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Everything posted by G!!!
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e da bambi za igija, mogao bih ponovo gledati isijavanje pretpostavljam da ce me film oraspoloziti, gore od ovog ne moze
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edit 2vudu nije nije!!!
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ne razumemo se, gotovo se nikad nismo ni razumeli niti verujem da cemo ikada sa calom jos i ponekad, ali keva je nemoguca
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sve zajeb do zajeba, jebem ti srbiju i ljude u njoj lepo covek da proda sve ode na pusto ostrvo i planduje do kraja zivota
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ustao, ne mogu da spavam, bash sam fucked up ovih dana... sjajno bas sjajno
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pa zar fire wire ne ostvaruje brzi protok od uzba (tj jeste sad sam bacio pogled na testove u citanju je brzi od 33 do 70%, u pisanju od 16 do 48%) ? mislim kad vec imam kuciste (dobio sam neki coolermaster) sa firewire a ima i lap prikljucak, mene interesuje koliko se dobija tim u realnom radu, tj da li bi mi firewire omogucio da vidim razliku u brzini izmedju sporog internog i brzeg externog hdda naravno da je interni hdd elegantnije reshenje ali onda treba da se cimam oko prebacivanja OSa i softvera bla bla, a dobroi 2.5" je nesto skuplja varijanta a i baterija bi manje trajala sa brzim hddom blja blja blja
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imam lap na kojem je hdd koji se vrti na 4200 rpm (jbg srbija je ovo ne mozes da uklopis svaku komponentu za lap koja ti se svidja) koji zavrsava sitne poslice, ali za neke stvari zna da ugushi moja zamisao je da uzmem neku varijatnu 3.5" hdd na 7200 ili 10000 i da ga drzim u externom kucistu povezanog preko firewirea , pa me interesuje zna li neko iz iskustva koliko bih dobio ubrzanja, ili je bolje da uzmem 2.5" hdd na 7200 (onda se cimam sa prebacivanjem OSa i softvera na lapu)?
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pripremam se da instaliram ponovo cod4 pa da vidim koliko li sakujem u multiju :P ali pre toga jedna tura sex..errr sporta da izbacim toksine :) e da resio sam da se zenim!!!! samo da nadjem sa kojom olololo
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dobro vece bas, imalo je svojih momenata vrhunskih iako je bilo par spustanja ali se nisam dao :))
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jbte kakvi gmizavci obitavaju na tom b92 sajtu da se najezis :) /me spins ian pooley samo iluzija i u ritmu odlazi u "picharenje"
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haha e ovo se zove pijanstvo a ne baljezgaranje po forumu ^^
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zajeban stariji brat a? kazem ti ja samo udri po nwn i oblivion diskovima :)
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e hocu ja da istestiram taj rpg deo u fpsu :) pro noob sam u multiju al eto hocu da smrdim sa vama :>>>>
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jebte se :) nije me neka odbila, nego neka stara pricha mranjuuu vratio sam se medju zive :)) a sad na posao
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pwet, sest isito sranje i pola votke i malo koktela i sve jegore jebem ti emotivca poput mene, deco gledajte i ucite se, ne zna se sta je gore sto sam ovolko pian ili sto kucam po jehbenom formumu ... a i sjebadoh zadnji branik ... u krac bash i zene i koji ce kurac vracaju i sce... ma sjabdoh se bas.. idem da placemlolemoalcohol nme.,., bash bas neko haevy sranje ne oamtim kad sam zaplakooooooo aaa kafano jne lizes mi rane, zatso bas meni da se zalomi sranjje
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skapirao sam da sam totalno emotivno uzjeban ;(
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Coy time is over, Dear Reader. Yesterday, we told you that God of War II director Cory Barlog--who'd left Sony Computer Entertainment last November partway through the development of God of War III--had formed a creative partnership with writer-director-producer George Miller. Today, we can finally reveal what they'll be working on first: a "Mad Max" action-adventure game, inspired by the "Mad Max: Fury Road" movie that Miller had been preparing to shoot in 2003 before the war in Iraq forced him to put everything on hold. Specific details on the gameplay are still fuzzy, as Barlog and Miller are still early in the planning phase, but we can confirm that melee weapons, projectile weapons and vehicles will all be present, just as you would expect. We spoke with Miller by phone in January, who personally informed us that Mad Max would be his first serious videogame venture. Here are some excerpts from our hour-long conversation: On the balance between action and drama in videogames: Games are a way more nascent medium than cinema. We're watching games evolve as we speak, very dramatically. The balance is going to tip the other way. I go back to the notion of immersion of the audience. Games, being highly interactive, are very immersive with the audience, but there needs to be some experience that the player takes from that. And it's a very fertile medium to work in if you're looking towards how you can inform a character. So what I'm saying is, just as movies are moving towards games, games are going to be moving towards movies, where that balance is going to be less--that sort of balance towards action over character, and any character or story is basically in support of the action sequences. On why he's resisted previous entreaties to work on a "Mad Max" game: For many, many, many years--for as many years as I can remember, we've been asked to make games of the "Mad Max" story. I mean, we've been approached by every major game company or developer virtually, asking "Can we do a 'Mad Max' game?" And to me, it always felt like what I used to call empty calorie action. Where you just--the thing that you were alluding to before, which is just action for its own sake without anything underneath it. On why the movie "Mad Max: Fury Road" was never filmed: We were all ready to go, within eleven weeks of shooting the next "Mad Max" movie, "Fury Road." This was way back when the war in Iraq started, and that really threw this out for a whole host of reasons, not the least of which was that the American dollar crashed against the Australian dollar. And apart from that, just insurances, getting vehicles and stuff there on container ships--all that slowed down around the world. So we had to move on to "Happy Feet," because that was going to take a long time. On whether Mel Gibson will star in the movie and the videogame: Oh, it wouldn't be with Mel....I didn't realize it was so long ago but, he was 20, well, he was 21 when he first played Mad Max. He's in his 50's now--it's too old. Yeah, I think for "The Road Warrior" he was 22 or 23 or something, so he was just a baby back then. http://blog.newsweek.com/blogs/levelup/arc...ory-barlog.aspx
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March 13, 2008 "Sega, Obsidian Announce Espionage RPG Alpha Protocol Sega, Obsidian Announce Espionage RPG Alpha Protocol Sega Europe has officially announced Alpha Protocol, a new "espionage role playing game" in development by Obsidian Entertainment (KOTOR II: Sith Lords, Neverwinter Nights 2) for a 2009 release on Xbox 360, PS3 and Windows PC. Sega describes it as a "modern" RPG, featuring young rogue agent Michael Thornton up against international catastrophe. Cast off from his government, Thornton is alienated from those he must protect. Sega says player decisions on various missions will play a role in the story development, and "ultimately transform the type of secret agent Michael Thorton will become." Obsidian CEO Feargus Urquhart commented, “Alpha Protocol blends Obsidian’s knack for intricate stories, engrossing characters, and significant character advancement with fast-paced modern combat. Alpha Protocol embraces everything we enjoy about making RPGs from a fresh perspective. We are confident our talented staff at Obsidian will enable us to deliver this exciting RPG experience.”
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ok hvala, zivi bili ! :)
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pogledah tytn II i ono cudo mi izgleda sve ruznije i ruznije, jbg :) izgleda da sam SE addict
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impresivno ali lolgay!!! bolje bi bilod a su dve ribe
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zapravo Kurgan je stari rur idol :)
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a kako vi to igrate cod4, tj gde :) nisam neki power plaja ali bih vas malo provocirao :)))
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ajd sad budite kuli ne kenjajte preterano i bez razloga, mmkay!