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Fallout New Vegas


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yep,sve radi za sada.Instalacija,copy crack,play.

Malo su promenili perkove,skilove.Ubacen krafting(na vatri hrana,na workbench oruzje/upgrade,na chem set stimpak).Koliko sam shvatio sad imaju neki implanti umesto bobblehead.

Ne secam se dal je bilo prilikom razgovora da ti napise 29/30 za neku liniju-sto oznacava da mi treba 30 speech za tu recenicu.Fast travel bar u ovoj prvoj zoni moze bukvalno na svaku kucu/mesto.

Tezina je ista:normal=prelako.

Totalno isti FO3 za sada sto se tice gameplay-a.

E sad se lomim,dal igrati unarmed ili isprobati oruzja? Mozda ipak bolje sa oruzjem prvi walkthrough posto su ubacili gomilu stvari da se sve to isproba.

I dal odma da se bacim na hardcore mode-mora da se spava,jede,pije,stimpak leci vremenski i josh neke zajebancije.

Toliko,odoh da spavam ; )

Edited by Katsu

Is there a flower shop in the tahraji desert?

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evo ga superiska privju bez spojlera, zaista deluje dobro

My King is back and he's guiding my life.

Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a fuck?

Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be.

The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be..

It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals.

Everyone has something to say.

Everyone has a story.

There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will.

Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip).

In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details.

It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger.

The thing is, there's no fucking travels in shitty subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills).

On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment.

All characters, NPCs or companions, are believable and well-rounded.

Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions.

The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops.

A walking nightmare in the name of morality...

The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly rape children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town".

Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer.

But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies.

You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof.

The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants.

Everything is subtile, elegant and well written.

If a quest seems rubbish, you may have missed a part of it... It happened to me more than once.

You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed.

But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later.

You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality.

Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat.

Playing in first person with the Iron Sight is nice.

The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient.

And with companions, it's getting fun.

An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight.

One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it.

Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make)

So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too.

And to conclude:

It's so good I'm afraid to finish it, as I was for Fallout 1 and 2...

Well, when it happens, I'll start again.

PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.

fallout_table.gif

 

 

 

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mislim da je vreme da ti i pip, ko pravi net konani sad priznate da ste se zajebali [:D]

Wait, wut? Ja sam komentarisao grafiku, ne gameplay, questove ili bilo šta drugo (a skinuo sam igru noćas pa ću je probati). A FO3 je sranje sranje sranje, prešao sam dve trećine igre i skoro jedan ceo DLC (onaj sa kinezima na snegu, kurac palac), i ubi igra kako smara, nisam mogao da se nateram da je pređem.

"You're the first of the official death squads to whom we've been formally introduced... How do you do?"

 

"By my deeds I honour him, V8."

 

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haha strava, vidi se da su na svom terenu :)

jos 2 sata i ja cu zapikati (dodjavola i net, konacno sam uzeo sbb od 8 mb samo da gaaktiviraju vise, a isti je da napomenem po ceni adsl-a od 2 mbit ... sto je generalno tuzno kad vidim da na zapadu ono imaju minimum od tipa 50 mbit, al dobro :))

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haha strava, vidi se da su na svom terenu :)

jos 2 sata i ja cu zapikati (dodjavola i net, konacno sam uzeo sbb od 8 mb samo da gaaktiviraju vise, a isti je da napomenem po ceni adsl-a od 2 mbit ... sto je generalno tuzno kad vidim da na zapadu ono imaju minimum od tipa 50 mbit, al dobro :))

Ja imam inace isto to i da ti pravo kazem telekom je mnogo kvalitetniji SBB malo malo pa ne radi, tacnije od 8mbit/s imas na kraju 2 :)

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Ja sam propustio sad taj perk,to za neki sledeci put

WILD WASTELAND

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Positive effects: Adds some (random) events and (unique) weapons.

Negative effects: Removes some (random) events and (unique) weapons.

This Perk makes the game more 'Wacky'. A notable change appears to be the

removal of the Gauss Rifle, being replaced by an Alien Blaster. It's an

attempt to 'add' replay value.

Krenuo sam opet,unarmed drugi put.Koliko vidim nema potrebe da ti int bude previshe,kao i u fo3 ima dovoljno poena da sve nabudzis.

Josh jedna stvar...Charisma izgleda moze opusteno da se stavi na 1,a da se nabudze speech i barter.Za razliku od fo3 ovde nema charisma roll prilikom razgovora vec vam odma napise koliko speech ili barter je potrebno da bi razgovor uspeo.

Sad je samo pitanje dal se dobijaju nove recenice u razgovoru ako je velika charisma.

Is there a flower shop in the tahraji desert?

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kontam charizma je potrebna za kompanjone isot, koji ovde igraju mnogo vecu ulogu nego u fo3

int je potreban za speech, iskreno nisam igroa ni probao tek sam instalirao a mocu cu nocas tek da testiram malo :)

Ja imam inace isto to i da ti pravo kazem telekom je mnogo kvalitetniji SBB malo malo pa ne radi, tacnije od 8mbit/s imas na kraju 2 :)

u sapcu sam u zadnje dve godine uporedo koristio sbb i telekom adsl, i neuporedivo je sbb bolji, ali nikada nije zakucala veza dok kod adsla retko ali se ipak desavalo... inache evo pici skida ko blesavo... verovatno je u bgu preopterecenje ili sta vec

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e jebte kako me smara da ronjam u prvom licu po mapi i po svom djubretu, a ja sam od onih tipova koji u rpgu moraju svuda da zabodu nos...da bi ispostovao svoj stil izgubim 70% vremena drljajuci po kojecemu bez razloga... zasto tab lepo ne hajlajtuje interesantne stvari :)

e da, ima li shortcutovi za mapu oruzje opremu i to?

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jok :D

Isto ko i ja,sve moram da pogledam oci mi se otopile.

Bezveze je sto su stavili skill na svaka 2 lvla :/ kao da otezaju igru...djubre.

Oruzje jedino mozes da ubacis na 1,3,4 itd kad odes u pipboy>weapons i drzis 1 i onda kliknes na wep koji hoces.

Is there a flower shop in the tahraji desert?

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pa jebote dal je moglo ista prostije da se odradi od bindovanja tastature, i to klasicno i inventory, m map i sl ... to mogu i u patchu da stave... generalno interfejs, ocaj cudno da se time nisu pozabavili

perkovi su na svaka dva lvla ? pa tako je u originalima, i dobro je sto je tako

evo i ja krenuo, str 5, pe 7, end 6, cha 3, int 8, agi 7, luck 5, small frame i wild wasteland (ono sto pise da se umesto gaus riflea pojavljuje alien blaster, je samo puki primer ili konkretan primer)

fallout_table.gif

 

 

 

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