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Deus Ex: Human Revolution


Kaurin

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mnjeh, probao sam ovo malo i ono, da ne znam da je Deus Ex 3 mislio bih da je neka blago jeftina imitacija Deus Exa. Aj oko grafike, par opcija je isključeno i ne može im se prići, i ono što je dostupno deluje zastarelo ali krcato detaljima, uz previše čist kolorit, međutim i sam gameplay nije bog zna šta specijalno. Najgore od svega je što je "interakcija" sa svetom svedena na pomeranje leševa i skupljanje oružja koje ostane iza neprijatelja, to je sve. Konstantno switchovanje iz FPS u TPS je oke odrađeno, ali vidim kako može da ide na živce (plus što lik zaleže iza bilo čega čim se stisne desno dugme miša), sama pucnjava je pohvalno odrađena, oružje baš trza i izgleda da je bitan i realan shooting skill i ono što je u karakteristikama lika, prateći ekrani lepo izgledaju ali opet ništa specijalno. Muzika sabija. Ako bih cenio na osnovu ovoga, nikada ne bik rekao da je u pitanju AAA naslov koji treba da obeleži drugi deo leta, nekako sve previše deluje kao rani build igre sa kojim će naknadno da experimentišu, nego skoro završen projekat. Al dobro to je na osnovu ovoga samo, mada opet mi tu dosta stvari škripi. Zašto su dođavola insistirali na engineu iz Tomb Raidera (da, zato što su vlasnici licence, but still), kad je UT3 engine kao stvoren za ovakvu igru. Pa ona mapa iz UT3 u srušenom polisu (Heath Ray) je preočigledan wink-wink Deus Exu

HeatRay_E3.jpg

"You're the first of the official death squads to whom we've been formally introduced... How do you do?"

 

"By my deeds I honour him, V8."

 

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mnjeh meh, probao sam ovo malo i ono, da ne znam da je Deus Ex 3 mislio bih da je neka blago jeftina imitacija Deus Exa. Aj oko grafike, par opcija je isključeno i ne može im se prići, i ono što je dostupno deluje zastarelo ali krcato detaljima, uz previše čist kolorit, međutim i sam gameplay nije bog zna šta specijalno. Najgore od svega je što je "interakcija" sa svetom svedena na pomeranje leševa i skupljanje oružja koje ostane iza neprijatelja, to je sve. Konstantno switchovanje iz FPS u TPS je oke odrađeno, ali vidim kako može da ide na živce (plus što lik zaleže iza bilo čega čim se stisne desno dugme miša), sama pucnjava je pohvalno odrađena, oružje baš trza i izgleda da je bitan i realan shooting skill i ono što je u karakteristikama lika, prateći ekrani lepo izgledaju ali opet ništa specijalno. Muzika sabija. Ako bih cenio na osnovu ovoga, nikada ne bik rekao da je u pitanju AAA naslov koji treba da obeleži drugi deo leta, nekako sve previše deluje kao rani build igre sa kojim će naknadno da experimentišu, nego skoro završen projekat. Al dobro to je na osnovu ovoga samo, mada opet mi tu dosta stvari škripi. Zašto su dođavola insistirali na engineu iz Tomb Raidera (da, zato što su vlasnici licence, but still), kad je UT3 engine kao stvoren za ovakvu igru. Pa ona mapa iz UT3 u srušenom polisu (Heath Ray) je preočigledan wink-wink Deus Exu

:tf:

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  • 2 months later...

Deluje mi previše amerikoliko paljevinski i naivno, ali nadam se da sam samo stekao pogrešan utisak.

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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With Eidos Montreal on the verge of releasing Deus Ex: Human Revolution, some gamers have expressed hopes that this prequel will be closer in execution to the original DX, rather than the follow-up.

Here's the reply from "Frank," presumably game designer Frank Lapikas:

My personal opinion of it did not change, no.

Have I played it (Invisible War)? Yes. Through the end.

I’m glad to finally have this question.

We’ve tiptoed quite a lot around the issue of Invisible War, but we’ve never fully answered people who wanted to know how much of it we actually used as inspiration.

I shall do this here and now.

My aim is not to start a flame war. But if we’re to peel back the curtain on how this game was designed, I want to be truthful.

And the truth about Invisible War is that I personally did not get as much enjoyment out of it as I did the original Deus Ex.

Looking at Invisible War was a cautionary tale. The game showed us how some apparently simple design decisions such as universal ammo could alter the essence of what Deus Ex is.

When you look at IW, all the staples are there: the future, augs, weapons, a conspiracy, dialogs, stealth, side quests, etc. Yet it doesn’t feel quite right.

It made us realize that it would be very easy for us to screw up Human Revolution. We had a fine line to thread after all.

So in essence we used IW and compared it to DX1 in order to operate a “course correction”; which means we reverted most decisions in IW in favor of what DX1 had done.

From my knowledge (and sometimes defective memory), there is nothing in Human Revolution that comes from invisible War alone.

Doesn’t mean Invisible War was a bad game.

But it’s not the game we were trying to live up to.

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Yup, i ja sam sada video, SKIDROW is out. Aj neko sa munja-trans netom da potvrdi dal je legit.

"You're the first of the official death squads to whom we've been formally introduced... How do you do?"

 

"By my deeds I honour him, V8."

 

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Deus.EX.Human.Revolution.Augmented.Edition.STEAM.UNLOCKED-ALI213

Kažu mnogi da radi ali je to ipak varijanta sa kineskim krekom, ko zna da li će apdejti posle da rade na tome

Inače izašao i peč

This latest patch addresses:

A frequent issue for AMD/ATI hardware users that can cause the game to crash on startup.

Improvements to loading speed. The speed increase depends on machine spec and settings, but loading time improvements of over 50% have been measured on some machines.

Some control fixes:

Diagonal movement is no longer faster as intended.

Adjustments have been made to mouse sensitivity in response to user feedback.

Mouse sensitivity for X and Y axis can still be configured separately, but is now consistent when set to default settings.

The range of settings for mouse sensitivity has been adjusted to provide for more accurate adjusting.

The default mouse sensitivity has been altered to be somewhat less sensitive.

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