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voodoo_

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Everything posted by voodoo_

  1. O fala Bogu, aj kad god oćeš, baci privatnu poruku ili šort masaž servis na mobilnom.
  2. Na prodaju Gigabyte Radeon 9000 64 MB 128-bit, AGP, TV izlaz. Kartica je tehnički i brzinski ista kao 128-bitni Radeon 9200 (250 MHz procesor, 200 MHz memorija, pixel shader 1.4). Cena 10 evra. 064 24 22 138 Ivan ili PM.
  3. voodoo_

    Sony PSP

    Easy there, big spender - koji moj će ti PSP kad si nabudžio komp, lol nub? ;)
  4. Iju! Sad ću da pošaljem screenshot tvog posta nevladinoj organizaciji za koju radiš, da vide koliko si netolerantan!
  5. The Name Genesis - This name does not mean a complete restart of the Gothic series! Rather it means that something has changed. This is how the new developer, Spellbound, explained it. After JoWooD and Piranha Bytes split on the 22 of May 2007, the search for a new developer started and this search ended on the 23 of August when Spellbound was announced as the new developer for the next Gothic game. Piranha Bytes is the developer of Gothic 1, 2 and 3. JoWooD is the publisher of the Gothic series. The Team Spellbound has its headquarters in Kehl am Rhein, a city close to the french border, which is located in Baden-Württemberg, a state of the Federal Republic of Germany in the southwestern part of the country to the east of the Upper Rhine. Spellbound has always had a history of being a French-German developer. With the French city of Strasburg being right across the river Rhein opposite to Kehl, the company could always employ people from both countries with both their individual and cultural backgrounds. It is that cultural diversity which the company believes has always proven to be advantageous for game development. The company employs 24 firm coworkers, comming from Germany, France, South Africa and Russia, as well as approximately 30 freelancers [a freelancer or freelance worker is a person who pursues a profession without a long-term commitment to any one employer]. Some coworkers of Spellbound, under Jochen Hamma, the project leader, worked at Attic Entertainment Software and were in the project called Northlandtriolgy (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva), a series of computer role-playing games based upon the popular German pen & paper role-playing game Das Schwarze Auge (The Dark Eye). The Game Engine: * It is believe the Trinigy Vision Engine will be used in the development of Gothic 4: Genesis. The Vision Engine is one of the industry's most advanced technologies for professional game development and has proven its versatility and reliability in more than 60 commercial game productions all over the world. [click the link to see more games that where made with this Engine http://www.trinigy.net/index.php?id=20 ] Story: * The graphics of the game and the music are expected to come close to the ones Gothic 3 had and be up to date and competitive on the market when released. * Characters, story and dialogues will be Gothic 2 oriented. * Jochen Hamma says that dividing the story into chapters might be the best solution, for example for changing graphical elements in the gameworld. Use of chapters again is therefore most likely. * Gothic 4: Genesis will not be a prequel [a sequel to a film, play, or piece of fiction whose events precede those portrayed in the original work] to Gothic 1. Game world: * Rough characters, a play world in the european setting and as fans expect, a world to give you the feeling of Gothic! RolePlaying Elements: * Certain aspects of the game's roles mechanics, for example the skill system, are going to look much alike Gothic 3 ones, which are supposed to be considerably improved. * Exploration and discovery are two of the most important basic principles of the Gothic series, these elements will get proper attention with Gothic 4: Genesis. * The game will be visually convincing, it will have a dark atmosphere and feeling, the landscape and music will be in connection with an interesting narrative style and the character development will be typical for a RPG, which will recompence the player on its discovery journey. Interface: * As for the interface, especially for combat, it will not be exactly as in Gothic 1, 2 or 3. However, for the fans we will make an interface that feels like it, one who has played for example Gothic 3 should easily find out how the new interface works, according to Jochen Hamma. Combat system: * Here Spellbound plans large changes. The combat system of Gothic 4: Genesis should promote more self initiative and be more dynamic. Community Both developer Spellbound and publisher JoWood plan active community support over the entire development of the game. Thus there are plans to offer regular question times as well as to have a generally increased forum activity. The feedback collected will have a substantial influence on the development of the game. Beyond that, selected community members will be invited in certain periods to try the game in order to collect direct criticism and improvement suggestions. Jochen Hamma, the project leader, spoke about such a meeting in the middle of 2008. Release Date There is no release date for Gothic 4: Genesis, it is however certainly that the game will appear first on PC, later in addition, on consoles. When it comes to consoles we already have the appropriate tools for Xbox360 and PS3. Ko bude nešto kenjkao za konzole, ćelava mu keva.
  6. buci buci što si se umusila tako?
  7. Vi mlaid, samo bi na neke žurke. Btw ko je Vukašin? Jel to Ramiz, i odakle mu dva imena?
  8. Ja sma jednom rokno Peju kroz vrata na Azteku.
  9. U prošlom životu bili ste veliki Kazanova, a radi održavanja balansa u svemiru, u ovom životu ćete takve aktivnosti sa ženama suprotnog pola upražnjavati jako retko. Više sreće sledeći put. lol
  10. lol, ladno je mara '84. ja mislio da je prebacila 25 odavno.
  11. Star Wars Knights of the Old Republic OST
  12. Daj odma da napravimo jedan test za tech! :)
  13. mp3Trim seče bez rekompresije. Koliko znam, zadnja je 1.2 :) http://massid3lib.sourceforge.net/
  14. voodoo_

    The Witcher.

    Treba da dođeš uveče ispred milla, mislim da je čak rekla i posle koliko sati. Ne možeš omanuti, seks je zagarantovan :)
  15. Ma jok ti si. Ženstvena je ko štakor.
  16. Ono za brijanje jaja je bilo potpuno razumljivo, ali brijanje čmara ffs...
  17. Verovatno je do tjunera, sećam se da su se na All in Wonder kartice sa digitalnim tjunerima žalili kako je mnogo sporije menjanje kanala nego na analognim (ili obrnuto)... a ne treba zanemariti ni trend ugradnje što jeftinije elektronike koja je dobra samo ako drži vodu...
  18. Ćale bio prošle nedelje službeno u Nišu, i priča njih trojica svratili u neku kafanu, najeli se i napili dobro za 1300 din ukupno. Jebem ti Beograd i pederske fensi espreso lokale, sve u paketu sa Pica Hatom.
  19. ZNAMO DA NAS LOZI, OTKUD STINGU DEVOJKA!!!OLOONE!
  20. Vala, i ona iz prastarog Auter Spejsa, sa motoristom i Prodidžijem u pozadini je bila bolja
  21. Bila je slika i opširan tekst oko ovoga u Zabavniku pre skoro petnaest godina, ne mogu da verujem da za sve ovo vreme niko nije izvalio razlog pomeranja :D
  22. Argh, crap... skinuo sam ovaj finalni 5.04AT patch za Vampire Bloodlines, i kao "daj da probam da vidim da li radi" i evo tako već skoro četiri sata :| Sa druge strane, mogu reći da su ga napokon zakrpili kompletno - svi kvestovi su prošli kako treba, nijednom nije puklo, a na zvaničnom forumu niko od ovih što testiraju nije primetio bagove za nekoliko nedelja koliko je patch dostupan. Napokon jebote, posle sto godina čekanja. Nadam se da će igra bar biti normalnija pri kraju, zadnji put kad sam igrao sa onim Wespovim patchom što menja gameplay, zadnja trećina igre se pretvorila u hack and slash... a igram sa ludim Malkavianom, skoro sve do sad sam rešavao dijalogom... ako budem trebao da se bijem ozbiljnije, najebo sam. I tako...
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