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Everything posted by G!!!
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haha zaista ne pamtim kada se neko toliko iskreno odusevio igrici :) retko se to danas desava :/
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lololo koliko zainteresovanih :) brkove cu da pustim radi slikanja, ali bojim se da je ova godina poslednja kada je u pitanju tradicionalno pechenje rakije kao sa slike gore (koja je btw prava slika i prilika srbijanaca)... jerbo izgradio sam (tj. ne ja nego moj matori pretezno ali sam i ja lopatao beton :), al to dodje skoro na isto) objekat pravu pecaru po evropskom standardu, naruchio kazan od 600 litara koji ce biti uzidan, sve se polako osavremenjuje, usisne pumpe, rezeorvari, filteri, masina za vadjenje koshpica etc bla bla... srbija do milvokija ;) moj plan je da mi radza bude no.1 serbian drink in chicago :D okachicu sliku koju ako iskopam sa oldskul pechenjem btw juche sam probao orahovachu, tj dve jer sam mislio da je prva gadna a druga ce da klizne... medjutim... pffuj... sat vremena sam imao ukus u ustima kao da sam prgutao povracku...
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"As gets obvious in the answers above, freedom of action is one of the key-features in all the Gothic games. Yet, concerning the skills, the only freedom the game player had so far was to pick a handful of them and make their numerical value rise to 100% (or higher). The freedom in Gothic 3 goes far beyond that point. In order to achieve a greater diversity, we have introduced the mini-talents, so-called perks. Instead of watching a number rise with each invested learning point, the player can actually decide upon what exactly he wants to learn. One-handed sword fighting is the basic perk he needs to be able to carry a sword without killing himself by mistake. This talent can then be upgraded with perks like quick attack, extra-damage against Orcs, power attack, two swords at once, pierce attack, agile movement, etc.! The chosen combination of perks forms the individual fighting style. As you can see, it all boils down to the term freedom. Funny enough, freedom is not a pervasive element in the game's postwar story. " Gothic 3 - Facts ►Story * The orcs have destroyed the kingdom but now follow other aims. (PCGames) * You will meet old friends and enemies. * The story will no longer be told in chapters. (PCA) * Xardas will play an important role. * The ship will not sink as it was alleged in many places. * The main plot will deal with the conquered kingdom and the consequences of the orc
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tako nekako, haha
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pa pintilla je "poreklom" iz NSa a za satove do 100e ne mozes ni ocekivati da traju 20 godina bez menjanja narukvice
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heh ja sam imao slican problem koji nazalost nisam resio ali mozda da kontaktiras firmu Pintilla (tu sam i ja kupio sat) Novi Sad/Bg koji prodaju Casio i imaju svoj valjda zvanican servis, meni nisu pomogli jer je narukvica na mom satu totalno nekarakteristicna i ima samo preko neta da se naruci, ali nista ne kosta da i ti pitas.... u stvari iskopah tel u bgu YUBC, Bul. Lenjina 10d/112, Beograd 011/3116-293
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projektovan je i napravljen specijalni vault jos pred pocetak ww2 za te namene, a nalazi se negde u divljini izmedju shapca i valjeva (: osa je sranje... provereno... tj 90% rakija koje se kod nas prodaju u lepoj ambalazi, sa sjajnim nalepnicama, pamtljivim imenima etc. su sranje... jer su vestacke, vestacko obojene... mali proizvodjaci radze su vrh, mada tesko je se izboriti sa spiritusom koji recimo pravi simex i kosta nesto manje od 200 din ja moje potencijalne kupce (u glavnom prijatelji, ropdbina, poznanici) ako hoce odvedem u shljivik da osete tu harizmu prirode, te mirise, te boje, da osete sva svoja chula ponovo... ... i da malo beru sljive :D btw. pecenje rakije obicno treba neko da te nauci da bude sa tobom i obavezno upropastis prvih 200 litara :D omg omg mogu da otvorim skolu pecenja rakije, seminari, predavanja, praksa, degustacija, flasiranje, plasiranje na trziste, .. pa onda sve to i na cd-u, ili live stream preko neta !?! ehhh....
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sto? kao da je lose biti sisa :>
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* There will be around 550 different quests, of which 25 belong to the main story. It won't be possible to do all quests in one game, because a large part is only available when a certain group favours you. * The hero will have 9 different attributes. * There are about 70 different talents/perks in seven different professions: o Fighting (17) o Hunting (10) o Magic (11) o Forging/Smithing (5) o Thief skills (11) o Alchemy (7) o Other talents (6) The developers think it will be possible to reach about level 30. For every level you'll get the usual 10 learning points and every skill or talents costs 5 LP. * It'll take about 50 hours to finish the main story. For the rest of the quests you'll need another 100 hours. * The player will spend about 60% of the time in the woods and fields of Myrtana. The other 40% will be spend in the desert area of Varant and the snowy planes of Nordmarr, about 20% each. * There are around 1000 different items to be found in the entire world. * For the 250.000 dialogs 62 different voice-actors were used. That is about 18 hours of spoken dialog. * The zoom options of the camera range from first-person perspective to bird-eye view. tesko moze da omane :)
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e al nema nista lepse kad se opijes od tzv. meke rakije dok je jos vruca i izlazi iz kazana :) tj. pre nego sto se prepece i dobije rakijestina od 45% ... lepa je ta nasa tradicija... pecenje rakije... i grickanje suvog mesa... eee srbijooooo
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ma serenda kao i svako koga shumi pobedi... bilde...
