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Everything posted by Immortalis
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243 bi trebalo da je full, stvarno ne znam shta je taj drugi, mozda za test servere.
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a jel ti to full neshto govori ? :D
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Ako volite da kenjate dok vozite
Immortalis replied to Corey's topic in FAJLOVI - slike, video, audio...
ROFLMAO@travar !!!! , mada ko zna, ima svega :D -
ms build prilicno zavisi od oruzija, evo naprimer build sa 2h sekirom koji bi ja koristio je ovaj shto je Chodah postovao. A fury 2h build bi mi bio ovakav ja licno ne gotivim dual wield, koristio sam jedno vreme, ali warr jednostavno ne moze da napravi veliki dmg sa oh oruzijima. Dodje mu kao neki propali rouge :D .
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ima taj patch, mislim da je okacen negde u ovim patch topicima !
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jesi ti lud il se samo pravish blesav ?
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treba ti full 1.8 enGB patch.
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Mala pomoc mi treba oko prodaje jedne stvari
Immortalis replied to stefans's topic in World of Warcraft
ja sam ga kupio za 15g :DDD -
ma pala je smor, samo smaraju i drljaju po zemlji sa onim plateom sledeci : :DD
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Mala pomoc mi treba oko prodaje jedne stvari
Immortalis replied to stefans's topic in World of Warcraft
blah, oko cega otvara topic... -
obrishi interface, WDB i WTF foldere pa sve sredi iz pocetka
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svrha je da nema svrhe :D
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pa rekoh ja da su fake. Mada sve ono shto je navedeno u tim fake patch notes bi bilo lepo da se jednog dana ubaci :D
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ne treba ti kreditna da bi poceo, procitaj FAQ !
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pa i nije bash, taj skill je nekada povecavao 100% attack power kad dash killing blow. Bio je dosta koristan za mass pvp.Sad je skroz je izmenjen.Jedan od zeshcih nerfova koji warr dobija na poklon svakim patchem. Btw ja nikad nisam video da je neko zabio toliki crit, max koji sam video je 8k i to ne warr. Ova slika je editovana.
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auuuuuuu, droge :D
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Shta se bunish, alijansa ima elfove, oce i horda svoje elfove :DD
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hehe, zar to postoji :DD, WoLf izvini nisam mogao da odolim :D
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hahahaha
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AAAAAA, dobri su :D
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pa kad se toliko prica o njima, mora neshto da bude :D. btw pazite samo ove patch notes :DDD » Click to show Spoiler - click again to hide... «World of Warcraft Expansion: Legends of Azeroth New Realms will opened for Expansion users only where the expansion changes are effected. Character transfer to expansion realms from all realms will be permitted for all existing realms. Expansion Realms Type. PvP Conquest PvP Normal RP-PvP Conquest Rp-PvP Normal Normal Rp Experience Azeorth in whole new light. Experience whole new adventures, expanded areas, you'd hardly recognise it. Larger, more dangerous, more mysterious, the never-ending struggles of Azeroth take the next level to titanic porpotions. The Level Cap has now been extended to 100. This will take place in two phases. First to 75, then later to 100 The Expansion also comes with an Audio-enabled program that allows players to speak to one another - you will need a microphone to communicate. GAME EFFECTS: Fully new implemented Weather System. Rain, fog, mist, thunder storms, snow storm, sand storms, dust storms, wild fires, haze from heat all visible and dynamic with sound effects. Random effects of winds. 7 degrees of winds from very light to very strong. Tree branches sway, in strong winds character movement can be slowed by as much 20% Distinct climates worldwide from Constant winter, to temperate and Tropical Player animation has changed accordingly: Visible differences between wet and dry hair. Wind movements and strength affect hair. Also clothes correspond to weather, cloth gets wet and looks drenched in rain whiles mail has a glossy sheen. Capes if visible, flap Perspiration and sweat is visible on faces and clothes and takes shorter time to appear in Hot climates and days, a longer time at cooler periods and hardly ever in snowy climes.. Weather affects blow air rides like Gryphons off course, freak storms can materialise anywhere sending Ships off course. Over 100 new player animations and visuals including 5 variations of each. in particular new /sing , /scream emotes. VISUAL AND AUDIO EFFECTS An audio visual pack has been added