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Everything posted by G!!!
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ovo vec lici pomalo na japance, sto ne moze da bude lose :) prijatno iznenadjenje, ona prva fotka stvarno nije realna
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boze sacuvaj, kod mene uvek free vruce pechenje :)
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ma da nama se ne dize bez prashine cak i kad prcamo namirisane beogradjanke na nashim traktorima plugovima motorima i avionima :P prasina je majka! u stvari, mislio sam na exit i prasinu iz arene :)
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kad vam se sledeci put bude fizikalisalo javite se ima svasta da se radi :))) a plus ce biti ladne pive i vruce klope :P anyway ceo dan sam bio magacioner :)) i razvozio neku robu lol, svi me zezali to direktore
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a simpatichni ovi beogradjani sto se tek sada odushevljavaju prashinom na mass okupljanjima :P :)
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JEBEM LI TI LEBAC KRVAVI :p pa ljudi traze centar jer ne znaju u stvari koliko toga ima i van centra u bgu :) a ne kao po gradicima gde je sve u krugu od 500 m :P
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u extra je ovo krukovo moze da se integrise i u gmail, sjajno :)
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jel ima tamo u egiptu alkohola u prodaji
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ma nije shuma to je egipat :) smaranje po pustinji i piramidama, tamo se ne ide da prcash sve na dve noge i ima plavu kosu
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jel ono ofsajd bio ili ne? jbg, pokrali vas na vreme jos u bg-u..., to je sudbina naseg fusbala...
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bice nesto od ove ekipe, samo da ne podlegnu medijskom sranju koje ce uslediti veoma uskoro sta je sa krsticem? vidi se da je duda master isprobavao ove mladje i novajlije, sto je kul nemate pojma koliko mi je drago sto vidim vujketa ponovo u punom sjaju
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opusten je nbg, pogotovo ako iskopash nesto tu oko starog merkatora jer tu ima dosta stanova koji se izdaju i dobri su povoljni a realno sve ti je blizu, mozesh i peshke do centra :]
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dodji u shabaju na vashar nacicemo ti nesto pa da prekinesh sa kuknjavom :) ma fora je sto sam sad shvatio da smo se mozda izdegustirali dovoljno :))) in the other news: wooohooo od 10 pokushaja pokupio sam 8 x Mythril axe !!! ziveo Elven Blood, idealna stvar za ubijanje vremena u pauzi izmedju istovarivanja robe dok je pola radnika na odmoru ...
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e jbte sta da radim ne ide mi se sa devojkom na letovanje koje smo vec uplatili rur help :P
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
aj sad bek on topik -
DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
ma brate znas koliko je sati kada se ni vuduu-u ne svidja sta rade sa fo3 ovi papci ;) -
BALA BALU STIZE! visim ceo dan po bashtama nista ne radim, iskoriscavam vreme do kraja nedelje sto mi je kanc u samom centru grada... od ponedeljka sam u pizdincima... dodushe fensi pizdinci... tako da od pon. smao hard kor biznis :P
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
ocigledno nisi igrao dovoljno diablo... hellgate je dokaz koliko fps/tps sakuje ako pretenduje na nesto vise od serious sam-a, jedan ogroman FAIL . ne ne mislim da su sve fp igre fail vec da su sve one koje imaju u prvom planu arkadnu zabavu (rostiljanje, kliktanje, klanje do besvesti) najcesce lose, toliko lose da se gotovo vise i ne prave umnogome gresis ako mislis da izo ne ucestvuje u diablo gejmpleju jer je cela dinamika i ceo sistem skilova pre svega oko toga napravljen pa tek onda sve ostalo... da naravno mozes da diablo prebacis u fp ali to onda nije diablo, to nije isti gejmplej, nista nije isto... percepcija ti je totalno drugacija (ma nemoj) i umnogome vidish vishe neprijatelja odakle dolaze, sta nameravaju, koliko ih je, kakav je teren oko tebe, gde je loot itd itd... dok u fp u toj situaciji bi ishao pravo i i kraljao sve redom pa sta bude... tako da i izo u diablu ima vecu takticku vrednost od bilo kog FPa (ne racunamo multi igre) koji se moze svesvrstati u zanr/podzanr rpga ili sa nekim njegovim elementima... -
kenjate a ne znate ni zasto :D jebo cas mek, lepo shtan sa feta sirom, pa shtand sa suvim mesom, pa shtand sa slaninicom, pa maslinke... jebote .. vi ko neka deca :P
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
brate vudu od shume ne vidish drvo :P mozda ksanije pljunem nesto, sad sam veseo i razdragan :))) -
DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
