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Malo su počeli da smaraju sa tim fazonom "jedan gimmick = oh kako kul indi igra".

U 90% slučajeva zbog mehanike bude zanimljiv prvi nivo, a ostatak igre bude smrtno dosadan jer se ispostavi kao preveliki zalogaj za developera.

Lyesmith kept his orange-blond hair pretty much shaved. You could see the lines of his skull. "Tell you what, though. This country started going to bell when they stopped hanging folks. No gallows dirt. No gallows deals."

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  • 2 weeks later...

Wasteland 2 skupio preko 900.000 dolara u Kickstarteru:

25,480

BACKERS

$1,362,156

PLEDGED OF $900,000 GOAL

29

DAYS TO GO

Tako da kreću sa razvojem:

One friend of mine who worked with me there said recently he felt that in the beginning of the industry all the nerds were in charge, but then as the industry grew it changed, and now the guys that picked on the nerds got back on top. I think there was some great truth to that. We all hope this movement is bigger than just Tim Schafer or Brian Fargo as we want to get power back into the developers hands again. And the unbelievable Indie scene shows that there is momentum in that direction. The development community continues to pull itself together to ensure their success. They share tools, they share statistics, they share ideas, and the biggest donators in Kickstarter are always developers. All of this reminds me of the freshness the industry had in the late 80′s through mid 90′s in which creativity was being directed only by the gamers. The gamers will always rule at the end of the day.

Ovde imate još detalja:

http://www.kickstarter.com/projects/inxile/wasteland-2/posts

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Prevideh oficijelni topic - http://forum.klanrur.rs/index.php?showtopic=234922975

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Probao EVO Scavanger, odlicno, steta sto mora jos dosta da se radi na igri, ali je ideja super, kao i izvodjenje. Kada bi poboljsali combat system i jos x stvari, bila bi vrhunska.

Taj lik sto radi igru je bas aktivan i dosta radi na igri evo bas je danas postovao da radi na poboljsanju kombata

Similarly, I've added a new feature for expanding combat into a more interactive experience. The format is still undecided, but it might mean something more like the opening encounter with the dogman, where different skills provide different outcomes. Alternatively, it could work like scavenging, where skills and items alter probabilities for outcomes. Or maybe something completely different! At any rate, the idea would be to make combat more than just attack/run.

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Kad smo već kod FS - u svetlu svih događaja sa krajem Mass Effecta 3, oni koji pređu singlplejer Frozen Synapsea ovih dana imaju alternate ending:

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"In preparation for the alternate ending, Paul went and asked the Frozen Synapse community what they would like to see in this new undertaking via the various social media to hand. The result was suggestions including ponies, dinosaurs, “moist”, “dolphinproof” and “BORK BORK BORK”. Make of that what you will. Paul did and he has now filtered all of these ideas into a brand new ending for Frozen Synapse."

Lyesmith kept his orange-blond hair pretty much shaved. You could see the lines of his skull. "Tell you what, though. This country started going to bell when they stopped hanging folks. No gallows dirt. No gallows deals."

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"The Hardcore Mode is our thanks to our most hardcore fans, and a throwback to the good old days," Frozenbyte CEO Lauri Hyvärinen says, and continues: "This is for the fans who thought the Tower of Sarek level in the first game was just right in its pre-patches state, for those who really want an extra challenge from the game. The Hardcore Mode adds a big value to replayability, especially in online and offline co-op, and really means you have to work together or face game over."

"P.S. We take no responsibility for broken relationships attributed to the Hardcore Mode."

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Ja ga kupio na steamu, nesto malo sam igrao jer se zaludjujem Grimrockom za sada.Meni je grafika bas kul. :)

Svidelo mi se, bar onoliko malo koliko sam ga igrao.Ne mogu da kazem nista o prici i humoru, jer nisam toliko presao, ali mi se svidja kako izgleda igra i atmosfera, generalno.

Koliko sam primetio, combat je malo na foru fallout-a (1 / 2) i ume da bude tezak nekada.

Edited by k0baya
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