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Everything posted by G!!!
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spojen topik sa prethodno otvorenim posto ti je prvi post ikada na ruru, bicemo tolerantni ;)
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StarWars - fully operational battlestation topic
G!!! replied to SIN's topic in Film, TV, Muzika & Podcast
pa jeste prosto sokantno da je last jedi toliko losiji od tfa, pogotovo kada je i sam tfa jako jako los ali klinci od 10-14 godina su fascinirani filmovima, ne bih ni znao dok mi sestricina od 12 godina nije sve prepricala, a ona je u fazonu na pravom putu sto se ukusa tice (gospodari, hari, hobiti, originalne trilogije i tako to) dakle dizni se popisao u oko svakom starijem koji iole zna nesto i sipa samo za klincadiju, sto ne bi trebalo da bude nekakav sok s obzirom da je to dizni a isto to radi i sa marvelovim junacima -
A quiet place a jbg, preterali su mozda sa ocenom svi, solidno je sve to ali niti je strasno toliko niti je napeto toliko niti se desava toliko toga kapiram da je strasno jer ima male dece, beba, i dete sa zdravstvenim poremecajem, mama tata eto daju sve od sebe pa je prosecnom gledaocu super tezak i napet film
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hvala ! ako neko hoce steam key imam viska
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BATTLETECH - Tactical Mech-Combat (novi MechCommander?!?)
G!!! replied to G!!!'s topic in Strategije
ok u medjuvremenu sam odmakao sa kampanjom i igra na momente ponovo postaje izazovna kada zabodes pravu misiju :) swe preporuke za poznavaoce dobrog ukusa :P -
pa ono, ne zna se jos datum izlaska, ja ocekujem da bude solidno zahtevna ako ces da je igras kako je zamisljeno (kao i w3 recimo), sto ce iz nase perspektive sigurno zahtevati apgrejd, manji ili veci jos jedna lista ingejm fichrsa mene licno izuzetno raduje First person gejmplej (kad vec nije iso, a i ne pamtitm dobar FPS rpg) - nema nista skrnavije od treceg lica IGN full review http://www.ign.com/articles/2018/06/12/e3-2018-cyberpunk-2077-doesnt-look-like-the-witcher-but-it-does-look-incredible Ocigledno se masa razocarala sto igra ne izgleda kao witcher (lol) i sto nije tps (yay!!)
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I evo konacno vise informacija o CO 2077 sa ovogodisnjeg e3 -CD Projekt describes the game as a "first-person RPG." -Gameplay is in first a first-person perspective, but switched to third-person during a cutscene. -You play a character named V (as in the letter). -V can be a man or a woman. -The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool. -These stats are all pulled from the original tabletop RPG. -There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role. -You can drive cars in the game, and seemingly toggle between first and third person during this. -While driving in first-person, the U.I. appears diegetically on the windshield. -You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies. -CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences." -The goal is for you to not only engage with the game world, but with its inhabitants. -Like Witcher, you take missions from NPCs and have dialogue options in conversations. -It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places. -Completing a quest levels up your street cred. -The UI in the demo is extremely minimal at -- just a light compass and a small quest log. -UI expands during combat -- enemies have names, health bars, and what appear to be levels. -Some enemies have question marks instead of levels, possibly meaning they're much higher level than you. -Damage numbers pop up during combat. -There's a bullet-time-like ability that allows you to slow down time. -CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large. -Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door. -There's an inspection system lets you look super close at items and learn more about lore. -You use an inhaler to heal. -Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4. -CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running. -We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover. - Create Your Own Cyberpunk Your name is V, and you can be anyone you want to be. Cyberpunk 2077 will feature full character customization, with gender, appearance, and personal background all affecting the shape of your game. As you progress. you’ll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters. - Fluid Class System – Become a Netrunner. Techie or Solo.. or a mix of all three. Cyberpunk 2077 doesn’t impose any player roles and allows all available classes. - See Night City Through Your Eyes – Cyberpunk 2077 brings first-person perspective back to the role-playing genre. Deep narrative immersion is a key design priority, and you’ll experience the story of the game’s protagonist entirely through their eyes. - Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours. - Game Noir – With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Without