Da li je neko naleteo na ovaj fajl mozda:
This archive contains some of the original design documents for the cancelled Fallout 3 game, codename "Van Buren", that was being developed by the now defunct Black Isle Studios ("Fallout", "Planescape: Torment", "Icewind Dale") up until late 2003.
The files are Microsoft Word Documents which describe, for the major playable areas of the game, the level layout, the general style, the different NPC and quests available in said area. You have original designs by writers/designers such as Chris Avellone ("Planescape: Torment") and John Deiley (basically all the BIS games).
I estimate, from dates and interviews, that these documents represent the main game content/story at between 50%-75% completion. Note however that actual dialogue is not a principal part of these documents.
If you're into Fallout, or just generally into game design, this is a unique resource; a behind-the-scenes look into the creative minds of people who have brought us some of the best CRPGs ever designed.
They still have the "Interplay: Confidential" stamp all over them, but I think it's okay... :-)
Don't forget to comment.
Evo sta ima u provj stranici :
F3 LOCATION TEMPLATE 1
TASK LIST 4
INTRODUCTION 4
LAYOUT 4
TABLE OF CONTENTS 4
OVERVIEW 4
EXAMPLE: MAP FLOWCHART FOR RAIDER CAVES 7
AREA BACKGROUND 8
ART REQUIREMENTS 8
EXAMPLE: RADSCORPION NEST MAP 9
LOCATIONS 9
EXAMPLE: BAK ENTRANZE SUMMARY 10
CAST OF CHARACTERS 10
GENERIC NPCs 10
COMPANIONS! 10
SCRIPTING 10
GENERAL 11
TOWN-SPECIFIC 11
DUNGEON-SPECIFIC 11
MONSTER ROSTER 11
COOL SHIT 12
QUESTS 13
MAIN QUESTS 13
MERCHANT QUESTS 14
FLOATING QUESTS 14
TASK LIST 15
SOUND REQUIREMENTS 15
MUSIC 15
BASIC SFX 15
"WALLA" SFX 16
MAP AND MAP KEY 17
EXAMPLE: VIRGIN STREET MAP 18
EXAMPLE: VIRGIN STREET MAP KEY 18
LOCATION CHECKLIST 19
EXAMPLE: PODUNK, COLORADO: INBRED MINING CAMP 21
END MOVIES 28
EXAMPLE: NEW RENO END MOVIES 28
35mb-a je
A MAJKO MOJO :
OVERVIEW
Tibbets is a cold, sterile, steel-walled automated prison facility, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, and now the players are trapped deep inside its cell blocks, desperate to get out. They'll have to fight damaged and crazed robots inside and out, as well as deal with the split-personality machine intelligence within the prison, ULYSSES.
Not only is Tibbets where the players start Fallout 3, they will find themselves returning here over the course of the game, slowly unlocking more and more sections of the prison. As a result, the experience point totals and the strength of the opponents the players face will vary depending on when and where they leave or enter the prison.
Tibbets consists of the following maps (note that because the cell blocks are very much the same, it is quite easy to duplicate maps - once you've done one, you can do 15+ others):
The goal of this area is initially to escape.
The secondary goal of this area, once you've escaped, is to fight your way back in.
The third goal of this area, once you've fought your way back in, is to make your way to the computer core and confront or destroy ULYSSES. When this occurs, the players will have finished two thirds of the game, and be ready to travel to the next third of the game.
The monsters to be fought in this area are robots in various stages of disrepair (during the initial escape, the players will fight damaged robots - when they return, many of the robots will be repaired and much tougher). Also, the player will find himself interacting with (and no doubt fighting) some of the escaped prisoners as well, who are either hardcore criminals or simply driven mad by confinement.
The playtime in the prison is an estimated 4 to 5 hours, total. It is intended the player spend no more than an hour escaping (for demo purposes), then when they return, they can explore more and more of the prison, slowly unlocking Tibbets's secrets.
AAAA JA CU SAMO OVO PROCITATI I BICE MI ZA UTEHU !!!!
Znaci ja ovo ne mogu da verujem sta sam nasao ... znaci place mi se ... ima otprilike 75% igrice sve opisano do detalja, sa svim questovima, karakterima, pricom itd.
TUGA BOZIJA ...
POSEREM TI SE NA SHITSHEDU .
JA OVO MORAM DA PODELIM SA VAMA :
"Boulder Dome is a scientific research facility designed to withstand a nuclear attack. All around it is the blasted remains of the city of Boulder, poisoned by radiation and toxic waste. Inside the dome is a desperate team of scientists infected with a strange disease and trying to keep their ZAX unit from cannibalizing it memory to such an extent that it stops working. Beset by glowing ghouls and a large pack of cannibal primitives, the dome faces extinction."
OVo je neki grad Boulder Dome, znaci ovo je tako ... kako bih rekao , ah da -FOLAUTOVSKI ! :)
Ja se izvinjavam ako ste vec sve ovo citali, ali ja nisam znao da ovaj dokument negde postoji. Znaci ovo je bukvalno skinuto sa kompova dizajnera :))), ali onda nastupam ja- SHITSHEDA ...
ZNACI KAKVA GENIJALNOST :
"The north end of town where the glowbugs tend to show up. There are several dead glowing ghouls here, all shot with bullets. One of them looks somewhat eaten. Some are in rags, some are jackals, one is an NCR soldier. They have gear, but it's radioactive. All are full of bullet holes. There's a quest to bury them in cement or move them elsewhere so they won't contaminate stuff."
:))
Jebo mater... kako citam redom kopirao bih ceo tekst ovde ... :))
Znaci u ovim dokumentima je opisan svaki grad , i sve ostalo .... jao majko moja .... :((((((
ps. i ovo znate verovatno :
tako je trebal oda bude...
ali onda game preview f3-a :
http://youtube.com/watch?v=wohyg88Vc4Q