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Prey 2


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Prvi deo je bio veoma interesantan, konkretno mislim na gravitacioni deo igre, ali se pitam da li će drugi deo ličiti na nešto.

http://www.gametrailers.com/video/story-introduction-prey-2/713004

Ukratko, ne igrate kao Tomi, koji se pojavljuje u igri ali je npc. Ima i open world elemenata, apgrejdova i sličnih modernih sranjca. Pa dal će biti samo još jedan naslov u gomili ili nešto bolje?

pljk!

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Kazu da ima mnogo slobode kretanja i da koristi neke za sada ne korishcene fore:

The city is deliberately built with verticality in mind and exudes elements of Mirror's Edge. Freerunning is a very important feature, and it looks to be some of the most fluid yet presented in a video game. When he is able to jump either sideways or upward from a ledge, Killian lifts his hand in the appropriate direction to let you know the action is safe. If you're obviously aiming for a certain ledge and miss it by just a bit, the game will compensate with forgiveness, so as not to interrupt the flow of parkour. This is important, since you spend a lot of time sneaking up on characters from up high -- the possible frustration in getting to these locales seems to have been blunted. Killian also acquires a nice pair of hover boots that allow him to quickly descend from the great heights of the city.

With the parkour components comes a snap-to cover system that helps when things get loud and messy. You can shoot while hanging from ledges, using them as cover and then dropping from them as a quick exit. Enemies use cover as well, though you can counter with a gadget that levitates them out of their hiding spots and creates an instant shooting gallery.

Another gadget available to you is the visor (think: Arkham Asylum's detective mode), which highlights objectives, potential bounties, DNA trails and other points of interest. After consulting the visor, Killian tails a low-end bounty inside a scummy casino, gives chase and eventually tackles him. At that point, you're given the option to capture or kill their bounty, depending on where you want to fall on the spectrum of morality.

Prey 2 has a unique touch with how it deals with weapons. Your gun is holstered, and only pulled out in situations that call for shooting. This makes the game feel much more realistic, as you aren't pointing a gun in someone's face as they try to thank you for saving their life. If you decide to pull the gun anyway, people shy away, quiver, or start shooting -- no one ignores a gun pointed in their face.

Later on, I saw Killian pursue a story mission in which he needs to find an informant that can lead him to an important bounty. After tracking the informant down (thanks, visor!), Killian is asked for monetary compensation. Instead of complying, however, he throws the informant's bodyguard over a railing and is consequently given the information at no charge. This kind of choice promises to be a common aspect of Prey 2, and it is revealed that the informant now feels that Killian owes him a serious favor for killing his bodyguard (go figure).

In capturing his next bounty, Killian is faced with a dozen entry points into a building, all with different advantages and disadvantages. Ultimately, he chooses to take the bounty's first lieutenant hostage and attempt to use him as leverage, but the unamused bounty kills the hostage in an attempt to shoot Killian. Although using a meatshield as collateral failed in this instance, there are times in which it is the perfect approach. After failing to kill Killian the bounty makes a run for it, just like every stupid criminal in every video game.

Chasing the crook is made much more difficult by the fact that he can teleport short distances, forcing the pursuer to find a unique path instead of simply following in the bounty's footsteps. Once captured, the bounty offered the player more money than the bounty was worth, creating a distinct decision – take the money or maintain Killian's upstanding reputation.

А в чем сила, брат?

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Mene je prvi Prey držao onako fino prvu polovinu igre, posle me je smorio.

Mirrors Edge me je, gle čuda, držao onako fino prvu polovinu igre, posle me je smorio.

Pa ako uzmu najbolje iz jedne i druge igre, možda me neće smoriti?

Šta ti misliš ChighLer, pošto mi zvučiš kao neko pametan ko se pritom razume u igre?

.: l@w
.: co-founder of kouteki

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Ja mislim da je neki LZ nahvalio taj Prey onako fino nekada davno, u jednom od prvih brojeva Play!a, a posle i Mirrors Edge.

Jel misliš da je on bio plaćen od strane izdavača da tako opisuje igre, ili su one stvarno ok?

Ako misliš da jesu, ja ću ih ponovo odigrati i dopašće mi se. :D

.: l@w
.: co-founder of kouteki

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  • 3 weeks later...

Uh jedva cekam tu igricu!!! Ja volim one koje su u svemiru u zatvorenom prostoru na brodovima svemirskim kao sto su doom igrice. Danas gotovo da nema takvih medju novim igricama zato jedva cekam PRAY 2!!!! Jel se zna kad izlazi tacno, nesto nisam naso tu informaciju po netu?

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  • 2 weeks later...

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