way to the town. * In Springvale, the Sputnik Eyebot was hovering over the street, broadcasting a speech of the Enclave president. * Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he's too young to use her services. * We are informed that our Karma has changed after the fact. We also don't see any numbers - we just see e.g. a Vault Boy with angel wings and a "Saint" description. The developers intentionally hid the numerical value of your Karma. * If we are caught trying to steal something, the person we tried to rob will first chase us, trying to recover his property. He won't be happy, but usually it won't end with a shootout, unless we already have a bad reputation. Well, it was enough to cause some trouble in Megaton for everyone to turn against us. What then? We can try putting our weapon down - if we didn't kill anyone, the situation will calm down. * If we, however, do have blood on our hands already, the best way out is to quickly evacuate. Fortunately, a return is possible. After a few days the emotions drop down, and entering the town does not end with bloodshed. But still, people will know about our deeds and if we cause trouble again, they won't give us the benefit of a doubt this time. * At first glance, it looked like they'd wander around aimlessly. But only at first glance, thanks to the compass. Directions where we can find something interesting are marked with little triangles. We'll learn what it is when we get there (it can be a school taken over by bandits, a cinema with car wrecks, a baseball pitch with dead bodies hanging from the fence, a small settlement at an overpass or a normal town). The compass can also show the place where we have a quest to do or a navigation point we put on the map ourselves. * At first glance, Fallout 3 looks like a typical FPS. * You use stimpaks on specific parts of the body, as hit points are divided among them. * When throwing grenades and during hand-to-hand combat, while you can use V.A.T.S., you can't aim at specific parts of the body. * Choice of gender has been marginalized and its importance will be minimal. * Lots of blood and profanity. * Body parts can be disintegrated or vaporized, depending on the weapon. * The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse. * You can assign hotkeys to items - e.g. weapons or stimpaks. * Even with standard settings, the game looks better on the PC than on the 360 - better textures and longer line of sight. * The lockpicking minigame is similar to the one from the Thief games. Conclusion: "Is it Fallout? If you expect the same experience as before, it's safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it's the best recommendation I can give after a few hours of playing."
  6. e jbte rekoh sebi nema shanse da idem sve dane posle proslog... ali realno ispao bih glup da ne idem... tako da mozda se sretnemo tamo negde u prasini :] kashkai, beks&jack, brat&ja, exxxxxit \o/
  7. i'm here to serve, my lord :P
  8. to sto otkucah se vishe odnosilo na generalni trend koji ne zaobilazi nikog od developera, samo je pitanje u kojoj meri je to izrazeno i koliko je marketinshki skrivena prava namera ili koliko nekim drugim novim idejama i reshenjima se to zasenjuje... inache mislim da ce igra biti josh veci mejnstrim nego do sada (ako je i to ikako moguce), i da ce privuci wowere u velikoj meri... samo sto to mene ne pogadja toliko koliko moze kada su u pitanju neki drugi next gen nastavci...
  9. a jos je arogantnije potcenjivati stare koji su deceniju uz njih i koji su im toliko godina pruzali, osim svog novca vremena i energije, vrlo bitan feedback kako sta tvikovati sta valja a sta ne, balansi, bagovi, patchevi etc etc etc... i kad dodje nov naslov hrrrk pfuj njima u lice, color is your friend, reinventing rpga, fps je next gen i slicne nebuloze paying customers ce biti svako ko uzme igru odigra je jednom i baci je... sto se vise dizajneri igara okrecu toj filozofiji to ce joj kraci vek trajanja biti jer ce se igre balansirati za igrace tog tipa, sto sve u svemu znaci losiji sadrzaj samih naslova... i pre nego sto skoche mnogi i pochnu upirati prstom jer ih mrzi da chitaju detaljno topik, da igracu d3 da svidja mi se, da mislim da lichi pomalo na dizni igru...
  10. auf tek sad sinoc skapirah prednost full hd lcd displeja, celu noc sam gledao filmove \o/
  11. hoce... u stvari ak onece metak u celo i ajd cao jbt bash se skenjah... priznajem nekad sam stvarno kreten za volanom (jbg frka mobilni, jurnjava, tenzija izgubish osecaj da li manijachish ili ne dok ti neko ne kaze) ... dough... hocu ovakvu reklamu na tv-u !
  12. ne kapiram te fazone na real life, nigde nije spominjano da nesto jeste ili nije real life u d3 vec da li ima previshe veselu paletu boja ili ne (izmedjuostalog) .... simple as that
  13. sve je bilo dobro dok nisu stavili bloom ;) e vas dvojica merite pisholine preko tudje grbache!!!!1
  14. kao sto rekoh vec nekom tamo, veci hype prave komentari na komentare o koloritu... tj ovi sto kao nesto brane blizz ... bice d3 super narafski, samo eto steta sto ce biti kartunish
  15. a kompatibilnost? i ono podrska u igrama? drajveri i to? nema sanse da x2 presisa 280... znamo da budzenje tog tipa nikada nije donelo extremne rezultate... mada iznenadjenje je uvek dobroslo ;)
  16. auf 3 godine zigubljenog zivota, to je ipak priceless ;) ali dobro daj sta das, jel :)
  17. mogli ste o d3 da preprichate delimu oldksul vs novi izgled i imidz :) ali okej ima vremena
  18. kako radi crossfire sa novom 48x0 serijom?
  19. lik koji je pisao je bash retard... ok ako mu je bila namera da bude zabavan, ali poente su mu glupe... u fazonu ako su d1 i d2 imali mane to opravdava da d3 ima josh vece mane? yeah right
  20. G!!!

    Tenis

    eto kad su nasli da menjaju optiku za kablovsku.... jbmti sbb
  21. G!!!

    Fallout 3

    pda, sta napravishe od legende, konzolno njesra koje ce biti inferiornije od action rpg-a kao sto je diablo kad se setim rasprava i fo vs baldur vs diablo... od svega fo je josh najvishe izmrcvaren... mnjeh...
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