malo interesatnih stvarcica
Some interesting info from Beyond3D: a Treyarch dev claims that:
a) "before the IW fiasco Treyarch didn't have access to anything from IW - no help, no assets, no MW2 engine, nothing." so for CoD:WaW, they used "a MW1 code drop - meaning, here's bunch of code and assets, go have fun."
b) for MW2 "IW did have access to W@W, but I don't think they cared" since "by the time the other studio is out you are half way through development" because IW and Treyarch have 2 year development time only.
c) since Treyarch had no access to the MW2 engine, they enhanced their own WaW branch for Black Ops,"so when asking why is this a step back from MW2 you have to understand from Treyarch's perspective it never was MW2, it was W@W." "The engines have drifted apart, mostly because IW worked in full secrecy and isolation." and only "after the IW fiasco there was more access to MW2 source code" but it was too late because "COD:BO was basically wrapping up".
d) He also claims that textures are low res "due to lack of space on the DVD. The disc is maxed out. There's like a meg or so left. "
konfig koji je mnogima pomogao
http://pastebin.com/at8sNzkK
i naravno jedan imba kill
\http://www.youtube.com/watch?v=sQYVRTOg4BY
:D