on 2 special CDS that contain the additions. Options exist to turn some of these on or off. No less than 75 cut-scenes for quests and battle grounds. [Cut-scenes cannot be viewed if collecting or delivering a quest while still in a party] Animations for over 500 quests Speech implementation for ALL quests from NpCs World topography has been refined to be clearer, mountains are for more varied, the thousand needles peaks for example look razor sharp and more versatile vegetation has been added. You can sink in snow or sand Running in water, snow, sand or dusty regions creates visible splashes and dust/sand/snow clouds. Movement speed responds accordingly to analogue controls, and vibrations can be physically felt on appropriate controllers. The music library has been severely expanded, no two areas will sound the same, instances have new exciting theme tunes characteristic of the instance. Even taverns have different music depending on what racial capital you are in, with audible laughter, ordering, shouts, fights taking place. NpCs can be heard advertising there wares, children rushing from learning houses during the day, market places come alive and work places thrive. New sounds for throne-rooms of all racial leaders. DAY & NIGHT Day and Night are no longer uniform worldwide, night in Kalimdor is day on Azeroth: It is mid afternoon in westfall whiles late-afternoon - dusk in Quel'Thalas Distinctly different luminosities for dawn, early morning, afternoon, late-afternoon, dusk, twilight , night. Night luminosity varies from very dark requiring a light to see anything to starlight/moonlight night, or settlement light. Time zones introduced around the world NEW CLASSES Dread knight [Horde or Neutral only]: Hybrid /Tank/nuker Necromancer [Horde or Neutral]: Magical nuker/ summoner Ranger [Alliance or Neutral]: Hybrid magical & Physical Ranged/Melee dps dealer Spellbreaker[Alliance or Neutral]: Hybrid (DoT, buffer/de-buffer) Mechanik [Any]: Magical & Mechanical utility/dealer Amazon [Any]: Melee combatant Hybrid Paladin [Alliance or Netural Only] Shaman [Horde or Neutral Only] The rest may belong to any faction New classes have been added complete with a fully array of skills, abilities, and the customary three talent trees. (Special Druid alteration: Tauren and Night ELf driuds are penalised for fighting each other.) Because of the Faction system change, certain classes you select will make you unable to join certain factions Certain racial types can never get along Hero Classes Four Categories of Hero Classes. Tank Heroes Healing Heroes Magical Nuking Heroes Melee Dps Hereoes They are based on the four major roles each class can adopt. Each class has been given Epic Spells and Abilities that are class specific once they become a Hero. And they may learn some basic skills in the Hero Category they choose. For e.g. a Warrior in the Healing Hero classes does not just learn ways to recover through spirit enhancements only, but learns some healing ability to an extent he can even take on that role in part. There are four special sects of Hero Classes for each category you can diversify in. The Level Cap has now been extended to 100. NEW RACES High Elf - Classes: Ranger, Spellbreaker, Amazon, Hunter, Warrior, Rogue, Mage, Warlock Naga - Necromancer, Warrior, rogue, hunter, mage, priest, warlock. Goblin: Mechanik, Amazon, Warrior, rogue, Mage, Hunter. Dryad: Amazon, Ranger, Warrior, Priest, Druid, Hunter. In Addition to what they have now. Orc: Dread Knight, Necromancer, Amazon [Warrior, Shaman, Hunter, Rogue, Warlock] Undead: Necromancer, Dread Knight [Warrior, Mage, Warlock, Rogue, Priest] Human: Spellbreaker, Mechanik [Warrior, Rogue, Paladin, Priest, Mage, Warlock] Night Elf: Ranger, Amazon [Warrior, Druid, Hunter, Priest, Rogue] Troll: Necromancer, Amazon [Warrior, Hunter, Shaman, Rogue, Mage, Priest] Tauren: Amazon [Druid, Shaman, Warrior, Hunter] Dwarves: Mechanik [Paladin, Warrior, Hunter, Rogue, Priest] Gnomes: Mechanik, Spellbreaker [Mage, Warlock, Warrior, Rogue] Racial abilities receive 4 upgrades now, 1 at level 25, at 50, at 75 and at Level 100. CHARACTER CUSTOMISATION New Emotes Added over 30 new facial types and variations for each race. Added body type selection from gaunt thin to very fat (not available to all races and some classes) Long periods of rested state or inactivity will cause a physical broadening of features, which will decrease incrimentally to your original body gait selection as you work through your rest state. Default faction or neutral now selectable as choice. Up to two new skills can be selected at start, some races can
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evo jedne zanimljive slike http://x2.putfile.com/10/29003263277.jpg
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e kad ste vec poceli sa paladinima ponovo, mogu ja da bacim koji hejt ?
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mars !!!! EDIT :blah, sad mi ide voda na usta, moram da skocim do podavnice :D