a clear definition of what’s good or evil, in Cyberpunk 2077 you’ll make hard choices to define yourself in a city that wants to bring you to your knees. - Go Anywhere, Do Anything – Cyberpunk 2077 is fully open-world, which means Night City is yours for the taking – if you’re prepared. With 6 distinct districts to explore, hundreds of buildings and thousands rooms to enter, and dozens of miles of roads to hit, there are always places to be and things to do. - You’re Worth What You Have – The world of cyberpunks is all about your gear. Wear designer clothes, buy (or steal) cars, and acquire black market military tech to help you during your missions. Then use blood money to invest in properties all around the city. - Jack In, Run the Net – Night City is fully connected and offers countless cyberspace access terminals. As you explore the Net, you’ll discover layers of hidden systems, firewalls, and security programs deployed to fry your brain. During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world. Story-driven and action-packed, Cyberpunk 2077‘s cinematic plot was written to provide a rich and robust single-player experience. Offering dozens of hours of main arc quests and lots of additional activities like side quests and Street Stories, the game is a good fit for both hardcore completionists and gamers who like to focus on instant action. Featuring CD Projekt RED’s trademark storytelling system driven by choice and consequence, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes. 4K galerija - https://imgur.com/a/oLKgjSj
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pa ok, nek uziva svako ko moze , ja ne mogu da izvlacim po milioniti put zasto su behesdine igre preplitke i prejednostavne za ono za sta se reklamiraju i predstavljaju i u principu ne bih nimao bas nikakav problem sa tim sto su korporativne seronje, da nisu usrale to sto su usrali jbt i doom su uspeli da pojednostave, iako najmanje ikada valjda zato sto nema toliko toga generalno :P citam sad da su koristili u ovoj igri neke koncepte iz Van Burena :( kakvo epsko nekrofilsko silovanje
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pa to se pljuvalo dok mu je bilo vreme da se pljuje sad treba pljuvati svaku iteraciju koja veze nema sa zivotom anyway klincima i blago retardinami jedinkama ce kapiram igra biti do jaja i mozemo samo da im zavidimo
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pa jeste mada iskreno, izmori me cekanje i citanje o razvoju igre 3-4 ili vise godina - u tom citanju spojlujes dobrano samu igru - udjes u sistemsku problematiku kroz forume i razna pitanja i odgovore, posle svakog apdejta i rebalansa pola od toga vise ne vazi - iscekujes da stalno izadje bolja verzija pa oduglovacis sa igranjem - kada se konacno i pojavi igra velika je verovatnoca da se vec necim zabavljas i da te je uvuklo dobro u pricu pa zaboravis na taj isti naslov za koji vec imas osecaj da si ga izigrao, i realno ne nudi nista novo kao sto to radi igra koju si poceo da igras na slepo bez ikakvih bitnijih informacija - gro tih indie igara ima tu dobru old skul atmosferu, solidan sistem iza sebe, ali prica i razvoj likova su prosto toliko puta vidjeni i toliko genericki da zavrces ocima ko dzena dzejmison u naboljim godinama; pored te nemastovitosti i svega gore navedenog treba bas bas jaka zelja da kliknes na tu ikonicu na desktopu - ne znam da li je do toga sto sam samo omatoreo ali daleko od toga da ne igram igre, igram ih u daleko manjoj meri prema slobodnom vremenu koje se spontano pojavi i kao crna rupa usisa sve zelje i ambicije za zabavom koje se gomilaju, ali otprilike da godinama i iskustvu nikako ne lezi najbolje matrica razvoja indie igara/crowdfunded igara
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BATTLETECH - Tactical Mech-Combat (novi MechCommander?!?)
G!!! replied to G!!!'s topic in Strategije
ma kakav skauting, posle prve dve misije sam izbacio bilo sta slicno iz kombinacije :) jedva cekam da nastavim kampanju, multiplejer nemam pojma na sta lici nisam stigao da probam -
nisam presao, cekao sam par godina da se igra zavrsi, pa sam cekao da se ispegla par godina i jbg moja svest je zaturila cinjenicu da ovakva igra postoji i da joj treba odvojiti vreme ali nazalost (tj na srecu), toliko igara ima u poslenjih par godina kojima treba odvojiti vreme u kontinuitetu da ni sam nisam siguran kada cu to moci da uradim
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ocekujemo kao i obicno, jos vece njesra nego sto je prethodni deo bio utoliko gore ako je mp/coop u pitanju
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The Terror Vrhunska, nisam ocekivao nista, a nisam pokvario sebi dozivljaj listajuci wikipediju o istinitom dogadjaju na kojem je bazirana radnja (a tek knjigu nisam citao :P ) Tako da eto kome je do miks avanture misterije i istine, neka pogleda, casting je odlican, ritam malo sporiji ali dobro lezi
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BATTLETECH - Tactical Mech-Combat (novi MechCommander?!?)
