Jump to content

G!!!

01102000
  • Posts

    15,840
  • Joined

  • Last visited

  • Days Won

    53

Everything posted by G!!!

  1. ultimate verzija ima cenu pravu sitnicu - 120 EVRA
  2. na radnom laptopu sedmica a kod kuce ove godine stavio osmicu osmica mi je prosto ruzna, ali radi kako treba bez ikakvih problema, da li je brza ili ne ne bih znao reci, na oba sistema je ssd pa letiiii
  3. Evo ga zvanican nastavak one sage oko nove Homeworld igre http://blackbirdinteractive.com/games/ The exciting return of original content in the Homeworld universe.Made by the original creators of Homeworld.The first new Homeworld game in 10 years.An engaging RTS experience.A prequel to the events of the original Homeworld game.From the original creators of the Homeworld franchise, Shipbreakers offers the epic prequel to the Homeworld saga, exploring the expedition on the desert planet of Kharak that started it all. Shipbreakers offers engaging strategic gameplay, allowing players to command forces both on the ground and in the air. https://i.kinja-img.com/gawker-media/image/upload/1471427234643484742.gif Dakle, Hadware Shipbreakers je trebala biti nezavisna igra smestena u setting izuzetno slican homeworldovom, i na njemu su radili neki od originalnih developera HW naslova. Da napomenemo ovo nije homeworld 3, na kojem bi svakako gearbox voleo da radi u buducnosti (sta god to znacilo) nakon HW rimejka i ovog naslova Gearbox kupuje licencu HW-a, i pravi dogovor sa ovom ekipom da nastave sa radom na zvanicnoj HOMEWORLD igri... danas imamo priliku po prvi put da vidimo nesto konkretno U pitanju je konferencija vezana za Unity engine, ali mozemo videti kako napreduje ova igra
  4. posle malo vise igranja na hoth mapi uhvatio se neki smisao igranja iako mi je osecaj napucavanja slab i osecaj kada te neko pogadja je nepostojeci cak su i rebelsi poceli da pobedjuju, jer nije bilo bas jasno sta je objective za rebelse, posle toga je postalo i zanimljivo u nekoliko partija premoc u vazduhu je presudna, i za delovanje po pesadiji i za objectives
  5. igra mi radi perfektno izgleda gore od bf4 gameplay nema mnogo veze sa battlefield-om ovo je Starwars COD :|, bangavi COD- osecaj pucanja prelos, nema nikakav recoil, nema zaklona, i ako mislis da si u zaklonu budi siguran da nisi, destrukcija terena i okolisa na jako niskom nivou, Osecaj kada vodis dartvejdera ili luka je nevidjeno govnjiv dobrim delom sam razocaran
  6. i bolji je u crnoj guji, jer je crna guja najbolja humoristicka serija ikada
  7. pogledao sam prvih 4 ili 5 epizoda i smorio se nevidjeno i izbrisao seriju onda mi je neko pre neki dan rekao da od 6. epizode postaje bas super mega zanimljivo moze li neko da potvrdi, prosto mi je neverovatno da od onolike dosade krene nesto prezanimljivo na sred sezone da se desava
  8. woow to je jedna veoma sexy jakna tako bih e posedovao :]
  9. ako hocete da gledate najbolju seriju ikada, i pri tom je skandinavska a nisu vikinzi onda bacite pogled na Bron/Broenhttp://www.imdb.com/title/tt1733785/ odvaljuje
  10. sportski da se nadjete u ringu i posle izblejite na pivu (i rakiji!) i slikate se jedan u zvezdinom drugi u partizanovom dresu! LJUBAV I CMOK NA SVE STRANE ODJAVNA SPICA KOLAZ U BOJAMA PRAJDA I MRTVACKA GLAVA NA SREDINI END KONEC brofist carevanje lvl999
  11. po onome sto je shw napisao zvuci kao da je film uradjen kao i knjiga, bez prevelikih aspiracija, zabavan pitak lowlvl sci-fi... nazalost najverovatnije ne mogu stici u bioskop da pogledam :|
  12. i mechwarrior tactics je ostavio dosta ljudi kratkih rukava :( anyway dobar video da nas podseti sve :) https://www.youtube.com/watch?v=J7w88yQVlVY da li je neko stigao da proba Living Legends ? koliko sam citao o modu ono je neverovatno sta su ljudi uspeli da nabudze, i koliko vidim i dalje je moguce igrati ga http://www.mechlivinglegends.net/faq/#1.1
  13. cene novih nexusa :| http://www.androidpolice.com/2015/09/30/prices-nexus-5x-nexus-6p-across-globe/
  14. Bards tale je imao fenomenalan start koji je posle jako jako splasnuo pa su opet nekako skupili 2m :\ verovatno je inXile malo preterao sa KS projektima u kratkom vremenu po nekim komentarima stretch goals su malo preterani i mnogi cekaju da li ce i kada ce igra prebaciti prvih milion potrebnih za punokrvu kampanju (sto je ocigledno od starta da ce postici ali opet malo im je zbunjujuc odabir ciljeva koji trebaju da stimulisu davanje love) mechwarrior online je preko svog sistema finansiranja i preordera skupio citavih 5 miliona ?! pa opet komentari za igru su daleko od dobrih :| ja cu im gurnuti lovu ali sigurno ne koju stotinu iako jakna zvuci nenormalno cool :)