EuroGamer interviewed Jay Wilson, Lead Designer of Diablo 3. He says a lot but here are some interesting bits I managed to stuff into a blockquote: And then on the role-playing side, we've been focusing on more story. We want people to be able to ignore the story if they want, but we still want there to be a denser story, we want there to be a lot of scripted events that support the story, we want the story to be better formed and more interesting. Plus we want there to be some elements that allow players to feel like they're in a role-playing game. I think that one of the differences between Blizzard North and what we sometimes call Blizzard South is that Blizzard South, led by our creative director Chris Metzen, is just a little bit more story-focused. That's not a knock, but it can't help but be something that gets into the game now, because it's also a value that I have. Eurogamer: Why do you think so few RPGs have gone with the isometric perspective - and why did you choose to stick with it? Because our industry is a technology industry and is very focused on innovation, there's this push to always advance. For us, yeah, we want to advance too, but the camera has nothing to do with that. The camera is a gameplay style, and a vastly unexplored gameplay style, especially with RPGs. It's so under-explored, and it makes for such good gameplay, it's so approachable, it's so eloquent. This is the mistake I think a lot of developers make. They don't make it about the game they want. They make it about the tech they want to run, or the new engine, or the cut-scenes that they want to make. Somebody else asked: doesn't it restrict your scale and scope? Well, we use our cinematics for that, that's what they're for, that's why we make them, so that the game can be what it needs to be on its own. So no, there was never a doubt. In my mind there was never a doubt that we were going to go isometric at all, it wasn't even under consideration, because it had to be Diablo. For me, that was one of those things - people look at the art style and say oh, they're not Diablo any more - if we'd come out and we weren't isometric, then I would agree with that. -
neki prvi utisci gejspaja o demou igre "Obsidian Entertainment is a very well-known developer thanks to its contributions to great RPG series like Star Wars: Knights of the Old Republic and Neverwinter Nights. Obsidian recently announced its own new franchise that will bring the dark and dangerous world of espionage into the RPG genre. We're talking about Alpha Protocol, the game that will see you in the role of a young spy involved in a twisted conspiracy, with a story that resembles that of the James Bond and Jason Bourne movies... with a touch of Jack Bauer, of course! During the first day of the Leipzig Games Convention, the developers at Sega's booth showed us a detailed and interesting demo of the game, running on Xbox 360, in which some more elements of the gameplay were revealed. The demo started in the main character's safehouse, where he can interact with the environment in different ways. For example, he could choose his weapons from a locker, weapons that will range from very traditional to high-tech gizmos like electrical or venomous grenades. But the most interesting part of the safehouse is actually the bathroom, where you will be able to fully customize your character, simply making him look into the mirror without any special interface. The developers said that they chose to leave Michael Thorton without a particular characterization because they wanted the player to make him their own personal alter-ego via the game's many customization features. After this exploration of Thorton's lair we were showed a new level of the game, a place our young spy needed to infiltrate and take out various foes. The enemies have a red circle over their heads, which will decrease in color whenever you hit them with your ranged or close-combat attacks. Yes, there's also the possibility to beat them up, with spectacular combos and acrobatic martial arts-style hits. Of course, if you like the "stealth espionage" model, you can avoid jumping into action at breakneck speed, using stealth instead of brute force. Whatever way you bring your missions to a successful end, you will be rewarded with points to spend in your various abilities in a way that closely resembles BioWare's Mass Effect. So, at the end of the game you will have your personal Michael Thorton, with his own skills and his own face and accessories. Oh, as far as the end of the game is concerned, when questioned about it, the developers mentioned the presence of multiple endings. Of course, it will be the choices that you make during the game as Thorton that will change your fate and the story that you will experience. Choices comes in how you interact with the game's NPCs. When talking to a character, as happened during the Leipzig demo, you can choose between four different answers, from the kindest to the more aggressive. Depending on which you choose, the situation will evolve consequently, and the NPCs will interact with you in different ways. And if sometimes the more aggressive "Jack Bauer" answer is called for, in other occasions it's better not to be so rough, or you will lose useful allies. The visuals were better than in the E3 demo, but still need to be polished a little more. Alpha Protocol will be out next year in February on PC, PS3 and Xbox 360. "
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+1 ma bre +10 :)
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igra li neko evlen blood na fb-u :) nisam se ovoliko primio josh od vremena planetariona :P
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zeljko? :) a sta je bilo od price da ce se mozda oduzeti bodovi masi? da je zasluzio kaznu zar mu ne bi odmah lupili 10 sekundi prodjikroz il stagod