voodoo_
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Everything posted by voodoo_
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Fantasy Wars leads to Battle Isle leads to Wuflgar vs Voodoo swordfigh
voodoo_ replied to Doolio's topic in Strategije
Zapravo sam vrlo tužan što vazda kaskaš za aktuelnim hardverom najmanje tri godine, pa i sam pokušaj igranja novijih naslova izaziva pojačane frustracije i stvara animozitet prema novim igrama, zanemarujući njihove vrline. A zbog toga preterano veličaš stare igre koje ti rade i dižeš ih u nebo, zanemarujući njihove mane. Znam kako je, u istom sam "klubu" bio do pre skoro dve godine, i na sreću izašao iz istog. Pretty pictures doesn't make an RPG, ali smekša čoveku srce. Evo pitaj ove hardkor Falloutovce sa Džiforsima 8800 u vlasništvu, ima ih najmanje četvorica na forumu. -
Veeelika novogodišnja nagradna anketa
voodoo_ replied to Lucky's topic in Rastibudjilizovane klejbezable
Iljadu ipo. Naravno za neotvorenu i neisprobavanu igru. -
Veeelika novogodišnja nagradna anketa
voodoo_ replied to Lucky's topic in Rastibudjilizovane klejbezable
Sprem'te se odma za menjažu, Mask of the Betrayer za ono što sam ja dobio :D -
start > run > dxdiag
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Torima, javi i šta je tebi Kole odgovorio večeras u tvojoj novoj limuzini!
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Veeelika novogodišnja nagradna anketa
voodoo_ replied to Lucky's topic in Rastibudjilizovane klejbezable
OMG! -
Kupujem tu Asus FX5200 ako nije prodata!
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Kupujem potpuno ispravnu AGP grafičku do 2000 din. Ponude na PM, poželjno što pre.
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Glasao sam protiv Tome, now back to regular activities...
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Fantasy Wars leads to Battle Isle leads to Wuflgar vs Voodoo swordfigh
voodoo_ replied to Doolio's topic in Strategije
Nije li ovo tema o strategijama? Inače od svih ljudi koje znam IRL, jedino se Wulfgaru nije svideo Oblivion. Šta sad ja da kažem? (edit: "svideo" ne mora obavezno da znači "omfg najbolja igra ikad!", nego je najčešće između "nije loše" i "super je". E sad, što se kod vas zilota ;) igre dele samo na najbolje ikad i najgora sranja ikad, moj problem nije.) -
Odvratni likovi su takođe rešeni u 1.5 ili 1.6, svi su se žalili na ružne modele. Changes in 1.6: Horse steering has been improved Character development curve not as steep over level 25 HP regeneration slower for max values above 2000 Death strike skill - executable by strike button while in sneak mode Critical hit skill fixed Damage is now allowed over 32000 There is a cap on damage and armor at 99999 Necromancer spells have been balanced Magical boosters - effect restricted to 5 boosters Stacking potions with different statistics - fixed Objects stacking - objects can't be stacked up if result has higher level requirements than current player level Equipment Class cap on 50 When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you NPC's in towns don't resurrect Tweaked hi- level monster balance Wing Membrane ingredient added to Helllord Dragons strike not breakable by player hit Bomb traps attached to some chests and wardrobes Balanced number of lock picks in chests and wardrobes Walking under water and not dying has been fixed Inaccessible Cave north of Ashos has been fixed Multiplayer Lag issues have been improved Multiplayer too many skill points generated due to combat stats has been fixed Friendly fire disabled in RPG mode (players cannot damage each other) Resurrect spell on players has been disabled Experience points for killing players has been removed Disarming skill disabled against other players Freezing/stopping spells disabled against other players Multiplayer RPG quests given to all, reward splitter between players Team assault - main monuments 50 times stronger Barbarian - berserk skill in PvP reduced to 5 Chest and wardrobe lock levels improved in multiplayer Issue of moving money between servers has been fixed Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed Enter opens console in single player Horse steering - stopping horse by back key changed Cloning character when logging on new WarNet server is fixed Boosters disappearing in Arena modes Atmosoheric fog for multiplayer towns added Chat over open dialogs possible (by F11 chat dialog) All PVP arenas unlocked from beginning Changes in 1.5: unique names for all weapons and equipment parts new graphics for all faces fast looting of animals magic manual aiming option added. summoned creatures follows hero summoned creatures can't be looted neutral animals do not respawn quality of objects inside chest depends of lock level. magical weapons and armours added to Congregation shops. weapon enchanters added to Congregation shops. fixed bug with equipment objects - the same looking object with different values. When finishing final quest for one guild/Party reputation for opposing party goes to 0. Skelden/Karga Clan Giriza/Association Fixed bug in last Association quest and last Giriza quest. Now those quests can be finished.