  15. zato sto sam lozana na mech commander a dobrim delom i warrior serijal spamujem topik sa informacijama na koje naletim -Been in pre-production for a few months, working on core gameplay loops at the moment. Development timespan is estimated to be 18 months -Hoping for the game to be free movement, no grids. Prototyping different approaches: free, hexes, grids, etc. -Melee and "Death From Above" will be in the game (Hatchetman, etc.) -High level of interaction with environments. Bushes being crushed as you walk over them, blowing up buildings, etc. Deformable terrain is unlikely -Atmospheric environments. Fire, smoke, water, etc. Inferno rounds are likely in the game -Will be true to the spirit of the tabletop game, but will be its own beast. "As deep or deeper than the original Battletech game" -A lot of depth. Mech classes, maybe even different chassis. Training your merc pilots, etc. -Tactical in terms of complexity and using a lot of information to your advantage. Like XCOM, satisfying 30 minutes of tactical gameplay rather than needing hours for a satisfying experience -Between matches, you upgrade mechs, take on contracts. No overworld, exploration, etc. outside of missions -No cooperative modes, could appear in a Battletech sequel -Resource management and logistics will be a big part of the game, revolving around the salvage-based economy. Paying salaries, paying repairs, for interstellar travel, etc. Would love to have contract negotiations between houses as part of the larger campaign -One of the stretch goals will be legendary mechwarriors and mechs -Want to make it as authentic a Battletech story/experience as possible, steeped in lore. Unclear if it will be canon -Choices revolve more about mission choices and decisions on the battlefield, rather than dialogue. Choosing to take on a rival house, secret secondary objectives adjacent to your main objectives, etc. -Combined arms/aerospace units will be one of the stretch goals. Jumpships and the like -Origin stories and deeper merc group customization will be a stretch goal, building on the expanded campaign -Mech aesthetic customization: color schemes, banner/emblem creator, etc. -Takes between third and fourth Secession Wars -Skirmish will let you choose objectives, choose where enemies spawn, select special modifiers. -No map editor -Devs are really excited to explore the lore and universe in a more impactful way compared to other Battletech games, and being able to have gameplay with the kind of depth that's true to the tabletop game (compared to real-time strategy) -Will be available on Steam, Humble, GOG, and DRM-free -Paypal backing option from day one if you can't back through Kickstarter -They are going for salvaged look for the mechs -They want to have high reactivity in environments, destructible buildings etc. -They want to model multiple gunnery and piloting skills for mechwarriors with perhaps an option to specialize to certain chassis -Compared to shadowrun and xcom this game will have less emphasis on use of cover -No exploring outside of missions. -Co-op won't be in this title -Air support will play a role in game and is included into combined arms stretch goal. -No space battles (why this was even asked; I don't know) -Nothing concrete about initial character creation yet -All of the game happens in ´timebuble´ between 3rd and 4th succession wars, so timeline doesn't progress in open ended campaign -Localizations for german, french and russian. Those don't require additional funding goal. -No map editor, but skirmish mode objectives etc. could be set by player. -Release on Steam, GOG, Humble and DRM-free -Heat is in.(Inferno rounds mentioned and water will have an effect also mech loadout concept includes heat sink. Though they haven't decided yet if environmental fires have game play effect)
  16. uf lagano bih 6p uzeo kada ne bi bio 750 evra u srbiji 32 gb model
  17. posle pokusaja gledanja Tomorrowlanda i Jurassic World-a koje sam ili prekinuo ili zaspao odgledah San Andreas - wow, to se zove apokalipticni film, efekti su jebeno kul do jaja, precizni, pedantni, dovoljno se brzo desavaju da mozes lepo da ih sagledas, pa ni taj mali zaplet koji postoji nije toliko budjav tj ne smeta u gledanju one lepote od razaranja, meni je sjajno legao .. ne razmatram previse radnju, propuste, nebuloze, i normalno fuck yeah amurica fazone - mimo toga film je jako zabavan za pogledati
  18. https://www.kickstarter.com/projects/webeharebrained/battletech/description za nekih 15 sati skupljeno je 800k od trazenih 250 k stretch goals With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stagessection below). STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended. STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
  19. realno sc2 kampanje su jadne i bedne u odnosu na ono sto se ocekivalo hots kampanju ne mogu da se nateram da zavrsim a tu je pred kraj evo vec 2,5 godine multi mi je tek bio wtf, valjda sam naivno ocekivao nekakvu evoluciju generalno mogao bih reci da me je sc2 smorio koliko i d3, osim eto tih cinematika i koji posle toliko godina ipak vise ne odusevljavaju kao nekad rekoh sebi da vise necu kupovati blizz igre, ali mi nekako glupo da ostanem bez poslednjeg dela sc2 (ili sto bi rekao nas narod, kada jedes govna jedi ih do kraja! :P )
  20. jos jedan koncept art koji nisam postovao ranije :) za nekih 6-7 sati krece kickstarter
×
×
  • Create New...