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Everything posted by G!!!
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pitah jednog farmaceuta i reche mi da je taj gas poprilichno otrovan i kancerogen u dovoljnoj kolichini. meh :) mada realno tim farmaceutima je sve kancerogeno osim njihovih lekova :]
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lol pazi kad je moj matori spominjao nekog leptira nesto :P uzeto u razmatranje, pobednik dobija 1 litru domace stare 20 godina :) jeste da nije pravo mesto, verovatnoje je starije i od samog koleta, ali smejao sam se danas ko blesav :)))))))))
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oh noez run to teh hillz hoce neko kachiti kakvu fotku, ili da ja opet velicham moje planinarske podvige =)
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ja bogumi nisam :) a ovi crnpurasti se ne zna sta su dal su sishli sa planine da nas jashu ili su nas jataganom mazili :P
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razbjam glavu sa matorim u duetu kako da nazovemo nashu shljivovicu kojoj zelimo da nabacimo malo imidza :) nova flasha, etiketa, kapica i tako to mozda pitam rur mudrace za savet... hmmm
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ajde ne preterujte niko nigde nije rekao da ce igra biti losha, samo da je dechije sharena, a o teranskim tenkovima da ne prichamo, lego kocke deluju ozbiljnije... znachi prichamo sa chisto nekog povrshnog vizuelnog aspekta, a koliko mi se chini vise je ljudi kojima je sve previshe shareno
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po tragovima sa groblja iz srbije sam od 1830ih sigurno, za pre toga i nemam neke dokaze, a i to otezava chinjenica da je do tog nekog perioda bila praksa da se za prezima uzima ochevo ime (marko-markovic, petar-petrovic etc) pa je sve malo komplikovanije inache zaista cudi koliko su svi nekim poreklom iz cg ili bosne, hm. sad ce neko istorijski potkovan da nam objasni zasto :) okej znam da je bilo seoba ali zar bas toliko ljudi nema korene iz srbije je bas cudno (kada kazem srbije podrazumevam i vojvodinu)
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age of decadence trailer http://vnfiles.ign.com/rpgvault/ageofdecad...nce07073001.wmv rolkopter sjajan pregled kakva ce borba biti na rpg vaultu http://rpgvault.ign.com/articles/809/809015p1.html "This article is dedicated to combat, so let me start with an important announcement for our fans. The game is no longer turn-based. Yes, we've finally seen the light and realized that turn-based combat is a feature of the past, a feature that was blindly carried over from board games, that evolved a long time ago into cinematic, real-time, next-generation battles. So, let's leave all that turn-based nonsense in the past and chess clubs, and embrace the next-generation future. e call our new revolutionary combat mode "Xtreme". The recent advances in rocket science have allowed our engineers to slow down bullet-time significantly, achieving the above-mentioned and very next-generationy mode. It gives the player enough time to react and do all kinds of cool cinematic things in proper sequence. While to an untrained eye, it may seem that the game is still turn-based, we can assure you that you couldn't be more wrong, and what you are about to witness in the video accompanying this text is the cutting edge, Xtreme bullet time design of tomorrow." primetice odredjene paralele sa danas popularnim igrama koje su reinventirale rpg zanr :P sa druge strane svima kojima je do pravog rpg-a verujem da ce dosta toga zanimljivog pronaci u ovom naslovu
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tek sad videh trejlere za onaj hns legend: hand of god konachno nesto konkretno brutalno u igri u kojoj samo sechkeshkoljeshubijash :) da ne kvarim bacite pogled na http://www.legend-game.com/trailer.php?sprache=1&son=0 prvi trjeler od gore, moze se skinuti i u hd kvalitetu 60 mb, zasluzuje skidanje samo zbog onih par fatalityja sto se mogu videti :) Generally speaking, Legend is a point-and-click Action-RPG, comparable to Diablo. BUT: In contrast to all other Action-RPGs available, Legend - Hand Of God will have the unique "cinematic combat system". The animations change to fit the situation. If you're fighting a very tall enemy, your character would have to jump in order to hit him - the combat animations change from mob to mob, depending on its size. Besides that, your hero will have a variety of finishing moves to kill a mob, e.g. jumping on the shoulders of a big troll and finish him off with your sword from this position.
