
FraGeR
The X-
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Everything posted by FraGeR
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Pa dobro bre ljudi a shta bi sa onim "vazno je ucestvovati"...
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OK, Lucky imao sam sve zhivo sva CPL pravila al bila pushka za onaj turnir prosle godine pa od tad nisam igrao ni interesovao se,znam barem koje se mape igraju za duele itd.Prijavljujem jos jednog lika Anachrona.Znachi nas dvojica iz SD sigurno dolazimo.Jos da postujes koliko kinti ufur i detalje i to je to.... :)))
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Pa taj 6200 je potencijalno 6600 i jos malo jachi sa pravim znanjem.A 6600 kosta oko 140+ evra.Svakako je lepa nagrada... a 2 i 3 mesto mozda jos po koja nagrada...
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1v1 Q3 @ WCG Turnir! 27.08.2005
FraGeR replied to Sim-A.Fuse's topic in FPS - QuakeLive, Unreal Tournament...
Lucky, mogao bi kao nagradu da stavish taj budjavi G5 mish>Ono ipak je to za sada exclusiva od misha(Bedna kopija Razera...)... :) -
Pa jel ima dovoljno prijavljenih???
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Racunaj i mene kao ucesnika!!!
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Reklo bi se da je UT klon...Barem na prvi pogled...Zrak railgun-a lichi na zrak od link gun-a iz UT2k4...
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ME...Love Painkiller...Me wanna play too...Mmmmm hardware yummmeeeyy...
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Pocetak novembra U.S. Xbox360 release a 29.novembar sam naveo zato sto je to European Xbox360 release date.U tom intervalu bi trebao da se i Quake pojavi!
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Verujem da ce izaci u Novembru jer tada izlazi i Xbox360 a Quake 4 spada u udarne naslove te konzole :)) U Sjed. Drzavama Xbox360 izlazi pocetkom Novembra pa verujem da ce i Quake4 izaci najkasnije do 29. novembra....
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Nisam ja rekao da on batali Quake3 ali ne mora toliko da se cima.Sve ce vremenom nauciti.Samo neka gleda po forumima ne samo ovom.Gleda demoe i dosta ce brzo nauciti fore itd.Barem sam ja tako poceo da igram.... Nisam iz BG tako da jedino ako svratish u Smederevo no cisto sumnjam....
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*********************************************************************** Imao sam i ja ranije MX510 & CatWalk Optimice(podlogu batalio odavno,,,upropastila nozice od misa) i ubio se trazeci savrsen sens. Nasao sam ga nakon ceprkanja po coolerovom cfg. Meni je tada za mx510 super odgovaralo sledece: sensitivity "4.0" m_pitch "0.014000" m_yaw "0.015" cl_mouseAcceleration "0.5" ovo je bilo super za rail i light-gun.Koristio sam MX510 na obichnoj platnenoj podlozi. *********************************************************************** Sada imam Razer DiamondBack koji ima 1600dpi i 5.8Mpixela.Najbolji mish za pro igrache. Na njemu je 4.0 sens kao 20 na 510. Jedno vreme sam igrao na 0.8 sens i 0.01 m_accel na obicnoj podlozi i to je bilo strasno BRZO!!!! Kada ovom misu povecas USB pooling rate(Hz-aza USB) sa defaultnih 125ms na 1000ms mish se pretvara u ZVER!!!! :).Pogadja svaku polovinu pixela na monitoru Railom nema da mashish.Mada i Tigar21 ima istog misha i nije toliko precizan no ipak pobedjuje. Za kraj savet za sve one koji misle da kupe MX518 koji se reklamira kao 1600dpi mish. To je shity mish jer su iz logitecha softverski isforsirali 1600dpi mada ni meni nije jasno kako.Ima dobru ergonomiju no kao i MX510 ruka se znoji isuvishe brzo od one fensi svetlucave plastike....Zaobici u shirooookooom luku... Toliko od mene pozdrav.... Malo si zakasnio za Quake3 ali mozes da sve kidash ako odma' startujes sa Quakeom4 :)))
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Mani se Quake 3 burazeru! Jos malo pa ce izaci Quake 4 pa tu i mozes zesce da se navezbas. Ipak realno gledano Q3 jeste matora igra i dosta je kasno za pocetak igranja ako to vec nisi ranije radio :)
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Hoce li neka od ovih Pro Gamer organizacija uzeti Quake IV u obzir kao oficijelnu igru?