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pogresno :) fora je da onda treba staviti vise sljiva (koje jelte imaju secer) da bi dobio radzu iste jachine nego li kada se shecer dodaje, ali je ukus miris "prirodne" radze time povecava dok se kod "vestacke" povecava shansa da te ujutru boli glava i celo telo :) btw u podrumu imam nekih 200ak litara od 25 godina koju je mod pokojni deda ostavio za mene, treba li da spominjem da skivi pored ovoga izgleda kao kravlja pishacka.... mmmm....
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i ja sam dvojku preshao zatvorenih ociju :) bas bi mogli da najave treci deo ili bar expanziju za dvojku :/
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wheeeee... happy happy joy joy... za mesec dana pikamo opasnu igru :)
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pitaj mene :) imam ja 1200 litara domace shljive, extra roba bez dodavanog shecera, flashirana, fabrichki zatvorena ... ma mega... koliko ti treba :)
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dvojka teza od keca? meni je bas bilo obrnuto :) mada kataklizma je bila naj naj....
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deo intervjua gde se objasnjava sve manje vise... ako nekog uopste interesuje A year ago, many thought that the sad story would soon reach its happy ending. Strategy First managed to stabilize its condition, while MiST land seemed finally on track to deliver a solid game. Or so we believed. Alas, that was just an illusory reprieve, a brief intermission in a frustratingly drawn-out drama called "The Birth of Jagged Alliance 3D". In September 2005, Moscow-based GFI lost the rights to develop Jagged Alliance 3 and Disciples 3Краткая информация об игре. Nearly two weeks ago, a second lightning struck when Strategy First inexplicably terminated GFI's license to develop, publish and distribute JA3DКраткая информация об игре. Neither party gave explanations. Today, we're giving you an exclusive opportunity to see the conflict through two lenses at once, as well as a glimpse of what the future may hold for the much-maligned series. The view from Moscow is presented by Vitaly Shutov, GFI's head of PC product development. From Canada, an alternate take on things is offered by Richard Therrien, VP product development of SFI. AG: Why did Strategy First pick MiST land to work on the next Jagged Alliance title? We heard that SFI was considering Nival, but that deal didn't work out for some reason. Vitaly Shutov: I won't claim that someone else was taking part in tender to work on JA. It is rumored that other Russian companies also aspired to develop the game, but I can't comment on what conditions. MiST land was chosen thanks to several reasons. At that moment, we and SFI shared the same vision for the Jagged Alliance franchise, plus, they were our North American publisher for Cops 2170Краткая информация об игре and ALFA: AntiterrorКраткая информация об игре. Note that all this had happened before SFI got into financial difficulties. So, they were publishing our tactical strategy games overseas and had their own brand of a tactical strategy game that they wanted to make a sequel to. Besides, CopsКраткая информация об игре and ALFAКраткая информация об игре were not the only common grounds for both companies
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ok, priznajem i zvanichno igra je sranje :D ali chekamo Faces of War i Silent heroes i naravno Company of Heroes ajde bre, mrdnite malo, kao da ste go*no progutali :):)
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[Fallout2] L.I.M.O.N. First Public Test
G!!! replied to Last Owner of the Wasteland's topic in FRP / RPG
aaaaaaaaaaaaaaaaaaaaa lasto mi te volimooooooo :) ako odustanes od moda sve cemo noge da ti polomimo cattleprod-om :P i onda da ti ga nabijemo tamo gde sunce ne sija a mozda je radioaktivno :D samo napred napred napred.... -
[Fallout2] L.I.M.O.N. First Public Test
G!!! replied to Last Owner of the Wasteland's topic in FRP / RPG
aaa politik zabavnik :) exxtra :) nemoj da nas razocharash uradi sve sto mozesh, pre nego sto se totalno smoris :) a i ako budes bio neki game developer ubeci tu i tamo kakav easter egg o fo i njegovim fanovima ;) neko sta je taj HARD, sta je pun naziv i cemu sluzi :) -
ti si nas idol :) p.s. kad pravis plasma rifle ?
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demo je je zaista ochajan :(
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znachi ne razumem likove... lepo nekoliko puta napishem da je igra za hardcore rpg igrache a ne za one navuchene na fancy-bleshtece-udrizgromi engine-om-nabudzeni-klikfest... i da rade 3-4 choveka, i da ih boli dupe za fanove nwn-a i ostalu boraniju :)
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cjevoje sa kolendza treba da ......