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realno, svi cemo ga igrati, samo je pitanje ko ce posle toga da izlomi dvd zapali i popisa se na njega
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izvinte sto smaram ovaj topik, ali i mene smara drug da mu za malog sinchica negde iskopam ako postoje navijachke pesme u mp3u :)
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vidish da ima neke zenske cipele sandale sta god, izgleda da je zensko :P
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ovaj drugari kina je 2006 na svom trzishtu prodali 4 miliona vozila :) normalno da ce da prave za sebe sta god pozele 2010 je procena da ce godishnje prodavati oko 7 miliona vozila, a uskoro krecu agresivnije na evropsko trziste, ako im cene budu u skladu sa dosadashnjim trendovima eto auta za svakog, jer bice ipak zestoka konkurencija, nije da kinezi ne znaju da naprave nesto kvalitetno i originalno, samo za sada nemaju potrebe za tim
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pa setting nije isto sto i cela igra :| problem je sto oni prodaju prichu da su fanovi igre (chime pokushavaju da smore prave fanove) a u stvari im se mozda samo svidja setting dok realno brishu vecinu onog sto je fallout chinilo dobrim (bilo je intervju gde rekoshe da je fo bio dobar u to vreme jer je imao lip-sync :\), a onaj ostatak ce pokushati da ispshotuju ali ce da fejluju jer a) nisu ispotovali celu postavku igre kako treba, tj neke fundamentalne delove (special, recimo mora se izmeniti u velikoj meri da bi fitovao RT i fp), b) do sada su pokazali da i nemaju kvaliteta da novine koje uvode ne smrde, c) jebeno ih boli dupe sta igraci od njih traze
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ne kenjaj vudu, svejedno sto nece biti banalizovan kao oblivion opet ce biti banalan, ti to ne shvatas ti stalno poistovecujesh engine sa nachinom izvodjenja i isitemom borbe, to je retardirano, jer i u svakom novom engineu mozes da se odradi isti gejmplej i ceo sistem kao u prethodnim igrama chiji je ovo zvanichan nastavak! jeeeee. a danas je izometrija zapravo third person sa mogucnoscu zumiranja i rotiranja, opet nesto palamudish a ne znash ni sam sta ne, uzecemo heroje i napraviti ih hack n slash igrom iz prvog lica jer je to imerzivnije...ne seri
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Golem.de: Why on earth do you guys make Fallout in 3D [first person view - ed]? Was there no other way since the Oblivion-engine had to be used? Pete Hines: Our given technology was a factor for sure. But in the end we are fans of the series and we want the player to immerse into this world. And what could work better than first person for this purpose? You don't see things abstract, you can actually walk to them and touch them. Right in the beginning you see a chair which was four pixels high in the previous games. And now it is standing there, it has a surface, you can sit on it. Golem.de: But what about Fallout-veterans not liking it? Wouldn't they wish to have the iso-view back than walking through some Gears of War-graphics? Pete Hines: There are a lot of Fallout-fans. I am a Fallout-fan! I have a very personal interest in further games in the Fallout universe. It has to be in tradition of the first two games regarding how it feels to play! But: I am not enslaved to the old iso-view, and i am also not dogmatic if the combat system is turn-based, real time or a hybrid. People thinking Fallout has to be isometric and turn-based probably won't be happy with Fallout 3. But to those who want some other adventures in this great universe full of nuances, details and characters, Fallout 3 will be a hit. In the end we can not please everyone. Golem.de: And on the other hand you want to sell more games, something that could hardly be achieved with some old-school-tactic-game. Pete Hines: Probably not. Believe me, we really think 3D (first person) was the best choice for the Fallout feeling. Because you are in the world. You actually do these things - instead of just looking on some pixel characters top down. And a summary of further points: - Fallout 3's quests will be deeper than Oblivion's, you can not please every fraction like in Oblivion - when you destroy Megaton, your way will be free to go to Ten Penny Tower, Mr Burke's home. It's full of people who don't mind about a bad karma which you achieve by destroying Megaton. - scripted events like the "Brotherhood sequence" are dependent on when a player comes to a certain location in the game. Those events may happen, and they may not. - successful hits during combat will depend on crosshair position, character skills and if your weapon is kept in good repair. - with high perception values you can look through locked doors and walls in V.A.T.S. mode for enemies (seriously) - they will work the entire interface over for the pc version. tako je! to si fan igre koju cesh celu da promenish :| jebote onda nisi fan igre mozesh da budesh eventualno fan takvog okruzenja ili slichno... idioti ebem ih u vonjava usta dok ne poplave ali gledanje kroz zidove je imerzivno!!!1
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ma zovi, kao i obichno, sto ih vise smaras brze ces sve zavrsiti, meh ncesh valjda bez leba da ostanes
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chak su i chehinje emo :(
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kapiram da bi bili mi bolji da nam je tito poziveo josh 20ak godina :P
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zasto uzas? vise je simpatichno nego uzas :) ali ono vide se neke zgrade daj boze da to nije u nekom urbanizovanom delu grada =)
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auh dodjavola kako su fenomenalne stvari sa ovih linkova.... jbte sto ne zovu onog francuza u arenu sledece godine :)
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hocu i ja ovo!! btw angazovao sam drugaricu da mi u nadjarskoj kupi bocu helijumja, ali ovo je x puta bolje :)
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:( nije tachno
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bolje da si nas obrisao, i onako nas svi ostali chudno posmatraju :)