G!!! replied to G!!!'s topic in Strategije
haha :D dobra je igra !!1 mogla je biti i bolja da su je ucinili malo izazovnijom u nekim stvarima, nema izbora tezine koliko sam ja video tu i tamo baguje malo i secne animacija sto je do vrhunskog endzina koji koriste, pricicu nisam pipnuo previse jer sam se zaleteo da grindam maksimalno pred dalji razvoj price ocekivajuci da su misije sve teze i teze iz ovo malo misija sto sam presao, igra ce brzo postati prelagana ako grindas maksimalno sporedne misije (sam pocetak je sjajno izazovan), mozes da nosis koliko hoces tezine u svaku misiju sto je bezvz, trebali su limitirati i to prema misiji, samo misije su izazovne jer cuvas glavu svojih pilota, i pokusavas da oboris provitnika ali da ga ne unistis kako bi odradio kvalitetan salvage menjanje opreme na mechovima oduzima previse previse in-game vremena sto dovodi do toga da ne menjas opremu previse jer mesecno placas sve troskove, sto je smorina i moglo je to mnogo bolje da se resi i da sve to dobije malo na dinamici kada se iskljucuji dinamicka kamera i ti pokusaji onih sranjakstih kvazi filmskih over the shoulder kamera, igra dobija sasvim prijatnu vizuelnu dimenziju za ovih mesec dana koliko je proslo, imao sam vremena da je odigram mozda 5 puta tako da utisci mozda i nisu toliko objektivni -
eo malo o tome sta se pegla u sledecem patchu a sta ce kasnije da se ispegla
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ja kad sam gledao detaljnije ponude pre vise od godinu dana, primetih da je seat skup auto :| e sad nit se secam konkretno sta sam gledao sa kojim paketom, samo znam da to nije bilo medju povoljnijim ponudama, a seat nije neki premijum osim sto ima extravagantne linije ako ga poredis sa vw (sto i nije tako tesko, a i vw nije toliko ruzan kao ranijih godina) - sto mnogima opet nista i ne znaci ako ce da stave u dzep 2k eur i uzmu skodu
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vidim ovde se ne spominje sjw aspekt ove igre po kojem se moze pljunuti tu i tamo na nekim forumima :D samo napredno! ne igram je, em nemam vremena i energije trenutno, em cekam da se ispegla citah da su ubacili "romanse" (strejt, bi i gej ofc) i to mi je blaaaah respec je blaaah i za sisice ne citam rujuove jer najvise u igru volim da udjem sa neznanjem i da ne izvucem najoptimamalniji gejmplej jer mi i to donosi zelju da igram jos jednom da li se oseca mogucnost kvalitetnog druog prelaska igre ?
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da su zabranili uvoz autabmatorih x godina pre 5 godina, da su zabranili uvoz havarisanih auta, da se postojeci tehnicki pregled zapravo i odradi, ili ne daj boze da se jos odradi i detaljnije nego do sada, pa da danas i razumem drugi tehnicki pregled (doduse danas mi vozac rece da nece moci da se registruju vozila kojima je odstranjen katalizator) klasicno palamudjenje "evo evo radimo na gorucem problemu" fazon za mmf ili neke eu protokole
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Hostiles dobar film, mozda malo pretrpan detaljima u kojima se pojasanjava koliki je fubar wild wild west (mozda su mogli i tri filma o tome snimiti) i kako su zbog toga svi u amerikama prezajebani, ali dobar film za danasnje standarde... dobra gluma, dobar real-life seting sto bi rekli, u smislu niko ne vrti pistoljima i ubija trojicu jednim metkom, i solidnih par manjih tvoistova u celoj prici ne uvlace se indijancima, ne znam zapravo sta bi trebali sve da snime da bi se uvukli za istrebljenje toliko miliona ljudi betmen-terminator standardno razvalio
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haha kakva je ovo bomba zapravo je sve krenulo na rpgcodexu http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/ znao sam da je feargus debeli gmaz otrovnica (ne podnosim tu facu jos iz vremena BISa), ali ovo je prevazislo sve :P
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:| sa druge strane dok sam guglao, naidjem na dobar animirani kratki filmic koji nema veze sa igrom ali moze da se pogleda https://youtu.be/NJyEhhVnhQs
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citacemo naravno, pored toga sto je Feargus debeli gmaz a Sawyqer istripovani retos, ebigazzz