Half-Life 1: Engine
* Servers will default to starting up using VAC2
* Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
* Added "-sport" command line option to allow you to specify the VAC2 port the server should use
* Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
* Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
* Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
* Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
* Fixed possible lockup when refreshing a login ticket
* Disabled old style server queries by default.
Counter-Strike
* Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
http://rapidshare.de/files/3817798/cs16patch_full_V22.exe.html
Ispravljaju bug koji je bio do jaja za zez umesto da već jednom srede nuke što je 2 min. posla.
Kako ne treba,kada ti dođe profa i kaže sutra po dogovoru tumačimo Romea i Juliju kao što smo se dogovorili.Vi ste svi pročitali knjige najverovatnije....hm da
Pročitao sam taj smor od knjige za sat i po