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AJde vise koliko je proslo od turnira a nigde demoa...dajte da se smejem malo...poz
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OD novih igara treba izdvojiti samo FarCry i Chronicles of Riddick.
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Nervira chinjenica da Raven i iD stekaju dosta informacija vezana za samu igru tipa multyplay mape i oruzja.Citao sam jos ranije za neke od modela oruzja no skoro sam naisao na vest da su i oruzja drasticno promenjena.Nadam se da Raven Software nece uprskati celu stvar.Sva ta obecanja da ce multiplayer biti bolji od Q3 ne ulivaju sigurnost nimalo a i sve to mirise na neko skalabudzeno sranje a koga jos toliko briga za crni singleplay--Quake World je i dan danas slavan po multiplayeru veoma brzog kretanja(Painkiller je nesto brza igra), neprestanoj akciji, spawn fragovima itd. Ne treba svetu jos jedan UT klon.Vozila na ogromnim mapama i massive-player-count partije su nesto sto je postalo veoma popularno(BF1942 sada ce i BF2,naravno UT2004 i UT2007)- Quake IV tako neshto ne treba da bi bila dobra igra!Iako za tu svrhu izlazi ET:QuakeWars cini mi se da ce ipak ubaciti nesto tipa onslaught--sve za veci profit.!. Samo da multiplayer ostane orijentisan na DM i sve ovo naravno ako uopste ne izvisi.... :)
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Evo najsvezijih informacija o Quake IV Multiplayeru i za sada obecava jos brze i bolje deathmatch duele sa ne toliko akcenta na masovne duele tipa UT Onslaught moda... ********************************************************************** Although id and Raven are still keeping a lot of QUAKE 4's secrets under wraps, we did manage to wrangle out some info about the game's weapons. Both the railgun and hyperblaster will return, along with the nailgun -- in fact, using the game's physics system, you'll be able to use the nailgun to climb walls. Of course, the rocket launcher will be back, as will rocket jumping. As far as multiplayer, id and Raven seem intent on preserving the fast-paced gameplay of Quake III Arena, leaving more adventurous team-based modes and vehicles to the just-announced Enemy Territory: Quake Wars (also using the same DOOM 3 / QUAKE 4 tech). "We really want it to be skill-focused, with the emphasis on movement and shooting, the pure elements of what multiplayer gameplay is like," explains Hollenshead. "When you add vehicles, it becomes 'Were you the guy who ran to the walker the fastest?" or 'Did you happen to get a lucky spawn?' Instead of adding that element in, we've really focused on a fast pace, where you fly across the levels really fast via bounce pads and acceleration pads and those sorts of things, as opposed to needing a vehicle to propel you along." What that means is that QUAKE 4's multiplayer should focus more on modes like deathmatch, Capture the Flag, and some of the other modes from Quake III: Team Arena. At the moment, there's no guarantee that a tournament mode will ship with the game, although it's something Hollenshead says it's something he'd like to see happen at release rather than six months down the road. According to id Software designer Tim Willits, none of the multiplayer maps will be recycled versions of QUAKE 4's single-player maps. ""We like to focus on deathmatch maps," says Willits. However, there may be a few familiar locations among the levels. "We have a few homages to past id games, so maybe some of the fun Quake 3 maps may be included," teases Willits. "We'll have to wait and see." Which is pretty much what we'll be doing as well. No specific release date has been set for QUAKE 4 -- which will also be coming to the Xbox 360 -- but good money says we'll find out more this August at the annual QuakeCon fragfest, which this year celebrates its 10th anniversary. It's certainly been a good run so far. ********************************************************************** A evo i linka =>> http://pc.gamespy.com/pc/quake-iv/622407p1.html Pozdrav
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Rece c1iLe da se prodao za Warcraft--ne ide QWorld pa strategija
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RaveN
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Jel' nick CWD skracenica od CoWarD Tigeru da nemas mozda Dragon Ball serije???
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Steta...
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WTF are you on about???
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Ja bih vas takodje zamolio da mi nick promenite u FraGeR.Hvala unapred.
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Xexe