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Njegovo buržujstvo has no boundaries.
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Izbačen je u međuvremenu masivni patch 1.5 (kasnije i 1.6) koji je promenio tonu stvari... 1.5 je u stvari out-of-box izdanje za Ameriku, al svejedno, ako igraš ovo "naše", obavezno ga stavi. Nije da nešto suštinski menja, ali ako ništa, font u dijalozima bar više nije Times New Roman nego neki prigodnih medieval/gothic
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Kako narezati igrice za ps2,skinute sa neta
voodoo_ replied to Dymatize's topic in Ostale Single player igre
Otvoriš Nero Burning Rom, odeš u meni Recorder i staviš Burn Image. -
Na prodaju sledeći kompjuter: Celeron 533 MHz 96 MB RAM-a HDD 40 GB (Maxtor valjda) Radeon 9200SE 64 MB sa TV izlazom Zvučna integrisana Philips monitor 15" Okvirna cena 50 evra, kontakt, ponude i slično isključivo na 064 90 50 780 ili 064 66 88 713 Mirko.
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A kako misliš da izvedeš transfer? Sa carinom je uvek lutrija oko plaćanja...
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http://www.tech-industry.com/articles.php?id=211
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Jesi probao najnovije drajvere za ploču, pa reinstalaciju IDE kanala u Device Manageru?
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Pa ne znam, ti čim preletiš zid (bez obzira da li si prešao zidine ili samo gledaš izvan), ti onda vidiš ceo grad. To znači da igra opet mora da učita sve što je unutra (naravno ne tako detaljno kao da si ušao), što opet znači veće zauzeće memorije i veću hardversku zahtevnost (koja je i u trenutku izlaska bila suluda)... moguće da je bilo više razloga, ali ovo je sigurno jedan od njih :) Morrowind nije imao taj problem jer je u njemu view distance prosto bio premali, čak i kad ga udariš do kraja.
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Ja mislio da se takve situacije dešavaju samo u američki serijama :)
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1. Zbog toga što su gradovi odvojene celine za "vazdušnim" zidovima. Ulaz u grad se ne strimuje ko u Morrowindu nego imaš loading ekran, tako da tehnički nisu mogli da izvedu "preletavanje" preko zidina (tj. ti bi mogao da vidiš šta ima u gradu, al to onda poništava poentu uklanjanja loadinga). Razlog je prosto bio hardverska zahtevnost; postoji mod "Open Cities" koji to uklanja, al tad teško može da se igra bez 2 GB RAM-a, što pre dve godine ljudi nisu imali. Malo sam konfuzno ovo "objasnio", evo ovde lepše rečeno: http://www.sk.co.yu/2006/09/sisn01.html 2. Pa eto, lično mi ne smeta ni to kliktanje ni pešačenje preko pola mape, al su se neki smarači žalili kako im je glupo da pešače toliko, pa su ubacili fast travel. Koje je inače postojao i u Daggerfallu. Mislim tačno je da smeta da se uživiš u svet ako ti je sve one-click-away, al šta da se radi... ako nećeš da klikćeš, idi peške :)
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Ali "strani albumi", a svi sa ex-yu prostora
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Što je lepo vreme napolju, ko proleće...
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Znam bre, zezam se. Igrao sam i War3 i TFT :)