Jump to content

G!!!

01102000
  • Posts

    16,042
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by G!!!

  1. dulio bezi za topika :P koliko se radujem sto su ubacili foru iz Soldiers Heroes of WW2, da mozes preuzeti direktnu komandu najd jedinicom i sto ce biti small scale battles yay!
  2. dobro jebte jel postoji hard disk u srpskom recniku :) btw pojavilo se na netu, ali samo fejkovi :D
  3. G!!!

    Tenis

    samo da dodam da je on i pobedjivao posle lekarskih tajmauta, nije samo predavao. zapravo je veoma cudno kada on ne trazi lekarski... tako igra od pocetka, ne znam zasto smarate toliko i da tenis je naporan sport, nije u pitanju samo trchanje! to je kao kad bi rekao, nije fudbalerima naporno oni ne moraju da udaraju reketom iz sve snage 5 sati po mechu, i tako 10 dana ... lupam i hiperbolisem ali poenta je jasna
  4. G!!!

    Tenis

    da stvarno malo je gej pljuvati nola na topiku maltene posvecenom njemu kao da imamo 20 tenisera u top 100
  5. i na kraju nije bilo pijanih? dule nije bio pijan i pored onih fotki, to znam :) samo onaj pokusaj trojke u ivicu table ga malo odaje :P
  6. hocemo josh skrinova i pricha iz EVEa :)
  7. spojio sam 3 noci pijanchenja... nema mi leka jebte... rad u prirodi medju shljivama me je malo spustio na zemlju :)
  8. first page :P kakvafotkabogtemazo
  9. heh malo rada u vicnjaku basket sunce nq reci a sad kuliranje na brdu pored grada. komsa stavio vajrles pa mogu da blejim na terasi.... skoro pa idealno :)
  10. G!!!

    Tenis

    istina je da je fedi krenuo na dole kad se pojavio djnole :) hehe kako smara nalickani pederchic, evo sad postaje mushko, sledece je da pochne da psuje i da gadja sudiju bananom, i pochecu da ga cenim kao choveka i komunistu :P
  11. pa jeste smor ne znam sta ima je trebao taj koncept da se 100 puta vracash na iste i identichne mape nije ni bitno sto bi drugacije kampanja bila kraca bar ne bi bila monotona u coopu je verovatno totalno drugacije iskustvo pred kraj mi je force commander neunistiv malte ne
  12. jebote sa bic-om nisam mogao da se obrijem ni u srednjoj, bradurina kao chetka jebote sa bic-om nisam mogao da se obrijem ni u srednjoj, bradurina kao chetka
  13. ima li neko link od kesiceve emisije, ili kad je uopste repriza?
  14. go go power rangers nista bolje od spontanog neplaniranog opijanja :) dobro mozda isti takav sex, ili opijanje pa divlji sex pa onda vruca pica, na terasi dok pirka vreo vetric... leeetoooooooooooo
  15. pa postoji engleska rec Faction, od koje se moze opraviti nesto u nasem jeziku :)
  16. kako dobro deluje EVE auf :( ja se plasim da ga probam
  17. bivhse vesati o pichkin zivac!!!1 jedva cekam da odem na trchanje da ispuvam alkohol od nocas....
  18. G!!!

    vesti

    mercedes i golf, nikad ruzniji :) ja srecan
  19. G!!!

    Dragon Age Origins

    PRVI PREVIEWOVIEVI http://pc.gamespy.com/pc/dragon-age/967572p1.html After the first demo, where they showed how a well-timed fireball could ignite a conjured oil slick, spell combos have been conspicuous in their absence. I guess it wasn't surprising; the concept seems to lend itself well to gimmicky effects. In any case, they reemerged in this most recent demo. The form wasn't too surprising: an enemy that shattered into slivers of ice after being frozen by a "cone of cold" spell and having a "stonefist" hurled at it. Laidlaw said, however, that Dragon Age's answer to the Mass Effect codex will track spell combos as you discover them. This leads me to believe that there will be plenty of them, and that you might not always catch them when they actually happen. Both bode well for the integrity of the concept. [...] Every Dragon Age demo we've seen so far revolves around the player character trotting the continent in order to muster an army to fight off the evil that's invading the land, and all that. I've always suspected that there's something more to this than just a premise for a bunch of story quests -- like, perhaps, an actual element to the game, sort of like the keep in Neverwinter Nights 2. When Laidlaw said something about "treaties" early on in the demo, I made it a point to follow up. Unfortunately, he wasn't super candid. While he did say that the choices you make with regards to which groups you recruit will have some sort of bearing on how things play out, he didn't go into specifics. http://www.gameshark.com/previews/3436/p_0...ins-Preview.htm It's then that Bioware showed off the main emphasis of Dragon Age's quests: free will. What you do is your call. You can say “Screw you guys,” and ignore the needs of Red Cliff in order to go after completing your main quest sooner. Alternatively, you can play the great charitable hero, help all the little people, and put off your main tasks. The choices made will impact the game, no matter which one you make; for example, if you ignore the pleas of the Red Cliff citizens, later in the game you might run into a situation where someone from the town could have helped you in some way—but won’t or can’t. [...] Even within these optional side quests—there are further optional side quests. (Layers within layers; think of quests like onions?) Knights are helping the town militia defend their homes, but the militia gear is … well, crap, because the blacksmith has shut down his forge due to depression over his daughter being held captive at the monsters' castle. If you convince him you'll save her, he'll fire the forge back up, and come battle time the militia will be sporting good gear. If you can't, he'll lock his doors once again, and come battle time the militia will be fighting with rags and worn out gear. [...] During the battle, we were shown a bit more detail on it works. As promised, you can play the game in one of two ways: focus on one character and let AI handle the others, or switch between characters, pausing at times in order to utilize the best strategy.
  20. nije prava RPG vest, ali ima male veze With just a couple of days to go until their Fallout MMOG funding deadline, Interplay has entered into a deal with Masthead Studios as reported on EarthTimes: Interplay Entertainment Corp. (OTC Bulletin Board: IPLY) announced today that the company has signed a binding letter of intent with Masthead Studios to fund the development of a Massively Multiplayer Online Game (MMOG), code named "Project: V13." Commenting on the announcement, Interplay Chairman and Chief Executive Officer Herve Caen said, "We are looking forward to turning the vision of our game designers into a compelling online gaming experience. The planning and design completed for Project: V13 thus far, combined with Masthead's resources, tools, and growing team of dedicated MMOG developers, will bring this unique game to reality." Masthead Studios President Atanas Atanasov said, "This arrangement is ideal because it leverages the technology our professionals have specifically built for advanced Massively Multiplayer Online Games into what we expect will be a groundbreaking Interplay gaming title." Masthead je bugarski studio koji izdaje svoj mmo u drugoj polovini 09, Earthrise koji je takodje postapokaliptichna igra, i koji ima par featura koja je odvaja od ostatka nesto u fazonu Some actions will require proper targeting of the opponent, while others will require only having it in sight and then there will be actions that can be executed even if the player doesn’t have its target in sight but within range. http://www.play-earthrise.com/index.php?ac...static&id=6
  21. pa da :) ali bilo je i video snimaka i sve su odradili lal, carevi :)
  22. meni je onaj The Day The Earth Stood Still kul, jer gotivim SF priche i prichice iz 50-ih godina :) a ovaj film je ekranizacija bash toga
×
×
  • Create New...